@simon33 Scramble?
L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1
-
@PGMatt:
OK. I’m playing from work and it’s month end this weekend so play time is very tight. I’ll keep chipping away.
Keep your priorities straight
Work can wait
-
I think kamikazes are one of the coolest add-ons to A&A ever. Â I’m glad he ditched the stupid pre-requisite, too (who wants to keep track of the odd islands that trigger Kamikazes? Â Not me)
They are still restricted to specfic zones I think; you’re just talking about the actual conditions to apply them right?
I cant see a way to edit out the tokens, I made a game comment in the log and we’ll just have to remember.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
COMMENT: Japan s/b at 4 kami units, not 6.Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover AA RadarActivate Technology - Germans
Germans activating AA RadarPurchase Units - Germans
Germans buy 2 artilleries, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
2 armour and 5 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 111 Sea Zone to 119 Sea Zone
2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 119 Sea Zone to 109 Sea Zone
2 armour, 5 artilleries and 7 infantry moved from 109 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 tactical_bombers moved from Holland Belgium to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom -
in for a penny, in for a pound. One shot at the UK, so here goes.
I’ll need scramble orders to proceed.
-
Sounds like a British saying - appropriate
So I will use a German saying
NEIN :-D
Scramble orders coming right up
-
Now I am the one to blunder and not save. You caught me by surprise from the west
I could have blocked it completely with cruiser to 119
Oh well, I’m afraid you still have little chance!
Bummer to finally get a tech and not get one that helps with a big attackHope you don’t lose the 10%er…
Scramble all 3 to Z109
Enjoy your bombed-out factory :x
-
Cool that you got radar, so I’ve already seen
super subs
jets
improved yards (no graphics change)
heavy bombers
radarincreased production
improved mech (no graphics change IIRC)
paratroopers (no graphics change)
war bonds (wait, this was in Battlemap, but I doubt there’s a graphics improvement in TripleA)That leaves
Rockets
Advanced Artillery
Long Range Aircraftas the only 3 I haven’t seen in-game…
I wonder if any of these 3 have different graphics… I guess I will have to wait and see. If you know, please don’t spoil me :-) -
Now that was 10 IPC’s well spent
RADAR
WOW!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
COMMENT: Japan s/b at 4 kami units, not 6.Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 6,2 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover AA RadarActivate Technology - Germans
Germans activating AA RadarPurchase Units - Germans
Germans buy 2 artilleries, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
2 armour and 5 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 111 Sea Zone to 119 Sea Zone
2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 119 Sea Zone to 109 Sea Zone
2 armour, 5 artilleries and 7 infantry moved from 109 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 tactical_bombers moved from Holland Belgium to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United KingdomCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 3 tactical_bombers and 7 transports
British defend with 1 cruiser, 3 fighters and 1 transport
Germans roll dice for 1 destroyer, 2 fighters, 3 tactical_bombers and 7 transports in 109 Sea Zone, round 1 : 4/6 hits
British roll dice for 1 cruiser, 3 fighters and 1 transport in 109 Sea Zone, round 1 : 1/4 hits
1 cruiser owned by the British , 3 fighters owned by the British and 1 destroyer owned by the Germans lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans win with 2 fighters, 3 tactical_bombers and 7 transports remaining. Battle score for attacker is 41
Casualties for Germans: 1 destroyer
Casualties for British: 1 cruiser, 3 fighters and 1 transport
Battle in United Kingdom
Germans attack with 2 armour, 5 artilleries, 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
AA guns fire in United Kingdom : 0/6 hits
Germans roll dice for 2 armour, 5 artilleries, 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers in United Kingdom, round 1 : 10/20 hits
British roll dice for 5 aaGuns, 7 infantry and 1 mech_infantry in United Kingdom, round 1 : 5/8 hits
3 infantry owned by the British , 2 infantry owned by the French , 5 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 5 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in United Kingdom, round 2 : 8/15 hits
British roll dice for 2 infantry and 1 mech_infantry in United Kingdom, round 2 : 0/3 hits
2 infantry owned by the British and 1 mech_infantry owned by the British lost in United Kingdom
Germans captures 29PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 5 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 5 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 5 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters and 3 tactical_bombers moved from 109 Sea Zone to Holland Belgium
2 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
3 armour moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
2 artilleries and 5 infantry placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUsTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 2 armour, 5 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 armour, 2 artilleries and 9 infantry
Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Romania : 5 infantry
Poland : 2 aaGuns, 3 artilleries and 12 infantry
Germany : 2 artilleries, 1 factory_major and 5 infantry
Norway : 1 infantry
Holland Belgium : 3 aaGuns, 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers
93 Sea Zone : 1 transport
Bulgaria : 1 flag
109 Sea Zone : 7 transports
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 48 / 88
Russians : 34 / 35
Japanese : 31 / 45
Americans : 52 / 52
Chinese : 9 / 8
British : 23 / 0
UK_Pacific : 18 / 23
Italians : 16 / 34
ANZAC : 14 / 21
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Now I am the one to blunder and not save. You caught me by surprise from the west
I could have blocked it completely with cruiser to 119
Oh well, I’m afraid you still have little chance!
