G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

  • '23 '21 '20 '19 '17 '16 '15 '13

    Russia didn’t fare very well this game. But now Germany has to brace for the US/UK invasion!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese

    Combat - Russians
                Battle in Timguska
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Timguska, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Timguska, round 1 :  0/1 hits
                        Russians roll dice for 2 infantry in Timguska, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Timguska
                    Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Kazakhstan to Volgograd
                1 artillery moved from Tambov to Volgograd
                2 aaGuns and 10 infantry moved from Buryatia to Amur
                3 infantry moved from Sakha to Buryatia

    Turn Complete - Russians

    Territory Summary for Russians :

    Jehol : 1 infantry
        Manchuria : 1 infantry
        Kansu : 1 infantry
        Chahar : 1 infantry
        Amur : 2 aaGuns and 14 infantry
        Timguska : 2 infantry
        Buryatia : 3 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag, 1 infantry
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 1 infantry
        Tsagaan Olom : 1 flag
        Volgograd : 1 artillery, 1 factory_minor and 1 infantry

    Production/PUs Summary :

    Germans : 56 / 90
        Russians : 16 / 0
        Japanese : 60 / 72
        Americans : 51 / 71
        Chinese : 7 / 3
        British : 32 / 35
        UK_Pacific : 5 / 5
        Italians : 21 / 32
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '20 '19 '18 '17 '16

    @captain:

    Russia didn’t fare very well this game. But now Germany has to brace for the US/UK invasion!

    Agreed.  I think some of that was me trying to diversify my purchase and not just go infantry.  Oh, well you live and learn.  :wink:

  • '23 '21 '20 '19 '17 '16 '15 '13

    I usually bring some of the Siberians to the east…they can really help out if they get there in time.
    ok…Japan’s turn…they owe the US some payback for stealing their money!

  • '20 '19 '18 '17 '16

    @captain:

    I usually bring some of the Siberians to the east…they can really help out if they get there in time.
    ok…Japan’s turn…they owe the US some payback for stealing their money!

    Wish I could do the same for the Ruskies!

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 4 armour, 2 destroyers and 1 factory_upgrade; Remaining resources: 12 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                2 infantry moved from Korea to Manchuria
                1 fighter and 1 tactical_bomber moved from Korea to Manchuria
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from Kwangsi to 37 Sea Zone
                1 artillery moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery moved from Samara to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 armour moved from Samara to Kansu
                1 bomber moved from Korea to Manchuria
                2 fighters and 2 tactical_bombers moved from Korea to Manchuria

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 1 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour in Kansu, round 1 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 1 :  5/9 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 cruiser and 2 fighters
                    British defend with 1 destroyer
                        Japanese roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 1 :  0/3 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 37 Sea Zone to Kwangsi
                1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Manchuria to Japan
                3 fighters and 3 tactical_bombers moved from Manchuria to Japan
                1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 armour placed in Kiangsu
                2 destroyers placed in 6 Sea Zone
                Units in Japan being upgraded or consumed: 1 factory_minor
                1 armour and 1 factory_upgrade placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
                Japanese collect 64 PUs (2 lost to blockades); end with 76 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 aaGun, 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 2 infantry
        Korea : 8 infantry
        Kiangsu : 3 armour and 1 factory_minor
        Japan : 1 airfield, 1 armour, 1 bomber, 1 factory_upgrade, 3 fighters, 1 harbour, 1 mech_infantry and 3 tactical_bombers
        Manchuria : 2 infantry
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery
        Szechwan : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 artillery
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Kazakhstan : 1 flag, 1 artillery
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag, 1 mech_infantry
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 cruiser
        36 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
        Novosibirsk : 1 flag
        Samara : 1 flag

    Production/PUs Summary :

    Germans : 56 / 90
        Russians : 15 / 0
        Japanese : 66 / 81
        Americans : 51 / 71
        Chinese : 2 / 3
        British : 32 / 35
        UK_Pacific : 5 / 5
        Italians : 21 / 32
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    Another of the benefits for the US in taking Japan…they had to pay 20 to upgrade their factory. Couldn’t build up this turn since I could only place three units.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 bombers moved from Amur to 16 Sea Zone
                2 battleships, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in 92 Sea Zone
                    Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 1 :  2/3 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Algeria
                Battle in 16 Sea Zone
                    Americans attack with 2 battleships, 2 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 battleships, 2 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 :  6/8 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Algeria from Italians with 2 battleships, 2 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 16 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                2 bombers moved from 16 Sea Zone to Amur
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                5 artilleries, 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 infantry moved from 91 Sea Zone to Gibraltar
                5 artilleries moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Dutch New Guinea to Guam

