Axis Suprise Attack & Allies Capt. Walker


  • Sorry about that
    S.A.


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    Sorry for the delay


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  • Liaison TripleA '11 '10

    wallllkkkkeeeerrrr……

    wallllkkkkeeeerrrr…

    He must have gone to tomorrow morrow land!

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :23

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
                1 bomber moved from Egypt to Greece
                2 armour, 2 artilleries and 6 infantry moved from Trans-Jordan to 98 Sea Zone
                2 armour, 2 artilleries, 1 carrier, 6 infantry and 5 transports moved from 98 Sea Zone to 99 Sea Zone
                6 infantry moved from 99 Sea Zone to Greece
                2 armour and 2 artilleries moved from 99 Sea Zone to Greece
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from Gibraltar to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 bomber moved from Gibraltar to Normandy Bordeaux
                1 bomber moved from Gibraltar to Southern France
                1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 bomber moved from Caroline Islands to 31 Sea Zone
                1 destroyer moved from 33 Sea Zone to 31 Sea Zone
                1 fighter moved from Midway to 31 Sea Zone
                1 bomber moved from Philippines to Kiangsu

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 carrier and 2 fighters
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier in 6 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                        1 carrier owned by the Japanese lost in 6 Sea Zone
                    2 submarines owned by the Americans Submerged
                    Japanese win with 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Strategic bombing raid in Southern France
                        AA guns fire in Southern France :  0/1 hits
                    Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Southern France causes 4 damage total.
                Strategic bombing raid in Normandy Bordeaux
                        AA guns fire in Normandy Bordeaux :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Normandy Bordeaux causes 0 damage total.
                Strategic bombing raid in Kiangsu
                        AA guns fire in Kiangsu :  0/1 hits
                    Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 6 damage total.
                Battle in 31 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Japanese defend with 1 carrier and 1 fighter
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 31 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier and 1 fighter in 31 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 31 Sea Zone
                        Americans roll dice for 1 bomber and 1 fighter in 31 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 carrier in 31 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 carrier owned by the Japanese lost in 31 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 carrier and 1 fighter
                    Casualties for Americans: 1 destroyer and 1 fighter
                Battle in Greece
                    Americans attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 1 artillery and 4 infantry
                        Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Greece, round 1 :  4/13 hits
                        Germans roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 1 :  5/6 hits
                        4 infantry owned by the Germans and 5 infantry owned by the Americans lost in Greece
                        Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 2 :  4/8 hits
                        Germans roll dice for 1 armour and 1 artillery in Greece, round 2 :  0/2 hits
                        1 armour owned by the Germans and 1 artillery owned by the Germans lost in Greece
                    Americans win, taking Greece from Germans with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour, 1 artillery and 4 infantry
                    Casualties for Americans: 5 infantry
                Battle in 104 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 fighter in 104 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 submarine in 93 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 1 :  1/3 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Germans lost in 93 Sea Zone
                        Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 93 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                    2 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 transport moved from 39 Sea Zone to 55 Sea Zone
                1 cruiser, 1 destroyer and 3 transports moved from 39 Sea Zone to 45 Sea Zone
                1 bomber moved from 31 Sea Zone to Caroline Islands
                2 fighters moved from Western United States to Hawaiian Islands
                2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Caroline Islands
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 bomber moved from Southern France to Gibraltar
                2 fighters moved from 93 Sea Zone to Gibraltar
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Persia to Northwest Persia
                1 fighter moved from Greece to 99 Sea Zone
                1 tactical_bomber moved from Greece to 99 Sea Zone
                1 bomber moved from Greece to Egypt
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 bomber moved from Kiangsu to Kwangtung

