@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
2 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Volgograd
2 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Volgograd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
2 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Volgograd
2 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Volgograd, round 1 : 2/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Smolensk
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 submarine moved from 110 Sea Zone to 91 Sea Zone
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Territory Summary for Russians :
Tsinghai : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 2 fighters, 34 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor, 1 infantry and 1 mech_infantry
Smolensk : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 76
Russians : 19 / 19
Japanese : 49 / 65
Americans : 53 / 74
Chinese : 10 / 6
British : 32 / 35
UK_Pacific : 12 / 11
Italians : 22 / 33
ANZAC : 11 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.727
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 6 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Jehol to Anhwe
1 mech_infantry moved from Jehol to Hopei
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 mech_infantry moved from Kiangsu to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Kwangsi
1 armour and 1 mech_infantry moved from Manchuria to Siberia
1 artillery moved from Sakha to Siberia
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 62 Sea Zone
2 bombers moved from Borneo to Shan State
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 submarine moved from 45 Sea Zone to 46 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 4 submarines
Americans win with 3 submarines remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Siberia
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 2 fighters and 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Americans: 1 fighter and 1 mech_infantry
Battle in Hopei
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 2 destroyers and 1 transport
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -13
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter and 2 infantry
ANZAC defend with 1 infantry; British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 bombers moved from Shan State to Borneo
1 fighter moved from Kwangtung to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter moved from Hopei to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Kiangsi
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
Place Units - Japanese
2 submarines and 2 transports placed in 6 Sea Zone
1 armour and 2 infantry placed in Shantung
1 armour and 2 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 destroyer, 9 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 101 Sea Zone to 102 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 7 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
3 submarines moved from 26 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 destroyer, 9 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 101 Sea Zone to 102 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 7 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
3 submarines moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 2 submarines and 4 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 0/3 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 5 : 0/3 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 6 : 2/3 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 7 : 1/3 hits
Americans win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 40
Casualties for Japanese: 2 submarines and 4 transports
Battle in Morocco
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Morocco, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Morocco, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 3 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 artillery, 2 fighters and 1 tactical_bomber; Italians defend with 1 airfield and 1 harbour
Americans roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Gibraltar, round 1 : 3/8 hits
Italians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Gibraltar, round 1 : 4/4 hits
1 tactical_bomber owned by the Germans , 4 infantry owned by the Americans , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Gibraltar
Americans roll dice for 3 artilleries and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits
1 fighter owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for Germans: 1 artillery, 2 fighters and 1 tactical_bomber
Casualties for Americans: 4 infantry
Non Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Midway to Wake Island
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from British Columbia to Central United States
1 aaGun moved from Western United States to Central United States
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
9 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 tactical_bomber
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Siberia : 1 fighter
26 Sea Zone : 1 infantry, 1 mech_infantry, 3 submarines and 1 transport
10 Sea Zone : 2 submarines
6 Sea Zone : 1 flag, 3 submarines
Central United States : 1 aaGun, 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 9 infantry
Gibraltar : 3 artilleries and 1 mech_infantry
Morocco : 1 flag, 1 artillery and 2 infantry
101 Sea Zone : 1 destroyer, 1 submarine and 4 transports
Brazil : 1 flag
91 Sea Zone : 2 destroyers, 3 submarines and 6 transports
Production/PUs Summary :
Germans : 52 / 76
Russians : 19 / 19
Japanese : 57 / 63
Americans : 54 / 74
Chinese : 8 / 6
British : 32 / 35
UK_Pacific : 6 / 11
Italians : 22 / 33
ANZAC : 11 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.549
Median : 4.000
Variance : 0.420
Standard Deviation : 0.648
Total rolls : 51
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Americans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.676
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Chinese :
Yunnan : 1 infantry
Anhwe : 1 infantry
Burma : 1 infantry
Production/PUs Summary :
Germans : 52 / 76
Russians : 19 / 19
Japanese : 57 / 63
Americans : 54 / 74
Chinese : 8 / 14
British : 32 / 35
UK_Pacific : 6 / 11
Italians : 22 / 33
ANZAC : 11 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.549
Median : 4.000
Variance : 0.420
Standard Deviation : 0.648
Total rolls : 51
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Americans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.676
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Hopei
1 armour moved from Hunan to Hopei
1 mech_infantry moved from Hunan to Anhwe
1 mech_infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
