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13L G40 snake11eyes (axis) v tcnance (allies+7)


  • ? I don’t see any writing just the quote box

  • 2007 AAR League

    here is what happened, i didnt bring the dds on purpose because the planes cannot attack subs alone, triple A gave the scramble option which i did since i didnt think you would want to defend against that large of a landing……after the scramble there was no sea battle due to the subs vs planes…when i did the amp assault triple A then put the planes back on gib for defense…i though they should have able to non com out of the sea zone.


  • You must not have hit scramble, when the German planes scramble it creates a naval battles, your subs and transports vs my planes, as there is no destroyer present I can’t hit your subs and they cant hit my planes, the transports are left vs the planes and all sink, I just ran it in triple a. The only explanation is that you accidentally didn’t scarmble them feel free to load attack and do again to confirm what I’m saying.

    Thanks

  • 2007 AAR League

    i think you are right.


  • It’s your anzac move

  • 2007 AAR League

    im afraid to look at this map

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,3,1,1,3,2,1
                ANZAC collect 14 PUs (1 lost to blockades); end with 17 PUs total

    Territory Summary for ANZAC :

    Siam : 1 flag
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 2 armour, 1 factory_minor, 3 fighters and 1 harbour
        South Australia : 1 aaGun, 1 artillery and 3 infantry
        Java : 1 flag, 1 armour and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        62 Sea Zone : 2 destroyers
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 76
        Russians : 19 / 19
        Japanese : 49 / 63
        Americans : 53 / 73
        Chinese : 12 / 14
        British : 37 / 37
        UK_Pacific : 6 / 7
        Italians : 22 / 32
        ANZAC : 15 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

    Null / Other
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 48 / 76
        Russians : 19 / 19
        Japanese : 49 / 63
        Americans : 53 / 73
        Chinese : 12 / 14
        British : 37 / 37
        UK_Pacific : 6 / 7
        Italians : 22 / 32
        ANZAC : 15 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

    Null / Other
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Archangel
                1 artillery moved from France to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                2 artilleries moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Belarus
                1 bomber moved from Belarus to Smolensk
                1 mech_infantry moved from Novgorod to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Tambov
                1 tactical_bomber moved from Bryansk to Tambov
                3 mech_infantrys moved from Ukraine to Volgograd
                1 infantry moved from Bryansk to Tambov
                1 tactical_bomber moved from Bryansk to Volgograd
                2 fighters and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Tambov
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    retreated to Tambov
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 1 artillery
                    Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 fighters and 1 tactical_bomber
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Archangel to Bryansk
                1 bomber moved from Smolensk to Bryansk
                3 armour and 5 mech_infantrys moved from Belarus to Bryansk
                1 tactical_bomber moved from Tambov to Bryansk
                1 tactical_bomber moved from Volgograd to Bryansk
                1 fighter moved from Normandy Bordeaux to France
                1 tactical_bomber moved from Normandy Bordeaux to France

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                1 artillery and 2 infantry placed in France
                1 artillery, 2 fighters and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs


  • Ya your definitely in a rough spot the Americans are way too out of position to help Russia

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Volgograd
                1 armour moved from Russia to Volgograd
                2 infantry moved from Russia to Smolensk
                2 fighters moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Volgograd

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Volgograd
                1 armour moved from Russia to Volgograd
                2 infantry moved from Russia to Smolensk
                2 fighters moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Volgograd, round 1 :  1/3 hits
                        Germans roll dice for 2 mech_infantrys in Volgograd, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 1 armour and 1 tactical_bomber in Volgograd, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                        Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 1 :  2/4 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Smolensk to Russia
                1 tactical_bomber moved from Volgograd to Russia
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 19 PUs total

    Territory Summary for Russians :

    Tsinghai : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Russia : 4 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 38 infantry, 1 mech_infantry and 1 tactical_bomber
        Volgograd : 1 armour and 1 factory_minor
        Smolensk : 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        93 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 18 / 19
        Japanese : 49 / 63
        Americans : 53 / 73
        Chinese : 12 / 14
        British : 32 / 37
        UK_Pacific : 6 / 7
        Italians : 22 / 32
        ANZAC : 15 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.357
            Median : 3.500
            Variance : 1.385
            Standard Deviation : 1.177
            Total rolls : 14

    Germans Combat
                1 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Russians Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.444
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 4 destroyers and 6 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer and 1 submarine moved from 46 Sea Zone to 62 Sea Zone
                2 infantry moved from New Guinea to Dutch New Guinea
                1 fighter moved from 35 Sea Zone to Dutch New Guinea
                1 infantry moved from Shantung to Jehol
                2 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Shantung to Jehol
                1 armour moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsi to Hunan
                1 armour moved from Kwangtung to Hunan
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                2 tactical_bombers moved from Kiangsu to Hunan
                2 fighters moved from Kiangsu to Hunan
                1 armour moved from Shantung to Jehol
                1 fighter moved from Kiangsu to Anhwe
                1 artillery moved from French Indo China to Siam
                      Japanese take Siam from ANZAC
                1 fighter moved from 37 Sea Zone to Java
                1 tactical_bomber moved from 37 Sea Zone to Java
                1 bomber moved from Borneo to Java
                1 bomber moved from Borneo to Yunnan

