Whackamatt (Allies) vs. Degrasse (Axis) G40 Second game

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                3 armour moved from Turkmenistan to Eastern Persia
                1 armour and 6 mech_infantrys moved from Yunnan to Burma
                2 armour moved from Kweichow to Burma
                2 mech_infantrys moved from Kweichow to Burma
                2 bombers moved from Kweichow to India
                1 mech_infantry moved from Kweichow to Burma
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                      Japanese take 41 Sea Zone from UK_Pacific
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                3 submarines moved from 35 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Kwangsi to French Indo China
                1 bomber moved from Philippines to French Indo China

    Combat - Japanese
                ANZAC scrambles 2 units out of Java to defend against the attack in 42 Sea Zone
                Strategic bombing raid in India
                        AA guns fire in India :  1/2 hits
                    1 bomber killed by AA guns
                    Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in India causes 5 damage total.
                Battle in French Indo China
                    Japanese attack with 1 bomber and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in French Indo China, round 1 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 1 :  0/1 hits
                        1 infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Burma
                    Japanese attack with 3 armour and 9 mech_infantrys
                    British defend with 4 aaGuns and 1 infantry; Chinese defend with 1 fighter
                        Japanese roll dice for 3 armour and 9 mech_infantrys in Burma, round 1 :  3/12 hits
                        UK_Pacific roll dice for 4 aaGuns, 1 fighter and 1 infantry in Burma, round 1 :  1/2 hits
                        3 aaGuns owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 3 armour and 8 mech_infantrys in Burma, round 2 :  2/11 hits
                        UK_Pacific roll dice for 1 aaGun, 1 fighter and 1 infantry in Burma, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 aaGun owned by the British lost in Burma
                        Japanese roll dice for 3 armour and 8 mech_infantrys in Burma, round 3 :  3/11 hits
                        UK_Pacific roll dice for 1 fighter in Burma, round 3 :  0/1 hits
                        1 fighter owned by the Chinese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 29
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 4 aaGuns and 1 infantry
                    Casualties for Chinese: 1 fighter
                Battle in Eastern Persia
                    Japanese attack with 3 armour
                    British defend with 1 infantry
                        Japanese roll dice for 3 armour in Eastern Persia, round 1 :  3/3 hits
                        British roll dice for 1 infantry in Eastern Persia, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 3 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 :  2/4 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 8 submarines
                    ANZAC defend with 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Americans defend with 1 fighter and 1 tactical_bomber
                        Japanese roll dice for 8 submarines in 42 Sea Zone, round 1 :  6/8 hits
                        ANZAC roll dice for 1 carrier, 4 destroyers, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 :  1/9 hits
                        1 carrier owned by the ANZAC , 4 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    7 submarines owned by the Japanese retreated to 37 Sea Zone
                    ANZAC win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 carrier and 4 destroyers
                Moving scrambled unit from 42 Sea Zone back to originating territory: Java
                Moving scrambled unit from 42 Sea Zone back to originating territory: Java
                    1 tactical_bomber owned by the ANZAC and 1 fighter owned by the ANZAC forced to land in Java

    Non Combat Move - Japanese
                1 bomber moved from India to Hunan
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                1 aaGun moved from Kiangsu to Kiangsi
                1 bomber moved from French Indo China to Hunan
                1 armour and 1 mech_infantry moved from Shantung to Hunan
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                2 transports moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 mech_infantry moved from Siberia to 5 Sea Zone
                1 artillery, 1 mech_infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 mech_infantry moved from 6 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 submarines moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Shantung
                1 destroyer and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 aaGun
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 2 armour, 2 bombers and 3 mech_infantrys
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Burma : 1 flag, 3 armour and 8 mech_infantrys
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 mech_infantry
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 7 submarines
        35 Sea Zone : 2 submarines
        Central Mongolia : 1 flag
        16 Sea Zone : 1 destroyer and 1 submarine
        6 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 2 transports
        Buyant-Uhaa : 1 flag
        Tsagaan Olom : 1 flag
        Nenetsia : 1 flag
        Turkmenistan : 1 flag
        Eastern Persia : 1 flag, 3 armour

