Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 destroyer, 9 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 101 Sea Zone to 102 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 7 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
3 submarines moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 2 submarines and 4 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 0/3 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 5 : 0/3 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 6 : 2/3 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 7 : 1/3 hits
Americans win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 40
Casualties for Japanese: 2 submarines and 4 transports
Battle in Morocco
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Morocco, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Morocco, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 3 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 artillery, 2 fighters and 1 tactical_bomber; Italians defend with 1 airfield and 1 harbour
Americans roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Gibraltar, round 1 : 3/8 hits
Italians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Gibraltar, round 1 : 4/4 hits
1 tactical_bomber owned by the Germans , 4 infantry owned by the Americans , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Gibraltar
Americans roll dice for 3 artilleries and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits
1 fighter owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for Germans: 1 artillery, 2 fighters and 1 tactical_bomber
Casualties for Americans: 4 infantry
Non Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Midway to Wake Island
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from British Columbia to Central United States
1 aaGun moved from Western United States to Central United States
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
9 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 tactical_bomber
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Siberia : 1 fighter
26 Sea Zone : 1 infantry, 1 mech_infantry, 3 submarines and 1 transport
10 Sea Zone : 2 submarines
6 Sea Zone : 1 flag, 3 submarines
Central United States : 1 aaGun, 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 9 infantry
Gibraltar : 3 artilleries and 1 mech_infantry
Morocco : 1 flag, 1 artillery and 2 infantry
101 Sea Zone : 1 destroyer, 1 submarine and 4 transports
Brazil : 1 flag
91 Sea Zone : 2 destroyers, 3 submarines and 6 transports
Production/PUs Summary :
Germans : 52 / 76
Russians : 19 / 19
Japanese : 57 / 63
Americans : 54 / 74
Chinese : 8 / 6
British : 32 / 35
UK_Pacific : 6 / 11
Italians : 22 / 33
ANZAC : 11 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.549
Median : 4.000
Variance : 0.420
Standard Deviation : 0.648
Total rolls : 51
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Americans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.676
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Chinese :
Yunnan : 1 infantry
Anhwe : 1 infantry
Burma : 1 infantry
Production/PUs Summary :
Germans : 52 / 76
Russians : 19 / 19
Japanese : 57 / 63
Americans : 54 / 74
Chinese : 8 / 14
British : 32 / 35
UK_Pacific : 6 / 11
Italians : 22 / 33
ANZAC : 11 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.549
Median : 4.000
Variance : 0.420
Standard Deviation : 0.648
Total rolls : 51
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Americans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.676
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Hopei
1 armour moved from Hunan to Hopei
1 mech_infantry moved from Hunan to Anhwe
1 mech_infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
1 submarine moved from 91 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 artillery, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Hopei
1 armour moved from Hunan to Hopei
1 mech_infantry moved from Hunan to Anhwe
1 mech_infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 1 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Hopei
British attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Hopei, round 1 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Shan State, round 1 : 0/4 hits
Japanese roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 2/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win, taking Normandy Bordeaux from Germans with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Battle in 92 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 92 Sea Zone
British roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Shan State to India
1 tactical_bomber moved from Kansu to Russia
2 mech_infantrys moved from Kazakhstan to Russia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from Turkmenistan to Russia
2 infantry moved from India to West India
3 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
2 infantry moved from India to West India
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Tobruk to Alexandria
1 tactical_bomber moved from Eastern Persia to Russia
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
Place Units - British
1 transport placed in 106 Sea Zone
1 transport placed in 110 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Territory Summary for British, UK_Pacific :
Jehol : 1 mech_infantry
Suiyuyan : 1 mech_infantry
Hunan : 1 aaGun, 1 artillery and 4 infantry
Hopei : 1 armour
Sikang : 1 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
West India : 4 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
Alexandria : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 artillery
Tobruk : 1 flag
Ethiopia : 1 flag
Russia : 1 fighter, 2 mech_infantrys and 2 tactical_bombers
125 Sea Zone : 1 flag
106 Sea Zone : 1 transport
94 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 submarine
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 mech_infantry
91 Sea Zone : 2 destroyers
110 Sea Zone : 6 destroyers and 3 transports
Production/PUs Summary :
Germans : 47 / 76
Russians : 19 / 19
Japanese : 53 / 63
Americans : 54 / 74
Chinese : 12 / 14
British : 37 / 37
UK_Pacific : 6 / 7
Italians : 22 / 33
ANZAC : 11 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 13 times
Average roll : 3.614
Median : 4.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 88
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
Germans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.875
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.870
Median : 4.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23
Italians Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Americans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.676
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37
Just looking at your America turn, why didn’t you ask me for scramble options for your amphibious attacks? I want to scramble my 2 fighters and 1 tact.
