TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 62 PUs;
Japanese buy 1 destroyer, 3 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 36 Sea Zone to 21 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 4 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Jehol to Manchuria
10 fighters and 2 tactical_bombers moved from 36 Sea Zone to Manchuria
1 bomber moved from Japan to Manchuria
1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from Kwangsi to Burma
1 bomber moved from Kwangsi to 20 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 6 destroyers and 2 submarines moved from 36 Sea Zone to 21 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 6 destroyers and 2 submarines moved from 21 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 2 submarines and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 2 submarines in 19 Sea Zone, round 1 : 1/2 hits
Japanese win with 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 1 bomber, 10 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry; Russians defend with 3 fighters
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 10 fighters, 4 infantry and 2 tactical_bombers in Manchuria, round 1 : 9/19 hits
Chinese roll dice for 1 artillery, 3 fighters and 1 infantry in Manchuria, round 1 : 4/5 hits
1 infantry owned by the ANZAC , 4 infantry owned by the Japanese , 3 fighters owned by the Russians and 1 artillery owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 1 bomber, 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Russians: 3 fighters
Battle in Burma
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 1 : 4/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 20 Sea Zone, round 1 : 4/7 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
10 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
1 bomber moved from Manchuria to Japan
3 fighters and 2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 bomber moved from 20 Sea Zone to Japan
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
1 aaGun, 1 artillery, 7 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to Yunnan
1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 submarine moved from 36 Sea Zone to 39 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
3 fighters and 5 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,2,4,3,1,5,3,3,1,4,1,3,1,3,5,3,4,1,4,5,4,5,6,1,4,3,2,6,1,1,4
Japanese collect 49 PUs (8 lost to blockades); end with 49 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 7 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Manchuria : 1 armour and 1 artillery
Hainan : 1 harbour
Yunnan : 1 flag, 2 aaGuns, 1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys
Kweichow : 1 flag
Hunan : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 bomber, 1 factory_minor, 5 fighters, 3 infantry and 4 tactical_bombers
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
20 Sea Zone : 1 destroyer
19 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 10 fighters, 2 submarines, 2 tactical_bombers and 3 transports
6 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 53 / 96
Russians : 21 / 0
Japanese : 57 / 54
Americans : 55 / 83
Chinese : 4 / 5
British : 37 / 48
UK_Pacific : 6 / 6
Italians : 13 / 20
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 destroyer, 1 harbour, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 112 Sea Zone to 126 Sea Zone
3 fighters moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to Manchuria
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 destroyer, 1 harbour, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 112 Sea Zone to 126 Sea Zone
3 fighters moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to Manchuria
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
Americans win, taking Manchuria from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Battle in 126 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
Americans win, taking Iwo Jima from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Norway
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Norway from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 carriers, 1 cruiser and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Norway to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 109 Sea Zone to 106 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 107 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to Central United States
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
6 fighters moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Manchuria to Buryatia
1 fighter and 1 tactical_bomber moved from Manchuria to Buryatia
1 submarine moved from 25 Sea Zone to 6 Sea Zone
Place Units - Americans
1 harbour placed in Midway
1 destroyer and 2 submarines placed in 10 Sea Zone
3 bombers placed in Western United States
1 armour and 2 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Kansu to Szechwan
6 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Kansu to Szechwan
6 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,5,1,2,1,3,6,4,3,6,3,1,1,3,6,5,3,1,2,5,4,2,6,3,1,6,5,3,1,1,4,1,6,3,3,3,4
Chinese collect 9 PUs (3 lost to blockades); end with 11 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Combat Move - British
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
3 fighters moved from 112 Sea Zone to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 3 destroyers, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
3 fighters moved from 112 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 5 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
5 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 carriers, 1 destroyer and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Tunisia to Libya
2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
3 infantry moved from Union of South Africa to 71 Sea Zone
1 battleship, 3 infantry and 2 transports moved from 71 Sea Zone to 58 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
3 destroyers placed in 110 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 1 infantry moved from Western Germany to Denmark
Combat - Italians
Battle in Denmark
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Denmark, round 1 : 0/2 hits
British roll dice for 1 infantry in Denmark, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Denmark, round 2 : 1/2 hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the British lost in Denmark
Italians win, taking Denmark from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun, 2 artilleries and 4 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 carrier and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 infantry placed in Northern Italy
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 2 armour
Denmark : 1 armour and 1 infantry
Northern Italy : 3 aaGuns, 2 artilleries, 1 factory_major and 8 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
95 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 1 transport
93 Sea Zone : 1 flag
Bulgaria : 1 infantry
Greece : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 49 / 96
Russians : 21 / 0
Japanese : 48 / 54
Americans : 59 / 79
Chinese : 12 / 11
British : 38 / 46
UK_Pacific : 6 / 4
Italians : 13 / 20
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Korea to Midway
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
ok, germans, if you can take out the allied fleet I surrender
I was going to wait until next turn, I can buy a lot of subs this turn.
oh, yeah, true. I guess I can mount 11 fighter in defense.
