13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10)

  • TripleA

    because of my impatience i gave you max defense in egypt.

    if you do not like the choice i made in round 3 of leaving the fighter, you can change the ool. i am even happy to let you the information of your defense rolls in rd3 of 2 hits and all my noncombat moves.

    some times i am happy to give my opponents the advantage of knowing the outcomes of battles and letting them change ools or even rerolling battles to speed the game up. any time you do not like an ool you can reroll the battle. my impatience is your advantage.

  • TripleA

    if you do want to change your ool for rd3 then please roll out the battle for me, the bomber will go until destroyed.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 infantry moved from Malaya to Shan State
                1 fighter moved from Queensland to Shan State
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from New Zealand to Queensland
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Iraq
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans

    Combat - French

    Non Combat Move - French
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone

    Turn Complete - French

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Please use this save
    I decided to move the French fighter to Scotland and not the infantry.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @allweneedislove:

    because of my impatience i gave you max defense in egypt.

    if you do not like the choice i made in round 3 of leaving the fighter, you can change the ool. i am even happy to let you the information of your defense rolls in rd3 of 2 hits and all my noncombat moves.

    some times i am happy to give my opponents the advantage of knowing the outcomes of battles and letting them change ools or even rerolling battles to speed the game up. any time you do not like an ool you can reroll the battle. my impatience is your advantage.

    You ARE impatient - you knew I was online!  :-)

    In round 3, you hit 2 out of 3, and I only had 3 units left.  I would not have known what my defense roll would be, so I definitely would have kept the fighter.

    I will be happy to accept that advantage.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries, 4 mech_infantrys and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - Germans
                3 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
                2 artilleries and 1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from France to Holland Belgium
                2 bombers moved from Southern Italy to Greece
                1 fighter and 1 tactical_bomber moved from Northern Italy to Greece
                3 armour moved from Yugoslavia to Greece
                2 infantry moved from Bulgaria to Greece

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  1/2 hits
                        French roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Holland Belgium
                    Germans win, taking Holland Belgium from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Greece
                    Germans attack with 3 armour, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 3 armour, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Greece, round 1 :  6/9 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  2/4 hits
                        2 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 2 infantry
                Battle in 112 Sea Zone
                    Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 battleship and 1 cruiser
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 1 :  2/5 hits
                        British roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 1 :  1/2 hits
                        1 cruiser owned by the British , 1 battleship owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
                    Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 1 infantry
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 1 :  0/1 hits
                        1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery

    Non Combat Move - Germans
                2 bombers, 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
                3 infantry moved from Bulgaria to Romania
                2 artilleries and 7 infantry moved from Yugoslavia to Romania
                1 aaGun moved from Germany to Western Germany
                6 artilleries moved from Germany to Poland
                6 armour and 2 mech_infantrys moved from France to Germany
                2 mech_infantrys moved from Southern France to Yugoslavia
                3 fighters and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
                2 infantry moved from Norway to Finland
                1 submarine moved from 106 Sea Zone to 103 Sea Zone
                1 aaGun moved from Germany to Western Germany

    Place Units - Germans
                10 artilleries placed in Germany
                4 mech_infantrys placed in Western Germany
                2 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 46 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 4 mech_infantrys and 2 tactical_bombers
        Romania : 2 artilleries and 10 infantry
        Poland : 3 aaGuns, 9 artilleries and 14 infantry
        Germany : 6 armour, 10 artilleries, 1 factory_major and 2 mech_infantrys
        Holland Belgium : 1 artillery and 1 infantry
        Southern Italy : 2 bombers, 1 fighter and 1 tactical_bomber
        106 Sea Zone : 1 flag
        93 Sea Zone : 2 submarines
        Bulgaria : 1 flag
        Greece : 1 flag, 3 armour
        103 Sea Zone : 1 submarine
        Yugoslavia : 1 flag, 2 mech_infantrys
        Finland : 1 flag, 9 infantry

    Production/PUs Summary :

    Germans : 46 / 59
        Russians : 36 / 37
        Japanese : 40 / 45
        Americans : 50 / 72
        Chinese : 10 / 16
        British : 28 / 35
        UK_Pacific : 10 / 10
        Italians : 11 / 16
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Yakut S.S.R. to Yenisey
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Caucasus to Rostov
                1 infantry moved from Volgograd to Rostov
                1 fighter moved from Russia to Yenisey
                11 infantry moved from Buryatia to Sakha
                2 aaGuns moved from Buryatia to Sakha
                1 fighter moved from Yenisey to Yakut S.S.R.
                5 infantry moved from Bryansk to Western Ukraine
                2 artilleries moved from Bryansk to Western Ukraine
                2 aaGuns moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Bryansk to Belarus
                1 armour moved from Bryansk to Belarus
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                4 infantry moved from Novgorod to Belarus
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 artilleries placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 4 destroyers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                2 infantry moved from French Indo China to Shan State
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                2 battleships, 1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 43 Sea Zone to 37 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
                2 fighters moved from 43 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from Kwangsi to 37 Sea Zone
                1 bomber, 5 fighters and 6 tactical_bombers moved from Kwangsi to Shan State

