0% for April

G40 2e wheatbeer (allies +8) vs captain walker (axis)

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Korea to Amur
                      Russians take Amur from Japanese
                1 artillery moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 carrier, 3 destroyers and 2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
                3 bombers and 1 fighter moved from Midway to 6 Sea Zone
                1 battleship, 2 carriers, 3 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                2 fighters moved from Gibraltar to 112 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from Sumatra to 37 Sea Zone
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone

  • 17

    need scramble and kamikaze orders for SZ6

    need scramble orders for SZ112

  • 2026 23 21 20 19 17 16 15 13

    scramble two in 112…OOL sub, 2 on carrier,destroyer, cruiser, tac, fighters
    scramble one in 6…kamikaze strikes…one on each carrier,and one on two destroyers

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Korea to Amur
                      Russians take Amur from Japanese
                1 artillery moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 carrier, 3 destroyers and 2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
                3 bombers and 1 fighter moved from Midway to 6 Sea Zone
                1 battleship, 2 carriers, 3 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                2 fighters moved from Gibraltar to 112 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from Sumatra to 37 Sea Zone
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Battle in 112 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 1 transport
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 5 fighters and 1 transport in 112 Sea Zone, round 1 :  4/6 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 1 :  3/7 hits
                        1 submarine owned by the Americans , 1 carrier owned by the Americans , 1 carrier owned by the Germans , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 1 destroyer, 5 fighters and 1 transport in 112 Sea Zone, round 2 :  3/6 hits
                        Germans roll dice for 1 cruiser, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 :  2/5 hits
                        1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Germans and 1 fighter owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 4 fighters and 1 transport in 112 Sea Zone, round 3 :  2/4 hits
                        Germans roll dice for 2 fighters in 112 Sea Zone, round 3 :  1/2 hits
                        1 fighter owned by the Americans and 2 fighters owned by the Germans lost in 112 Sea Zone
                    Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 33
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                Battle in Norway
                Battle in 37 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 3 bombers, 4 carriers, 4 destroyers, 9 fighters, 4 submarines and 1 tactical_bomber
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 1 :  1/4 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship, 3 bombers, 4 carriers, 4 destroyers, 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 :  9/18 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 :  11/14 hits
                    Units damaged: 1 battleship owned by the Americans
                        4 submarines owned by the Americans , 3 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Americans , 3 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 1 destroyer, 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  9/15 hits
                        Japanese roll dice for 1 battleship, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  5/8 hits
                        3 fighters owned by the Americans , 1 destroyer owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 tactical_bomber owned by the Americans , 5 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 bombers, 2 carriers and 6 fighters remaining. Battle score for attacker is 39
                    Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers
                    Casualties for Americans: 2 carriers, 4 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber

    Non Combat Move - Americans
                2 fighters moved from 6 Sea Zone to Korea
                3 bombers moved from 6 Sea Zone to Korea
                4 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from 112 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from 37 Sea Zone to Yunnan

    Place Units - Americans
                1 factory_minor placed in Korea
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 artillery and 3 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Production/PUs Summary :

    Germans : 54 / 68
        Russians : 21 / 32
        Japanese : 46 / 50
        Americans : 62 / 82
        Chinese : 8 / 14
        British : 31 / 36
        UK_Pacific : 10 / 17
        Italians : 12 / 13
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kweichow to Hunan
                2 infantry moved from Kweichow to Hunan
                1 artillery and 1 infantry moved from Kweichow to Shensi
                1 artillery moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Chinese attack with 2 artilleries and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 artilleries and 3 infantry in Hunan, round 1 :  0/5 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 1 :  0/1 hits
                        Chinese roll dice for 2 artilleries and 3 infantry in Hunan, round 2 :  2/5 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Production/PUs Summary :

    Germans : 54 / 68
        Russians : 21 / 32
        Japanese : 44 / 50
        Americans : 62 / 82
        Chinese : 10 / 16
        British : 31 / 36
        UK_Pacific : 10 / 17
        Italians : 12 / 13
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British buy 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Volgograd to Bryansk
                2 fighters moved from Russia to Bryansk
                1 fighter moved from Volgograd to Bryansk
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Shan State to Malaya
                2 mech_infantrys moved from Yunnan to Malaya
                1 artillery moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kweichow to Malaya
                1 destroyer and 1 submarine moved from 109 Sea Zone to 119 Sea Zone

