13L G40 snake11eyes (axis) v tcnance (allies+7)

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 destroyer, 9 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 101 Sea Zone to 102 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                3 artilleries moved from Eastern United States to 101 Sea Zone
                7 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 7 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                3 submarines moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 2 submarines and 4 transports
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 4 :  0/3 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 5 :  0/3 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 6 :  2/3 hits
                        1 transport owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 6 :  0/1 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                        3 transports owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 7 :  1/3 hits
                    Americans win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 40
                    Casualties for Japanese: 2 submarines and 4 transports
                Battle in Morocco
                    Americans attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 artillery and 3 infantry in Morocco, round 1 :  1/4 hits
                        Germans roll dice for 1 infantry in Morocco, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
                    Americans win, taking Morocco from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 3 artilleries, 4 infantry and 1 mech_infantry
                    Germans defend with 1 artillery, 2 fighters and 1 tactical_bomber; Italians defend with 1 airfield and 1 harbour
                        Americans roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Gibraltar, round 1 :  3/8 hits
                        Italians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Gibraltar, round 1 :  4/4 hits
                        1 tactical_bomber owned by the Germans , 4 infantry owned by the Americans , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Gibraltar
                        Americans roll dice for 3 artilleries and 1 mech_infantry in Gibraltar, round 2 :  1/4 hits
                        Italians roll dice for 1 fighter in Gibraltar, round 2 :  0/1 hits
                        1 fighter owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 23
                    Casualties for Germans: 1 artillery, 2 fighters and 1 tactical_bomber
                    Casualties for Americans: 4 infantry

    Non Combat Move - Americans
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 tactical_bomber moved from Midway to Wake Island
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from British Columbia to Central United States
                1 aaGun moved from Western United States to Central United States

    Place Units - Americans
                1 destroyer and 3 transports placed in 101 Sea Zone
                9 infantry placed in Eastern United States
                1 submarine placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 4 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield and 1 tactical_bomber
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Siberia : 1 fighter
        26 Sea Zone : 1 infantry, 1 mech_infantry, 3 submarines and 1 transport
        10 Sea Zone : 2 submarines
        6 Sea Zone : 1 flag, 3 submarines
        Central United States : 1 aaGun, 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 9 infantry
        Gibraltar : 3 artilleries and 1 mech_infantry
        Morocco : 1 flag, 1 artillery and 2 infantry
        101 Sea Zone : 1 destroyer, 1 submarine and 4 transports
        Brazil : 1 flag
        91 Sea Zone : 2 destroyers, 3 submarines and 6 transports

    Production/PUs Summary :

    Germans : 52 / 76
        Russians : 19 / 19
        Japanese : 57 / 63
        Americans : 54 / 74
        Chinese : 8 / 6
        British : 32 / 35
        UK_Pacific : 6 / 11
        Italians : 22 / 33
        ANZAC : 11 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 11 times
                4 was rolled 9 times
                5 was rolled 9 times
                6 was rolled 8 times
            Average roll : 3.549
            Median : 4.000
            Variance : 0.420
            Standard Deviation : 0.648
            Total rolls : 51

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Americans Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.676
            Median : 4.000
            Variance : 0.694
            Standard Deviation : 0.833
            Total rolls : 37

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Burma

    Place Units - Chinese
                1 infantry placed in Anhwe
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Yunnan : 1 infantry
        Anhwe : 1 infantry
        Burma : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 76
        Russians : 19 / 19
        Japanese : 57 / 63
        Americans : 54 / 74
        Chinese : 8 / 14
        British : 32 / 35
        UK_Pacific : 6 / 11
        Italians : 22 / 33
        ANZAC : 11 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 11 times
                4 was rolled 9 times
                5 was rolled 9 times
                6 was rolled 8 times
            Average roll : 3.549
            Median : 4.000
            Variance : 0.420
            Standard Deviation : 0.648
            Total rolls : 51

