13L G40 snake11eyes (axis) v tcnance (allies+7)

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 mech_infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Hopei
                1 armour moved from Hunan to Hopei
                1 mech_infantry moved from Hunan to Anhwe
                1 mech_infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Shan State
                1 fighter moved from India to Shan State
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 artillery, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 mech_infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Hopei
                1 armour moved from Hunan to Hopei
                1 mech_infantry moved from Hunan to Anhwe
                1 mech_infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Shan State
                1 fighter moved from India to Shan State
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 artillery and 2 infantry
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 1 :  1/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 2 :  0/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 :  2/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 1 infantry
                Battle in Hopei
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour and 1 infantry in Hopei, round 1 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hopei
                    British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                Battle in Shan State
                    British attack with 1 fighter, 2 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Shan State, round 1 :  0/4 hits
                        Japanese roll dice for 2 infantry in Shan State, round 1 :  1/2 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 2 :  0/3 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                        British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 3 :  1/3 hits
                        Japanese roll dice for 2 infantry in Shan State, round 3 :  2/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                    retreated to Shan State
                    Japanese win, taking Normandy Bordeaux from Germans with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry and 1 mech_infantry
                Battle in 92 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 92 Sea Zone
                        British roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - British
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 fighter moved from Shan State to India
                1 tactical_bomber moved from Kansu to Russia
                2 mech_infantrys moved from Kazakhstan to Russia
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Eastern Persia to Persia
                1 fighter moved from Turkmenistan to Russia
                2 infantry moved from India to West India
                3 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                2 artilleries moved from Egypt to Trans-Jordan
                1 armour moved from Egypt to Trans-Jordan
                1 aaGun moved from Egypt to Trans-Jordan
                2 infantry moved from India to West India
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Tobruk to Alexandria
                1 tactical_bomber moved from Eastern Persia to Russia
                2 destroyers moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 transport placed in 110 Sea Zone
                1 artillery and 3 infantry placed in United Kingdom
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Jehol : 1 mech_infantry
        Suiyuyan : 1 mech_infantry
        Hunan : 1 aaGun, 1 artillery and 4 infantry
        Hopei : 1 armour
        Sikang : 1 infantry
        India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
        West India : 4 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
        Alexandria : 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Holland Belgium : 1 flag, 1 artillery
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Russia : 1 fighter, 2 mech_infantrys and 2 tactical_bombers
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 transport
        94 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 1 submarine
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 mech_infantry
        91 Sea Zone : 2 destroyers
        110 Sea Zone : 6 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 47 / 76
        Russians : 19 / 19
        Japanese : 53 / 63
        Americans : 54 / 74
        Chinese : 12 / 14
        British : 37 / 37
        UK_Pacific : 6 / 7
        Italians : 22 / 33
        ANZAC : 11 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 11 times
                3 was rolled 17 times
                4 was rolled 16 times
                5 was rolled 18 times
                6 was rolled 13 times
            Average roll : 3.614
            Median : 4.000
            Variance : 0.460
            Standard Deviation : 0.678
            Total rolls : 88

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Germans Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.875
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 2 times
            Average roll : 3.870
            Median : 4.000
            Variance : 1.409
            Standard Deviation : 1.187
            Total rolls : 23

    Italians Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Americans Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.676
            Median : 4.000
            Variance : 0.694
            Standard Deviation : 0.833
            Total rolls : 37


  • Just looking at your America turn, why didn’t you ask me for scramble options for your amphibious attacks? I want to scramble my 2 fighters and 1 tact.

    I’ll roll the battle here and edit the results


  • So your 2 destroyers first

    DiceRolling 2d6:
    (3, 5)

    My 2 fighters

    DiceRolling 2d6:
    (3, 6)

    My 1 tact

    DiceRolling 1d6:
    (2)


  • Ok no hits for you 2 for me so your landing fails and your transports sink, I’ll edit that in and adjust accordingly.


  • Looking back at your combat file I see you didn’t attack with your destroyers so I’ll add those back to sz101