    Combat - British
                Battle in Bryansk
                    British attack with 3 fighters and 1 mech_infantry
                    Italians defend with 1 armour
                        British roll dice for 3 fighters and 1 mech_infantry in Bryansk, round 1 :  0/4 hits
                        Italians roll dice for 1 armour in Bryansk, round 1 :  0/1 hits
                        British roll dice for 3 fighters and 1 mech_infantry in Bryansk, round 2 :  2/4 hits
                        Italians roll dice for 1 armour in Bryansk, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Bryansk
                    British win, taking Bryansk from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Malaya
                    British attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                        British roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 1 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 119 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        British roll dice for 1 submarine in 119 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 119 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 119 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Kwangsi
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry and 1 mech_infantry
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 :  3/4 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 carrier, 2 destroyers and 1 fighter moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                3 fighters moved from Scotland to Norway
                1 artillery moved from United Kingdom to Scotland
                3 infantry moved from Scotland to United Kingdom
                1 infantry moved from Scotland to United Kingdom
                1 fighter moved from United Kingdom to Norway
                1 tactical_bomber moved from 109 Sea Zone to Norway
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                3 mech_infantrys moved from Turkmenistan to Volgograd
                3 fighters moved from Bryansk to Volgograd
                1 aaGun, 1 artillery and 6 infantry moved from Kweichow to Hunan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Malaya to Shan State
                4 mech_infantrys moved from India to Shan State
                1 battleship moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Persia to Northwest Persia
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 72 Sea Zone to 71 Sea Zone

    Place Units - British
                2 infantry placed in Union of South Africa
                1 factory_minor placed in Egypt
                3 mech_infantrys placed in Persia
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 14 PUs total
                Some Units in India change ownership: 4 mech_infantrys

    Production/PUs Summary :

    Germans : 54 / 68
        Russians : 22 / 32
        Japanese : 39 / 50
        Americans : 62 / 82
        Chinese : 12 / 16
        British : 31 / 36
        UK_Pacific : 13 / 14
        Italians : 11 / 13
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 artillery and 1 infantry moved from Greece to 97 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                1 bomber moved from Northern Italy to Libya

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 mech_infantry
                    Italians win, taking Libya from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Libya to Southern Italy
                1 artillery and 1 infantry moved from Bulgaria to Romania
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

    Territory Summary for Italians :

    Romania : 1 artillery, 1 infantry and 1 mech_infantry
        Northern Italy : 2 aaGuns, 1 factory_major and 7 infantry
        Libya : 1 artillery
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 12 infantry
        Bessarabia : 1 flag
        96 Sea Zone : 1 cruiser and 1 transport
        93 Sea Zone : 1 flag, 1 battleship
        Bulgaria : 1 flag
        Greece : 1 flag, 1 aaGun and 2 infantry
        97 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 54 / 68
        Russians : 21 / 32
        Japanese : 39 / 50
        Americans : 62 / 82
        Chinese : 12 / 16
        British : 31 / 36
        UK_Pacific : 13 / 14
        Italians : 12 / 12
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Queensland to Java
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 1 :  1/3 hits
                        Japanese roll dice for 2 infantry in Java, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                        ANZAC roll dice for 1 artillery and 1 bomber in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 bomber in Java, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Java, round 3 :  1/1 hits
                        1 bomber owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -9
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 bomber and 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from Yunnan to Hunan
                2 fighters moved from Sikang to Volgograd

    Place Units - ANZAC
                1 artillery placed in New South Wales
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 54 / 68
        Russians : 21 / 32
        Japanese : 35 / 50
        Americans : 62 / 82
        Chinese : 12 / 16
        British : 31 / 36
        UK_Pacific : 13 / 14
        Italians : 12 / 12
        ANZAC : 18 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Northwest Persia
                1 fighter moved from Persia to Caucasus

    Turn Complete - French

    Production/PUs Summary :

    Germans : 54 / 68
        Russians : 21 / 32
        Japanese : 35 / 50
        Americans : 62 / 82
        Chinese : 12 / 16
        British : 31 / 36
        UK_Pacific : 13 / 14
        Italians : 12 / 12
        ANZAC : 18 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    The situation is hopeless for the axis…they are surrendering.
    good game…I hope you were able to get some practice playing the allies. I obviously need more practice with the axis.

  • 17

    I had more than my share of dice luck in this match, but any experience is good experience.

    I hope you gained some insights about the Axis.

  • 2026 23 21 20 19 17 16 15 13

    Let me know if you want to play again!

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