    Place Units - Americans
                1 battleship, 1 destroyer and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Guam : 1 airfield and 1 fighter
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Amur : 2 bombers, 1 fighter and 1 tactical_bomber
        26 Sea Zone : 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports
        10 Sea Zone : 1 battleship, 2 destroyers, 1 submarine and 2 transports
        16 Sea Zone : 2 battleships and 2 destroyers
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Gibraltar : 5 artilleries and 5 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Algeria : 1 flag, 1 artillery and 1 infantry
        Norway : 1 fighter
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        92 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        91 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
        110 Sea Zone : 4 transports

    Production/PUs Summary :

    Germans : 51 / 90
        Russians : 15 / 0
        Japanese : 66 / 81
        Americans : 57 / 78
        Chinese : 2 / 3
        British : 32 / 35
        UK_Pacific : 5 / 5
        Italians : 20 / 32
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.636
            Median : 2.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Jehol : 1 flag
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 90
        Russians : 15 / 0
        Japanese : 66 / 81
        Americans : 57 / 78
        Chinese : 2 / 2
        British : 32 / 35
        UK_Pacific : 5 / 5
        Italians : 20 / 32
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.636
            Median : 2.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British buy 1 armour, 3 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 fighter moved from 110 Sea Zone to Finland
                1 artillery and 1 infantry moved from Norway to Finland
                1 mech_infantry moved from India to Burma
                2 infantry moved from India to Burma
                1 destroyer moved from 41 Sea Zone to 38 Sea Zone

    Combat - British
                Battle in Burma
                    British attack with 2 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                        British roll dice for 2 infantry and 1 mech_infantry in Burma, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery in Burma, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Finland
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 1 :  2/3 hits
                        Germans roll dice for 1 armour in Finland, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Finland
                    British win, taking Finland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Finland to Norway
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from Union of South Africa to Rhodesia

    Place Units - British
                1 transport placed in 110 Sea Zone
                2 artilleries and 2 infantry placed in United Kingdom
                1 armour and 1 mech_infantry placed in Union of South Africa
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 2 infantry and 1 mech_infantry
        India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
        41 Sea Zone : 1 flag
        38 Sea Zone : 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 aaGun, 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Rhodesia : 1 armour
        Normandy Bordeaux : 2 artilleries and 2 infantry
        Norway : 1 flag, 1 fighter
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag
        Finland : 1 flag, 1 artillery
        110 Sea Zone : 1 carrier and 3 transports

    Production/PUs Summary :

    Germans : 49 / 90
        Russians : 15 / 0
        Japanese : 65 / 81
        Americans : 57 / 78
        Chinese : 2 / 2
        British : 34 / 34
        UK_Pacific : 6 / 8
        Italians : 20 / 32
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 2.952
            Median : 3.000
            Variance : 1.150
            Standard Deviation : 1.072
            Total rolls : 21

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.636
            Median : 2.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 2 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Rostov to Caucasus
                      Italians take Caucasus from Russians
                3 armour and 1 mech_infantry moved from Rostov to Volgograd
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 artillery moved from Trans-Jordan to Syria
                      Italians take Syria from French
                1 armour moved from Trans-Jordan to Persia
                      Italians take Iraq from British
                      Italians take Persia from British
                1 armour and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour and 1 mech_infantry moved from Tanganyika Territory to Kenya
                      Italians take Kenya from British
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
                1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery and 2 infantry moved from Greece to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 armour moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour
                    French defend with 1 infantry
                        Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 :  1/1 hits
                        1 armour owned by the Italians lost in Anglo Egyptian Sudan
                    British win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in Algeria
                    Italians attack with 2 artilleries and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 1 :  3/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Algeria, round 1 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Algeria
                    Italians win, taking Algeria from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Volgograd
                    Italians attack with 4 armour and 2 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                        Italians roll dice for 4 armour and 2 mech_infantrys in Volgograd, round 1 :  5/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Volgograd
                    Italians win, taking Volgograd from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
                    Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                        Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 1 :  3/6 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 destroyer owned by the Italians , 1 destroyer owned by the Americans and 1 cruiser owned by the Americans lost in 92 Sea Zone
                        Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 92 Sea Zone, round 2 :  4/5 hits
                        Americans roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 2 :  1/1 hits
                        1 battleship owned by the Americans , 1 fighter owned by the Italians and 1 transport owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 battleship, 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 29
                    Casualties for Italians: 1 destroyer and 1 fighter
                    Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - Italians
                1 fighter moved from 92 Sea Zone to Southern France
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 fighter moved from Egypt to Southern Italy
                1 artillery moved from Trans-Jordan to Egypt