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 6 transports
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers
                EDIT: Removing units owned by Americans from Morocco: 1 artillery
                EDIT: Removing units owned by Americans from Morocco: 2 infantry
                EDIT: Removing units owned by Americans from Gibraltar: 3 artilleries
                EDIT: Removing units owned by Americans from Gibraltar: 1 mech_infantry
                EDIT: Changing ownership of Gibraltar from British to Germans
                EDIT: Changing ownership of Morocco from Americans to Italians
                EDIT: Adding units owned by Germans to Gibraltar: 1 artillery, 2 fighters and 1 tactical_bomber
                EDIT: Changing ownership of Morocco from Italians to Germans
                EDIT: Adding units owned by Germans to Morocco: 1 infantry
                EDIT: Changing PUs for Americans from 74 to 73
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 101 Sea Zone: 2 destroyers
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Rostov to Volgograd
                3 artilleries and 5 infantry moved from Syria to Trans-Jordan
                1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 artillery moved from Libya to 96 Sea Zone
                1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Libya to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Greece to Trans-Jordan
                1 bomber moved from Greece to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan
                1 infantry moved from Algeria to Morocco
                1 cruiser moved from 99 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Volgograd
                    Italians attack with 2 armour
                    Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 armour
                Battle in Trans-Jordan
                    Italians attack with 4 artilleries, 1 bomber, 2 fighters and 8 infantry
                    ANZAC defend with 1 infantry; British defend with 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
                    British win with 1 fighter remaining. Battle score for attacker is -33
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                    Casualties for Italians: 4 artilleries, 1 bomber, 2 fighters and 8 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Syria to 99 Sea Zone
                2 aaGuns and 4 transports moved from 99 Sea Zone to 97 Sea Zone
                2 aaGuns moved from 97 Sea Zone to Southern Italy

    Place Units - Italians
                3 artilleries and 7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

  • 2007 AAR League

    @snake11eyes:

    Just looking at your America turn, why didn’t you ask me for scramble options for your amphibious attacks? I want to scramble my 2 fighters and 1 tact.

    I’ll roll the battle here and edit the results

  • 2007 AAR League

    @snake11eyes:

    Just looking at your America turn, why didn’t you ask me for scramble options for your amphibious attacks? I want to scramble my 2 fighters and 1 tact.

    I’ll roll the battle here and edit the results


  • ? I don’t see any writing just the quote box

  • 2007 AAR League

    here is what happened, i didnt bring the dds on purpose because the planes cannot attack subs alone, triple A gave the scramble option which i did since i didnt think you would want to defend against that large of a landing……after the scramble there was no sea battle due to the subs vs planes…when i did the amp assault triple A then put the planes back on gib for defense…i though they should have able to non com out of the sea zone.


  • You must not have hit scramble, when the German planes scramble it creates a naval battles, your subs and transports vs my planes, as there is no destroyer present I can’t hit your subs and they cant hit my planes, the transports are left vs the planes and all sink, I just ran it in triple a. The only explanation is that you accidentally didn’t scarmble them feel free to load attack and do again to confirm what I’m saying.

    Thanks

  • 2007 AAR League

    i think you are right.


  • It’s your anzac move

  • 2007 AAR League

    im afraid to look at this map

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,3,1,1,3,2,1
                ANZAC collect 14 PUs (1 lost to blockades); end with 17 PUs total

    Territory Summary for ANZAC :

    Siam : 1 flag
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 2 armour, 1 factory_minor, 3 fighters and 1 harbour
        South Australia : 1 aaGun, 1 artillery and 3 infantry
        Java : 1 flag, 1 armour and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        62 Sea Zone : 2 destroyers
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 76
        Russians : 19 / 19
        Japanese : 49 / 63
        Americans : 53 / 73
        Chinese : 12 / 14
        British : 37 / 37
        UK_Pacific : 6 / 7
        Italians : 22 / 32
        ANZAC : 15 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

    Null / Other
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 48 / 76
        Russians : 19 / 19
        Japanese : 49 / 63
        Americans : 53 / 73
        Chinese : 12 / 14
        British : 37 / 37
        UK_Pacific : 6 / 7
        Italians : 22 / 32
        ANZAC : 15 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

    Null / Other
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Archangel
                1 artillery moved from France to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                2 artilleries moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Belarus
                1 bomber moved from Belarus to Smolensk
                1 mech_infantry moved from Novgorod to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Tambov
                1 tactical_bomber moved from Bryansk to Tambov
                3 mech_infantrys moved from Ukraine to Volgograd
                1 infantry moved from Bryansk to Tambov
                1 tactical_bomber moved from Bryansk to Volgograd
                2 fighters and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Tambov
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    retreated to Tambov
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 1 artillery
                    Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 fighters and 1 tactical_bomber
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Archangel to Bryansk
                1 bomber moved from Smolensk to Bryansk
                3 armour and 5 mech_infantrys moved from Belarus to Bryansk
                1 tactical_bomber moved from Tambov to Bryansk
                1 tactical_bomber moved from Volgograd to Bryansk
                1 fighter moved from Normandy Bordeaux to France
                1 tactical_bomber moved from Normandy Bordeaux to France

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                1 artillery and 2 infantry placed in France
                1 artillery, 2 fighters and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

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