L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1


  • @PGMatt:

    OK.  I’m playing from work and it’s month end this weekend so play time is very tight.  I’ll keep chipping away.

    Keep your priorities straight

    Work can wait

  • '16

    @Gamerman01:

    I think kamikazes are one of the coolest add-ons to A&A ever.  I’m glad he ditched the stupid pre-requisite, too (who wants to keep track of the odd islands that trigger Kamikazes?  Not me)

    They are still restricted to specfic zones I think; you’re just talking about the actual conditions to apply them right?

    I cant see a way to edit out the tokens, I made a game comment in the log and we’ll just have to remember.

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                COMMENT: Japan s/b at 4 kami units, not 6.

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover AA Radar

    Activate Technology - Germans
                Germans activating AA Radar

    Purchase Units - Germans
                Germans buy 2 artilleries, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Germans
                2 armour and 5 artilleries moved from Western Germany to 112 Sea Zone
                4 infantry moved from Western Germany to 112 Sea Zone
                3 infantry moved from Norway to 112 Sea Zone
                2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
                2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 111 Sea Zone to 119 Sea Zone
                2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 119 Sea Zone to 109 Sea Zone
                2 armour, 5 artilleries and 7 infantry moved from 109 Sea Zone to United Kingdom
                2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
                2 tactical_bombers moved from Holland Belgium to 109 Sea Zone
                2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
                2 bombers moved from Western Germany to United Kingdom

  • '16

    in for a penny, in for a pound.  One shot at the UK, so here goes.

    I’ll need scramble orders to proceed.


  • Sounds like a British saying - appropriate

    So I will use a German saying

    NEIN  :-D

    Scramble orders coming right up


  • Now I am the one to blunder and not save.  You caught me by surprise from the west
    I could have blocked it completely with cruiser to 119
    Oh well, I’m afraid you still have little chance!
    Bummer to finally get a tech and not get one that helps with a big attack

    Hope you don’t lose the 10%er…

    Scramble all 3 to Z109

    Enjoy your bombed-out factory  :x


  • Cool that you got radar, so I’ve already seen
    super subs
    jets
    improved yards (no graphics change)
    heavy bombers
    radar

    increased production
    improved mech (no graphics change IIRC)
    paratroopers (no graphics change)
    war bonds (wait, this was in Battlemap, but I doubt there’s a graphics improvement in TripleA)

    That leaves
    Rockets
    Advanced Artillery
    Long Range Aircraft

    as the only 3 I haven’t seen in-game…
    I wonder if any of these 3 have different graphics…  I guess I will have to wait and see.  If you know, please don’t spoil me  :-)


  • Now that was 10 IPC’s well spent

    RADAR

    WOW!

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                COMMENT: Japan s/b at 4 kami units, not 6.

    Research Technology - Germans
                Germans spend 10 on tech rolls
                    Germans roll 6,2 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover AA Radar