I’ll roll the battle here and edit the results
So your 2 destroyers first
Rolling 2d6:
(3, 5)
My 2 fighters
Rolling 2d6:
(3, 6)
My 1 tact
Rolling 1d6:
(2)
Ok no hits for you 2 for me so your landing fails and your transports sink, I’ll edit that in and adjust accordingly.
Looking back at your combat file I see you didn’t attack with your destroyers so I’ll add those back to sz101
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 6 transports
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers
EDIT: Removing units owned by Americans from Morocco: 1 artillery
EDIT: Removing units owned by Americans from Morocco: 2 infantry
EDIT: Removing units owned by Americans from Gibraltar: 3 artilleries
EDIT: Removing units owned by Americans from Gibraltar: 1 mech_infantry
EDIT: Changing ownership of Gibraltar from British to Germans
EDIT: Changing ownership of Morocco from Americans to Italians
EDIT: Adding units owned by Germans to Gibraltar: 1 artillery, 2 fighters and 1 tactical_bomber
EDIT: Changing ownership of Morocco from Italians to Germans
EDIT: Adding units owned by Germans to Morocco: 1 infantry
EDIT: Changing PUs for Americans from 74 to 73
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Rostov to Volgograd
3 artilleries and 5 infantry moved from Syria to Trans-Jordan
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Greece to Trans-Jordan
1 bomber moved from Greece to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Algeria to Morocco
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Volgograd
Italians attack with 2 armour
Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Trans-Jordan
Italians attack with 4 artilleries, 1 bomber, 2 fighters and 8 infantry
ANZAC defend with 1 infantry; British defend with 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
British win with 1 fighter remaining. Battle score for attacker is -33
Casualties for ANZAC: 1 infantry
Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Casualties for Italians: 4 artilleries, 1 bomber, 2 fighters and 8 infantry
Non Combat Move - Italians
2 aaGuns moved from Syria to 99 Sea Zone
2 aaGuns and 4 transports moved from 99 Sea Zone to 97 Sea Zone
2 aaGuns moved from 97 Sea Zone to Southern Italy
Place Units - Italians
3 artilleries and 7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Just looking at your America turn, why didn’t you ask me for scramble options for your amphibious attacks? I want to scramble my 2 fighters and 1 tact.
I’ll roll the battle here and edit the results
Just looking at your America turn, why didn’t you ask me for scramble options for your amphibious attacks? I want to scramble my 2 fighters and 1 tact.
I’ll roll the battle here and edit the results
? I don’t see any writing just the quote box
here is what happened, i didnt bring the dds on purpose because the planes cannot attack subs alone, triple A gave the scramble option which i did since i didnt think you would want to defend against that large of a landing……after the scramble there was no sea battle due to the subs vs planes…when i did the amp assault triple A then put the planes back on gib for defense…i though they should have able to non com out of the sea zone.
You must not have hit scramble, when the German planes scramble it creates a naval battles, your subs and transports vs my planes, as there is no destroyer present I can’t hit your subs and they cant hit my planes, the transports are left vs the planes and all sink, I just ran it in triple a. The only explanation is that you accidentally didn’t scarmble them feel free to load attack and do again to confirm what I’m saying.
Thanks
i think you are right.
It’s your anzac move
im afraid to look at this map
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,3,1,1,3,2,1
ANZAC collect 14 PUs (1 lost to blockades); end with 17 PUs total
Territory Summary for ANZAC :
Siam : 1 flag
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 2 armour, 1 factory_minor, 3 fighters and 1 harbour
South Australia : 1 aaGun, 1 artillery and 3 infantry
Java : 1 flag, 1 armour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
62 Sea Zone : 2 destroyers
Egypt : 1 infantry
Production/PUs Summary :
Germans : 48 / 76
Russians : 19 / 19
Japanese : 49 / 63
Americans : 53 / 73
Chinese : 12 / 14
British : 37 / 37
UK_Pacific : 6 / 7
Italians : 22 / 32
ANZAC : 15 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French