Sorry, a bunch of edits made, please use the latest file. Edits mainly in China/India region.
13L G40 captain walker (allies +9) vs Last Jack
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
4 bombers moved from Eastern United States to 110 Sea Zone
2 fighters moved from 102 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 4 bombers and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 10 transports
2 submarines owned by the Germans Submerged
Americans roll dice for 4 bombers and 2 fighters in 110 Sea Zone, round 1 : 4/6 hits
Germans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 10 transports in 110 Sea Zone, round 1 : 3/7 hits
2 fighters owned by the Americans , 1 carrier owned by the Germans , 2 destroyers owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Americans roll dice for 3 bombers in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports in 110 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 10 transports in 110 Sea Zone, round 3 : 1/3 hits
1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Germans win with 1 cruiser, 1 fighter and 10 transports remaining. Battle score for attacker is -17
Casualties for Germans: 1 carrier, 3 destroyers and 1 tactical_bomber
Casualties for Americans: 4 bombers and 2 fighters
1 fighter owned by the Germans forced to land in United KingdomNon Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 armour, 1 artillery and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Queensland : 1 artillery and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield and 1 fighter
25 Sea Zone : 1 destroyer
16 Sea Zone : 1 submarine
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
101 Sea Zone : 1 destroyer and 3 transports
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 48 / 94
Russians : 39 / 48
Japanese : 51 / 51
Americans : 50 / 70
Chinese : 3 / 5
British : 23 / 0
UK_Pacific : 14 / 23
Italians : 11 / 18
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
I took your tac out instead of the cruiser… that way you still have defense for the transports. Fighter landed in UK but since the airbase is out there any air units wouldn’t be able to defend the transports.
Let me know if that is ok. If not I can edit the tac back and take out the cruiser. -
That is fine
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Sikang : 1 infantry
Production/PUs Summary :
Germans : 48 / 94
Russians : 39 / 48
Japanese : 51 / 51
Americans : 50 / 70
Chinese : 3 / 5
British : 23 / 0
UK_Pacific : 14 / 23
Italians : 11 / 18
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from French West Africa to 110 Sea Zone
1 fighter moved from Iceland to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 1 infantry
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/7 hits
Japanese roll dice for 3 artilleries and 1 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 2/2 hits
2 infantry owned by the British and 2 artilleries owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 artilleries and 1 infantry
Casualties for British: 3 infantry
Battle in 110 Sea Zone
British attack with 1 bomber
Germans defend with 1 cruiser, 2 submarines and 10 transports
2 submarines owned by the Germans Submerged
British roll dice for 1 bomber in 110 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 cruiser and 10 transports in 110 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone
Germans win with 10 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for British: 1 bomber
Battle in United Kingdom
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter and 1 harbour
British roll dice for 1 fighter and 1 mech_infantry in United Kingdom, round 1 : 1/2 hits
Germans roll dice for 1 armour and 1 fighter in United Kingdom, round 1 : 1/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in United Kingdom
retreated to United Kingdom
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter moved from United Kingdom to Scotland
2 fighters and 1 tactical_bomber moved from Yunnan to India
4 infantry moved from India to Burma
1 infantry and 1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to EgyptPlace Units - UK_Pacific
1 artillery, 5 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 artillery, 5 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 1 artillery
Burma : 4 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
Sumatra : 1 flag, 1 infantry
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 1 fighter
Malta : 1 aaGun and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 2 destroyers
Eire : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 48 / 94
Russians : 39 / 48
Japanese : 49 / 51
Americans : 50 / 70
Chinese : 4 / 5
British : 23 / 0
UK_Pacific : 15 / 15
Italians : 11 / 18
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Your cruiser saved your transports!
