@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
13L G40 Boldfresh vs. Karl7 (Allies +11) game 2
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unless a person specifically shows exactly how they are moving their boats, the way it is in the game file has to control. otherwise, an attack could go much differently than expected and then one begins to think about retreat options that had not been considered prior.
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my fleet was really meant to sit in z104 and block with a destroyer in z110.
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just had a total brain seizure with all that was happening around me… :|
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111 is not so bad anyway, I guess.
109, 111 they are in range of your planes regardless with control of Hol which I cannot take anyway.
Lucky me Scotland airbase is not in flames!
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the first brain seizure was the thought to move the entire fleet to z101 (thus stranding and completely annihilating it).
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move to 110 was mistake?
Huh, I thought it was rather shrewd. I think you had to do something like that. If I had my usual bad dice it would have been game over for me probably. Otherwise, if you did not force the issue while you still had an advantage I think the allies, especially with the neutral activation were ascending, however so slowly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Persia: 1 infantry
EDIT: Adding units owned by Japanese to Iraq: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 3 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Russia to Finland
3 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
2 transports moved from 112 Sea Zone to 125 Sea Zone
1 artillery moved from Norway to 125 Sea Zone
1 artillery moved from Norway to 125 Sea Zone
2 infantry moved from Norway to 125 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 125 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Novgorod
6 fighters moved from Norway to 110 Sea Zone
2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
4 bombers moved from United Kingdom to 110 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 123 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 battleships, 2 carriers, 4 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 71 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Russia to Belarus
1 bomber moved from Russia to BelarusCombat - Americans
Battle in Belarus
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Finland
Americans attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 4 infantry
1 artillery owned by the Americans retreated to Norway
Germans win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in Novgorod
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Novgorod from Germans with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Battle in 89 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 4 bombers, 3 carriers, 1 cruiser, 7 destroyers, 14 fighters and 4 submarines
Japanese defend with 1 battleship, 7 carriers, 2 destroyers, 9 fighters, 5 submarines and 2 tactical_bombers; Germans defend with 1 fighter and 2 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans and 1 cruiser owned by the Americans retreated to 111 Sea Zone
Japanese win with 1 battleship, 1 carrier, 10 fighters and 4 tactical_bombers remaining. Battle score for attacker is 82
Casualties for Japanese: 6 carriers, 2 destroyers and 5 submarines
Casualties for Americans: 6 destroyers and 2 submarines
2 tactical_bombers owned by the Germans , 2 tactical_bombers owned by the Japanese , 9 fighters owned by the Japanese and 1 fighter owned by the Germans forced to land in Normandy BordeauxNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 111 Sea Zone: 3 carriers, 1 cruiser, 1 destroyer and 2 submarines
EDIT: Adding units owned by Americans to 109 Sea Zone: 3 carriers, 1 cruiser and 3 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 3 carriers, 1 cruiser and 3 destroyers
EDIT: Adding units owned by Americans to 111 Sea Zone: 3 carriers, 1 cruiser and 3 destroyers
EDIT: Turning off Edit Mode
3 fighters moved from Finland to Norway
1 infantry moved from Norway to Sweden
Americans take Sweden from Neutral_True
1 bomber moved from Belarus to Norway
1 infantry moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Kazakhstan to Tambov
4 bombers moved from 110 Sea Zone to United Kingdom
6 fighters moved from 110 Sea Zone to 111 Sea Zone
4 fighters moved from 110 Sea Zone to Scotland
2 fighters moved from 110 Sea Zone to United Kingdom
6 infantry moved from Iceland to 123 Sea Zone
6 infantry and 3 transports moved from 123 Sea Zone to 126 Sea Zone
6 infantry moved from 126 Sea Zone to Norway
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Korea to Amur
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 carriers, 2 destroyers, 2 fighters and 2 transports moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from West India to India
2 infantry moved from West India to India
1 mech_infantry moved from West India to India
11 transports moved from 112 Sea Zone to 123 Sea ZonePlace Units - Americans
2 destroyers placed in 112 Sea Zone
1 fighter placed in Norway
1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 fighters could not land in 110 Sea Zone and were removedTurn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
i gotta get some rest, i’m burning the candle at both ends… �up all night with the baby and
working all day (and trying to slip aa turns in between it all) was bound to catch up to me. �and then the dice finally fell HARD. -
move to 110 was mistake?
Huh, I thought it was rather shrewd. I think you had to do something like that. If I had my usual bad dice it would have been game over for me probably. Otherwise, if you did not force the issue while you still had an advantage I think the allies, especially with the neutral activation were ascending, however so slowly.
yeah was a total error. was meant to sit in z104 and block in z110.
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No question my crying and bitching about the dice finally caught the attention of the dice gods. I guess I can’t complain anymore…. :oops:
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once i realized the error, then i hoped you would go ahead and attack it, cuz of course it could have gone well for me, or at least i would have even taken an even fight. but that complete crushing really does me in.
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it’s cool, let’s play it out. who knows, maybe the dice will have more say. no doubt that more than even the score. 20 hits to 8 in by far the biggest battle of the game.
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it’s been a fun game, let’s see what else crazy can happen! rock and roll baby! :-P
guess i gotta take all my air at 111 and hope to get just as lucky (or luckier!)
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Hey got your messages. I usually am totally game to redo errors, but given the length of this one I say we just go forward. Sucky I know, but I think once your in this deep, errors are bound to happen. I am sure I’ve made plenty.
Look at this way, if I win, we go to a 3rd game and you can punish me with great vengeance and justifiably stop me from correcting errors. :lol:
But, all that being said, this game is not mine yet! The dice may still have thrashing to do to me after being so generous.
Yes, 110 was is the biggest rout so far. But you still have your airforce.
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i agree. let’s keep it going. makes for a better story. chaulk that request up to my sleep deprivation - onward my worthy foe!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Combat Move - British
2 submarines moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British repair 4 damage on 4 harbours; Remaining resources: 21 PUs;
British buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from GermansCombat - British
Battle in 110 Sea Zone
British attack with 1 bomber, 6 fighters and 2 submarines
Japanese defend with 1 battleship and 1 carrier
British win with 1 bomber, 6 fighters and 2 submarines remaining. Battle score for attacker is 36
Casualties for Japanese: 1 battleship and 1 carrierNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Anglo Egyptian Sudan from Germans to British
EDIT: Turning off Edit Mode
1 bomber moved from 110 Sea Zone to United Kingdom
2 carriers moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 111 Sea Zone
2 destroyers moved from 112 Sea Zone to 111 Sea Zone
4 fighters moved from 110 Sea Zone to 111 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 transports moved from 121 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to Quebec
1 fighter moved from Eastern United States to 123 Sea Zone
1 fighter moved from 123 Sea Zone to Iceland
2 aaGuns, 6 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from West India to Eastern Persia
1 fighter moved from India to Eastern Persia
1 mech_infantry moved from Burma to West India
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to West India
1 armour moved from Malaya to Burma
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to French MadagascarPlace Units - British
1 infantry placed in Quebec
1 carrier placed in 106 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 29 PUs totalPlace Units - UK_Pacific
3 armour placed in India
1 mech_infantry placed in MalayaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour
Some Units in Malaya change ownership: 1 mech_infantry -
Got to do some uk edits… :-P
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UK edits
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gah, need to do 1 more edit.
Sorry
Hold on