1 submarine moved from 91 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 artillery, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Hopei
1 armour moved from Hunan to Hopei
1 mech_infantry moved from Hunan to Anhwe
1 mech_infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 1 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Hopei
British attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Hopei, round 1 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Shan State, round 1 : 0/4 hits
Japanese roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 2/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win, taking Normandy Bordeaux from Germans with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Battle in 92 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 92 Sea Zone
British roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Shan State to India
1 tactical_bomber moved from Kansu to Russia
2 mech_infantrys moved from Kazakhstan to Russia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from Turkmenistan to Russia
2 infantry moved from India to West India
3 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
2 infantry moved from India to West India
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Tobruk to Alexandria
1 tactical_bomber moved from Eastern Persia to Russia
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
Place Units - British
1 transport placed in 106 Sea Zone
1 transport placed in 110 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Territory Summary for British, UK_Pacific :
Jehol : 1 mech_infantry
Suiyuyan : 1 mech_infantry
Hunan : 1 aaGun, 1 artillery and 4 infantry
Hopei : 1 armour
Sikang : 1 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
West India : 4 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
Alexandria : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 artillery
Tobruk : 1 flag
Ethiopia : 1 flag
Russia : 1 fighter, 2 mech_infantrys and 2 tactical_bombers
125 Sea Zone : 1 flag
106 Sea Zone : 1 transport
94 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 submarine
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 mech_infantry
91 Sea Zone : 2 destroyers
110 Sea Zone : 6 destroyers and 3 transports
Production/PUs Summary :
Germans : 47 / 76
Russians : 19 / 19
Japanese : 53 / 63
Americans : 54 / 74
Chinese : 12 / 14
British : 37 / 37
UK_Pacific : 6 / 7
Italians : 22 / 33
ANZAC : 11 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 13 times
Average roll : 3.614
Median : 4.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 88
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
Germans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.875
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.870
Median : 4.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23
Italians Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Americans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.676
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37
Just looking at your America turn, why didn’t you ask me for scramble options for your amphibious attacks? I want to scramble my 2 fighters and 1 tact.
I’ll roll the battle here and edit the results
So your 2 destroyers first
Rolling 2d6:
(3, 5)
My 2 fighters
Rolling 2d6:
(3, 6)
My 1 tact
Rolling 1d6:
(2)
Ok no hits for you 2 for me so your landing fails and your transports sink, I’ll edit that in and adjust accordingly.
Looking back at your combat file I see you didn’t attack with your destroyers so I’ll add those back to sz101
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 6 transports
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers
EDIT: Removing units owned by Americans from Morocco: 1 artillery
EDIT: Removing units owned by Americans from Morocco: 2 infantry
EDIT: Removing units owned by Americans from Gibraltar: 3 artilleries
EDIT: Removing units owned by Americans from Gibraltar: 1 mech_infantry
EDIT: Changing ownership of Gibraltar from British to Germans
EDIT: Changing ownership of Morocco from Americans to Italians
EDIT: Adding units owned by Germans to Gibraltar: 1 artillery, 2 fighters and 1 tactical_bomber
EDIT: Changing ownership of Morocco from Italians to Germans
EDIT: Adding units owned by Germans to Morocco: 1 infantry
EDIT: Changing PUs for Americans from 74 to 73
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Rostov to Volgograd
3 artilleries and 5 infantry moved from Syria to Trans-Jordan
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Greece to Trans-Jordan
1 bomber moved from Greece to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Algeria to Morocco
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Volgograd
Italians attack with 2 armour
Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Trans-Jordan
Italians attack with 4 artilleries, 1 bomber, 2 fighters and 8 infantry
ANZAC defend with 1 infantry; British defend with 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
British win with 1 fighter remaining. Battle score for attacker is -33
Casualties for ANZAC: 1 infantry
Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Casualties for Italians: 4 artilleries, 1 bomber, 2 fighters and 8 infantry
Non Combat Move - Italians
2 aaGuns moved from Syria to 99 Sea Zone
2 aaGuns and 4 transports moved from 99 Sea Zone to 97 Sea Zone
2 aaGuns moved from 97 Sea Zone to Southern Italy
Place Units - Italians
3 artilleries and 7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Just looking at your America turn, why didn’t you ask me for scramble options for your amphibious attacks? I want to scramble my 2 fighters and 1 tact.
I’ll roll the battle here and edit the results
Just looking at your America turn, why didn’t you ask me for scramble options for your amphibious attacks? I want to scramble my 2 fighters and 1 tact.
I’ll roll the battle here and edit the results
? I don’t see any writing just the quote box
here is what happened, i didnt bring the dds on purpose because the planes cannot attack subs alone, triple A gave the scramble option which i did since i didnt think you would want to defend against that large of a landing……after the scramble there was no sea battle due to the subs vs planes…when i did the amp assault triple A then put the planes back on gib for defense…i though they should have able to non com out of the sea zone.
You must not have hit scramble, when the German planes scramble it creates a naval battles, your subs and transports vs my planes, as there is no destroyer present I can’t hit your subs and they cant hit my planes, the transports are left vs the planes and all sink, I just ran it in triple a. The only explanation is that you accidentally didn’t scarmble them feel free to load attack and do again to confirm what I’m saying.
Thanks
i think you are right.
It’s your anzac move