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G40 L13 Karl7 (Allies8) vs Mallery29 (Axis) Tech

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    you don’t need it to play.  It’s compatible with the one we are using.


  • @Karl7:

    you don’t need it to play.  It’s compatible with the one we are using.

    Will give it a shot.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 3 armour and 3 mech_infantrys; Remaining resources: 25 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese

    Non Combat Move - Japanese
                2 bombers moved from Shensi to Kwangsi
                1 artillery, 2 infantry and 3 mech_infantrys moved from Kwangtung to Kwangsi
                2 artilleries, 3 fighters, 3 infantry, 13 mech_infantrys and 3 tactical_bombers moved from French Indo China to Kwangsi
                3 mech_infantrys moved from Kiangsu to Kwangsi
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Kweichow
                5 infantry moved from Anhwe to Hopei
                1 armour and 1 mech_infantry moved from Kansu to Hopei
                1 aaGun and 1 armour moved from Shensi to Hopei
                1 mech_infantry moved from Tsinghai to Hopei
                2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 armour placed in Kwangtung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,4,3,2,2,3,1,1
                Japanese collect 40 PUs (11 lost to blockades); end with 65 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 3 artilleries, 2 bombers, 5 fighters, 5 infantry, 19 mech_infantrys and 5 tactical_bombers
        Kiangsu : 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Manchuria : 1 artillery and 3 infantry
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 infantry
        Kansu : 1 flag
        Hopei : 1 flag, 1 aaGun, 2 armour, 5 infantry and 2 mech_infantrys
        Tsinghai : 1 flag
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag, 4 infantry
        Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers

    Production/PUs Summary :

    Germans : 56 / 65
        Russians : 24 / 30
        Japanese : 51 / 65
        Americans : 62 / 88
        Chinese : 1 / 2
        British : 33 / 39
        UK_Pacific : 11 / 12
        Italians : 13 / 18
        ANZAC : 10 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 transports moved from 110 Sea Zone to 103 Sea Zone
                4 infantry moved from Gibraltar to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Iraq

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 transports moved from 110 Sea Zone to 103 Sea Zone
                4 infantry moved from Gibraltar to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Iraq

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters and 4 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 103 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                2 transports moved from 89 Sea Zone to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                2 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
                2 bombers moved from Midway to Caroline Islands
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                1 fighter moved from Northwest Persia to Rostov
                1 mech_infantry moved from Northwest Persia to Rostov
                1 armour moved from Yunnan to Shan State
                1 armour moved from Shan State to Malaya
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                1 tactical_bomber moved from Burma to Malaya
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 fighter moved from Burma to Kweichow
                1 fighter moved from Burma to Hunan

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British repair 6 damage on 5 factory_minors and 1 harbour; Remaining resources: 33 PUs;
                British buy 1 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                1 fighter moved from Northwest Persia to Rostov
                1 mech_infantry moved from Northwest Persia to Rostov
                1 armour moved from Yunnan to Shan State
                1 armour moved from Shan State to Malaya
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                1 tactical_bomber moved from Burma to Malaya
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 fighter moved from Burma to Kweichow
                1 fighter moved from Burma to Hunan

    Combat - British
                Battle in Hunan
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Rostov
                    British attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry
                    British win, taking Rostov from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Norway
                Battle in Kweichow
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Norway from Germans, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    British attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 harbour and 1 infantry
                    British win, taking Malaya from Japanese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Malaya to Burma
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                3 aaGuns, 8 artilleries and 24 infantry moved from Yunnan to Burma
                1 fighter moved from Hunan to Burma
                1 fighter moved from Kweichow to Burma
                1 fighter moved from 39 Sea Zone to India
                1 tactical_bomber moved from 39 Sea Zone to India
                1 artillery and 2 infantry moved from India to Burma
                1 fighter moved from Rostov to Northwest Persia
                3 armour moved from Persia to West India
                2 armour moved from Iraq to Northwest Persia
                2 infantry moved from Egypt to Alexandria
                1 armour moved from Belgian Congo to Egypt

    Place Units - British
                1 armour, 1 fighter and 1 mech_infantry placed in Persia
                3 infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
                British collect 32 PUs (4 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Some Units in India change ownership: 4 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 96 Sea Zone to 92 Sea Zone
                2 infantry moved from Libya to Tunisia
                      Italians take Tunisia from Americans
                4 infantry moved from Malta to 96 Sea Zone
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Algeria
                1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 4 infantry, 4 submarines and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from Southern Italy to Morocco

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 5 submarines and 2 transports
                    Americans defend with 1 destroyer
                        Italians roll dice for 5 submarines in 92 Sea Zone, round 1 :  1/5 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 5 submarines and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Morocco
                    Italians attack with 2 fighters and 4 infantry
                    Americans defend with 1 artillery and 1 mech_infantry
                        Italians roll dice for 2 fighters and 4 infantry in Morocco, round 1 :  2/6 hits
                        Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 1 :  0/2 hits
                        1 mech_infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 artillery and 1 mech_infantry
                Battle in Algeria