    Activate Technology - Germans
                Germans activating AA Radar

    Purchase Units - Germans
                Germans buy 2 artilleries, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Germans
                2 armour and 5 artilleries moved from Western Germany to 112 Sea Zone
                4 infantry moved from Western Germany to 112 Sea Zone
                3 infantry moved from Norway to 112 Sea Zone
                2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
                2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 111 Sea Zone to 119 Sea Zone
                2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 119 Sea Zone to 109 Sea Zone
                2 armour, 5 artilleries and 7 infantry moved from 109 Sea Zone to United Kingdom
                2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
                2 tactical_bombers moved from Holland Belgium to 109 Sea Zone
                2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
                2 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in 109 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters, 3 tactical_bombers and 7 transports
                    British defend with 1 cruiser, 3 fighters and 1 transport
                        Germans roll dice for 1 destroyer, 2 fighters, 3 tactical_bombers and 7 transports in 109 Sea Zone, round 1 :  4/6 hits
                        British roll dice for 1 cruiser, 3 fighters and 1 transport in 109 Sea Zone, round 1 :  1/4 hits
                        1 cruiser owned by the British , 3 fighters owned by the British and 1 destroyer owned by the Germans lost in 109 Sea Zone
                        1 transport owned by the British lost in 109 Sea Zone
                    Germans win with 2 fighters, 3 tactical_bombers and 7 transports remaining. Battle score for attacker is 41
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 cruiser, 3 fighters and 1 transport
                Battle in United Kingdom
                    Germans attack with 2 armour, 5 artilleries, 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
                        AA guns fire in United Kingdom :  0/6 hits
                        Germans roll dice for 2 armour, 5 artilleries, 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers in United Kingdom, round 1 :  10/20 hits
                        British roll dice for 5 aaGuns, 7 infantry and 1 mech_infantry in United Kingdom, round 1 :  5/8 hits
                        3 infantry owned by the British , 2 infantry owned by the French , 5 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 2 armour, 5 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in United Kingdom, round 2 :  8/15 hits
                        British roll dice for 2 infantry and 1 mech_infantry in United Kingdom, round 2 :  0/3 hits
                        2 infantry owned by the British and 1 mech_infantry owned by the British lost in United Kingdom
                    Germans captures 29PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 2 armour, 5 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 35
                    Casualties for Germans: 5 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 5 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 fighters and 3 tactical_bombers moved from 109 Sea Zone to Holland Belgium
                2 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
                2 bombers moved from United Kingdom to Holland Belgium
                3 armour moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                1 transport placed in 93 Sea Zone
                1 infantry placed in Southern France
                2 artilleries and 5 infantry placed in Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 78 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs

    Territory Summary for Germans :

    United Kingdom : 1 flag, 1 airfield, 2 armour, 5 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 3 armour, 2 artilleries and 9 infantry
        Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
        Romania : 5 infantry
        Poland : 2 aaGuns, 3 artilleries and 12 infantry
        Germany : 2 artilleries, 1 factory_major and 5 infantry
        Norway : 1 infantry
        Holland Belgium : 3 aaGuns, 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers
        93 Sea Zone : 1 transport
        Bulgaria : 1 flag
        109 Sea Zone : 7 transports
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 48 / 88
        Russians : 34 / 35
        Japanese : 31 / 45
        Americans : 52 / 52
        Chinese : 9 / 8
        British : 23 / 0
        UK_Pacific : 18 / 23
        Italians : 16 / 34
        ANZAC : 14 / 21
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '16

    @Gamerman01:

    Now I am the one to blunder and not save.  You caught me by surprise from the west
    I could have blocked it completely with cruiser to 119
    Oh well, I’m afraid you still have little chance!
    Bummer to finally get a tech and not get one that helps with a big attack

    Hope you don’t lose the 10%er…

    Enjoy your bombed-out factory  :x

    The only real issue I see with the west assult is that it’s a one and done, like I said earlier.  With you still having a fleet and being so far from europe, my TRs should be dead here shortly.

    Me too!  That was the best I could set up for though.

    That might be the best part of taking London though, the wreck of the major.

    I had good dice there, you did get a wee bit bent.


  • Well, you just let USSR and USA in the war a round early  :evil:
    Time to wreak havoc

    Stalin is shedding no tears over London… In fact, he’s all the happier!

    Brace yourself, mein Feuhrer!!


  • @PGMatt:

    I had good dice there, you did get a wee bit bent.

    Yeah, it’s always bad when an opponent says this

    You SMASHED me with dice

    Ah, the higher they rise, the harder they fall…


  • You didn’t lose a one, single aircraft.  That is sick, man

    I will show no mercy, for I have been shown none!

  • '16

    @Gamerman01:

    You didn’t lose a one, single aircraft.  That is sick, man

    I will show no mercy, for I have been shown none!

    That’s because I had radar in them…they were able to dodge the bullets.


  • Hey, that makes sense!  Except I don’t think radar helps you dodge bullets…
    It does help you know where my planes were… and they were obviously lost in the London fog

    Sorry, forgot to walk into Amu - I was definitely intending to combat move in there regardless of the result in Siberia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                3 infantry moved from Sakha to Siberia
                1 infantry moved from Sakha to Siberia