    Production/PUs Summary :

    Germans : 64 / 84
        Russians : 6 / 7
        Japanese : 54 / 54
        Americans : 50 / 71
        Chinese : 0 / 3
        British : 34 / 32
        UK_Pacific : 18 / 18
        Italians : 18 / 33
        ANZAC : 17 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 14 times
                3 was rolled 18 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 14 times
            Average roll : 3.458
            Median : 3.000
            Variance : 1.155
            Standard Deviation : 1.075
            Total rolls : 72

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 14 times
                3 was rolled 11 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.231
            Median : 3.000
            Variance : 1.216
            Standard Deviation : 1.103
            Total rolls : 52

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.556
            Median : 5.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    British Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    UK_Pacific Combat
                3 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 10 artilleries and 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                11 artilleries and 11 infantry moved from Eastern United States to 101 Sea Zone
                11 artilleries, 1 battleship, 3 destroyers, 11 infantry and 11 transports moved from 101 Sea Zone to 91 Sea Zone
                11 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar
                10 battleships, 1 cruiser and 6 destroyers moved from 109 Sea Zone to 91 Sea Zone

    Combat - Americans

  • '20 '18 '17 '15

    Do you scramble in SZ91?

  • '21 '19 '18 '17 '16

    Yes, scramble one German tac bomber from Gibraltar to sea zone 91 to block the shore bombardment.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 10 artilleries and 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                11 artilleries and 11 infantry moved from Eastern United States to 101 Sea Zone
                11 artilleries, 1 battleship, 3 destroyers, 11 infantry and 11 transports moved from 101 Sea Zone to 91 Sea Zone
                11 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar
                10 battleships, 1 cruiser and 6 destroyers moved from 109 Sea Zone to 91 Sea Zone

    Combat - Americans
                Italians scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Italians scrambles to create a battle in territory 91 Sea Zone
                Battle in 91 Sea Zone
                    Americans attack with 11 battleships, 1 cruiser, 9 destroyers and 11 transports
                    Germans defend with 1 tactical_bomber
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 11 battleships, 1 cruiser, 9 destroyers and 11 transports remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 tactical_bomber
                Battle in Gibraltar
                    Americans attack with 11 artilleries and 11 infantry
                    Germans defend with 3 artilleries, 2 fighters, 5 infantry and 4 tactical_bombers; Italians defend with 1 airfield, 1 artillery, 1 harbour and 5 infantry
                    Italians win with 1 artillery, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -35
                    Casualties for Germans: 2 artilleries and 5 infantry
                    Casualties for Italians: 1 artillery and 5 infantry
                    Casualties for Americans: 11 artilleries and 11 infantry

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to India
                3 fighters moved from 26 Sea Zone to Queensland
                1 carrier moved from 26 Sea Zone to 30 Sea Zone
                2 fighters moved from Western United States to 30 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone

    Place Units - Americans
                10 infantry placed in Central United States
                10 artilleries placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - British
                British repair 4 damage on 4 factory_minors; Remaining resources: 28 PUs;
                British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 4 damage on 4 factory_majors; Remaining resources: 14 PUs;
                UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                3 armour, 1 fighter, 6 infantry and 2 tactical_bombers moved from Iraq to Syria
                2 fighters moved from Northwest Persia to Syria
                1 infantry moved from India to West India

    Combat - British
                Battle in Syria
                    British attack with 3 armour, 3 fighters, 6 infantry and 2 tactical_bombers
                    Germans defend with 4 artilleries, 10 infantry and 1 mech_infantry
                    British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Germans: 4 artilleries, 10 infantry and 1 mech_infantry
                    Casualties for British: 3 armour, 2 fighters and 6 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Caucasus from Germans to Russians
                EDIT: Turning off Edit Mode
                1 fighter and 2 tactical_bombers moved from Syria to Egypt
                1 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Northwest Persia to Persia
                1 infantry moved from Northwest Persia to Persia

