@pacifiersboard scramble to 114?
L12G40 jim010 (axis) vs gamerman01 (allies -5) battlemap
-
Take your time!
-
Yun to Kwa
1 bmbHun to Kwa
2 fht, 2 tacKsi to Kwa
1 artKsu to Ksi
3 infKsu to Anh
1 artSha to Anh
2 inf, 1 artJeh to Anh
1 inf, 1 artMan to Anh
1 mecMan to Kwa
1 fhtKor to Ksu
1 fhtsz20 to sz36
1 CAsz20 to sz36
1 sb, 1 DD, 1 BB, 1 TTsz33 to sz36
1 DD, 1 CVsz33 to Kwa
1 fht, 1 tacsz6 to Ksu
2 fht, 2 tacJap to Ksu
1 tacJap to Kwa
1 tacJap to Kwa
2 fht, 1 tacsz6 to sz36
The fleet minus 1 DDPlace
Ksu
1 minor factorysz6
2 TTCollect
$40
-
-
Just a friendly reminder.
-
Got it - need to do US1, UK1, China1 for you and Karl
-
Okaaay…… time to get this game going again
-
Take your time. The next 2 weeks are going to be quite busy for me.
-
Dang! Had 5 extra IPC’s for America and checked to see if we were playing tech - we’re not. Guess I’ll buy more on US2
-
US1 with 52, buy 2 CV, NB (save 5)
NCM -
Z31 - FTR (Phi) DD, CV, CA, BB, TAC (Z10) TP, SS, DD, CA (Z26)
Wak - INF, ART, FTR (WUS) 2 INF, 2 FTR (Haw) FTR (Z10) BMB (CUS)
Z54 - SS, DD (Z35)
Z11 - TP, CA (Z101) INF (EUS) ARM (CUS)
CUS - ART, 2 AA (EUS) INF (WUS)
WUS - FTR (EUS)Place NB (Wake)
Place 2 CV (Z10)
Collect 52, 57 on handPeople saying the new AA rule and extra AA on UK stops SeaLion. Â I’m not seeing it. Â I have to move all available units to GBr and buy all men to reduce its viability
-
People saying the new AA rule and extra AA on UK stops SeaLion. � I’m not seeing it. � I have to move all available units to GBr and buy all men to reduce its viability
That was the plan.
-
Yeah, I could tell. Or a fake - either way, ties UK’s hands. 106 failure is significant, I see
1 change to America
2 infantry from Hawaii to Z54 instead of Wake
-
China1 with 12, buy 4 INF
Combat moves -
Yun - 6 INF (Sze)
Hun - FTR (Sze) 2 INF, ART (Kwe)I can’t remember if the Chinese are able to move into Hong Kong or Burma before UK is at war with China, but I’ll just land the tigers in China anyway…
Can’t see anything in the rulebook to prohibit it…
Hun
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (5, 2)1@3: (1)
Rolls: 3@2; Total Hits: 13@2: (2, 3, 4) -
Nice to get a hit with a bid unit
Hun2
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 4)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
Yun
Rolls: 6@1; Total Hits: 06@1: (6, 2, 4, 3, 5, 5)
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Yun2
Rolls: 6@1; Total Hits: 06@1: (5, 4, 2, 4, 3, 2)
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
Yun3
Rolls: 5@1; Total Hits: 15@1: (6, 1, 4, 6, 2)
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
1 for 17 - awesome
the way attacking 1’s usually go when I am depending on themYun4
Rolls: 5@1; Total Hits: 25@1: (3, 1, 3, 4, 1)
Rolls: 1@2; Total Hits: 01@2: (4) -
Well, Japan’s defense was almost non-existent, so we get an average result
Sze - INF (She)
She - 2 INF (Sui) FTR (Hun)Place 4 INF (Sze)
Collect 16, 16 on hand -
UK1 with 29, London buys 9 INF (save 2)
With 17, Calcutta buys 4 INF, MECH (save 1)Combat moves -
Z96 - FTR (Mal) TAC (Z98)
Ethiopia - CA (Z39) INF, ART (Alex) INF, ART (Ind) CA (Z98) MECH (Egy)
Rolls: 1@1 4@2 2@3; Total Hits: 11@1: (6)4@2: (6, 3, 4, 6)2@3: (3, 4)
Rolls: 3@2; Total Hits: 03@2: (3, 3, 3) -
Eth2
Rolls: 1@1 4@2; Total Hits: 11@1: (1)4@2: (5, 5, 5, 5)
Rolls: 2@2; Total Hits: 12@2: (3, 2)