It’s up to the US now since my last resort moves didn’t work out . -
Wow. I got lucky.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from French
2 fighters moved from Southern Italy to Greece
1 artillery moved from Albania to Greece
1 infantry moved from Albania to Greece
1 bomber moved from Holland Belgium to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from French
2 fighters moved from Southern Italy to Greece
1 artillery moved from Albania to Greece
1 infantry moved from Albania to Greece
1 bomber moved from Holland Belgium to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Neutral_Allies defend with 2 infantry
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 armour moved from Albania to Romania
1 cruiser, 1 destroyer and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Greece to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 61 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
2 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
54 Sea Zone : 1 cruiser and 2 transports
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 94
Russians : 39 / 48
Japanese : 49 / 51
Americans : 50 / 70
Chinese : 4 / 5
British : 23 / 0
UK_Pacific : 15 / 15
Italians : 12 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to AlexandriaTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Anglo Egyptian Sudan : 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 94
Russians : 39 / 48
Japanese : 49 / 51
Americans : 50 / 70
Chinese : 4 / 5
British : 23 / 0
UK_Pacific : 15 / 15
Italians : 12 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Ok…ready for Germany. I’m glad that they don’t have anything to fill those transports with.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans repair 6 damage on 6 airfields; Remaining resources: 88 PUs;
Germans buy 1 armour, 5 artilleries, 1 carrier, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 submarines moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to 91 Sea Zone
2 bombers moved from France to 91 Sea Zone
2 infantry moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans repair 6 damage on 6 airfields; Remaining resources: 88 PUs;
Germans buy 1 armour, 5 artilleries, 1 carrier, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 submarines moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to 91 Sea Zone
2 bombers moved from France to 91 Sea Zone
2 infantry moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
1 submarine owned by the Americans Submerged
Germans win with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 3 transportsNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Morocco
2 tactical_bombers moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from Eastern Poland to Poland
3 transports moved from 110 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
3 infantry moved from Slovakia Hungary to Romania
3 armour moved from Poland to Romania
2 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Western Germany to Poland
3 aaGuns moved from Germany to Slovakia Hungary
7 transports moved from 110 Sea Zone to 112 Sea ZonePlace Units - Germans
1 carrier, 2 destroyers and 2 submarines placed in 112 Sea Zone
1 armour and 2 infantry placed in Normandy Bordeaux
3 infantry placed in United Kingdom
5 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
I guess I should of asked you if your sub wanted to submerge, but it got a hit and my 2 remaining subs missed. My planes got 4 hits. I assume you will want to submerge your sub for round 2. If you want to keep fighting you can roll later.
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Staying submerged is ok.
Could you check the box that shows dice/battle details when you post your move?
I like to go through each round and review what hits/losses .
thanks! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 3 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 armour, 1 artillery and 5 infantry moved from Finland to Norway
3 infantry moved from Belarus to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
1 armour, 2 infantry and 3 mech_infantrys moved from Persia to Iraq
2 infantry moved from Northwest Persia to IraqCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 4 infantry and 3 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Iraq, round 1 : 1/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Iraq, round 2 : 2/8 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Battle in Norway
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 3 artilleries and 3 infantry
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Norway, round 1 : 2/7 hits
Germans roll dice for 3 artilleries and 3 infantry in Norway, round 1 : 1/6 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Norway, round 2 : 1/6 hits
Germans roll dice for 3 artilleries and 1 infantry in Norway, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Norway, round 3 : 2/5 hits
Germans roll dice for 3 artilleries in Norway, round 3 : 2/3 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Norway
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Norway, round 4 : 1/3 hits
Germans roll dice for 1 artillery in Norway, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Russians: 5 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/6 hits
Germans roll dice for 2 infantry in Eastern Poland, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/6 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
4 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Bryansk to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
4 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 1 infantry moved from Yenisey to Timguska
9 infantry moved from Bessarabia to UkrainePlace Units - Russians
3 infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
1 armour and 2 infantry placed in Volgograd
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUsTerritory Summary for Russians :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Timguska : 1 aaGun and 1 infantry
Buryatia : 1 aaGun and 7 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Norway : 1 flag, 1 armour and 1 artillery
Belarus : 1 aaGun, 1 armour, 1 artillery and 9 infantry
Baltic States : 1 infantry
Bryansk : 1 aaGun, 2 fighters, 4 infantry and 1 tactical_bomber
Eastern Poland : 2 infantry
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 2 armour, 1 factory_major and 3 infantry
Ukraine : 1 armour, 1 factory_minor and 11 infantry
Western Ukraine : 1 armour, 6 artilleries and 10 infantry
Novosibirsk : 6 infantry
Volgograd : 1 armour, 1 factory_minor and 2 infantry
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour, 2 infantry and 3 mech_infantrys
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 45 / 52
Russians : 44 / 58
Japanese : 47 / 51
Americans : 50 / 70
Chinese : 6 / 5
British : 23 / 0
UK_Pacific : 15 / 15
Italians : 12 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
@captain:
Staying submerged is ok.
Could you check the box that shows dice/battle details when you post your move?
I like to go through each round and review what hits/losses .
thanks!Will do
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Siam
1 bomber moved from Kwangsi to Suiyuyan
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to Malaya
1 infantry moved from French Indo China to Yunnan
1 bomber, 1 fighter and 2 tactical_bombers moved from Kwangsi to Shensi
2 fighters and 3 tactical_bombers moved from Kwangsi to Sikang
1 artillery and 7 infantry moved from Amur to Buryatia
2 fighters moved from 6 Sea Zone to Buryatia
1 battleship and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone -
Well I clicked the show dice box but then I hit done instead of post. Sorry here is the file.
The Bury battle I clicked an AA gun as one of your casualties, but the Japanese did so poorly in round 2 you may want to edit and lose an infantry instead.