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 armour and 2 infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Jehol from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 aaGun, 1 artillery and 4 infantry
                    Japanese win, taking Hunan from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 1 aaGun, 1 artillery and 4 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Java
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 armour and 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 armour and 1 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 fighter and 2 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 2 destroyers
                    Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 2 destroyers

    Non Combat Move - Japanese
                1 fighter moved from Anhwe to Kwangtung
                2 fighters moved from Hunan to Kwangtung
                2 tactical_bombers moved from Hunan to Kwangtung
                1 bomber moved from Yunnan to Kwangtung
                1 fighter moved from Java to 37 Sea Zone
                1 tactical_bomber moved from Java to 37 Sea Zone
                1 bomber moved from Java to Borneo
                1 fighter moved from Dutch New Guinea to 35 Sea Zone
                3 transports moved from 36 Sea Zone to 35 Sea Zone
                3 destroyers moved from 37 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Shantung
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in Japan
                4 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,5,1,4
                Japanese collect 50 PUs (8 lost to blockades); end with 51 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 destroyers, 3 infantry and 5 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                8 infantry moved from Eastern United States to 101 Sea Zone
                8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Morocco
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
                1 mech_infantry moved from 22 Sea Zone to Marianas
                1 infantry moved from 22 Sea Zone to Marianas

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 destroyers, 3 infantry and 5 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                8 infantry moved from Eastern United States to 101 Sea Zone
                8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Morocco
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
                1 mech_infantry moved from 22 Sea Zone to Marianas
                1 infantry moved from 22 Sea Zone to Marianas

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Morocco
                    Americans attack with 4 infantry
                    Germans defend with 1 infantry; Italians defend with 1 infantry
                        Americans roll dice for 4 infantry in Morocco, round 1 :  2/4 hits
                        Germans roll dice for 2 infantry in Morocco, round 1 :  1/2 hits
                        1 infantry owned by the Germans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Germans with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 4 infantry
                    Germans defend with 1 airfield, 1 artillery and 1 harbour
                        Americans roll dice for 4 infantry in Gibraltar, round 1 :  1/4 hits
                        Germans roll dice for 1 artillery in Gibraltar, round 1 :  0/1 hits
                        1 artillery owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Marianas
                Battle in 6 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 4 destroyers
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 4 destroyers in 6 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 :  2/3 hits
                        2 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Japanese win, taking Marianas from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 destroyers
                    Casualties for Americans: 3 submarines

    Non Combat Move - Americans
                1 fighter moved from Siberia to Iwo Jima
                1 submarine moved from 26 Sea Zone to 22 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Wake Island to Western United States
                3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 destroyer and 4 transports placed in 101 Sea Zone
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                3 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 fighter and 4 infantry
        Marianas : 1 flag, 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 3 submarines
        25 Sea Zone : 1 submarine
        22 Sea Zone : 1 submarine and 1 transport
        10 Sea Zone : 1 destroyer and 1 transport
        6 Sea Zone : 1 flag
        Central United States : 1 aaGun, 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 4 infantry
        Morocco : 1 flag, 3 infantry
        101 Sea Zone : 1 destroyer and 4 transports
        Brazil : 1 flag
        91 Sea Zone : 3 destroyers, 4 submarines and 4 transports

    Production/PUs Summary :

    Germans : 53 / 77
        Russians : 18 / 19
        Japanese : 58 / 56
        Americans : 54 / 75
        Chinese : 8 / 14
        British : 32 / 37
        UK_Pacific : 6 / 7
        Italians : 22 / 32
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 2.870
            Median : 2.000
            Variance : 1.136
            Standard Deviation : 1.066
            Total rolls : 23

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.615
            Median : 2.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Szechwan: 4 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Chinese :

    Szechwan : 4 infantry
        Burma : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 77
        Russians : 18 / 19
        Japanese : 58 / 56
        Americans : 54 / 75
        Chinese : 8 / 10
        British : 32 / 37
        UK_Pacific : 6 / 7
        Italians : 22 / 32
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 2.870
            Median : 2.000
            Variance : 1.136
            Standard Deviation : 1.066
            Total rolls : 23

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.615
            Median : 2.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from Trans-Jordan to 98 Sea Zone
                1 mech_infantry moved from Persia to Syria
                      British take Syria from Italians
                1 mech_infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 fighter moved from India to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 armour moved from Hopei to Yunnan

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