@simon33 Quite the dastardly plan from zee Germans
13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 bomber, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Tunisia to Alexandria
1 battleship moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Gibraltar to 99 Sea ZoneCombat - Italians
Battle in Alexandria
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 battleship in Alexandria, round 1 : 1/1 hits
British roll dice for 1 artillery in Alexandria, round 1 : 0/1 hits
1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 99 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Trans-JordanNon Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
2 carriers, 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Alexandria to 98 Sea Zone
1 fighter moved from 99 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Tunisia to Tobruk
1 tactical_bomber moved from Tunisia to Gibraltar
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Normandy Bordeaux to FrancePlace Units - Italians
5 infantry and 1 mech_infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 6 infantry
Alexandria : 1 flag, 2 infantry
Gibraltar : 1 flag, 2 aaGuns, 1 airfield, 1 harbour, 12 infantry and 2 tactical_bombers
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun
Tunisia : 1 flag
Tobruk : 2 mech_infantrys
Northern Italy : 1 aaGun, 1 factory_major, 5 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Greece : 1 flag, 2 artilleries and 6 infantry
99 Sea Zone : 1 flag, 1 destroyer
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 48 / 75
Russians : 25 / 30
Japanese : 60 / 64
Americans : 54 / 79
Chinese : 9 / 10
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 20 / 35
ANZAC : 17 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.300
Median : 4.000
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 10Null / Other
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from 42 Sea Zone to Borneo
1 bomber moved from Java to Borneo
2 artilleries moved from Java to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from 42 Sea Zone to Borneo
1 bomber moved from Java to Borneo
2 artilleries moved from Java to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in 43 Sea Zone
ANZAC attack with 1 submarine and 2 transports
Japanese defend with 1 transport
ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC win, taking Borneo from Japanese with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Territory
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 carrier and 2 destroyers moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 bomber moved from Borneo to Celebes
1 destroyer moved from 33 Sea Zone to 23 Sea ZonePlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 25 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
2 infantry moved from 109 Sea Zone to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarPurchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 70 PUs;
Germans buy 22 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Finland to Sweden
7 mech_infantrys moved from Karelia to Sweden
2 fighters moved from 112 Sea Zone to Sweden
3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Spain
1 bomber moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Eastern Poland
1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Western Germany to Spain
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
11 artilleries moved from Northwest Persia to Turkey
4 mech_infantrys moved from Iraq to Turkey
2 fighters moved from Normandy Bordeaux to Spain
1 fighter moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from 112 Sea Zone to Spain
1 mech_infantry moved from Normandy Bordeaux to Spain
1 tactical_bomber moved from Southern Italy to Turkey
1 fighter moved from Western Germany to Spain
1 armour moved from Iraq to Syria
Germans take Syria from Russians
1 armour moved from Syria to Trans-Jordan
1 armour moved from Hunan to Burma
Germans take Yunnan from Chinese
1 fighter moved from Southern Italy to TurkeyCombat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Eastern Poland, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
retreated to 125 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Turkey
Germans attack with 11 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
Germans roll dice for 11 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 1 : 5/17 hits
Neutral_True roll dice for 8 infantry in Turkey, round 1 : 2/8 hits
2 mech_infantrys owned by the Germans and 5 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 11 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 7/15 hits
Neutral_True roll dice for 3 infantry in Turkey, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 11 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Sweden
Germans attack with 2 fighters, 3 infantry and 7 mech_infantrys
Neutral_True defend with 6 infantry
Germans roll dice for 2 fighters, 3 infantry and 7 mech_infantrys in Sweden, round 1 : 4/12 hits
Neutral_True roll dice for 6 infantry in Sweden, round 1 : 0/6 hits
4 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 2 fighters, 3 infantry and 7 mech_infantrys in Sweden, round 2 : 4/12 hits
Neutral_True roll dice for 2 infantry in Sweden, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 2 fighters, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in Spain
Germans attack with 6 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans roll dice for 6 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 1 : 8/12 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 2/6 hits
