@TinCanoftheSea i think i got it – see post above – let me know if i did anything wrong ;-)
G40 2012L Championship Game Mr.Green(Axis)v.Karl7(Allies+9)
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of course if you invade syr with 1 inf, my battle stands
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oh wait I see it, never mind…. ha ah :wink:
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Well I don’t expect any air to use the runway since I expect to take some losses in sz98. I did notice a difference between my combat move and map. I decided to drop two infantry in Syria since even if the bomber failed I would have 78% to win if I held Syria and not attacking would give me a headache in keeping my Italian fleet pices alive. But I guess I forgot to change my written cm. Since I did write it and rolled dice that could affect the decision I let you decide where you want the second infantry. In Libya or Syria…
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Hmm, put it in lib. That keeps it simple. I agree you can just knock off the air units meant to land in syr so control of it means nothing beyond next round. That is unless you just kill me with excellent dice.
Ok?
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Works for me. You got a map for me? :-)
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Seems like you gifted me two infantry in Libya. Thanks. :-)
…or I’ll remove the second one :cry: -
oh, please, I do not give gifts….
ah haha :lol:
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well, I suppose the silver lining in all this is that the USSR is sparred another round…
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Germany 3:
bank=52
2 mech@4=8
4 arm@6=24
2 fig@10=20
total=52cm:
tac sz109 > sz91 (sink trn)sz98(ac, 3 dd, cc, 2 fig)
2 ss sz93
2 fig, tac(2), 2 bmb(5) sita
fig, tac(1) wgrsz98 rd1:
A(2 ss, 3 fig, 2 tac, 2 bmb)
Rolls: 2@2 3@3 4@4; Total Hits: 42@2: (3, 2)3@3: (5, 6, 6)4@4: (4, 6, 3, 3)
D(ac, 3 dd, cc, 2 fig)
Rolls: 4@2 1@3 2@4; Total Hits: 14@2: (5, 3, 3, 3)1@3: (6)2@4: (6, 1) -
sz98 rd2:
A(ss, 3 fig, 2 tac, 2 bmb)
Rolls: 1@2 3@3 4@4; Total Hits: 31@2: (6)3@3: (1, 4, 5)4@4: (6, 6, 3, 4)
D(dd, cc, 2 fig)
Rolls: 1@2 1@3 2@4; Total Hits: 11@2: (4)1@3: (4)2@4: (5, 4) -
sz98 rd3:
A(3 fig, tac, 2 bmb) (lost the tac, ss can no longer participate)
Rolls: 3@3 3@4; Total Hits: 63@3: (1, 3, 3)3@4: (3, 4, 3)
D(fig)
Rolls: 1@4; Total Hits: 01@4: (6) -
Well I got an overkill. :evil:
It leaves a fighter in a vulnerable spot but I can’t really complain. :roll:sz98 cwlo ss, tac.
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ncm:
fig sz98 > syr
2 bmb sz98 > wgr
2 fig, tac sz98 > lib
tac sz91 > sz110
dd, cc, ac sz109 > sz110
ss sz109 > sz112
tac sz109 > wgr
4 inf bul > rom
9 inf, 2 art hun > rom
3 arm bul > hun
9 inf, art ger > pol
2 arm ger > hun
2 mech, 2 arm wgr > hun
art wgr > ger
inf hol > wgr
2 arm hol > ger
2 mech, 2 arm wfr > wgrplacement:
2 fig > wgr
2 mech, 4 arm > gercollect:
42+10=52 ipcWell seems like the dice gods rout for the axis. :roll:
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oh, man… really?
I mean really?
1 hit?
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What a joke… oh well…
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Ussr
buy
11inf, artncm
army in bes and sukr to nukr
army in bal to bel, except ftr, tacb to nov
2inf from bry to bel
6inf from rus to bry
12inf, art fro yak to yenplace
2inf, art in nov
3inf in suk
6inf in ruscollect 37
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Japan 3:
bank=51
9 inf@3=27
3 mech@4=12
miIC@12
total=51cm:
inf jpn > sib(mt) /v trn sz6 > sz5
inf kwe > she(mt)
inf cel > sum(mt) /v trn sz44 > sz41
art dgu > jav(mt) /v trn sz45 > sz42sz55(dd)
fig, tac(3) sz45
fig, tac(2) sz37shn(2 inf)
inf fic
art mal
3 fig, 3 tac(2) kwayun(2 inf)
inf, art, 4 fig, 3 tac(3) kwa
art ficshe(inf)
inf hop
inf sui
2 bmb(3) kwasz25(dd)
ss sz6
2 fig(2) jpnsz25 rd1:
A(ss, 2 fig)
Rolls: 1@2 2@3; Total Hits: 01@2: (3)2@3: (4, 5)
D(dd)
Rolls: 1@2; Total Hits: 01@2: (4) -
sz25 rd2:
A(ss, 2 fig)
Rolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (6, 1)
D(dd)
Rolls: 1@2; Total Hits: 01@2: (6)





