No edits
Imperial Japanese forces may proceed when ready :)
here is what happened, i didnt bring the dds on purpose because the planes cannot attack subs alone, triple A gave the scramble option which i did since i didnt think you would want to defend against that large of a landing……after the scramble there was no sea battle due to the subs vs planes…when i did the amp assault triple A then put the planes back on gib for defense…i though they should have able to non com out of the sea zone.
You must not have hit scramble, when the German planes scramble it creates a naval battles, your subs and transports vs my planes, as there is no destroyer present I can’t hit your subs and they cant hit my planes, the transports are left vs the planes and all sink, I just ran it in triple a. The only explanation is that you accidentally didn’t scarmble them feel free to load attack and do again to confirm what I’m saying.
Thanks
i think you are right.
It’s your anzac move
im afraid to look at this map
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,3,1,1,3,2,1
ANZAC collect 14 PUs (1 lost to blockades); end with 17 PUs total
Territory Summary for ANZAC :
Siam : 1 flag
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 2 armour, 1 factory_minor, 3 fighters and 1 harbour
South Australia : 1 aaGun, 1 artillery and 3 infantry
Java : 1 flag, 1 armour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
62 Sea Zone : 2 destroyers
Egypt : 1 infantry
Production/PUs Summary :
Germans : 48 / 76
Russians : 19 / 19
Japanese : 49 / 63
Americans : 53 / 73
Chinese : 12 / 14
British : 37 / 37
UK_Pacific : 6 / 7
Italians : 22 / 32
ANZAC : 15 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 48 / 76
Russians : 19 / 19
Japanese : 49 / 63
Americans : 53 / 73
Chinese : 12 / 14
British : 37 / 37
UK_Pacific : 6 / 7
Italians : 22 / 32
ANZAC : 15 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Belarus
1 bomber moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
3 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Volgograd
2 fighters and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Bryansk
1 bomber moved from Smolensk to Bryansk
3 armour and 5 mech_infantrys moved from Belarus to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 fighter moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to France
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery, 2 fighters and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Ya your definitely in a rough spot the Americans are way too out of position to help Russia
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Volgograd
1 armour moved from Russia to Volgograd
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Volgograd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Volgograd
1 armour moved from Russia to Volgograd
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Volgograd, round 1 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour and 1 tactical_bomber in Volgograd, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 1 : 2/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Volgograd to Russia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 19 PUs total
Territory Summary for Russians :
Tsinghai : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 4 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 38 infantry, 1 mech_infantry and 1 tactical_bomber
Volgograd : 1 armour and 1 factory_minor
Smolensk : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
93 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 77
Russians : 18 / 19
Japanese : 49 / 63
Americans : 53 / 73
Chinese : 12 / 14
British : 32 / 37
UK_Pacific : 6 / 7
Italians : 22 / 32
ANZAC : 15 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.500
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14
Germans Combat
1 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Russians Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 destroyers and 6 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 46 Sea Zone to 62 Sea Zone
2 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from 35 Sea Zone to Dutch New Guinea
1 infantry moved from Shantung to Jehol
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Jehol
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsi to Hunan
1 armour moved from Kwangtung to Hunan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from Kiangsu to Hunan
2 fighters moved from Kiangsu to Hunan
1 armour moved from Shantung to Jehol
1 fighter moved from Kiangsu to Anhwe
1 artillery moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to Java
1 bomber moved from Borneo to Java
1 bomber moved from Borneo to Yunnan
Combat - Japanese
Battle in Jehol
Japanese attack with 1 armour and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking Jehol from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 artillery and 4 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 aaGun, 1 artillery and 4 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 2 destroyers
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 destroyers
Non Combat Move - Japanese
1 fighter moved from Anhwe to Kwangtung
2 fighters moved from Hunan to Kwangtung
2 tactical_bombers moved from Hunan to Kwangtung
1 bomber moved from Yunnan to Kwangtung
1 fighter moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 bomber moved from Java to Borneo
1 fighter moved from Dutch New Guinea to 35 Sea Zone
3 transports moved from 36 Sea Zone to 35 Sea Zone