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Americans Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.676
            Median : 4.000
            Variance : 0.694
            Standard Deviation : 0.833
            Total rolls : 37

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 mech_infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Hopei
                1 armour moved from Hunan to Hopei
                1 mech_infantry moved from Hunan to Anhwe
                1 mech_infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Shan State
                1 fighter moved from India to Shan State
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 artillery, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 mech_infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Hopei
                1 armour moved from Hunan to Hopei
                1 mech_infantry moved from Hunan to Anhwe
                1 mech_infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Shan State
                1 fighter moved from India to Shan State
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 artillery and 2 infantry
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 1 :  1/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 2 :  0/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 :  2/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 1 infantry
                Battle in Hopei
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour and 1 infantry in Hopei, round 1 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hopei
                    British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                Battle in Shan State
                    British attack with 1 fighter, 2 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Shan State, round 1 :  0/4 hits
                        Japanese roll dice for 2 infantry in Shan State, round 1 :  1/2 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 2 :  0/3 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                        British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 3 :  1/3 hits
                        Japanese roll dice for 2 infantry in Shan State, round 3 :  2/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                    retreated to Shan State
                    Japanese win, taking Normandy Bordeaux from Germans with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry and 1 mech_infantry
                Battle in 92 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 92 Sea Zone
                        British roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - British
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 fighter moved from Shan State to India
                1 tactical_bomber moved from Kansu to Russia
                2 mech_infantrys moved from Kazakhstan to Russia
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Eastern Persia to Persia
                1 fighter moved from Turkmenistan to Russia
                2 infantry moved from India to West India
                3 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                2 artilleries moved from Egypt to Trans-Jordan
                1 armour moved from Egypt to Trans-Jordan
                1 aaGun moved from Egypt to Trans-Jordan
                2 infantry moved from India to West India
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Tobruk to Alexandria
                1 tactical_bomber moved from Eastern Persia to Russia
                2 destroyers moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 transport placed in 110 Sea Zone
                1 artillery and 3 infantry placed in United Kingdom
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Jehol : 1 mech_infantry
        Suiyuyan : 1 mech_infantry
        Hunan : 1 aaGun, 1 artillery and 4 infantry
        Hopei : 1 armour
        Sikang : 1 infantry
        India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
        West India : 4 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
        Alexandria : 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Holland Belgium : 1 flag, 1 artillery
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Russia : 1 fighter, 2 mech_infantrys and 2 tactical_bombers
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 transport
        94 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 1 submarine
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 mech_infantry
        91 Sea Zone : 2 destroyers
        110 Sea Zone : 6 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 47 / 76
        Russians : 19 / 19
        Japanese : 53 / 63
        Americans : 54 / 74
        Chinese : 12 / 14
        British : 37 / 37
        UK_Pacific : 6 / 7
        Italians : 22 / 33
        ANZAC : 11 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 11 times
                3 was rolled 17 times
                4 was rolled 16 times
                5 was rolled 18 times
                6 was rolled 13 times
            Average roll : 3.614
            Median : 4.000
            Variance : 0.460
            Standard Deviation : 0.678
            Total rolls : 88

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Germans Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.875
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 2 times
            Average roll : 3.870
            Median : 4.000
            Variance : 1.409
            Standard Deviation : 1.187
            Total rolls : 23

    Italians Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Americans Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.676
            Median : 4.000
            Variance : 0.694
            Standard Deviation : 0.833
            Total rolls : 37


  • Just looking at your America turn, why didn’t you ask me for scramble options for your amphibious attacks? I want to scramble my 2 fighters and 1 tact.

    I’ll roll the battle here and edit the results


  • So your 2 destroyers first

    DiceRolling 2d6:
    (3, 5)

    My 2 fighters

    DiceRolling 2d6:
    (3, 6)

    My 1 tact

    DiceRolling 1d6:
    (2)


  • Ok no hits for you 2 for me so your landing fails and your transports sink, I’ll edit that in and adjust accordingly.


