just posted an edit, plz use latest. thanks
13L G40 snake11eyes (axis) v tcnance (allies+7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Airborne Attack Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 46 / 58
Russians : 22 / 25
Japanese : 50 / 65
Americans : 54 / 74
Chinese : 9 / 6
British : 35 / 35
UK_Pacific : 12 / 11
Italians : 22 / 33
ANZAC : 11 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Eastern Poland to Belarus
6 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Novgorod to Archangel
2 armour moved from Novgorod to Belarus
1 infantry moved from Bryansk to Tambov
3 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Volgograd
1 tactical_bomber moved from Eastern Poland to Tambov
2 tactical_bombers moved from Western Germany to Bryansk
1 bomber moved from Novgorod to Archangel
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to MoroccoCombat - Germans
Battle in Morocco
Battle in Tambov
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Morocco from Americans, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 armour and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 infantry moved from Denmark to Western Germany
1 bomber moved from Archangel to Belarus
1 bomber moved from Belarus to Novgorod
1 tactical_bomber moved from Tambov to BryanskPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery, 1 bomber and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
2 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Volgograd
2 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
2 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Volgograd
2 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Volgograd, round 1 : 2/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Smolensk
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 submarine moved from 110 Sea Zone to 91 Sea ZonePlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Tsinghai : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 2 fighters, 34 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor, 1 infantry and 1 mech_infantry
Smolensk : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 76
Russians : 19 / 19
Japanese : 49 / 65
Americans : 53 / 74
Chinese : 10 / 6
British : 32 / 35
UK_Pacific : 12 / 11
Italians : 22 / 33
ANZAC : 11 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.727
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 6 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Jehol to Anhwe
1 mech_infantry moved from Jehol to Hopei
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 mech_infantry moved from Kiangsu to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Kwangsi
1 armour and 1 mech_infantry moved from Manchuria to Siberia
1 artillery moved from Sakha to Siberia
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 62 Sea Zone
2 bombers moved from Borneo to Shan State
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 submarine moved from 45 Sea Zone to 46 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 4 submarines
Americans win with 3 submarines remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Siberia
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 2 fighters and 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Americans: 1 fighter and 1 mech_infantry
Battle in Hopei
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 2 destroyers and 1 transport
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -13
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter and 2 infantry
ANZAC defend with 1 infantry; British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 bombers moved from Shan State to Borneo
1 fighter moved from Kwangtung to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter moved from Hopei to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Kiangsi
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea ZonePlace Units - Japanese
2 submarines and 2 transports placed in 6 Sea Zone
1 armour and 2 infantry placed in Shantung
1 armour and 2 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 destroyer, 9 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 101 Sea Zone to 102 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 7 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
3 submarines moved from 26 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 destroyer, 9 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 101 Sea Zone to 102 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 7 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
3 submarines moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 2 submarines and 4 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 0/3 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 5 : 0/3 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 6 : 2/3 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 7 : 1/3 hits
Americans win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 40
Casualties for Japanese: 2 submarines and 4 transports
Battle in Morocco
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Morocco, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Morocco, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 3 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 artillery, 2 fighters and 1 tactical_bomber; Italians defend with 1 airfield and 1 harbour
Americans roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Gibraltar, round 1 : 3/8 hits
Italians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Gibraltar, round 1 : 4/4 hits
1 tactical_bomber owned by the Germans , 4 infantry owned by the Americans , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Gibraltar
Americans roll dice for 3 artilleries and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits
1 fighter owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for Germans: 1 artillery, 2 fighters and 1 tactical_bomber
Casualties for Americans: 4 infantryNon Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Midway to Wake Island
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from British Columbia to Central United States
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
9 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 tactical_bomber
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Siberia : 1 fighter
26 Sea Zone : 1 infantry, 1 mech_infantry, 3 submarines and 1 transport
10 Sea Zone : 2 submarines
6 Sea Zone : 1 flag, 3 submarines
Central United States : 1 aaGun, 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 9 infantry
Gibraltar : 3 artilleries and 1 mech_infantry
Morocco : 1 flag, 1 artillery and 2 infantry
101 Sea Zone : 1 destroyer, 1 submarine and 4 transports
Brazil : 1 flag
91 Sea Zone : 2 destroyers, 3 submarines and 6 transportsProduction/PUs Summary :
Germans : 52 / 76
Russians : 19 / 19
Japanese : 57 / 63
Americans : 54 / 74
Chinese : 8 / 6
British : 32 / 35
UK_Pacific : 6 / 11
Italians : 22 / 33
ANZAC : 11 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.549
Median : 4.000
Variance : 0.420
Standard Deviation : 0.648
Total rolls : 51Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.676
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Yunnan : 1 infantry
Anhwe : 1 infantry
Burma : 1 infantryProduction/PUs Summary :
Germans : 52 / 76
Russians : 19 / 19
Japanese : 57 / 63
Americans : 54 / 74
Chinese : 8 / 14
British : 32 / 35
UK_Pacific : 6 / 11
Italians : 22 / 33