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
                Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 2 bombers and 2 infantry
        Iwo Jima : 1 flag
        Kwangtung : 1 artillery, 1 bomber and 1 infantry
        Northern Territory : 1 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Alaska : 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 airfield
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
        33 Sea Zone : 1 carrier, 2 destroyers and 1 transport
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 battleship and 2 carriers
        26 Sea Zone : 1 flag, 2 destroyers and 1 submarine
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        6 Sea Zone : 2 submarines
        55 Sea Zone : 1 transport
        Central United States : 1 factory_minor
        Central America : 1 infantry
        Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Gibraltar : 1 aaGun, 1 artillery, 1 bomber, 2 fighters and 4 infantry
        Egypt : 1 bomber
        Turkmenistan : 1 flag, 1 infantry
        104 Sea Zone : 1 submarine
        94 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag, 1 destroyer
        109 Sea Zone : 1 flag
        Greece : 1 flag, 2 armour, 2 artilleries and 1 infantry
        99 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
        Eastern Persia : 1 artillery
        101 Sea Zone : 1 flag, 1 destroyer and 2 transports
        Northwest Persia : 1 infantry
        Persia : 3 artilleries
        91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 74 / 99
        Russians : 2 / 0
        Japanese : 37 / 37
        Americans : 59 / 82
        Chinese : 6 / 13
        British : 37 / 44
        UK_Pacific : 20 / 23
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :23

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kweichow
                1 fighter moved from Burma to Kweichow
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Germans

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Kwangsi
                1 artillery placed in Hunan
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 infantry
        Yunnan : 1 fighter
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Hunan : 1 artillery and 1 infantry
        Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 73 / 99
        Russians : 2 / 0
        Japanese : 36 / 37
        Americans : 59 / 82
        Chinese : 8 / 14
        British : 37 / 44
        UK_Pacific : 20 / 23
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :23

    Combat Move - British
                1 mech_infantry moved from Suiyuyan to Central Mongolia
                      UK_Pacific take Central Mongolia from Japanese

    Combat - British

    Non Combat Move - British
                2 infantry moved from Yunnan to Szechwan
                3 infantry moved from Yunnan to Kwangsi
                1 artillery and 3 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                5 infantry moved from India to Burma
                2 armour moved from Northwest Persia to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Eastern Persia
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 transport moved from 99 Sea Zone to 81 Sea Zone
                2 transports moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 3 infantry moved from 99 Sea Zone to Greece

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Persia
                1 destroyer placed in 71 Sea Zone
                1 bomber placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for British :

    Kwangsi : 3 infantry
        Yunnan : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Szechwan : 2 infantry
        Burma : 5 infantry
        India : 1 airfield and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 armour, 2 fighters and 1 harbour
        Central Mongolia : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
        Morocco : 1 flag, 2 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 transport
        106 Sea Zone : 1 flag
        Greece : 1 artillery and 3 infantry
        99 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 2 fighters and 2 transports
        Eastern Persia : 1 flag, 2 infantry
        71 Sea Zone : 1 destroyer and 1 transport
        81 Sea Zone : 2 transports
        Brazil : 1 flag, 1 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 5 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 73 / 99
        Russians : 2 / 0
        Japanese : 36 / 37
        Americans : 59 / 82
        Chinese : 8 / 14
        British : 37 / 42
        UK_Pacific : 20 / 0
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :23

    Place Units - UK_Pacific
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3
                UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_upgrade
        French Indo China : 1 flag
        Central Mongolia : 1 flag

    Production/PUs Summary :

    Germans : 73 / 99
        Russians : 2 / 0
        Japanese : 36 / 37
        Americans : 59 / 82
        Chinese : 8 / 14
        British : 37 / 42
        UK_Pacific : 20 / 22
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :23

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                      Italians take 98 Sea Zone from British
                2 artilleries moved from Southern Italy to Northern Italy


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :23

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                      Italians take 98 Sea Zone from British
                2 artilleries moved from Southern Italy to Northern Italy

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :23

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from 35 Sea Zone to 20 Sea Zone

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 20 Sea Zone to Kwangtung
                1 fighter moved from Philippines to Kwangtung
                1 bomber and 1 fighter moved from Queensland to Philippines
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from Hainan to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery, 1 bomber and 1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Hainan : 1 flag, 1 harbour
        Borneo : 1 artillery and 1 infantry
        Kwangtung : 3 fighters
        Queensland : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Philippines : 2 artilleries, 1 bomber, 3 fighters and 8 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 airfield and 1 infantry
        33 Sea Zone : 2 fighters
        35 Sea Zone : 2 destroyers and 3 transports
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 73 / 99
        Russians : 2 / 0
        Japanese : 36 / 37
        Americans : 59 / 82
        Chinese : 8 / 14
        British : 37 / 42
        UK_Pacific : 20 / 22
        Italians : 8 / 8
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :23