    Place Units - British
                1 armour, 1 fighter and 1 infantry placed in Egypt
                3 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,4,1
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,3,5,1,3,2,3,1,6,3,6,6
                UK_Pacific collect 13 PUs (5 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 4 infantry

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Research Technology - Italians
                Italians spend 10 on tech rolls
                Italians removing all Technology Tokens after successful research.
                Italians discover Increased Factory Production

    Activate Technology - Italians
                Italians activating Increased Factory Production

    Purchase Units - Italians
                Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                5 artilleries, 2 fighters, 16 infantry and 1 mech_infantry moved from Alexandria to Egypt
                2 armour moved from Northern Italy to 97 Sea Zone
                2 artilleries moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                2 armour, 2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
                2 bombers moved from Southern Italy to Egypt
                2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
                2 armour moved from Tambov to Caucasus

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Research Technology - Italians
                Italians spend 10 on tech rolls
                    Italians roll 3,6 and gets 1 hit
                Italians removing all Technology Tokens after successful research.
                Italians discover Increased Factory Production

    Activate Technology - Italians
                Italians activating Increased Factory Production

    Purchase Units - Italians
                Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                5 artilleries, 2 fighters, 16 infantry and 1 mech_infantry moved from Alexandria to Egypt
                2 armour moved from Northern Italy to 97 Sea Zone
                2 artilleries moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                2 armour, 2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
                2 bombers moved from Southern Italy to Egypt
                2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
                2 armour moved from Tambov to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 armour
                    British defend with 1 infantry
                        Italians roll dice for 2 armour in Caucasus, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Egypt
                    Italians attack with 2 armour, 7 artilleries, 2 bombers, 2 fighters, 20 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 21 infantry and 2 tactical_bombers
                        Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 :  3/3 hits
                        Italians roll dice for 2 armour, 7 artilleries, 2 bombers, 2 fighters, 20 infantry and 1 mech_infantry in Egypt, round 1 :  10/34 hits
                        British roll dice for 1 armour, 2 artilleries, 2 fighters, 25 infantry and 2 tactical_bombers in Egypt, round 1 :  10/32 hits
                        10 infantry owned by the British , 1 infantry owned by the French , 2 infantry owned by the ANZAC and 10 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 2 armour, 7 artilleries, 2 bombers, 2 fighters, 10 infantry and 1 mech_infantry in Egypt, round 2 :  10/24 hits
                        British roll dice for 1 armour, 2 artilleries, 2 fighters, 12 infantry and 2 tactical_bombers in Egypt, round 2 :  6/19 hits
                        9 infantry owned by the British , 1 infantry owned by the French and 6 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 2 armour, 7 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 3 :  12/18 hits
                        British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Egypt, round 3 :  4/9 hits
                        2 infantry owned by the British , 2 tactical_bombers owned by the British , 1 armour owned by the British , 2 artilleries owned by the British , 2 fighters owned by the British and 4 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 2 armour, 7 artilleries, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 71
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 1 armour, 2 artilleries, 2 fighters, 21 infantry and 2 tactical_bombers
                    Casualties for Italians: 20 infantry

    Non Combat Move - Italians
                2 bombers moved from Egypt to Alexandria
                2 fighters moved from Egypt to Alexandria
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 bomber and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 2 bombers and 2 fighters
        Gibraltar : 1 flag, 1 airfield and 1 harbour
        Egypt : 1 flag, 2 armour, 7 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
        Malta : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
        Rostov : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 1 armour
        84 Sea Zone : 2 submarines
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        92 Sea Zone : 1 destroyer
        98 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 4 transports