3 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,5,1,4
Japanese collect 50 PUs (8 lost to blockades); end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Morocco
Americans attack with 4 infantry
Germans defend with 1 infantry; Italians defend with 1 infantry
Americans roll dice for 4 infantry in Morocco, round 1 : 2/4 hits
Germans roll dice for 2 infantry in Morocco, round 1 : 1/2 hits
1 infantry owned by the Germans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 4 infantry
Germans defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 4 infantry in Gibraltar, round 1 : 1/4 hits
Germans roll dice for 1 artillery in Gibraltar, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 4 destroyers
Americans roll dice for 3 submarines in 6 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 4 destroyers in 6 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Marianas from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 3 destroyers
Casualties for Americans: 3 submarines
Non Combat Move - Americans
1 fighter moved from Siberia to Iwo Jima
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Wake Island to Western United States
3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer and 4 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 1 fighter and 4 infantry
Marianas : 1 flag, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 3 submarines
25 Sea Zone : 1 submarine
22 Sea Zone : 1 submarine and 1 transport
10 Sea Zone : 1 destroyer and 1 transport
6 Sea Zone : 1 flag
Central United States : 1 aaGun, 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 4 infantry
Morocco : 1 flag, 3 infantry
101 Sea Zone : 1 destroyer and 4 transports
Brazil : 1 flag
91 Sea Zone : 3 destroyers, 4 submarines and 4 transports
Production/PUs Summary :
Germans : 53 / 77
Russians : 18 / 19
Japanese : 58 / 56
Americans : 54 / 75
Chinese : 8 / 14
British : 32 / 37
UK_Pacific : 6 / 7
Italians : 22 / 32
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.870
Median : 2.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.615
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 4 infantry
EDIT: Turning off Edit Mode
Territory Summary for Chinese :
Szechwan : 4 infantry
Burma : 1 infantry
Production/PUs Summary :
Germans : 53 / 77
Russians : 18 / 19
Japanese : 58 / 56
Americans : 54 / 75
Chinese : 8 / 10
British : 32 / 37
UK_Pacific : 6 / 7
Italians : 22 / 32
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.870
Median : 2.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.615
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Persia to Syria
British take Syria from Italians
1 mech_infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from Hopei to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 armour, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Persia to Syria
British take Syria from Italians
1 mech_infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from Hopei to Yunnan
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 1 : 2/6 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Yunnan, round 1 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British roll dice for 1 armour and 1 fighter in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 armour owned by the British lost in Yunnan
British roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 4 transports
4 transports owned by the Italians lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 1 : 1/1 hits
British win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Italians: 4 transports
Battle in Norway
Battle in 98 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 cruiser and 2 transports
British roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 fighter in 98 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
British win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 submarine
Casualties for Italians: 1 cruiser and 2 transports
Non Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Yunnan to India
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from 98 Sea Zone to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from India to Burma
4 infantry moved from West India to India
Place Units - British
1 transport placed in 110 Sea Zone
5 infantry and 1 mech_infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Territory Summary for British, UK_Pacific :
Chahar : 1 mech_infantry
Sikang : 1 infantry
Burma : 2 infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 fighter, 1 harbour and 1 mech_infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
Morocco : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag, 1 mech_infantry
Norway : 1 flag, 2 infantry
Tobruk : 1 flag, 1 infantry
Ethiopia : 1 flag
Russia : 1 fighter, 2 mech_infantrys and 2 tactical_bombers
112 Sea Zone : 1 destroyer and 1 transport
125 Sea Zone : 1 flag
95 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
91 Sea Zone : 1 transport
110 Sea Zone : 6 destroyers and 3 transports
Production/PUs Summary :
Germans : 48 / 77
Russians : 18 / 19
Japanese : 57 / 56
Americans : 54 / 75
Chinese : 9 / 10
British : 38 / 39
UK_Pacific : 6 / 6
Italians : 21 / 32
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.045
Median : 3.000
Variance : 1.395
Standard Deviation : 1.181
Total rolls : 44
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.182
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.467
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.615
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13