    Non Combat Move - Italians
                2 fighters moved from Morocco to 92 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Malta : 1 flag
        Morocco : 1 flag, 4 infantry
        Algeria : 1 flag, 2 infantry
        Tunisia : 1 flag, 2 infantry
        Northern Italy : 1 factory_major and 4 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 2 armour, 2 fighters and 1 infantry
        Eastern Poland : 1 flag
        94 Sea Zone : 1 transport
        92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 5 submarines and 2 transports
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 26 / 30
        Japanese : 45 / 65
        Americans : 61 / 84
        Chinese : 2 / 3
        British : 36 / 33
        UK_Pacific : 16 / 16
        Italians : 16 / 21
        ANZAC : 10 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Queensland to Java
                1 fighter moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Yunnan: 1 fighter
                EDIT: Adding units owned by ANZAC to India: 1 fighter
                EDIT: Turning off Edit Mode

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in Gibraltar does 4 damage to harbour owned by British
                    Rockets in France roll: 5
                Rocket attack in United Kingdom does 1 damage to factory_major owned by British
                    Rockets in Western Germany roll: 1
                Rocket attack in Persia does 5 damage to factory_minor owned by British
                    Rockets in Ukraine roll: 5
                Rocket attack in Egypt does 6 damage to factory_minor owned by British
                    Rockets in Romania roll: 6
                Rocket attack in Russia does 6 damage to factory_major owned by Russians
                    Rockets in Novgorod roll: 6
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 fighter moved from Western Germany to 125 Sea Zone
                1 artillery moved from France to Normandy Bordeaux
                1 bomber, 3 fighters and 2 tactical_bombers moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Belarus to Bryansk
                3 armour moved from Ukraine to Bryansk

    Combat - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from 125 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Battle in Rostov
                    Germans attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 1 :  3/9 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 4 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 1 :  3/6 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from 125 Sea Zone to Western Germany
                1 artillery moved from Holland Belgium to France
                5 mech_infantrys moved from Poland to Novgorod
                1 mech_infantry moved from Germany to Eastern Poland
                3 infantry moved from Western Germany to France
                1 bomber, 3 fighters and 2 tactical_bombers moved from Rostov to Bryansk
                2 infantry moved from Tobruk to Libya
                1 carrier, 1 cruiser, 3 submarines and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod
                Germans undo move 2.
                3 artilleries placed in Novgorod
                5 mech_infantrys placed in Germany
                5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 6 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
        Romania : 1 airfield
        Germany : 1 aaGun, 1 artillery, 1 factory_major, 3 infantry and 5 mech_infantrys
        Libya : 2 infantry
        Bryansk : 1 flag, 3 aaGuns, 14 armour, 13 artilleries, 1 bomber, 3 fighters, 11 infantry, 40 mech_infantrys and 2 tactical_bombers
        Rostov : 1 flag, 2 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 mech_infantry
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 airfield, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 8 mech_infantrys
        Smolensk : 1 flag, 1 infantry
        94 Sea Zone : 1 carrier, 1 cruiser, 3 submarines and 1 tactical_bomber
        Bulgaria : 1 flag
        Greece : 1 flag, 1 infantry
        92 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 55 / 60
        Russians : 22 / 30
        Japanese : 45 / 65
        Americans : 59 / 84
        Chinese : 2 / 3
        British : 36 / 33
        UK_Pacific : 16 / 16
        Italians : 16 / 21
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians repair 5 damage on 5 factory_majors; Remaining resources: 25 PUs;
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                2 fighters moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians repair 5 damage on 5 factory_majors; Remaining resources: 25 PUs;
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                2 fighters moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Tambov to Russia
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                1 aaGun and 9 infantry moved from Novosibirsk to Samara
                1 aaGun and 8 infantry moved from Timguska to Novosibirsk
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 infantry moved from Kazakhstan to Samara

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 airfield, 3 armour, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                3 mech_infantrys moved from Kiangsu to Kweichow
                5 infantry moved from Hopei to Kweichow
                1 infantry moved from Szechwan to Yunnan
                      Japanese take Yunnan from Chinese
                2 infantry moved from Kwangsi to French Indo China
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
                4 fighters and 4 tactical_bombers moved from Kwangsi to French Indo China
                2 bombers moved from Kwangsi to French Indo China

    Combat - Japanese
                Battle in French Indo China
                    Japanese attack with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in French Indo China, round 1 :  5/12 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 1 :  0/1 hits
                        1 infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    Japanese attack with 5 infantry and 3 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 5 infantry and 3 mech_infantrys in Kweichow, round 1 :  2/8 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 1 :  3/4 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 4 tactical_bombers could not land in French Indo China and were removed
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 35 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
                3 fighters moved from French Indo China to Kiangsu
                2 bombers moved from French Indo China to Kwangsi
                3 armour moved from Kwangtung to Kwangsi
                1 aaGun moved from Hopei to Kweichow
                2 armour and 2 mech_infantrys moved from Hopei to Sikang