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 6 / 7
        Japanese : 54 / 54
        Americans : 50 / 71
        Chinese : 0 / 3
        British : 32 / 33
        UK_Pacific : 18 / 15
        Italians : 22 / 37
        ANZAC : 17 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 28 times
                2 was rolled 25 times
                3 was rolled 16 times
                4 was rolled 25 times
                5 was rolled 25 times
                6 was rolled 26 times
            Average roll : 3.497
            Median : 4.000
            Variance : 0.604
            Standard Deviation : 0.777
            Total rolls : 145

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 15 times
                6 was rolled 13 times
            Average roll : 3.850
            Median : 4.000
            Variance : 1.051
            Standard Deviation : 1.025
            Total rolls : 60

    Russians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 18 times
                2 was rolled 16 times
                3 was rolled 10 times
                4 was rolled 15 times
                5 was rolled 10 times
                6 was rolled 12 times
            Average roll : 3.235
            Median : 3.000
            Variance : 0.712
            Standard Deviation : 0.844
            Total rolls : 81

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 1 airfield, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter and 1 tactical_bomber moved from Java to India
                1 fighter moved from New South Wales to Queensland
                6 fighters moved from Iraq to Trans-Jordan

    Combat - ANZAC
                Battle in Trans-Jordan
                    ANZAC attack with 6 fighters
                    Germans defend with 1 artillery and 2 infantry
                    ANZAC win with 5 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                5 fighters moved from Trans-Jordan to Iraq
                5 fighters moved from Iraq to Persia

    Place Units - ANZAC
                1 airfield and 1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Combat Move - French

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Airborne_Forces

    Activate Technology - Germans
                Germans activating Airborne_Forces

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 armour and 3 mech_infantrys moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                      Germans take Northwest Persia from British
                1 mech_infantry moved from Smolensk to Russia
                6 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Bryansk to Russia
                1 armour, 1 artillery and 2 mech_infantrys moved from Samara to Novosibirsk
                1 armour and 1 mech_infantry moved from Vologda to Urals
                2 armour and 2 mech_infantrys moved from Vologda to Russia
                1 armour and 1 mech_infantry moved from Ukraine to Russia
                1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Ukraine to Novosibirsk
                1 bomber moved from Ukraine to Urals
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Eastern Poland to Poland
                2 armour and 2 mech_infantrys moved from Eastern Poland to Germany

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Airborne_Forces

    Activate Technology - Germans
                Germans activating Airborne_Forces

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 armour and 3 mech_infantrys moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                      Germans take Northwest Persia from British
                1 mech_infantry moved from Smolensk to Russia
                6 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Bryansk to Russia
                1 armour, 1 artillery and 2 mech_infantrys moved from Samara to Novosibirsk
                1 armour and 1 mech_infantry moved from Vologda to Urals
                2 armour and 2 mech_infantrys moved from Vologda to Russia
                1 armour and 1 mech_infantry moved from Ukraine to Russia
                1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Ukraine to Novosibirsk
                1 bomber moved from Ukraine to Urals
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Eastern Poland to Poland
                2 armour and 2 mech_infantrys moved from Eastern Poland to Germany

    Airborne Attack Move - Germans

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Airborne_Forces

    Activate Technology - Germans
                Germans activating Airborne_Forces

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 armour and 3 mech_infantrys moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                      Germans take Northwest Persia from British
                1 mech_infantry moved from Smolensk to Russia
                6 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Bryansk to Russia
                1 armour, 1 artillery and 2 mech_infantrys moved from Samara to Novosibirsk
                1 armour and 1 mech_infantry moved from Vologda to Urals
                2 armour and 2 mech_infantrys moved from Vologda to Russia
                1 armour and 1 mech_infantry moved from Ukraine to Russia
                1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Ukraine to Novosibirsk
                1 bomber moved from Ukraine to Urals
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Eastern Poland to Poland
                2 armour and 2 mech_infantrys moved from Eastern Poland to Germany

