@pacifiersboard GL&HF
assumed no scram to 110
L13 G40 Mistergreen Axis vs Karl7(allies+9) game 3
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
Americans take 41 Sea Zone from Japanese
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 armour moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
Americans take 41 Sea Zone from Japanese
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 armour moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 108 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Sumatra
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking Sumatra from Japanese, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 fighter moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
7 bombers moved from Queensland to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 armour and 2 infantry placed in Normandy Bordeaux
2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :9
Combat Move - British
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :9
Combat Move - British
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from GermansCombat - British
Non Combat Move - British
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Algeria to Tunisia
1 armour moved from Algeria to Tunisia
1 cruiser moved from 58 Sea Zone to 41 Sea Zone
2 aaGuns, 3 artilleries and 17 infantry moved from India to West India
1 tactical_bomber moved from India to West India
2 fighters moved from India to West IndiaPlace Units - British
1 armour and 2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 destroyer and 2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :9
Place Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine -
Upload folder is full so I’m mailing you the save.
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cool
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You got mail. The can opener succeeded. :evil:
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Can opener to vol?
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Nope to sz41.
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ha ha… :lol: :lol: that kills me.
I saw your German bomber, I thought about it, and I guess I forgot about it somewhere in between… really dumb on my part.
Boy, WHAT a dumb move on my party. :roll:
I may resign on that. If you kill that fleet, Japan basically will have it’s back covered and can probably in a few turns take out Haw.
LEt me think about it.
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Well, this was a good game up to now. I’ll go a little more though. Maybe I’ll get luck… but probably not.
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I felt like the axis needed a little break but this may be a big break, unless you get lucky… :wink:
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Btw I will throw everything and the kitchen sink after sz41 so I suspect you want a best defense OOL but the question is at what point do you lose your last dd? Before or after the confirmed kill of the last Japanese submarine?
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I’ll get started with Japan 10 and if I’m unsure what you wish to lose I’ll pause the game at that point.
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OOL hit points, then by combat value, keep dd’s over cvs, but no over cc
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Never was an issue. The battle didn’t go quite as well as I had hoped but I can’t complain. :evil:
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I decided to return the compliment…. :evil:
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Not sure if the air raid in Japan evened up the game… but it helped. :-D
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Since I had bad luck in my battle and you had good luck in yours you did not just even out but came out ahead in regards to those two battles. In the game at large I felt you already was ahead but perhaps we disagree on that? :-)