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                2 armour and 1 infantry placed in Egypt
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 32 PUs; end with 32 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Kenya : 1 flag, 1 armour and 1 mech_infantry
        Tanganyika Territory : 1 flag
        Algeria : 1 flag, 2 artilleries and 2 infantry
        Southern France : 1 fighter and 1 infantry
        Syria : 1 flag, 1 artillery
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 4 artilleries, 1 factory_major, 3 infantry and 2 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 15 infantry
        Rostov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Volgograd : 1 flag, 4 armour, 1 factory_minor and 1 mech_infantry
        Caucasus : 1 flag, 1 artillery
        95 Sea Zone : 1 destroyer
        94 Sea Zone : 1 destroyer and 2 transports
        Greece : 1 flag
        97 Sea Zone : 1 transport
        Iraq : 1 flag
        92 Sea Zone : 1 battleship and 1 cruiser
        Persia : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 49 / 90
        Russians : 11 / 0
        Japanese : 65 / 81
        Americans : 56 / 78
        Chinese : 2 / 2
        British : 28 / 34
        UK_Pacific : 6 / 8
        Italians : 32 / 46
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    Italy’s becoming a monster!
    ok…this is it. The axis now have enough VC’s for a Europe win. So the allies need to get one back before Italy’s next turn. Do you think they can do it?

  • '20 '19 '18 '17 '16

    I think it’ll depend on if the Americans and the Brits can maintain their foothold in France from German and italy’s onslaught!  We’ll find out tomorrow. That French guy in Africa deserves a medal :D I’ll take my Anzac and French turns in about 9 hours.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 bomber; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from India to Persia

    Combat - ANZAC
                Battle in Persia
                    ANZAC attack with 1 fighter
                    Italians defend with 1 armour
                        ANZAC roll dice for 1 fighter in Persia, round 1 :  1/1 hits
                        Italians roll dice for 1 armour in Persia, round 1 :  1/1 hits
                        1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Persia
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 fighter
                    Casualties for Italians: 1 armour

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        Northern Territory : 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 bomber, 1 factory_minor and 1 harbour
        Western Australia : 2 mech_infantrys
        Dutch New Guinea : 1 flag, 1 airfield and 2 fighters
        45 Sea Zone : 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport

    Production/PUs Summary :

    Germans : 49 / 90
        Russians : 11 / 0
        Japanese : 65 / 81
        Americans : 56 / 78
        Chinese : 2 / 2
        British : 28 / 34
        UK_Pacific : 6 / 8
        Italians : 32 / 46
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      British take Belgian Congo from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    44 Sea Zone : 1 flag
        Belgian Congo : 1 infantry
        Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 49 / 90
        Russians : 11 / 0
        Japanese : 65 / 81
        Americans : 56 / 78
        Chinese : 2 / 2
        British : 29 / 34
        UK_Pacific : 6 / 8
        Italians : 31 / 46
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 3 fighters and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 artilleries and 6 infantry moved from France to Normandy Bordeaux
                1 artillery and 4 infantry moved from Western Germany to Holland Belgium
                1 armour, 1 artillery and 3 infantry moved from Karelia to Finland
                1 armour and 1 mech_infantry moved from Novgorod to Finland
                2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
                1 armour moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                1 armour moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 armour, 4 artilleries and 6 infantry
                    British defend with 2 artilleries and 2 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 2 armour, 4 artilleries and 6 infantry in Normandy Bordeaux, round 1 :  4/12 hits
                        Americans roll dice for 5 artilleries and 5 infantry in Normandy Bordeaux, round 1 :  2/10 hits
                        1 infantry owned by the British , 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 2 armour, 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 :  3/10 hits
                        Americans roll dice for 5 artilleries and 1 infantry in Normandy Bordeaux, round 2 :  0/6 hits
                        1 infantry owned by the British and 2 artilleries owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 2 armour, 4 artilleries and 4 infantry in Normandy Bordeaux, round 3 :  2/10 hits
                        Americans roll dice for 3 artilleries in Normandy Bordeaux, round 3 :  1/3 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 2 armour, 4 artilleries and 3 infantry in Normandy Bordeaux, round 4 :  6/9 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 :  0/1 hits
                        1 artillery owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 26
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 artilleries and 2 infantry
                    Casualties for Americans: 3 artilleries and 3 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 4 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Holland Belgium, round 1 :  1/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  2/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                        Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 :  1/4 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Finland
                    Germans attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 1 artillery
                        Germans roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Finland, round 1 :  2/7 hits
                        British roll dice for 1 artillery in Finland, round 1 :  0/1 hits
                        1 artillery owned by the British lost in Finland
                    Germans win, taking Finland from British with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers and 1 fighter
                    British defend with 1 carrier and 3 transports; Americans defend with 4 transports
                        Germans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier and 7 transports in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 carrier and 7 transports in 110 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the British , 1 transport owned by the Americans , 1 carrier owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
                        2 transports owned by the British and 3 transports owned by the Americans lost in 110 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 55
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 carrier and 3 transports
                    Casualties for Americans: 4 transports