    Airborne Attack Move - Germans

    Combat - Germans
                Battle in Urals
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    British defend with 1 armour
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 1 :  0/3 hits
                        Russians roll dice for 1 armour in Urals, round 1 :  0/1 hits
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Urals, round 2 :  0/1 hits
                        1 armour owned by the British lost in Urals
                    Germans win, taking Urals from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Novosibirsk
                    Germans attack with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys
                    British defend with 2 armour
                        Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Novosibirsk, round 1 :  3/5 hits
                        Russians roll dice for 2 armour in Novosibirsk, round 1 :  2/2 hits
                        2 armour owned by the British , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for British: 2 armour
                Battle in Russia
                    Germans attack with 9 armour, 1 artillery, 1 infantry and 10 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 7 infantry and 1 tactical_bomber
                        Germans roll dice for 9 armour, 1 artillery, 1 infantry and 10 mech_infantrys in Russia, round 1 :  11/21 hits
                        Russians roll dice for 2 aaGuns, 1 artillery, 7 infantry and 1 tactical_bomber in Russia, round 1 :  5/9 hits
                        7 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians , 1 artillery owned by the Germans , 3 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                    Germans captures 7PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 9 armour and 7 mech_infantrys remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 1 artillery, 7 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                1 bomber moved from Novosibirsk to Volgograd
                1 bomber moved from Urals to Samara
                3 transports moved from 99 Sea Zone to 97 Sea Zone
                2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                2 artilleries and 4 infantry moved from 99 Sea Zone to Syria
                1 destroyer moved from 99 Sea Zone to 81 Sea Zone
                2 tactical_bombers moved from Gibraltar to 99 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 113 Sea Zone

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Germany
                1 artillery, 1 bomber and 3 infantry placed in Western Germany
                2 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 68 PUs; end with 75 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Iceland : 1 flag, 1 airfield
        Trans-Jordan : 1 flag
        Alexandria : 1 bomber
        Gibraltar : 1 artillery, 1 fighter and 1 tactical_bomber
        Egypt : 1 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 2 artilleries and 4 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Tunisia : 1 flag
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        Poland : 2 infantry
        Germany : 1 aaGun, 3 armour, 1 factory_major and 4 mech_infantrys
        Norway : 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Urals : 1 flag, 1 armour and 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield, 9 armour, 1 factory_minor and 7 mech_infantrys
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Novosibirsk : 1 flag, 1 armour and 1 mech_infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Caucasus : 1 mech_infantry
        Smolensk : 1 flag
        Samara : 1 flag, 1 bomber
        113 Sea Zone : 1 carrier, 1 fighter, 5 submarines, 1 tactical_bomber and 4 transports
        93 Sea Zone : 2 submarines
        99 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
        81 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag, 1 armour and 2 mech_infantrys
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 68 / 107
        Russians : 0 / 0
        Japanese : 54 / 54
        Americans : 50 / 71
        Chinese : 0 / 3
        British : 32 / 33
        UK_Pacific : 18 / 15
        Italians : 22 / 37
        ANZAC : 17 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 9 times
            Average roll : 3.340
            Median : 3.000
            Variance : 0.978
            Standard Deviation : 0.989
            Total rolls : 47

    Null / Other
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 3.469
            Median : 3.000
            Variance : 0.710
            Standard Deviation : 0.842
            Total rolls : 32

    Russians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.846
            Median : 3.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

  • '21 '19 '18 '17 '16

    Germany and Italy now have eight victory cities.  Russia has no units, I’ll post that for you and then knock out Japan so you can do the US/China/UK turn if you think you can retake a city.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 68 / 107
        Russians : 0 / 0
        Japanese : 54 / 54
        Americans : 50 / 71
        Chinese : 0 / 3
        British : 32 / 33
        UK_Pacific : 18 / 15
        Italians : 22 / 37
        ANZAC : 17 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 9 times
            Average roll : 3.340
            Median : 3.000
            Variance : 0.978
            Standard Deviation : 0.989
            Total rolls : 47