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 73 / 99
        Russians : 2 / 0
        Japanese : 36 / 37
        Americans : 59 / 82
        Chinese : 8 / 14
        British : 37 / 42
        UK_Pacific : 20 / 22
        Italians : 8 / 8
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 95 PUs;
                Germans buy 4 armour, 5 artilleries, 15 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Shensi to Suiyuyan
                1 mech_infantry moved from Shensi to Suiyuyan
                1 armour moved from Kazakhstan to Sikang
                      Germans take Sikang from Chinese
                1 armour moved from Sikang to Tsinghai
                1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
                1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
                1 infantry moved from Kazakhstan to Turkmenistan
                2 artilleries and 5 infantry moved from Caucasus to Northwest Persia
                2 infantry moved from Albania to Greece
                3 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Southern Italy
                3 fighters moved from Southern Italy to Greece
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                1 bomber moved from Western Germany to Greece
                1 armour moved from Caucasus to Northwest Persia


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 95 PUs;
                Germans buy 4 armour, 5 artilleries, 15 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Shensi to Suiyuyan
                1 mech_infantry moved from Shensi to Suiyuyan
                1 armour moved from Kazakhstan to Sikang
                      Germans take Sikang from Chinese
                1 armour moved from Sikang to Tsinghai
                1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
                1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
                1 infantry moved from Kazakhstan to Turkmenistan
                2 artilleries and 5 infantry moved from Caucasus to Northwest Persia
                2 infantry moved from Albania to Greece
                3 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Southern Italy
                3 fighters moved from Southern Italy to Greece
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                1 bomber moved from Western Germany to Greece
                1 armour moved from Caucasus to Northwest Persia

    Combat - Germans
                Battle in Tsinghai
                    Germans attack with 1 armour
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour in Tsinghai, round 1 :  1/1 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
                    Chinese win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 1 :  2/2 hits
                        1 submarine owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Turkmenistan
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Turkmenistan, round 1 :  0/3 hits
                        Americans roll dice for 1 infantry in Turkmenistan, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Turkmenistan, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Turkmenistan, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Turkmenistan
                    Germans win, taking Turkmenistan from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Greece
                    Germans attack with 1 bomber, 3 fighters and 5 infantry
                    British defend with 1 artillery and 3 infantry; Americans defend with 2 armour, 2 artilleries and 1 infantry
                        Germans roll dice for 1 bomber, 3 fighters and 5 infantry in Greece, round 1 :  3/9 hits
                        Americans roll dice for 2 armour, 3 artilleries and 4 infantry in Greece, round 1 :  1/9 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greece
                        Germans roll dice for 1 bomber, 3 fighters and 4 infantry in Greece, round 2 :  3/8 hits
                        Americans roll dice for 2 armour, 3 artilleries and 1 infantry in Greece, round 2 :  2/6 hits
                        1 infantry owned by the British , 2 artilleries owned by the Americans and 2 infantry owned by the Germans lost in Greece
                        Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Greece, round 3 :  3/6 hits
                        Americans roll dice for 2 armour and 1 artillery in Greece, round 3 :  0/3 hits
                        1 artillery owned by the British and 2 armour owned by the Americans lost in Greece
                    Germans win, taking Greece from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 27
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for Americans: 2 armour, 2 artilleries and 1 infantry
                Battle in Suiyuyan
                    Germans attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Suiyuyan
                        Germans roll dice for 1 armour in Suiyuyan, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Germans win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 1 armour, 2 artilleries and 5 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Northwest Persia, round 1 :  4/8 hits
                        British roll dice for 1 infantry in Northwest Persia, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Szechwan
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 1 :  1/2 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Szechwan
                        Germans roll dice for 1 armour in Szechwan, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Szechwan
                    Germans win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan
                2 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 artillery and 2 infantry moved from Rostov to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Rostov
                3 fighters moved from Greece to Southern Italy
                1 bomber moved from Greece to Western Germany
                1 bomber moved from 104 Sea Zone to Western Germany
                4 infantry moved from Yugoslavia to Bulgaria
                4 infantry moved from Yugoslavia to Albania
                1 artillery moved from Yugoslavia to Bulgaria
                1 artillery moved from Yugoslavia to Albania
                2 artilleries and 8 infantry moved from Northern Italy to Yugoslavia
                2 artilleries and 4 infantry moved from France to Northern Italy
                1 infantry moved from France to Northern Italy
                2 infantry moved from Southern France to Northern Italy
                2 armour moved from Southern Italy to Yugoslavia
                2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to Northern Italy
                1 artillery moved from Western Germany to Germany
                1 armour moved from Germany to Slovakia Hungary