    Non Combat Move - Germans
                2 bombers moved from 110 Sea Zone to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                2 infantry moved from Western Germany to France
                2 artilleries and 10 infantry moved from Germany to Western Germany
                1 artillery and 9 infantry moved from Poland to Germany
                2 tactical_bombers moved from Karelia to Western Germany
                2 tactical_bombers moved from Bryansk to Germany
                4 armour and 4 mech_infantrys moved from Russia to Belarus

    Place Units - Germans
                3 infantry placed in France
                3 armour and 7 infantry placed in Western Germany
                2 armour and 3 fighters placed in Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
        Western Germany : 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 17 infantry, 2 mech_infantrys and 2 tactical_bombers
        Germany : 2 armour, 1 artillery, 1 factory_major, 3 fighters, 9 infantry and 2 tactical_bombers
        Denmark : 6 infantry
        Holland Belgium : 1 artillery and 2 infantry
        Belarus : 1 flag, 1 aaGun, 4 armour and 4 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun and 3 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 4 armour, 2 artilleries and 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag, 2 artilleries
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 1 artillery and 4 infantry
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 2 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 56 / 71
        Russians : 11 / 0
        Japanese : 65 / 81
        Americans : 51 / 78
        Chinese : 2 / 2
        British : 27 / 34
        UK_Pacific : 6 / 8
        Italians : 31 / 46
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    This game is pretty much over now. The allies need to take a VC back on the Europe board before Italy’s turn and that’s not going to be possible for them.
    If you want to start another game you can play the axis and set the game up…I’ll walk you through the process if you need help.

  • '20 '19 '18 '17 '16

    @captain:

    This game is pretty much over now. The allies need to take a VC back on the Europe board before Italy’s turn and that’s not going to be possible for them.
    If you want to start another game you can play the axis and set the game up…I’ll walk you through the process if you need help.

    Sure, we can start over.  Should I start a new thread, or just continue off this one?

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - Russians
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                6 infantry moved from Amur to Manchuria
                2 infantry moved from Timguska to Kansu

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 6 infantry
                    Japanese defend with 2 infantry
                    4 infantry owned by the Russians retreated to Amur
                    Japanese win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Kansu
                    Russians attack with 2 infantry
                    Japanese defend with 1 armour
                    Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Russians
                1 infantry moved from Dzavhan to Olgiy
                1 infantry moved from Ulaanbaatar to Buyant-Uhaa
                3 infantry moved from Buryatia to Amur

    Turn Complete - Russians

    Territory Summary for Russians :

    Shantung : 1 infantry
        Suiyuyan : 1 infantry
        Kansu : 2 infantry
        Amur : 2 aaGuns and 15 infantry
        Olgiy : 1 flag, 1 infantry
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag, 1 infantry
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 56 / 71
        Russians : 11 / 0
        Japanese : 61 / 81
        Americans : 51 / 78
        Chinese : 6 / 2
        British : 27 / 34
        UK_Pacific : 6 / 8
        Italians : 31 / 46
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    start a new thread.
    Put the game we’re playing and our names on it…and you have to put something in the main field. After you post that go back to it and get the topic # from the URL. You’ll need that to set the game up.
    When you have the topic # open Triple A , choose the game and click on PBEM. Enter our emails and topic #…make sure the topic # and game id are the same number or it won’t post on the new thread.
    Give it a try and if you have a problem either post here or on the new thread!

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