@TinCanoftheSea No scramble
13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING
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Oh yeah, I know the rule. I think I complemented you before on stopping my attack on wgr.
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Wgr will only be sparred 1 turn I am afraid.
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that is “spared”
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I think I may make a UK edit.
Hold on.
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UK Edit
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one further edit
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you done editing?
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yup
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rules question for you:
if there is a italian destroyer in z91, would the french dudes be allowed to amphibiously assault from a US transport in z91 without killing the italian destroyer?
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No – I think the sz has to be clear for the french to amphib. Since the french can’t attack I think they are locked.
Although, this came up before and tripleA decided that the French infantry could attack your Italian dd… go figure.
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i agree with you - that is my take as well.
i am plotting your demise karl, and i am coming up with some pretty heinous plans… watch out!! :evil:
of course, i know you are busy doing the same. :-D
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KILL! KILL! KILL!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Italians
Italians buy 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 fighters and 2 tactical_bombers moved from Spain to Morocco
1 bomber and 1 fighter moved from Spain to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 1 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Morocco, round 1 : 2/6 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters and 2 tactical_bombers moved from Morocco to Spain
2 mech_infantrys moved from Libya to Tunisia
4 infantry moved from Trans-Jordan to 98 Sea Zone
1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Northern Italy to Spain
5 infantry moved from Southern France to Spain
3 infantry moved from France to Southern France
1 bomber and 1 fighter moved from Holland Belgium to Spain
1 artillery and 6 infantry moved from Northern Italy to Southern France
2 infantry moved from 95 Sea Zone to Northern Italy
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Northern Italy
4 infantry moved from Trans-Jordan to SyriaPlace Units - Italians
1 destroyer placed in 91 Sea Zone
1 destroyer placed in 104 Sea Zone
1 infantry placed in Spain
2 infantry and 1 mech_infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Cyprus : 1 flag
Malta : 1 flag
Morocco : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
Syria : 4 infantry
Tunisia : 1 flag, 2 mech_infantrys
Northern Italy : 1 factory_major, 8 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
104 Sea Zone : 1 destroyer
95 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 transports
Crete : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 transport
Yugoslavia : 1 flag
Spain : 1 flag, 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 3 fighters, 23 infantry, 4 mech_infantrys and 2 tactical_bombers
98 Sea Zone : 1 flag
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 68
Russians : 35 / 35
Japanese : 18 / 19
Americans : 72 / 99
Chinese : 23 / 30
British : 25 / 24
UK_Pacific : 17 / 22
Italians : 24 / 39
ANZAC : 21 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.333
Median : 5.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18Null / Other
5 was rolled 2 times
6 was rolled 2 times
Average roll : 5.500
Median : 5.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Americans Combat
5 was rolled 2 times
6 was rolled 2 times
Average roll : 5.500
Median : 5.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
ANZAC!!!
now
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well, i guess anzac hit the size limit…
perhaps the same will happen in this game. :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - ANZAC
ANZAC repair 6 damage on 6 factory_minors; Remaining resources: 29 PUs;
ANZAC buy 2 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 70 Sea Zone to 68 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - ANZAC
ANZAC repair 6 damage on 6 factory_minors; Remaining resources: 29 PUs;
ANZAC buy 2 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 70 Sea Zone to 68 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to PersiaCombat - ANZAC
Battle in PersiaNon Combat Move - ANZAC
2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 aaGun and 2 infantry moved from Siam to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 39 Sea Zone to India
2 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Siam to Burma
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Shan State
2 fighters moved from Siam to 39 Sea Zone
2 fighters moved from Siam to SzechwanPlace Units - ANZAC
2 armour and 1 mech_infantry placed in French Indo China
1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Combat Move - French
Combat - French
French creates battle in territory 91 Sea Zone
Battle in 91 Sea Zone
French attack with 2 infantry; British loiter and taunt with ; Americans loiter and taunt with
Italians defend with 1 destroyer
French win with 1 infantry remaining. Battle score for attacker is 5
Casualties for French: 1 infantry
Casualties for Italians: 1 destroyerNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by Italians to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
your french keep on hitting my destroyer - what the heck??? lol