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                3 armour placed in Russia
                1 artillery and 3 infantry placed in Germany
                1 artillery and 2 infantry placed in France
                3 infantry placed in Southern France
                1 artillery and 3 infantry placed in Western Germany
                1 armour placed in Germany
                1 submarine placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,4,4,2,5,3,2,6,1,1,1,1
                Germans collect 73 PUs (5 lost to blockades); end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 23 times
                3 was rolled 15 times
                4 was rolled 14 times
                5 was rolled 18 times
                6 was rolled 16 times
            Average roll : 3.422
            Median : 3.000
            Variance : 0.515
            Standard Deviation : 0.718
            Total rolls : 102

    Null / Other
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.786
            Median : 2.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Germans Combat
                1 was rolled 4 times
                2 was rolled 14 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.457
            Median : 3.000
            Variance : 1.422
            Standard Deviation : 1.193
            Total rolls : 46

    British Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.786
            Median : 2.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 4.227
            Median : 5.000
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.167
            Median : 3.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 23 times
                3 was rolled 15 times
                4 was rolled 14 times
                5 was rolled 18 times
                6 was rolled 16 times
            Average roll : 3.422
            Median : 3.000
            Variance : 0.515
            Standard Deviation : 0.718
            Total rolls : 102

    Null / Other
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.786
            Median : 2.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Germans Combat
                1 was rolled 4 times
                2 was rolled 14 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.457
            Median : 3.000
            Variance : 1.422
            Standard Deviation : 1.193
            Total rolls : 46

    British Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.786
            Median : 2.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 4.227
            Median : 5.000
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.167
            Median : 3.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 31 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour, 1 artillery and 2 infantry moved from Kiangsi to Kwangsi
                1 armour moved from Kiangsu to Kweichow
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 31 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour, 1 artillery and 2 infantry moved from Kiangsi to Kwangsi
                1 armour moved from Kiangsu to Kweichow
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour in Kweichow, round 1 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 2 armour, 1 artillery and 2 infantry
                    British defend with 3 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kwangsi, round 1 :  1/5 hits
                        Chinese roll dice for 4 infantry in Kwangsi, round 1 :  0/4 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kwangsi, round 2 :  3/5 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 2 :  2/3 hits
                        3 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 3 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 2 submarines
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits

    Non Combat Move - Japanese

    Place Units - Japanese
                1 fighter placed in Japan
                1 destroyer placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,4
                Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs total

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 28 times
                3 was rolled 25 times
                4 was rolled 19 times
                5 was rolled 27 times
                6 was rolled 30 times
            Average roll : 3.710
            Median : 4.000
            Variance : 1.049
            Standard Deviation : 1.024
            Total rolls : 145

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 4.286
            Median : 5.000
            Variance : 1.259
            Standard Deviation : 1.122
            Total rolls : 28

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.733
            Median : 3.000
            Variance : 0.643
            Standard Deviation : 0.802
            Total rolls : 15

    Germans Combat
                1 was rolled 4 times
                2 was rolled 14 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.457
            Median : 3.000
            Variance : 1.422
            Standard Deviation : 1.193
            Total rolls : 46

    British Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.786
            Median : 2.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 4.286
            Median : 5.000
            Variance : 1.259
            Standard Deviation : 1.122
            Total rolls : 28