ANZAC : 11 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.549
Median : 4.000
Variance : 0.420
Standard Deviation : 0.648
Total rolls : 51Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.676
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Hopei
1 armour moved from Hunan to Hopei
1 mech_infantry moved from Hunan to Anhwe
1 mech_infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
1 submarine moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 artillery, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Hopei
1 armour moved from Hunan to Hopei
1 mech_infantry moved from Hunan to Anhwe
1 mech_infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 1 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Hopei
British attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Hopei, round 1 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Shan State, round 1 : 0/4 hits
Japanese roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 2/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win, taking Normandy Bordeaux from Germans with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Battle in 92 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 92 Sea Zone
British roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Shan State to India
1 tactical_bomber moved from Kansu to Russia
2 mech_infantrys moved from Kazakhstan to Russia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from Turkmenistan to Russia
2 infantry moved from India to West India
3 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
2 infantry moved from India to West India
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Tobruk to Alexandria
1 tactical_bomber moved from Eastern Persia to Russia
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Holland Belgium to United KingdomPlace Units - British
1 transport placed in 106 Sea Zone
1 transport placed in 110 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Jehol : 1 mech_infantry
Suiyuyan : 1 mech_infantry
Hunan : 1 aaGun, 1 artillery and 4 infantry
Hopei : 1 armour
Sikang : 1 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
West India : 4 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
Alexandria : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 artillery
Tobruk : 1 flag
Ethiopia : 1 flag
Russia : 1 fighter, 2 mech_infantrys and 2 tactical_bombers
125 Sea Zone : 1 flag
106 Sea Zone : 1 transport
94 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 submarine
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 mech_infantry
91 Sea Zone : 2 destroyers
110 Sea Zone : 6 destroyers and 3 transportsProduction/PUs Summary :
Germans : 47 / 76
Russians : 19 / 19
Japanese : 53 / 63
Americans : 54 / 74
Chinese : 12 / 14
British : 37 / 37
UK_Pacific : 6 / 7
Italians : 22 / 33
ANZAC : 11 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 13 times
Average roll : 3.614
Median : 4.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 88Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Germans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.875
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.870
Median : 4.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23Italians Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.676
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37 -
Just looking at your America turn, why didn’t you ask me for scramble options for your amphibious attacks? I want to scramble my 2 fighters and 1 tact.
I’ll roll the battle here and edit the results
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So your 2 destroyers first
Rolling 2d6:
(3, 5)My 2 fighters
Rolling 2d6:
(3, 6)My 1 tact
Rolling 1d6:
(2) -
Ok no hits for you 2 for me so your landing fails and your transports sink, I’ll edit that in and adjust accordingly.
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Looking back at your combat file I see you didn’t attack with your destroyers so I’ll add those back to sz101
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 6 transports
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers
EDIT: Removing units owned by Americans from Morocco: 1 artillery
EDIT: Removing units owned by Americans from Morocco: 2 infantry
EDIT: Removing units owned by Americans from Gibraltar: 3 artilleries
EDIT: Removing units owned by Americans from Gibraltar: 1 mech_infantry
EDIT: Changing ownership of Gibraltar from British to Germans
EDIT: Changing ownership of Morocco from Americans to Italians
EDIT: Adding units owned by Germans to Gibraltar: 1 artillery, 2 fighters and 1 tactical_bomber
EDIT: Changing ownership of Morocco from Italians to Germans
EDIT: Adding units owned by Germans to Morocco: 1 infantry
EDIT: Changing PUs for Americans from 74 to 73
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 destroyers
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Rostov to Volgograd
3 artilleries and 5 infantry moved from Syria to Trans-Jordan
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Greece to Trans-Jordan
1 bomber moved from Greece to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Algeria to Morocco
1 cruiser moved from 99 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Volgograd
Italians attack with 2 armour
Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Trans-Jordan
Italians attack with 4 artilleries, 1 bomber, 2 fighters and 8 infantry
ANZAC defend with 1 infantry; British defend with 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
British win with 1 fighter remaining. Battle score for attacker is -33
Casualties for ANZAC: 1 infantry
Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Casualties for Italians: 4 artilleries, 1 bomber, 2 fighters and 8 infantryNon Combat Move - Italians
2 aaGuns moved from Syria to 99 Sea Zone
2 aaGuns and 4 transports moved from 99 Sea Zone to 97 Sea Zone
2 aaGuns moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 artilleries and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
Just looking at your America turn, why didn’t you ask me for scramble options for your amphibious attacks? I want to scramble my 2 fighters and 1 tact.
I’ll roll the battle here and edit the results
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Just looking at your America turn, why didn’t you ask me for scramble options for your amphibious attacks? I want to scramble my 2 fighters and 1 tact.
I’ll roll the battle here and edit the results
-
? I don’t see any writing just the quote box
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here is what happened, i didnt bring the dds on purpose because the planes cannot attack subs alone, triple A gave the scramble option which i did since i didnt think you would want to defend against that large of a landing……after the scramble there was no sea battle due to the subs vs planes…when i did the amp assault triple A then put the planes back on gib for defense…i though they should have able to non com out of the sea zone.
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You must not have hit scramble, when the German planes scramble it creates a naval battles, your subs and transports vs my planes, as there is no destroyer present I can’t hit your subs and they cant hit my planes, the transports are left vs the planes and all sink, I just ran it in triple a. The only explanation is that you accidentally didn’t scarmble them feel free to load attack and do again to confirm what I’m saying.
Thanks





