@axis-dominion sounds good fire it up whenever you want
13L G40 Boldfresh vs. Karl7 (Allies +11)
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we’re not playing tech? :? I guess I thought we were given you are prompted to buy tokens… but that’s ok. I am not a big believer in tech anyway.
As for the money, if you look at the thread, I blew 20 on dice last time, so I am down 30 technically. Should I just redo Allies and give the US an extra 20?
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yes. sorry, i never even noticed that last time! that would explain why the USA seems to be lagging a bit.
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you are gonna need every single dollar you can get to keep up the fight against this axis. :wink:
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we’re not playing tech? :? I guess I thought we were given you are prompted to buy tokens… but that’s ok. I am not a big believer in tech anyway.
As for the money, if you look at the thread, I blew 20 on dice last time, so I am down 30 technically. Should I just redo Allies and give the US an extra 20?
you didn’t buy any other tech i am unaware of did you?
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glad we caught it, woulda sucked if you developed a tech and i wasn’t aware of it - all of a sudden i lose a capital because of long range air or something crazy :roll:
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we’re not playing tech? :? I guess I thought we were given you are prompted to buy tokens… but that’s ok. I am not a big believer in tech anyway.
As for the money, if you look at the thread, I blew 20 on dice last time, so I am down 30 technically. Should I just redo Allies and give the US an extra 20?
actually i’ll do you one better. you can RETROACTIVELY place the units you would have bought last turn AND move them into the position they would be on this turn - EXCEPT you cannot buy an airbase or naval base last turn - i stranded your fleet out of position fair and square :-P
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we’re not playing tech? :? I guess I thought we were given you are prompted to buy tokens… but that’s ok. I am not a big believer in tech anyway.
As for the money, if you look at the thread, I blew 20 on dice last time, so I am down 30 technically. Should I just redo Allies and give the US an extra 20?
actually i’ll do you one better. you can RETROACTIVELY place the units you would have bought last turn AND move them into the position they would be on this turn - EXCEPT you cannot buy an airbase or naval base last turn - i stranded your fleet out of position fair and square :-P
what i just said would only have made sense if you could have built a naval base in korea which you can’t since unfortunately the russians own it. if korea was american owned, it would be so much more valuable eh?
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Trust me, I rue the day the USSR took Korea
ok, will do on plan
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Oh, also I think when set up the game you can turn the tech off…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Place Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour -
Ok, there is the revised move.
I placed 2ss, dd off Midway for the 20 I blew before and then switched out the inf I bought this turn for a bomber leaving me +1 on the collect
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Oh, also I think when set up the game you can turn the tech off…
that would be nice, then we wouldn’t have to say no to tech and waste an extra click every turn! :-P
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never leave home without a destroyer i always say.
unfortunately i didn’t take my own advice… :roll:
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Yeah, I saw that…
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I9
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 52 Sea Zone
1 infantry moved from New South Wales to South Australia
3 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 aaGun and 2 infantry moved from Queensland to New South Wales
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
3 fighters moved from Korea to Iwo Jima
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneTurn Complete - French
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really goofed up my noncom. rather than a million edits, i will reroll the turn and edit the results to match.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
2 armour moved from Caucasus to Kazakhstan
14 artilleries and 14 infantry moved from Caucasus to Northwest Persia
4 bombers moved from Russia to Kazakhstan
1 infantry moved from Vologda to Archangel
Germans take Archangel from Russians
1 infantry moved from Bryansk to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
2 armour moved from Russia to KazakhstanCombat - Germans
Battle in Northwest Persia
Germans attack with 14 artilleries and 14 infantry
British defend with 1 infantry
Germans roll dice for 14 artilleries and 14 infantry in Northwest Persia, round 1 : 9/28 hits
British roll dice for 1 infantry in Northwest Persia, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 14 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 4 armour, 1 artillery, 4 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 artillery, 4 bombers and 2 infantry in Kazakhstan, round 1 : 5/11 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 4 armour, 1 artillery, 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Kazakhstan to Kwangsi
1 bomber moved from Kazakhstan to Southern Italy
1 fighter moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Russia to Yugoslavia
1 tactical_bomber moved from Russia to 97 Sea Zone
1 tactical_bomber moved from Western Germany to Yugoslavia
1 artillery moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 aaGun and 14 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Holland Belgium to Northern Italy
11 mech_infantrys moved from Germany to Northern Italy
5 infantry moved from Western Germany to Northern Italy
1 aaGun and 11 infantry moved from Germany to Poland
5 infantry moved from Western Germany to Northern Italy
1 aaGun and 10 infantry moved from Western Germany to Greater Southern Germany
10 infantry moved from Holland Belgium to France
2 aaGuns moved from Caucasus to Northwest Persia
1 bomber moved from Kazakhstan to 99 Sea Zone
1 bomber moved from 99 Sea Zone to Southern Italy
1 tactical_bomber moved from Rostov to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
3 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Tobruk to LibyaPlace Units - Germans
3 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Western Germany
2 infantry placed in Western Germany
1 airfield placed in YugoslaviaTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUsTerritory Summary for Germans :
Kwangsi : 1 flag, 2 bombers
Kazakhstan : 1 flag, 4 armour, 1 artillery and 2 infantry
Southern France : 1 flag, 1 aaGun and 14 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 10 infantry
Greater Southern Germany : 1 flag, 1 aaGun and 10 infantry
Western Germany : 1 flag, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Poland : 1 flag, 1 aaGun and 11 infantry
Germany : 1 flag, 1 factory_major
Northern Italy : 1 flag, 2 fighters, 10 infantry and 12 mech_infantrys
Libya : 1 flag, 1 artillery and 1 infantry
Southern Italy : 1 flag, 1 aaGun, 1 artillery, 2 bombers, 6 fighters and 1 tactical_bomber
Belarus : 1 flag, 1 infantry
Baltic States : 1 flag, 1 mech_infantry
Bryansk : 1 flag, 9 armour
Urals : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Caucasus : 1 flag, 3 infantry
Smolensk : 1 flag, 3 infantry
Samara : 1 flag
125 Sea Zone : 1 flag
Bulgaria : 1 flag
97 Sea Zone : 1 flag, 4 tactical_bombers
Northwest Persia : 1 flag, 2 aaGuns, 14 artilleries and 13 infantry
Yugoslavia : 1 flag, 1 airfield, 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 51 / 68
Russians : 19 / 0
Japanese : 49 / 52
Americans : 55 / 76
Chinese : 9 / 11
British : 31 / 35
UK_Pacific : 11 / 11
Italians : 27 / 31
ANZAC : 9 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.415
Median : 3.000
Variance : 1.025
Standard Deviation : 1.012
Total rolls : 41Germans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.487
Median : 3.000
Variance : 0.763
Standard Deviation : 0.874
Total rolls : 39Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
3 fighters moved from Novgorod to Baltic States
1 armour moved from Suiyuyan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese