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 2 artilleries, 1 bomber, 2 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Kwangtung to Kiangsi
                1 bomber moved from Kwangtung to Kiangsu
                1 destroyer and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
                1 fighter moved from 99 Sea Zone to 98 Sea Zone
                1 carrier moved from 99 Sea Zone to 98 Sea Zone
                5 transports moved from 99 Sea Zone to 98 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from Gibraltar to 104 Sea Zone
                1 artillery moved from Eastern Persia to Turkmenistan
                1 bomber moved from Egypt to Turkmenistan
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 bomber moved from Gibraltar to 98 Sea Zone

    Combat - Americans
                Strategic bombing raid in Kiangsu
                        AA guns fire in Kiangsu :  0/1 hits
                    Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 4 damage total.
                Battle in Kiangsi
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 4 :  1/1 hits
                        1 infantry owned by the Americans lost in Kiangsi
                        Americans roll dice for 1 artillery in Kiangsi, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery in Kiangsi, round 6 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 6 :  0/1 hits
                        Americans roll dice for 1 artillery in Kiangsi, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 7 :  0/1 hits
                        Americans roll dice for 1 artillery in Kiangsi, round 8 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 8 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    Americans win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 98 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 98 Sea Zone, round 1 :  3/4 hits
                        Italians roll dice for 1 destroyer in 98 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 destroyer owned by the Italians lost in 98 Sea Zone
                    Americans win, taking 98 Sea Zone from Italians with 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Turkmenistan
                    Americans attack with 1 artillery and 1 bomber
                    Germans defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 artillery and 1 bomber in Turkmenistan, round 1 :  1/2 hits
                        Germans roll dice for 1 artillery and 1 infantry in Turkmenistan, round 1 :  0/2 hits
                        1 infantry owned by the Germans lost in Turkmenistan
                        Americans roll dice for 1 artillery and 1 bomber in Turkmenistan, round 2 :  2/2 hits
                        Germans roll dice for 1 artillery in Turkmenistan, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Turkmenistan
                    Americans win, taking Turkmenistan from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 1 :  2/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 104 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 submarine moved from 94 Sea Zone to 93 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from Central America to Southeast Mexico
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 33 Sea Zone to 17 Sea Zone
                2 bombers moved from Caroline Islands to Iwo Jima
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                2 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Kiangsu to Iwo Jima
                3 transports moved from 45 Sea Zone to 54 Sea Zone
                1 bomber moved from Turkmenistan to Eastern Persia
                3 artilleries moved from Persia to Eastern Persia
                1 bomber moved from 98 Sea Zone to Egypt
                1 fighter moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from 98 Sea Zone to Egypt

    Place Units - Americans
                1 airfield placed in Iwo Jima
                1 artillery and 2 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 fighter
                EDIT: Adding units owned by Americans to Midway: 1 fighter
                EDIT: Turning off Edit Mode
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 artillery, 1 bomber and 1 infantry placed in Western United States
                1 armour and 1 mech_infantry placed in Eastern United States
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 2 infantry
        Iwo Jima : 1 flag, 1 airfield and 3 bombers
        Kiangsi : 1 artillery
        Philippines : 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Alaska : 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield and 1 fighter
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
        26 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag, 1 submarine
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 1 submarine
        19 Sea Zone : 1 flag, 1 submarine
        17 Sea Zone : 1 carrier, 4 destroyers and 1 submarine
        54 Sea Zone : 3 transports
        Central United States : 1 factory_minor
        Southeast Mexico : 1 infantry
        Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Gibraltar : 1 aaGun, 1 artillery, 3 fighters and 4 infantry
        Egypt : 1 bomber, 1 fighter and 1 tactical_bomber
        Morocco : 1 armour, 1 artillery and 2 infantry
        Turkmenistan : 1 flag, 1 artillery
        93 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        Eastern Persia : 3 artilleries and 1 bomber
        101 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
        98 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 5 transports
        91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 78 / 100
        Russians : 2 / 0
        Japanese : 37 / 36
        Americans : 57 / 82
        Chinese : 4 / 14
        British : 37 / 42
        UK_Pacific : 20 / 22
        Italians : 8 / 8
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Hunan to Kweichow
                1 fighter moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 1 :  2/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 infantry placed in Hunan
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Kiangsi : 1 flag
        Yunnan : 1 fighter
        Kweichow : 1 artillery and 4 infantry
        Hunan : 1 infantry