    Combat - Russians
                Battle in Siberia
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Siberia from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Amur from Japanese to Russians
                EDIT: Turning off Edit Mode
                2 aaGuns and 7 infantry moved from Sakha to Amur
                6 infantry moved from Buryatia to Amur
                2 fighters moved from Western Ukraine to Novgorod
                2 artilleries moved from Belarus to Eastern Poland
                10 infantry moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Belarus to Eastern Poland
                2 aaGuns moved from Western Ukraine to Eastern Poland
                4 artilleries moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                4 armour moved from Ukraine to Eastern Poland
                2 mech_infantrys moved from Bryansk to Caucasus
                2 armour moved from Bryansk to Caucasus
                1 tactical_bomber moved from Western Ukraine to Caucasus
                1 artillery and 4 infantry moved from Bryansk to Western Ukraine
                1 aaGun moved from Belarus to Eastern Poland
                14 infantry moved from Belarus to Eastern Poland
                1 mech_infantry moved from Belarus to Novgorod
                1 armour moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod

    Place Units - Russians
                2 transports placed in 127 Sea Zone
                Russians undo move 1.
                1 transport placed in 127 Sea Zone
                1 transport placed in 115 Sea Zone
                1 artillery and 1 infantry placed in Novgorod
                3 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs


  • @PGMatt:

    That might be the best part of taking London though, the wreck of the major.

    It’s your wrecked major with 6 damage.  I don’t think I’m getting it back for quite a while.

    This is going to be a rip-roaring game

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 4 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 infantry moved from Anhwe to Hopei
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery and 1 infantry moved from Kweichow to Yunnan
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 artilleries moved from Kwangsi to Kwangtung
                2 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                2 cruisers moved from 36 Sea Zone to 42 Sea Zone
                1 battleship moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                2 fighters moved from Hunan to Shensi
                1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
                2 bombers moved from Kwangsi to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
                3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 fighters and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Shensi, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 2 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Hopei, round 1 :  2/5 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Borneo
                Battle in Kwangtung
                    Japanese attack with 3 artilleries and 1 infantry
                    British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 3 artilleries and 1 infantry in Kwangtung, round 1 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 3 artilleries remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 1 :  10/11 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    British defend with 1 battleship and 1 transport
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 1 :  5/8 hits
                        British roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 transport owned by the British and 1 battleship owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 27
                    Casualties for British: 1 battleship and 1 transport
                Battle in Java
                Battle in Celebes
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 1 :  4/5 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Yunnan
                    Japanese win, taking Java from ANZAC, taking Celebes from Dutch, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Malaya

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
                2 bombers moved from 37 Sea Zone to Kiangsu
                2 fighters moved from Yunnan to Jehol
                1 armour moved from Korea to Jehol
                1 tactical_bomber moved from Yunnan to Jehol
                2 fighters moved from Shensi to Chahar
                1 aaGun moved from Manchuria to Jehol

    Place Units - Japanese
                2 infantry and 1 mech_infantry placed in Kiangsu
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 2 fighters and 2 tactical_bombers
        Kiangsu : 2 bombers, 1 factory_minor, 2 infantry and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Jehol : 1 aaGun, 1 armour, 2 fighters and 1 tactical_bomber
        Manchuria : 8 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 artillery, 2 fighters and 1 infantry
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 3 artilleries and 1 harbour
        Soviet Far East : 1 flag
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        37 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 1 submarine and 1 transport
        20 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 48 / 88
        Russians : 36 / 41
        Japanese : 50 / 60
        Americans : 52 / 52
        Chinese : 5 / 8
        British : 23 / 0
        UK_Pacific : 8 / 23
        Italians : 16 / 34
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 artillery, 5 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 89 Sea Zone to Morocco
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 battleship moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 1 infantry
                Battle in Gibraltar
                    Americans attack with 1 armour and 1 infantry
                    Italians defend with 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Morocco
                    Americans attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Americans win, taking Morocco from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 tactical_bomber moved from Morocco to 91 Sea Zone
                1 carrier moved from 89 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Eastern United States to Iceland
                1 infantry moved from Western United States to 10 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                3 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to Western United States
                1 fighter moved from Hawaiian Islands to Western United States
                1 fighter moved from Hawaiian Islands to Queensland
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 infantry moved from 89 Sea Zone to Central America
                1 mech_infantry moved from 89 Sea Zone to Central America
                1 aaGun moved from Western United States to Central United States
                1 aaGun moved from Central United States to Eastern United States

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                1 artillery and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Sikang
                Chinese undo move 1.
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

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