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 1 submarine and 1 transport
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  2/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber, 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber, 2 carriers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 bomber, 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Shan State
                    Japanese attack with 1 bomber, 7 fighters, 2 infantry and 6 tactical_bombers
                    ANZAC defend with 1 fighter and 1 infantry; British defend with 3 infantry
                        Japanese roll dice for 1 bomber, 7 fighters, 2 infantry and 6 tactical_bombers in Shan State, round 1 :  6/16 hits
                        UK_Pacific roll dice for 1 fighter and 4 infantry in Shan State, round 1 :  3/5 hits
                        3 infantry owned by the British , 1 infantry owned by the ANZAC , 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
                    Japanese win with 1 bomber, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter and 1 infantry
                    Casualties for British: 3 infantry
                Battle in Celebes
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 :  0/4 hits
                        ANZAC roll dice for 2 infantry in Java, round 1 :  1/2 hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 2 :  1/3 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery and 1 fighter in Java, round 3 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 fighter in Java, round 4 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 4 :  1/1 hits
                        1 fighter owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery in Java, round 5 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Java, round 5 :  1/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Celebes from Dutch with 1 infantry remaining. Battle score for attacker is -25
                    Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Malaya from UK_Pacific to Japanese
                EDIT: Adding units owned by Japanese to Malaya: 1 infantry
                EDIT: Removing units owned by Japanese from Borneo: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from Shan State to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to French Indo China
                2 fighters moved from Shan State to 37 Sea Zone
                1 artillery moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Anhwe to Kwangsi
                1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
                1 aaGun and 5 infantry moved from Amur to Manchuria
                1 artillery moved from Jehol to Manchuria
                2 infantry moved from Anhwe to Hopei
                2 infantry moved from Jehol to Anhwe
                1 fighter moved from Shan State to French Indo China
                1 bomber, 3 fighters and 5 tactical_bombers moved from Shan State to Kwangsi
                1 bomber moved from 37 Sea Zone to Kwangsi
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 43 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                4 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 53 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Kwangsi : 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Manchuria : 1 aaGun, 1 artillery and 5 infantry
        Suiyuyan : 1 flag, 1 artillery and 2 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 infantry
        Hopei : 1 flag, 3 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 2 artilleries and 3 infantry
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Amur : 1 flag
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
        Celebes : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        44 Sea Zone : 1 transport
        37 Sea Zone : 1 flag, 2 carriers, 2 fighters, 1 submarine and 1 transport
        36 Sea Zone : 3 transports
        6 Sea Zone : 1 cruiser and 5 destroyers

    Production/PUs Summary :

    Germans : 46 / 59
        Russians : 34 / 36
        Japanese : 52 / 53
        Americans : 50 / 72
        Chinese : 6 / 16
        British : 28 / 35
        UK_Pacific : 7 / 10
        Italians : 11 / 16
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • TripleA

    i forgot to take the empty malaya with borneo inf.

    i edited it. i did not catch it until i was doing the ncm. this was an obvious oversite by myself. however, it was after dice had rolled, so you do not need to let me edit. if you oppose unedit the move.

    i had another round of comically bad dice for the japanese.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Because you attacked Shan State and Z37 with overwhelming force, and because it is a pretty obvious move to want to take Malaya there, I will allow it.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @allweneedislove:

    i forgot to take the empty malaya with borneo inf.

