0% for April

13L G40 Boldfresh vs. Karl7 (Allies +11) game 2

  • 12

    @Karl7:

    move to 110 was mistake?

    Huh, I thought it was rather shrewd.  I think you had to do something like that.  If I had my usual bad dice it would have been game over for me probably. Otherwise, if you did not force the issue while you still had an advantage I think the allies, especially with the neutral activation were ascending, however so slowly.

    yeah was a total error.  was meant to sit in z104 and block in z110.

  • 22 20 19 18 17 16 15 14 12

    No question my crying and bitching about the dice finally caught the attention of the dice gods.  I guess I can’t complain anymore….  :oops:

  • 12

    once i realized the error, then i hoped you would go ahead and attack it, cuz of course it could have gone well for me, or at least i would have even taken an even fight.  but that complete crushing really does me in.

  • 12

    it’s cool, let’s play it out.  who knows, maybe the dice will have more say.  no doubt that more than even the score.  20 hits to 8 in by far the biggest battle of the game.

  • 12

    it’s been a fun game, let’s see what else crazy can happen!  rock and roll baby!  :-P

    guess i gotta take all my air at 111 and hope to get just as lucky (or luckier!)

  • 22 20 19 18 17 16 15 14 12

    Hey got your messages.  I usually am totally game to redo errors, but given the length of this one I say we just go forward.  Sucky I know, but I think once your in this deep, errors are bound to happen.  I am sure I’ve made plenty.

    Look at this way, if I win, we go to a 3rd game and you can punish me with great vengeance and justifiably stop me from correcting errors.  :lol:

    But, all that being said, this game is not mine yet!  The dice may still have thrashing to do to me after being so generous.

    Yes, 110 was is the biggest rout so far.  But you still have your airforce.

  • 12

    i agree.  let’s keep it going.  makes for a better story.  chaulk that request up to my sleep deprivation - onward my worthy foe!

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Combat Move - British
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                4 fighters moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Germans

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British repair 4 damage on 4 harbours; Remaining resources: 21 PUs;
                British buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                4 fighters moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Germans

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 bomber, 6 fighters and 2 submarines
                    Japanese defend with 1 battleship and 1 carrier
                    British win with 1 bomber, 6 fighters and 2 submarines remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 battleship and 1 carrier

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Anglo Egyptian Sudan from Germans to British
                EDIT: Turning off Edit Mode
                1 bomber moved from 110 Sea Zone to United Kingdom
                2 carriers moved from 112 Sea Zone to 111 Sea Zone
                1 battleship moved from 112 Sea Zone to 111 Sea Zone
                2 destroyers moved from 112 Sea Zone to 111 Sea Zone
                4 fighters moved from 110 Sea Zone to 111 Sea Zone
                2 fighters moved from 110 Sea Zone to United Kingdom
                2 transports moved from 121 Sea Zone to 106 Sea Zone
                2 infantry moved from Eastern United States to Quebec
                1 fighter moved from Eastern United States to 123 Sea Zone
                1 fighter moved from 123 Sea Zone to Iceland
                2 aaGuns, 6 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from West India to Eastern Persia
                1 fighter moved from India to Eastern Persia
                1 mech_infantry moved from Burma to West India
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from India to West India
                1 armour moved from Malaya to Burma
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Union of South Africa to Rhodesia
                1 fighter moved from Union of South Africa to French Madagascar

    Place Units - British
                1 infantry placed in Quebec
                1 carrier placed in 106 Sea Zone

    Turn Complete - British
                British collect 27 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                3 armour placed in India
                1 mech_infantry placed in Malaya

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in India change ownership: 3 armour
                    Some Units in Malaya change ownership: 1 mech_infantry

  • 22 20 19 18 17 16 15 14 12

    Got to do some uk edits…  :-P

  • 22 20 19 18 17 16 15 14 12

    UK edits

    UK edits .tsvg

  • 22 20 19 18 17 16 15 14 12

    gah, need to do 1 more edit.

    Sorry

    Hold on

  • 22 20 19 18 17 16 15 14 12

    uk edits 2

    fire away

    I am off to bed

    UK edit 2.tsvg

  • 22 20 19 18 17 16 15 14 12

    You do Germany tonight or hit the hay?

  • 12

    gonna go, but this one is over.  i needed that japanese fleet to pull off the win.

  • 12

    might have a small trick or two up my sleeve.

  • 12

    let’s do a quick round?

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Purchase Units - Italians
                Italians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                7 infantry moved from Northern Italy to Southern France
                1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Northern Italy to Southern France
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                13 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
                2 bombers moved from Gibraltar to Normandy Bordeaux
                1 armour moved from Western Germany to Normandy Bordeaux

    Place Units - Italians
                7 infantry placed in Northern Italy
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
                Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 armour and 1 infantry
        Normandy Bordeaux : 1 armour, 1 artillery, 2 bombers and 14 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
        Western Germany : 4 aaGuns, 1 fighter and 2 tactical_bombers
        Northern Italy : 1 factory_major and 9 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Spain : 1 flag
        98 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 50 / 66
        Russians : 33 / 31
        Japanese : 25 / 79
        Americans : 78 / 98
        Chinese : 23 / 29
        British : 29 / 31
        UK_Pacific : 17 / 22
        Italians : 14 / 28
        ANZAC : 2 / 0
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 12

    disregard this italian turn.  i have to reassess everything in the morning.

  • 12

    the dice rolled will stand of course (the convoy)

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