@dawgoneit bump
13L G40 snake11eyes (axis) v tcnance (allies+7)
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So your 2 destroyers first
Rolling 2d6:
(3, 5)My 2 fighters
Rolling 2d6:
(3, 6)My 1 tact
Rolling 1d6:
(2) -
Ok no hits for you 2 for me so your landing fails and your transports sink, I’ll edit that in and adjust accordingly.
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Looking back at your combat file I see you didn’t attack with your destroyers so I’ll add those back to sz101
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 6 transports
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers
EDIT: Removing units owned by Americans from Morocco: 1 artillery
EDIT: Removing units owned by Americans from Morocco: 2 infantry
EDIT: Removing units owned by Americans from Gibraltar: 3 artilleries
EDIT: Removing units owned by Americans from Gibraltar: 1 mech_infantry
EDIT: Changing ownership of Gibraltar from British to Germans
EDIT: Changing ownership of Morocco from Americans to Italians
EDIT: Adding units owned by Germans to Gibraltar: 1 artillery, 2 fighters and 1 tactical_bomber
EDIT: Changing ownership of Morocco from Italians to Germans
EDIT: Adding units owned by Germans to Morocco: 1 infantry
EDIT: Changing PUs for Americans from 74 to 73
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 destroyers
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Rostov to Volgograd
3 artilleries and 5 infantry moved from Syria to Trans-Jordan
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Greece to Trans-Jordan
1 bomber moved from Greece to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Algeria to Morocco
1 cruiser moved from 99 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Volgograd
Italians attack with 2 armour
Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Trans-Jordan
Italians attack with 4 artilleries, 1 bomber, 2 fighters and 8 infantry
ANZAC defend with 1 infantry; British defend with 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
British win with 1 fighter remaining. Battle score for attacker is -33
Casualties for ANZAC: 1 infantry
Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Casualties for Italians: 4 artilleries, 1 bomber, 2 fighters and 8 infantryNon Combat Move - Italians
2 aaGuns moved from Syria to 99 Sea Zone
2 aaGuns and 4 transports moved from 99 Sea Zone to 97 Sea Zone
2 aaGuns moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 artilleries and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
Just looking at your America turn, why didn’t you ask me for scramble options for your amphibious attacks? I want to scramble my 2 fighters and 1 tact.
I’ll roll the battle here and edit the results
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Just looking at your America turn, why didn’t you ask me for scramble options for your amphibious attacks? I want to scramble my 2 fighters and 1 tact.
I’ll roll the battle here and edit the results
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? I don’t see any writing just the quote box
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here is what happened, i didnt bring the dds on purpose because the planes cannot attack subs alone, triple A gave the scramble option which i did since i didnt think you would want to defend against that large of a landing……after the scramble there was no sea battle due to the subs vs planes…when i did the amp assault triple A then put the planes back on gib for defense…i though they should have able to non com out of the sea zone.
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You must not have hit scramble, when the German planes scramble it creates a naval battles, your subs and transports vs my planes, as there is no destroyer present I can’t hit your subs and they cant hit my planes, the transports are left vs the planes and all sink, I just ran it in triple a. The only explanation is that you accidentally didn’t scarmble them feel free to load attack and do again to confirm what I’m saying.
Thanks
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i think you are right.
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It’s your anzac move
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im afraid to look at this map
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,3,1,1,3,2,1
ANZAC collect 14 PUs (1 lost to blockades); end with 17 PUs totalTerritory Summary for ANZAC :
Siam : 1 flag
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 2 armour, 1 factory_minor, 3 fighters and 1 harbour
South Australia : 1 aaGun, 1 artillery and 3 infantry
Java : 1 flag, 1 armour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
62 Sea Zone : 2 destroyers
Egypt : 1 infantryProduction/PUs Summary :
Germans : 48 / 76
Russians : 19 / 19
Japanese : 49 / 63
Americans : 53 / 73
Chinese : 12 / 14
British : 37 / 37
UK_Pacific : 6 / 7
Italians : 22 / 32
ANZAC : 15 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 48 / 76
Russians : 19 / 19
Japanese : 49 / 63
Americans : 53 / 73
Chinese : 12 / 14
British : 37 / 37
UK_Pacific : 6 / 7
Italians : 22 / 32
ANZAC : 15 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Belarus
1 bomber moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
3 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Volgograd
2 fighters and 1 tactical_bomber moved from Gibraltar to Normandy BordeauxCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Archangel to Bryansk
1 bomber moved from Smolensk to Bryansk
3 armour and 5 mech_infantrys moved from Belarus to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 fighter moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to FrancePlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery, 2 fighters and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
Ya your definitely in a rough spot the Americans are way too out of position to help Russia
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Tambov to Volgograd
1 armour moved from Russia to Volgograd
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Tambov to Volgograd
1 armour moved from Russia to Volgograd
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Volgograd, round 1 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour and 1 tactical_bomber in Volgograd, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 1 : 2/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Volgograd to Russia
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUs totalTerritory Summary for Russians :
Tsinghai : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 4 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 38 infantry, 1 mech_infantry and 1 tactical_bomber
Volgograd : 1 armour and 1 factory_minor
Smolensk : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
93 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 77
Russians : 18 / 19
Japanese : 49 / 63
Americans : 53 / 73
Chinese : 12 / 14
British : 32 / 37
UK_Pacific : 6 / 7
Italians : 22 / 32
ANZAC : 15 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.500
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14Germans Combat
1 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9





