i am away for the weekend, so maybe sunday night
G40 2012L Championship Game Mr.Green(Axis)v.Karl7(Allies+9)
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will be stepping out for about 40 mins. Will be back thought to promptly move Anzac et al.
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gre holds with inf. (arm retreat > bul)
ncm:
bmb sz81 > lib
2 inf, art tob > lib
art, mech, arm tun > lib
inf, art yug > bul
inf, art yug > hun
dd sz95 > sz99
dd, cc sz93 > sz99
5 inf nita > yug
2 aa sfr > nitaplacement:
3 inf > sita
inf > nitacollect:
12 ipc (not counting 1 icp from Syria)unless the British Mediterranean fleet are in no mood to convoy raid, cd sz98:
Rolls: 8@3; Total Hits: 38@3: (1, 4, 1, 5, 5, 3, 4, 4)You did not count the extra fig, tac that will be added since the Italians are busy building a landing strip in Syria. :-)
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Didn’t see that. Very good
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ok, back
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Anzac
buy
ftr, 2inf
save 5ncm
fleet in 62 to 54, except dd to 55
inf in nsw to queplace
2inf, ftr in nswcollect 10 + 5=15
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France
cm
inf from trj to syr
first hit wins
A
Rolls: 10@1; Total Hits: 410@1: (2, 2, 1, 3, 1, 1, 3, 1, 6, 6)
D
Rolls: 10@2; Total Hits: 410@2: (4, 5, 2, 3, 1, 1, 3, 5, 2, 3) -
huh, close… both lose inf
so, whatever air is left will be killed by british troops
ncm
inf rom fca to fea -
I think I see a flaw in the Italian move……
I think your bomber that attacked the dd in 81 has to land in tob…
Am I crazy? I count 4 to 81, then 3 back, which gets you at best to tob…
If I am right, and you want to redo Italy that’s ok with me…
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of course if you invade syr with 1 inf, my battle stands
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oh wait I see it, never mind…. ha ah :wink:
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Well I don’t expect any air to use the runway since I expect to take some losses in sz98. I did notice a difference between my combat move and map. I decided to drop two infantry in Syria since even if the bomber failed I would have 78% to win if I held Syria and not attacking would give me a headache in keeping my Italian fleet pices alive. But I guess I forgot to change my written cm. Since I did write it and rolled dice that could affect the decision I let you decide where you want the second infantry. In Libya or Syria…
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Hmm, put it in lib. That keeps it simple. I agree you can just knock off the air units meant to land in syr so control of it means nothing beyond next round. That is unless you just kill me with excellent dice.
Ok?
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Works for me. You got a map for me? :-)
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Seems like you gifted me two infantry in Libya. Thanks. :-)
…or I’ll remove the second one :cry: -
oh, please, I do not give gifts….
ah haha :lol:
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well, I suppose the silver lining in all this is that the USSR is sparred another round…
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Germany 3:
bank=52
2 mech@4=8
4 arm@6=24
2 fig@10=20
total=52cm:
tac sz109 > sz91 (sink trn)sz98(ac, 3 dd, cc, 2 fig)
2 ss sz93
2 fig, tac(2), 2 bmb(5) sita
fig, tac(1) wgrsz98 rd1:
A(2 ss, 3 fig, 2 tac, 2 bmb)
Rolls: 2@2 3@3 4@4; Total Hits: 42@2: (3, 2)3@3: (5, 6, 6)4@4: (4, 6, 3, 3)
D(ac, 3 dd, cc, 2 fig)
Rolls: 4@2 1@3 2@4; Total Hits: 14@2: (5, 3, 3, 3)1@3: (6)2@4: (6, 1) -
sz98 rd2:
A(ss, 3 fig, 2 tac, 2 bmb)
Rolls: 1@2 3@3 4@4; Total Hits: 31@2: (6)3@3: (1, 4, 5)4@4: (6, 6, 3, 4)
D(dd, cc, 2 fig)
Rolls: 1@2 1@3 2@4; Total Hits: 11@2: (4)1@3: (4)2@4: (5, 4) -
sz98 rd3:
A(3 fig, tac, 2 bmb) (lost the tac, ss can no longer participate)
Rolls: 3@3 3@4; Total Hits: 63@3: (1, 3, 3)3@4: (3, 4, 3)
D(fig)
Rolls: 1@4; Total Hits: 01@4: (6)