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 19 Sea Zone
                3 armour placed in Kwangtung
                1 airfield placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 16
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,5,6,3,2,6,5,2,4,1,3,3,5,4,1,1,2,1,1
                Japanese collect 33 PUs (16 lost to blockades); end with 33 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 3 armour, 3 artilleries, 2 bombers, 3 infantry and 19 mech_infantrys
        Kiangsu : 1 airfield, 1 factory_minor and 3 fighters
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Manchuria : 1 artillery and 3 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 aaGun, 5 infantry and 3 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 2 armour and 2 mech_infantrys
        Anhwe : 1 flag
        Borneo : 1 flag, 4 infantry
        Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        20 Sea Zone : 1 submarine
        19 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers

    Production/PUs Summary :

    Germans : 53 / 60
        Russians : 24 / 35
        Japanese : 49 / 33
        Americans : 59 / 84
        Chinese : 0 / 3
        British : 36 / 33
        UK_Pacific : 14 / 16
        Italians : 16 / 21
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 84 to 79
                EDIT: Turning off Edit Mode
                Americans buy 2 artilleries, 1 destroyer, 3 fighters, 1 harbour, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 89 Sea Zone to 101 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 2 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                3 fighters moved from 91 Sea Zone to Morocco
                1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
                4 fighters moved from 6 Sea Zone to Iwo Jima
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 84 to 79
                EDIT: Turning off Edit Mode
                Americans buy 2 artilleries, 1 destroyer, 3 fighters, 1 harbour, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 89 Sea Zone to 101 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 2 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                3 fighters moved from 91 Sea Zone to Morocco
                1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
                4 fighters moved from 6 Sea Zone to Iwo Jima
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Americans creates battle in territory 19 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 17 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Battle in Iwo Jima
                    Americans attack with 4 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Iwo Jima from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 19 Sea Zone
                    Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers
                Battle in Morocco
                    Americans attack with 3 fighters and 4 infantry
                    Italians defend with 4 infantry
                    Americans winJapanese win with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers remaining, taking Morocco from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 4 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                3 fighters moved from Morocco to 91 Sea Zone
                1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
                4 fighters moved from Iwo Jima to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                2 carriers, 3 destroyers and 3 submarines moved from 6 Sea Zone to 17 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone

    Place Units - Americans
                2 artilleries and 2 infantry placed in Eastern United States
                1 destroyer and 2 submarines placed in 10 Sea Zone
                3 fighters placed in Western United States
                1 harbour placed in Midway

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Combat Move - British
                1 infantry moved from Norway to Finland
                      British take Finland from Germans
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 infantry moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                1 carrier moved from 39 Sea Zone to 42 Sea Zone
                      UK_Pacific take 42 Sea Zone from Japanese
                1 cruiser and 3 destroyers moved from 39 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from India to 42 Sea Zone
                1 fighter moved from Burma to 42 Sea Zone
                1 battleship moved from 39 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese
                      UK_Pacific take 43 Sea Zone from Japanese
                1 transport moved from 39 Sea Zone to 42 Sea Zone

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - British
                British repair 8 damage on 3 factory_majors and 5 factory_minors; Remaining resources: 25 PUs;
                British buy 1 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Norway to Finland
                      British take Finland from Germans
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 infantry moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                1 carrier moved from 39 Sea Zone to 42 Sea Zone
                      UK_Pacific take 42 Sea Zone from Japanese
                1 cruiser and 3 destroyers moved from 39 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from India to 42 Sea Zone
                1 fighter moved from Burma to 42 Sea Zone
                1 battleship moved from 39 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese
                      UK_Pacific take 43 Sea Zone from Japanese
                1 transport moved from 39 Sea Zone to 42 Sea Zone

    Combat - British
                Battle in Yunnan
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    retreated to Yunnan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                4 infantry moved from India to Burma
                1 armour moved from Malaya to Burma
                3 armour moved from West India to Persia
                1 armour and 1 mech_infantry moved from Persia to Northwest Persia
                1 fighter moved from Persia to Northwest Persia
                3 armour moved from Egypt to Iraq
                1 fighter moved from Egypt to Northwest Persia

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 destroyer placed in 109 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
                British collect 34 PUs (4 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 3 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from United Kingdom: 1 fighter
                    EDIT: Adding units owned by British to Gibraltar: 1 fighter
                    EDIT: Turning off Edit Mode


  • I really wish I could break through in Europe…tech is only thing keeping me alive though…I’m going to keep pushing on as long as possible, but I know this is not going my way.  Good job so far!

  • 22 20 19 18 17 16 15 14 12

    you may try for USSR…. odds are against you, but luck may save you!

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