    Null / Other
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 3.469
            Median : 3.000
            Variance : 0.710
            Standard Deviation : 0.842
            Total rolls : 32

    Russians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.846
            Median : 3.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 fighter and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                3 armour moved from Eastern Persia to West India
                1 mech_infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                3 mech_infantrys moved from Hunan to Burma
                1 mech_infantry moved from Burma to Shan State
                2 armour moved from Hunan to Shan State
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 submarine moved from 37 Sea Zone to 44 Sea Zone
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 bomber moved from Hunan to Shan State
                1 bomber moved from Hunan to Shan State
                1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 fighter and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                3 armour moved from Eastern Persia to West India
                1 mech_infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                3 mech_infantrys moved from Hunan to Burma
                1 mech_infantry moved from Burma to Shan State
                2 armour moved from Hunan to Shan State
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 submarine moved from 37 Sea Zone to 44 Sea Zone
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 bomber moved from Hunan to Shan State
                1 bomber moved from Hunan to Shan State
                1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Wake Island
                Battle in Midway
                Battle in West India
                    Japanese attack with 3 armour
                    British defend with 1 infantry
                        Japanese roll dice for 3 armour in West India, round 1 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 1 :  0/1 hits
                        1 infantry owned by the British lost in West India
                    Japanese win, taking Wake Island from Americans, taking Midway from Americans, taking West India from UK_Pacific with 3 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 armour, 2 bombers and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 2 bombers and 1 mech_infantry in Shan State, round 1 :  3/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                1 aaGun moved from Kiangsi to Kwangtung
                1 armour and 2 mech_infantrys moved from Shantung to Hunan
                2 bombers moved from Shan State to Hunan
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 carriers moved from 6 Sea Zone to 31 Sea Zone
                3 destroyers moved from 6 Sea Zone to 31 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
                2 fighters moved from 6 Sea Zone to 31 Sea Zone
                4 submarines moved from 6 Sea Zone to 31 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Shantung
                1 carrier placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Siam : 1 mech_infantry
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 2 armour, 2 bombers and 4 mech_infantrys
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 2 armour and 1 mech_infantry
        Burma : 1 flag, 3 armour and 10 mech_infantrys
        Kwangtung : 1 flag, 1 aaGun and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield and 2 infantry
        Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        41 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        33 Sea Zone : 1 submarine
        31 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 flag, 3 submarines
        35 Sea Zone : 1 submarine
        25 Sea Zone : 1 destroyer and 1 transport
        Central Mongolia : 1 flag
        6 Sea Zone : 1 carrier
        Buyant-Uhaa : 1 flag
        Tsagaan Olom : 1 flag
        54 Sea Zone : 1 submarine
        West India : 1 flag, 3 armour
        Nenetsia : 1 flag
        Turkmenistan : 1 flag
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 68 / 107
        Russians : 0 / 0
        Japanese : 58 / 58
        Americans : 50 / 71
        Chinese : 0 / 3
        British : 32 / 33
        UK_Pacific : 14 / 15
        Italians : 22 / 37
        ANZAC : 17 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 11 times
                3 was rolled 14 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 3.254
            Median : 3.000
            Variance : 0.879
            Standard Deviation : 0.938
            Total rolls : 59

    Null / Other
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Germans Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 3.469
            Median : 3.000
            Variance : 0.710
            Standard Deviation : 0.842
            Total rolls : 32

    Russians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.846
            Median : 3.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    UK_Pacific Combat
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '20 '18 '17 '15

    i think I’m finally ready to concede this one.  lol  Good game sir!

    Let me know if you’d be up for a league game and we can start bidding.  :mrgreen:

  • '21 '19 '18 '17 '16

    I’ve never tried the league games before, so sure let’s start a third game.  As far as sides, I’m happy with a coin flip.  If you start the next game thread, I’ll look for it in the league folder.

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