    As I was reviewing your turn I thought you were over-reacting, until I saw Java. 
    It was between 1/2% and 1% chance that I win with an infantry standing……
    And that was not a good 1%er to lose
    In my experience those islands get more than their share of heroic stands…
    But all I hear these days is that you’re an amazing player and I’ll be hard pressed, so I’ll take it.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                2 infantry moved from New Zealand to 63 Sea Zone
                2 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship moved from 26 Sea Zone to 33 Sea Zone
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 cruiser moved from 63 Sea Zone to 33 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 bomber moved from United Kingdom to 103 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 103 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 armour moved from Central United States to 101 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 armour moved from 86 Sea Zone to Brazil
                1 artillery moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
                1 bomber moved from 103 Sea Zone to United Kingdom
                1 mech_infantry moved from Western United States to Central United States
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Alaska to Alberta Saskatchewan Manitoba
                1 destroyer and 1 submarine moved from 63 Sea Zone to 33 Sea Zone
                1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
                1 fighter moved from Wake Island to Guam
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Wake Island to Hawaiian Islands

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Yunnan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 3 infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Szechwan
                3 artilleries moved from Yunnan to Szechwan
                7 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 artillery and 3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Scotland to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from Scotland to Holland Belgium
                1 bomber moved from Scotland to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from United Kingdom to Holland Belgium
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from Yunnan to Kweichow
                1 fighter moved from India to Kweichow
                1 fighter moved from India to Malaya
                1 tactical_bomber moved from India to Malaya
                1 infantry moved from Iraq to 80 Sea Zone
                1 artillery moved from Iraq to 80 Sea Zone
                1 artillery moved from Iraq to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 artilleries moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan

    Combat - British
                Battle in Holland Belgium
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win with no units remaining. Battle score for attacker is -17
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for British: 1 bomber, 1 fighter and 2 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 2 artilleries, 1 fighter and 3 infantry
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 91 Sea Zone
                    French loiter and taunt with ; British attack with 1 destroyer and 1 submarine; Americans loiter and taunt with
                    Italians defend with 1 submarine
                    British win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 submarine
                Battle in Kweichow
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Malaya
                    British attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 harbour and 1 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Malaya to Burma
                1 fighter moved from Kweichow to Burma
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 mech_infantry moved from Iraq to Persia
                      British take Persia from Neutral_Allies
                1 carrier moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom
                1 mech_infantry moved from India to Burma
                1 armour moved from India to Burma
                1 infantry moved from Yunnan to Burma
                1 cruiser moved from 39 Sea Zone to 79 Sea Zone
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                1 aaGun moved from Scotland to United Kingdom

    Place Units - British
                1 factory_minor placed in Iraq
                2 transports placed in 106 Sea Zone
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2
                British collect 32 PUs (2 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,4,1,2,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 bomber moved from Tobruk to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Tobruk to Libya
                1 artillery and 3 infantry moved from Alexandria to Egypt
                      Italians take Egypt from British
                1 fighter moved from Southern Italy to Libya
                1 armour moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                      Italians take Eastern Poland from Russians

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 2 artilleries
                        Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 1 :  0/2 hits
                        British roll dice for 2 artilleries in Anglo Egyptian Sudan, round 1 :  1/2 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    retreated to Anglo Egyptian Sudan
                    British win with 2 artilleries remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in Libya
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 1 :  1/3 hits
                        French roll dice for 1 infantry in Libya, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
                    Italians win, taking Libya from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Anglo Egyptian Sudan to Alexandria
                1 fighter moved from Libya to Alexandria
                1 destroyer moved from 96 Sea Zone to 95 Sea Zone
                1 battleship, 1 cruiser and 2 transports moved from 98 Sea Zone to 95 Sea Zone
                2 infantry moved from Bulgaria to Romania
                1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 cruiser moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 bomber and 1 fighter
        Egypt : 1 flag, 1 artillery, 1 harbour and 3 infantry
        Kenya : 1 flag
        Southern France : 1 aaGun
        Romania : 1 aaGun, 1 artillery and 4 infantry
        Northern Italy : 1 factory_major
        Libya : 1 artillery
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        Eastern Poland : 1 flag, 1 armour
        Bessarabia : 1 flag
        95 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 33 / 36
        Japanese : 51 / 53
        Americans : 52 / 73
        Chinese : 7 / 13
        British : 32 / 33
        UK_Pacific : 7 / 6
        Italians : 14 / 24
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Man, your moves are clean.  Not containing several undos and redos and edits, etc.  Much appreciated.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Queensland to Caroline Islands

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 cruiser moved from 63 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,4,4,4,1,1,5,1
                ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                1 fighter moved from Scotland to United Kingdom
                1 infantry moved from Tunisia to Libya
                1 infantry moved from French Central Africa to French Equatorial Africa

    Combat - French
                Battle in Libya
                    French attack with 1 infantry
                    Italians defend with 1 artillery
                    French win, taking Libya from Italians with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                      French take Northwest Persia from Neutral_Allies
                1 infantry moved from Algeria to Tunisia

    Turn Complete - French

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 infantry, 11 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                2 bombers moved from Southern Italy to 91 Sea Zone
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                3 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Western Germany to Holland Belgium

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