@666 No Scrambles, sir - let’s have some fun!
G40 L13 Karl7 (Allies8) vs Mallery29 (Axis) Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 5 damage to factory_major owned by British
Rockets in France roll: 5
Rocket attack in Scotland does 2 damage to airfield owned by British
Rockets in Western Germany roll: 4
Rocket attack in Persia does 6 damage to factory_minor owned by British
Rockets in Ukraine roll: 6
Rocket attack in Egypt does 4 damage to harbour owned by British
Rockets in Romania roll: 4
Rocket attack in Russia does 2 damage to factory_major owned by Russians
Rockets in Novgorod roll: 2
1 tactical_bomber moved from 94 Sea Zone to Western Germany
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 carrier, 1 cruiser and 3 submarines moved from 94 Sea Zone to 95 Sea Zone
2 artilleries and 3 infantry moved from Normandy Bordeaux to France
1 fighter moved from Western Germany to Finland
2 mech_infantrys moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
1 bomber moved from Bryansk to Tambov
3 armour moved from Ukraine to Bryansk
5 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Finland
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Finland, round 1 : 1/3 hits
British roll dice for 1 infantry in Finland, round 1 : 0/1 hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Archangel
retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
1 bomber, 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
5 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Finland to Novgorod
4 infantry moved from Western Germany to France
1 aaGun, 1 artillery and 3 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
8 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 13 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 9 infantry and 1 tactical_bomber
Romania : 1 airfield
Germany : 1 factory_major and 8 mech_infantrys
Libya : 2 infantry
Bryansk : 1 flag, 3 aaGuns, 17 armour, 13 artilleries, 1 bomber, 3 fighters, 10 infantry, 46 mech_infantrys and 2 tactical_bombers
Rostov : 1 flag
Vyborg : 1 flag
Eastern Poland : 5 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 airfield, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag
95 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 2 mech_infantrysProduction/PUs Summary :
Germans : 57 / 72
Russians : 20 / 35
Japanese : 48 / 33
Americans : 61 / 81
Chinese : 0 / 3
British : 36 / 34
UK_Pacific : 14 / 14
Italians : 15 / 20
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
3 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
3 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun and 9 infantry moved from Samara to Russia
1 aaGun and 8 infantry moved from Novosibirsk to Samara
1 submarine moved from 110 Sea Zone to 105 Sea ZonePlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 18 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to Kwangsi
3 armour moved from Kwangtung to Kwangsi
2 armour and 2 mech_infantrys moved from Sikang to KansuCombat - Japanese
Battle in 18 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
3 fighters moved from Kiangsu to Japan
2 bombers moved from Kwangsi to 6 Sea Zone
2 bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1,2,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
Japanese collect 41 PUs (7 lost to blockades); end with 41 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Kwangsi : 6 armour, 3 artilleries, 4 infantry and 19 mech_infantrys
Kiangsu : 1 airfield, 1 factory_minor and 3 infantry
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Manchuria : 1 artillery and 3 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun, 5 infantry and 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 2 armour and 2 mech_infantrys
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Borneo : 1 flag, 4 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 infantry
18 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 54 / 72
Russians : 23 / 34
Japanese : 48 / 41
Americans : 61 / 81
Chinese : 0 / 3
British : 36 / 34
UK_Pacific : 14 / 14
Italians : 15 / 20
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 5 bombers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
3 carriers, 5 destroyers, 6 fighters and 6 submarines moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 bombers moved from Caroline Islands to 6 Sea Zone
2 infantry moved from Morocco to Algeria
3 fighters moved from 91 Sea Zone to Algeria -
Need scramble and Kamikaze orders!
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Scramble all! Use all Kamikazes on the CVs. Every last one of them. Die America, die!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 5 bombers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
3 carriers, 5 destroyers, 6 fighters and 6 submarines moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 bombers moved from Caroline Islands to 6 Sea Zone
2 infantry moved from Morocco to Algeria
3 fighters moved from 91 Sea Zone to AlgeriaCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 2 bombers, 4 carriers, 7 destroyers, 10 fighters and 9 submarines
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 4 tactical_bombers and 1 transport
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 2 carriers and 3 fighters remaining. Battle score for attacker is 49
Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 4 tactical_bombers and 1 transport
Casualties for Americans: 2 bombers, 2 carriers, 7 destroyers, 7 fighters and 9 submarines
Battle in Algeria
Americans attack with 3 fighters and 2 infantry
Italians defend with 2 infantry
Americans win, taking Algeria from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from Algeria to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 25 Sea Zone to 32 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from 6 Sea Zone to Iwo Jima
1 transport moved from 17 Sea Zone to 33 Sea ZonePlace Units - Americans
3 submarines placed in 10 Sea Zone
5 bombers placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - British
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
1 armour, 10 artilleries, 2 fighters, 32 infantry and 1 tactical_bomber moved from Burma to Yunnan
2 infantry moved from India to 39 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 submarines moved from 43 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
2 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Malaya to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British repair 12 damage on 12 factory_minors; Remaining resources: 22 PUs;
British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 2 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
1 armour, 10 artilleries, 2 fighters, 32 infantry and 1 tactical_bomber moved from Burma to Yunnan
2 infantry moved from India to 39 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 submarines moved from 43 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
2 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Malaya to Shan StateCombat - British
Battle in Borneo
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 4 infantry
British win, taking Borneo from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for British: 2 infantry
Battle in Yunnan
British attack with 1 armour, 10 artilleries, 2 fighters, 32 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 armour, 10 artilleries, 2 fighters, 31 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 armour, 3 fighters and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters moved from Caucasus to Russia
5 armour moved from Northwest Persia to Kazakhstan
4 armour and 1 mech_infantry moved from Persia to Turkmenistan
1 mech_infantry moved from Persia to Turkmenistan
1 infantry moved from Alexandria to Egypt
3 armour moved from Iraq to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from India to BurmaPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 20 PUs total
Some Units in India change ownership: 2 armour -
you kamikazes all missed! :-o
but the rest of your ships fought well… :oops:
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I can no longer provide any fight in the Pacific. And with a stalemate in Europe, that would be game. Japan is unrecoverable at this point. Well fought! Rematch?
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sure switch sides?
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That sounds fine. Using the same bid, request a art in Alexandria, an ANZAC inf for New Guinea (their side, not the Dutch), and will use the 1 IPC for England.
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Ok. I will PM you when new thread is up