    Production/PUs Summary :

    Germans : 78 / 100
        Russians : 2 / 0
        Japanese : 36 / 36
        Americans : 57 / 82
        Chinese : 5 / 7
        British : 37 / 42
        UK_Pacific : 20 / 22
        Italians : 8 / 8
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :24

    Combat Move - British
                1 mech_infantry moved from Central Mongolia to Yakut S.S.R.
                      UK_Pacific take Yakut S.S.R. from Japanese
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 armour, 2 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
                1 fighter moved from Kwangtung to Kwangsi
                1 fighter moved from Kwangtung to Szechwan
                1 armour moved from Kwangtung to Kwangsi
                1 artillery, 1 infantry and 5 mech_infantrys moved from Persia to Northwest Persia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
                4 armour moved from Persia to Northwest Persia
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Kwangsi
                    British attack with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry
                    Japanese defend with 2 armour and 1 artillery
                        British roll dice for 2 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kwangsi, round 1 :  1/6 hits
                        Japanese roll dice for 2 armour and 1 artillery in Kwangsi, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
                        British roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 :  2/5 hits
                        Japanese roll dice for 2 armour in Kwangsi, round 2 :  0/2 hits
                        2 armour owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 armour and 1 artillery
                    Casualties for British: 1 infantry
                Battle in Szechwan
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 1 :  2/3 hits
                        Germans roll dice for 1 armour in Szechwan, round 1 :  0/1 hits
                        1 armour owned by the Germans lost in Szechwan
                    British win, taking Szechwan from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Northwest Persia
                    British attack with 4 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour, 2 artilleries and 5 infantry
                        British roll dice for 4 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 1 :  5/14 hits
                        Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Northwest Persia, round 1 :  2/8 hits
                        1 infantry owned by the British , 5 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Northwest Persia
                        British roll dice for 4 armour, 1 artillery, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 :  6/12 hits
                        Germans roll dice for 1 armour and 2 artilleries in Northwest Persia, round 2 :  2/3 hits
                        1 armour owned by the Germans , 2 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 4 armour, 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour, 2 artilleries and 5 infantry
                    Casualties for British: 1 infantry and 3 mech_infantrys

    Non Combat Move - British
                1 bomber and 1 tactical_bomber moved from Northwest Persia to Persia
                1 fighter moved from Northwest Persia to Persia
                2 infantry moved from Eastern Persia to Turkmenistan
                1 fighter moved from Szechwan to Yunnan
                1 fighter moved from Kwangsi to Kwangtung
                5 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 artillery and 3 infantry moved from India to Burma
                2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 bomber moved from Union of South Africa to Persia
                2 infantry moved from Union of South Africa to 71 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 carrier, 4 destroyers, 2 fighters and 2 transports moved from 99 Sea Zone to 98 Sea Zone
                2 fighters moved from 110 Sea Zone to Gibraltar
                2 infantry moved from Morocco to Algeria

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 airfield, 1 artillery and 2 infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for British :

    Kwangsi : 2 armour, 1 infantry and 1 mech_infantry
        Yunnan : 1 armour, 1 fighter, 5 infantry and 1 mech_infantry
        Szechwan : 1 artillery and 1 infantry
        Burma : 1 artillery and 3 infantry
        India : 1 airfield and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 fighter and 1 harbour
        Yakut S.S.R. : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
        Morocco : 1 flag
        Algeria : 1 flag, 2 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 2 infantry
        80 Sea Zone : 1 destroyer and 3 transports
        106 Sea Zone : 1 flag
        99 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 transport
        Brazil : 1 flag, 1 infantry
        Northwest Persia : 1 flag, 4 armour, 1 artillery and 2 mech_infantrys
        Persia : 1 flag, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        98 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 77 / 100
        Russians : 2 / 0
        Japanese : 34 / 36
        Americans : 57 / 82
        Chinese : 7 / 7
        British : 37 / 42
        UK_Pacific : 21 / 0
        Italians : 8 / 8
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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