  • Looking back at your combat file I see you didn’t attack with your destroyers so I’ll add those back to sz101


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 6 transports
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers
                EDIT: Removing units owned by Americans from Morocco: 1 artillery
                EDIT: Removing units owned by Americans from Morocco: 2 infantry
                EDIT: Removing units owned by Americans from Gibraltar: 3 artilleries
                EDIT: Removing units owned by Americans from Gibraltar: 1 mech_infantry
                EDIT: Changing ownership of Gibraltar from British to Germans
                EDIT: Changing ownership of Morocco from Americans to Italians
                EDIT: Adding units owned by Germans to Gibraltar: 1 artillery, 2 fighters and 1 tactical_bomber
                EDIT: Changing ownership of Morocco from Italians to Germans
                EDIT: Adding units owned by Germans to Morocco: 1 infantry
                EDIT: Changing PUs for Americans from 74 to 73
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 101 Sea Zone: 2 destroyers
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Rostov to Volgograd
                3 artilleries and 5 infantry moved from Syria to Trans-Jordan
                1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 artillery moved from Libya to 96 Sea Zone
                1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Libya to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Greece to Trans-Jordan
                1 bomber moved from Greece to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan
                1 infantry moved from Algeria to Morocco
                1 cruiser moved from 99 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Volgograd
                    Italians attack with 2 armour
                    Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 armour
                Battle in Trans-Jordan
                    Italians attack with 4 artilleries, 1 bomber, 2 fighters and 8 infantry
                    ANZAC defend with 1 infantry; British defend with 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
                    British win with 1 fighter remaining. Battle score for attacker is -33
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                    Casualties for Italians: 4 artilleries, 1 bomber, 2 fighters and 8 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Syria to 99 Sea Zone
                2 aaGuns and 4 transports moved from 99 Sea Zone to 97 Sea Zone
                2 aaGuns moved from 97 Sea Zone to Southern Italy

    Place Units - Italians
                3 artilleries and 7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

  • 2007 AAR League

    @snake11eyes:

    Just looking at your America turn, why didn’t you ask me for scramble options for your amphibious attacks? I want to scramble my 2 fighters and 1 tact.

    I’ll roll the battle here and edit the results

  • 2007 AAR League

    @snake11eyes:

    Just looking at your America turn, why didn’t you ask me for scramble options for your amphibious attacks? I want to scramble my 2 fighters and 1 tact.

    I’ll roll the battle here and edit the results


  • ? I don’t see any writing just the quote box

  • 2007 AAR League

    here is what happened, i didnt bring the dds on purpose because the planes cannot attack subs alone, triple A gave the scramble option which i did since i didnt think you would want to defend against that large of a landing……after the scramble there was no sea battle due to the subs vs planes…when i did the amp assault triple A then put the planes back on gib for defense…i though they should have able to non com out of the sea zone.


  • You must not have hit scramble, when the German planes scramble it creates a naval battles, your subs and transports vs my planes, as there is no destroyer present I can’t hit your subs and they cant hit my planes, the transports are left vs the planes and all sink, I just ran it in triple a. The only explanation is that you accidentally didn’t scarmble them feel free to load attack and do again to confirm what I’m saying.

    Thanks

  • 2007 AAR League

    i think you are right.


  • It’s your anzac move

  • 2007 AAR League

    im afraid to look at this map

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,3,1,1,3,2,1
                ANZAC collect 14 PUs (1 lost to blockades); end with 17 PUs total

    Territory Summary for ANZAC :

    Siam : 1 flag
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 2 armour, 1 factory_minor, 3 fighters and 1 harbour
        South Australia : 1 aaGun, 1 artillery and 3 infantry
        Java : 1 flag, 1 armour and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        62 Sea Zone : 2 destroyers
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 76
        Russians : 19 / 19
        Japanese : 49 / 63
        Americans : 53 / 73
        Chinese : 12 / 14
        British : 37 / 37
        UK_Pacific : 6 / 7
        Italians : 22 / 32
        ANZAC : 15 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

    Null / Other
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

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