2 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 6 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
6 fighters and 1 tactical_bomber moved from Spain to Gibraltar
1 armour and 9 mech_infantrys moved from Normandy Bordeaux to Gibraltar
2 infantry moved from Holland Belgium to France
5 infantry moved from Western Germany to France
5 mech_infantrys moved from Romania to Greece
1 bomber moved from Bessarabia to Greece
1 bomber moved from Eastern Poland to Greece
1 armour, 1 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Turkey to Trans-Jordan
1 fighter moved from Turkey to 98 Sea Zone
1 fighter moved from Western Germany to 98 Sea Zone
2 fighters moved from Sweden to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
3 carriers, 1 cruiser, 4 destroyers, 2 submarines and 3 transports moved from 112 Sea Zone to 113 Sea Zone
4 aaGuns, 10 artilleries and 8 mech_infantrys moved from Baltic States to Eastern Poland
9 infantry moved from Germany to Western GermanyPlace Units - Germans
9 infantry and 1 mech_infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Germans :
Yunnan : 1 flag
Hunan : 3 armour and 2 mech_infantrys
Chahar : 1 flag
Burma : 1 armour
Trans-Jordan : 2 armour, 1 infantry, 11 mech_infantrys and 1 tactical_bomber
Gibraltar : 1 armour, 6 fighters, 9 mech_infantrys and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 10 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 18 infantry and 2 mech_infantrys
Germany : 1 factory_major and 10 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 4 aaGuns, 10 artilleries and 9 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
113 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 2 submarines and 3 transports
Turkey : 1 flag, 11 artilleries and 1 mech_infantry
Bulgaria : 1 flag
Greece : 2 bombers and 5 mech_infantrys
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Sweden : 1 flag, 3 infantry and 7 mech_infantrys
Spain : 1 flag, 1 infantry and 2 mech_infantrys
98 Sea Zone : 2 fighters
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 70
Russians : 23 / 30
Japanese : 56 / 64
Americans : 54 / 79
Chinese : 8 / 10
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 20 / 35
ANZAC : 21 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 15 times
3 was rolled 25 times
4 was rolled 14 times
5 was rolled 24 times
6 was rolled 14 times
Average roll : 3.374
Median : 3.000
Variance : 1.254
Standard Deviation : 1.120
Total rolls : 115Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 19 times
2 was rolled 9 times
3 was rolled 17 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.216
Median : 3.000
Variance : 1.644
Standard Deviation : 1.282
Total rolls : 74Russians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Neutral_True Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.960
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 25Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
karl, it’s more than over, it’s post-apocolyptic.
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i’m so confident, i didn’t even take caucusus… :-P
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by the way, those 2 german fighters are one a single italian acc off egypt.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Urals to Timguska
1 fighter moved from Russia to Timguska
1 tactical_bomber moved from Russia to Timguska
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Western Ukraine to Romania
Russians take Romania from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Urals to Timguska
1 fighter moved from Russia to Timguska
1 tactical_bomber moved from Russia to Timguska
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Western Ukraine to Romania
Russians take Romania from GermansCombat - Russians
Battle in Timguska
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians win, taking Timguska from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 infantry moved from Kazakhstan to Afghanistan
Russians take Afghanistan from Neutral_True
1 fighter and 1 tactical_bomber moved from Timguska to Vologda
1 infantry moved from Vologda to Urals
4 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Urals
2 aaGuns, 2 artilleries, 2 fighters and 14 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
1 armour moved from Volgograd to Novosibirsk
2 aaGuns, 4 armour, 9 artilleries and 27 infantry moved from Volgograd to Caucasus
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 2 artilleries and 6 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Belarus
3 infantry moved from Tambov to VolgogradPlace Units - Russians
2 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
Ja-Pan! Ja-Pan! Ja-Pan!
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KILL or no to KILL!!
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XDAP game has to be done first. working on it with my partner. don’t worry, you will die very SOON!!! :evil:
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XDAP?
hmm…
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oh yeah. wasn’t on trippla yet at that time
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what happened?
the war end? The Axis surrender? Great! :lol:
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Ha. No. Hahahahahahahahahah. :lol:
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It would have been my lucky day if they had…. oh well…