Bummer to finally get a tech and not get one that helps with a big attackHope you don’t lose the 10%er…
Enjoy your bombed-out factory :x
The only real issue I see with the west assult is that it’s a one and done, like I said earlier. With you still having a fleet and being so far from europe, my TRs should be dead here shortly.
Me too! That was the best I could set up for though.
That might be the best part of taking London though, the wreck of the major.
I had good dice there, you did get a wee bit bent.
-
Well, you just let USSR and USA in the war a round early :evil:
Time to wreak havocStalin is shedding no tears over London… In fact, he’s all the happier!
Brace yourself, mein Feuhrer!!
-
@PGMatt:
I had good dice there, you did get a wee bit bent.
Yeah, it’s always bad when an opponent says this
You SMASHED me with dice
Ah, the higher they rise, the harder they fall…
-
You didn’t lose a one, single aircraft. That is sick, man
I will show no mercy, for I have been shown none!
-
You didn’t lose a one, single aircraft. That is sick, man
I will show no mercy, for I have been shown none!
That’s because I had radar in them…they were able to dodge the bullets.
-
Hey, that makes sense! Except I don’t think radar helps you dodge bullets…
It does help you know where my planes were… and they were obviously lost in the London fogSorry, forgot to walk into Amu - I was definitely intending to combat move in there regardless of the result in Siberia
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarResearch Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
3 infantry moved from Sakha to Siberia
1 infantry moved from Sakha to SiberiaCombat - Russians
Battle in Siberia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Siberia from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Turning off Edit Mode
2 aaGuns and 7 infantry moved from Sakha to Amur
6 infantry moved from Buryatia to Amur
2 fighters moved from Western Ukraine to Novgorod
2 artilleries moved from Belarus to Eastern Poland
10 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
2 aaGuns moved from Western Ukraine to Eastern Poland
4 artilleries moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
4 armour moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Bryansk to Caucasus
2 armour moved from Bryansk to Caucasus
1 tactical_bomber moved from Western Ukraine to Caucasus
1 artillery and 4 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Belarus to Eastern Poland
14 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 infantry moved from Belarus to NovgorodPlace Units - Russians
2 transports placed in 127 Sea Zone
Russians undo move 1.
1 transport placed in 127 Sea Zone
1 transport placed in 115 Sea Zone
1 artillery and 1 infantry placed in Novgorod
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
@PGMatt:
That might be the best part of taking London though, the wreck of the major.
It’s your wrecked major with 6 damage. I don’t think I’m getting it back for quite a while.
This is going to be a rip-roaring game
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from Kwangsi to Kwangtung
2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 cruisers moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Hunan to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
2 bombers moved from Kwangsi to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Shensi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Hopei, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 3 artilleries and 1 infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 3 artilleries and 1 infantry in Kwangtung, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 1 : 10/11 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
British defend with 1 battleship and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 1 : 5/8 hits
British roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the British and 1 battleship owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Java
Battle in Celebes
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 1 : 4/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 1 : 0/2 hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Java from ANZAC, taking Celebes from Dutch, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in MalayaNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
2 bombers moved from 37 Sea Zone to Kiangsu
2 fighters moved from Yunnan to Jehol
1 armour moved from Korea to Jehol
1 tactical_bomber moved from Yunnan to Jehol
2 fighters moved from Shensi to Chahar
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
2 infantry and 1 mech_infantry placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Paulau Island : 1 infantry
Kwangsi : 2 fighters and 2 tactical_bombers
Kiangsu : 2 bombers, 1 factory_minor, 2 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Jehol : 1 aaGun, 1 armour, 2 fighters and 1 tactical_bomber
Manchuria : 8 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery, 2 fighters and 1 infantry
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 3 artilleries and 1 harbour
Soviet Far East : 1 flag
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 1 submarine and 1 transport
20 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 88
Russians : 36 / 41
Japanese : 50 / 60
Americans : 52 / 52
Chinese : 5 / 8
British : 23 / 0
UK_Pacific : 8 / 23
Italians : 16 / 34
ANZAC : 10 / 21
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 artillery, 5 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 89 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans win, taking Morocco from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Iceland
1 infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 fighter moved from Hawaiian Islands to Western United States
1 fighter moved from Hawaiian Islands to Queensland
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Central America
1 mech_infantry moved from 89 Sea Zone to Central America
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Central United States to Eastern United StatesPlace Units - Americans
4 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in Sikang
Chinese undo move 1.
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total