This game really befuddle me… the Allies had bad dice out of the gate but then things seemed to even out… but then you managed to push me out of Russia. I did not see that coming. :-(
I don’t think I can take out Japan before you get Cairo or London though… maybe another round and there will be no question.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 mech_infantrys and 12 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Russia to Tambov
Germans take Tambov from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Western Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
2 tactical_bombers moved from Western Germany to 126 Sea Zone
2 fighters moved from 113 Sea Zone to Holland Belgium
3 bombers and 4 tactical_bombers moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Rostov to Caucasus
3 armour, 2 infantry and 7 mech_infantrys moved from Russia to Vologda
before I roll any dice I’m going to edit one plane to attack the transport in sz125.
It would not allow me to edit a plane to a sea zone so I put the plane in Germany, where it will land, and removed the transport
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 mech_infantrys and 12 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Russia to Tambov
Germans take Tambov from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Western Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
2 tactical_bombers moved from Western Germany to 126 Sea Zone
2 fighters moved from 113 Sea Zone to Holland Belgium
3 bombers and 4 tactical_bombers moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Rostov to Caucasus
3 armour, 2 infantry and 7 mech_infantrys moved from Russia to Vologda
Combat - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Holland Belgium
Germans attack with 3 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 3 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 1 : 4/10 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 bombers, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 126 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 3 fighters and 3 tactical_bombers in 126 Sea Zone, round 1 : 2/6 hits
Americans roll dice for 1 destroyer in 126 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Germans lost in 126 Sea Zone
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Bryansk
Germans attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 infantry in Bryansk, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 3 armour, 2 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 2 infantry and 7 mech_infantrys in Vologda, round 1 : 3/12 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 3 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
1 armour and 2 infantry moved from Rostov to Tambov
1 armour moved from Ukraine to Tambov
2 aaGuns, 13 armour, 17 artilleries, 23 infantry and 8 mech_infantrys moved from Russia to Tambov
2 aaGuns and 1 mech_infantry moved from Russia to Vologda
2 infantry moved from Novgorod to Karelia
3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 113 Sea Zone to 112 Sea Zone
3 fighters and 2 tactical_bombers moved from 126 Sea Zone to 112 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
3 bombers and 2 tactical_bombers moved from Holland Belgium to Western Germany
Place Units - Germans
1 carrier and 2 submarines placed in 112 Sea Zone
10 submarines placed in 113 Sea Zone
2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour, 10 infantry and 3 tactical_bombers
Germany : 1 factory_major
Holland Belgium : 2 infantry
Belarus : 1 flag
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour and 2 infantry
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag, 2 aaGuns, 15 armour, 17 artilleries, 26 infantry and 8 mech_infantrys
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 2 aaGuns, 3 armour, 1 infantry and 8 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Caucasus : 1 flag, 1 artillery and 1 infantry
Smolensk : 1 flag
112 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 6 submarines and 3 tactical_bombers
113 Sea Zone : 10 submarines
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 58 / 73
Russians : 15 / 0
Japanese : 48 / 54
Americans : 59 / 79
Chinese : 12 / 11
British : 35 / 46
UK_Pacific : 6 / 4
Italians : 13 / 20
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Combat Move - Russians
4 infantry moved from Novosibirsk to Timguska
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
6 artilleries, 1 fighter and 52 infantry moved from Volgograd to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Combat Move - Russians
4 infantry moved from Novosibirsk to Timguska
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
6 artilleries, 1 fighter and 52 infantry moved from Volgograd to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 6 artilleries, 1 fighter and 52 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Caucasus from Germans with 6 artilleries, 1 fighter and 52 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Volgograd to Caucasus
1 fighter moved from Caucasus to Northwest Persia
2 aaGuns, 3 armour, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber moved from Shensi to Kweichow
Turn Complete - Russians