@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
13L G40 Boldfresh vs. Karl7 (Allies +11) game 2
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move to 110 was mistake?
Huh, I thought it was rather shrewd. I think you had to do something like that. If I had my usual bad dice it would have been game over for me probably. Otherwise, if you did not force the issue while you still had an advantage I think the allies, especially with the neutral activation were ascending, however so slowly.
yeah was a total error. was meant to sit in z104 and block in z110.
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No question my crying and bitching about the dice finally caught the attention of the dice gods. I guess I can’t complain anymore…. :oops:
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once i realized the error, then i hoped you would go ahead and attack it, cuz of course it could have gone well for me, or at least i would have even taken an even fight. but that complete crushing really does me in.
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it’s cool, let’s play it out. who knows, maybe the dice will have more say. no doubt that more than even the score. 20 hits to 8 in by far the biggest battle of the game.
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it’s been a fun game, let’s see what else crazy can happen! rock and roll baby! :-P
guess i gotta take all my air at 111 and hope to get just as lucky (or luckier!)
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Hey got your messages. I usually am totally game to redo errors, but given the length of this one I say we just go forward. Sucky I know, but I think once your in this deep, errors are bound to happen. I am sure I’ve made plenty.
Look at this way, if I win, we go to a 3rd game and you can punish me with great vengeance and justifiably stop me from correcting errors. :lol:
But, all that being said, this game is not mine yet! The dice may still have thrashing to do to me after being so generous.
Yes, 110 was is the biggest rout so far. But you still have your airforce.
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i agree. let’s keep it going. makes for a better story. chaulk that request up to my sleep deprivation - onward my worthy foe!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Combat Move - British
2 submarines moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British repair 4 damage on 4 harbours; Remaining resources: 21 PUs;
British buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from GermansCombat - British
Battle in 110 Sea Zone
British attack with 1 bomber, 6 fighters and 2 submarines
Japanese defend with 1 battleship and 1 carrier
British win with 1 bomber, 6 fighters and 2 submarines remaining. Battle score for attacker is 36
Casualties for Japanese: 1 battleship and 1 carrierNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Anglo Egyptian Sudan from Germans to British
EDIT: Turning off Edit Mode
1 bomber moved from 110 Sea Zone to United Kingdom
2 carriers moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 111 Sea Zone
2 destroyers moved from 112 Sea Zone to 111 Sea Zone
4 fighters moved from 110 Sea Zone to 111 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 transports moved from 121 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to Quebec
1 fighter moved from Eastern United States to 123 Sea Zone
1 fighter moved from 123 Sea Zone to Iceland
2 aaGuns, 6 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from West India to Eastern Persia
1 fighter moved from India to Eastern Persia
1 mech_infantry moved from Burma to West India
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to West India
1 armour moved from Malaya to Burma
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to French MadagascarPlace Units - British
1 infantry placed in Quebec
1 carrier placed in 106 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 29 PUs totalPlace Units - UK_Pacific
3 armour placed in India
1 mech_infantry placed in MalayaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour
Some Units in Malaya change ownership: 1 mech_infantry -
Got to do some uk edits… :-P
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UK edits
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gah, need to do 1 more edit.
Sorry
Hold on
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You do Germany tonight or hit the hay?
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gonna go, but this one is over. i needed that japanese fleet to pull off the win.
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might have a small trick or two up my sleeve.
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let’s do a quick round?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
7 infantry moved from Northern Italy to Southern France
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Western Germany to Northern Italy
13 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
2 bombers moved from Gibraltar to Normandy Bordeaux
1 armour moved from Western Germany to Normandy BordeauxPlace Units - Italians
7 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Trans-Jordan : 1 armour and 1 infantry
Normandy Bordeaux : 1 armour, 1 artillery, 2 bombers and 14 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
Western Germany : 4 aaGuns, 1 fighter and 2 tactical_bombers
Northern Italy : 1 factory_major and 9 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Spain : 1 flag
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 50 / 66
Russians : 33 / 31
Japanese : 25 / 79
Americans : 78 / 98
Chinese : 23 / 29
British : 29 / 31
UK_Pacific : 17 / 22
Italians : 14 / 28
ANZAC : 2 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
disregard this italian turn. i have to reassess everything in the morning.
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the dice rolled will stand of course (the convoy)





