Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10)
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No, I didn’t. I must have failed to click “mark unread” once, so it didn’t show up on my list…
It will be now…this is NOT a bump for league rules. just thought i would make sure that this game shows up on your list.
no pressure for you to hurry up, i just want to remind you, as i am eager to play.
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Yeah, yeah, that was a rare mistake. You’re on my list. As you said, you understand if it’s slow playing here for awhile since I have more games going than I normally do…. thanks for no bumping - I don’t want to worry about somebody trying to get a cheap win by milking the league rules on bumping… I’ll try to keep it moving at a reasonable pace
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Yeah, yeah, that was a rare mistake. You’re on my list. As you said, you understand if it’s slow playing here for awhile since I have more games going than I normally do….
do not rush yourself, take your time. we are here to have fun, so don’t stress yourself to do moves.
I don’t want to worry about somebody trying to get a cheap win by milking the league rules on bumping…. I’ll try to keep it moving at a reasonable pace
i enjoy playing, that is why i am eager. you do not need to worry about me claiming an unjust win.
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Well, I’ve played a lot yesterday and today! Won’t be long and a couple games will be finished and I’ll be able to turn more attention to you.
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Crushing a couple guys but they haven’t given up yet.
I took on too many games, but I’ve been playing like crazy.Will resume here when I get freed up a little bit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to Wake Island
1 fighter moved from Western United States to Wake Island
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to United Kingdom
1 mech_infantry moved from Western United States to Alaska
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Central United States: 1 artillery
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
Need scramble AND submerge decisions for Z112
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you have attached the wrong map.
this opponent has had much better luck than i. -
Ah, we’re 29763
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no scramble, submerge sub.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to Quebec
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 destroyer moved from 98 Sea Zone to 96 Sea ZoneCombat - British
Battle in Iraq
British attack with 2 artilleries, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in 112 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser and 2 fighters
Germans defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in 96 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 91 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Burma to India
2 infantry moved from Burma to Yunnan
3 infantry moved from Malaya to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
5 infantry moved from India to Burma
3 aaGuns moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 fighter moved from 112 Sea Zone to Scotland
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 96 Sea Zone to Egypt
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 bomber moved from 112 Sea Zone to ScotlandPlace Units - British
1 destroyer, 1 submarine and 1 transport placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,2
British collect 28 PUs (2 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt
Italians take Alexandria from British
1 bomber moved from Northern Italy to Egypt
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 91 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 2/3 hits
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 1 : 2/7 hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Egypt, round 1 : 2/8 hits
2 infantry owned by the British , 2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Egypt, round 2 : 1/5 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Egypt, round 2 : 2/4 hits
1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Egypt
Italians roll dice for 2 armour and 1 bomber in Egypt, round 3 : 2/3 hits
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 2/3 hits
1 tactical_bomber owned by the British , 1 armour owned by the British and 2 armour owned by the Italians lost in Egypt
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for Italians: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
1 bomber owned by the Italians retreatedNon Combat Move - Italians
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from Egypt to Tobruk
1 aaGun moved from Northern Italy to Southern France
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Romania
2 fighters moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 3 infantry
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Southern France : 1 aaGun
Romania : 1 armour
Tobruk : 1 artillery, 1 bomber and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
96 Sea Zone : 1 destroyer
Bulgaria : 2 infantry
Yugoslavia : 1 aaGun, 1 artillery and 2 infantry
98 Sea Zone : 1 battleship, 2 cruisers and 2 transports
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 71
Russians : 36 / 37
Japanese : 40 / 45
Americans : 50 / 72
Chinese : 10 / 16
British : 28 / 35
UK_Pacific : 10 / 10
Italians : 12 / 16
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
because of my impatience i gave you max defense in egypt.
if you do not like the choice i made in round 3 of leaving the fighter, you can change the ool. i am even happy to let you the information of your defense rolls in rd3 of 2 hits and all my noncombat moves.
some times i am happy to give my opponents the advantage of knowing the outcomes of battles and letting them change ools or even rerolling battles to speed the game up. any time you do not like an ool you can reroll the battle. my impatience is your advantage.
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if you do want to change your ool for rd3 then please roll out the battle for me, the bomber will go until destroyed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Malaya to Shan State
1 fighter moved from Queensland to Shan State
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Iraq
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 91 Sea ZoneTurn Complete - French
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Please use this save
I decided to move the French fighter to Scotland and not the infantry. -
because of my impatience i gave you max defense in egypt.
if you do not like the choice i made in round 3 of leaving the fighter, you can change the ool. i am even happy to let you the information of your defense rolls in rd3 of 2 hits and all my noncombat moves.
some times i am happy to give my opponents the advantage of knowing the outcomes of battles and letting them change ools or even rerolling battles to speed the game up. any time you do not like an ool you can reroll the battle. my impatience is your advantage.
You ARE impatient - you knew I was online! :-)
In round 3, you hit 2 out of 3, and I only had 3 units left. I would not have known what my defense roll would be, so I definitely would have kept the fighter.
I will be happy to accept that advantage.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 4 mech_infantrys and 2 submarines; Remaining resources: 3 PUs;Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
2 artilleries and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
2 bombers moved from Southern Italy to Greece
1 fighter and 1 tactical_bomber moved from Northern Italy to Greece
3 armour moved from Yugoslavia to Greece
2 infantry moved from Bulgaria to GreeceCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 1/2 hits
French roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Greece
Germans attack with 3 armour, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Greece, round 1 : 6/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 2/4 hits
2 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in 112 Sea Zone
Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 1 : 2/5 hits
British roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the British , 1 battleship owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 1 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 : 1/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artilleryNon Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
3 infantry moved from Bulgaria to Romania
2 artilleries and 7 infantry moved from Yugoslavia to Romania
1 aaGun moved from Germany to Western Germany
6 artilleries moved from Germany to Poland
6 armour and 2 mech_infantrys moved from France to Germany
2 mech_infantrys moved from Southern France to Yugoslavia
3 fighters and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
2 infantry moved from Norway to Finland
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
10 artilleries placed in Germany
4 mech_infantrys placed in Western Germany
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 4 mech_infantrys and 2 tactical_bombers
Romania : 2 artilleries and 10 infantry
Poland : 3 aaGuns, 9 artilleries and 14 infantry
Germany : 6 armour, 10 artilleries, 1 factory_major and 2 mech_infantrys
Holland Belgium : 1 artillery and 1 infantry
Southern Italy : 2 bombers, 1 fighter and 1 tactical_bomber
106 Sea Zone : 1 flag
93 Sea Zone : 2 submarines
Bulgaria : 1 flag
Greece : 1 flag, 3 armour
103 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 2 mech_infantrys
Finland : 1 flag, 9 infantryProduction/PUs Summary :
Germans : 46 / 59
Russians : 36 / 37
Japanese : 40 / 45
Americans : 50 / 72
Chinese : 10 / 16
British : 28 / 35
UK_Pacific : 10 / 10
Italians : 11 / 16
ANZAC : 14 / 19
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0





