like you said, let’s change it up!
L12G40 jim010 (axis) vs gamerman01 (allies -5) battlemap
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Okaaay…… time to get this game going again
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Take your time. The next 2 weeks are going to be quite busy for me.
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Dang! Had 5 extra IPC’s for America and checked to see if we were playing tech - we’re not. Guess I’ll buy more on US2
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US1 with 52, buy 2 CV, NB (save 5)
NCM -
Z31 - FTR (Phi) DD, CV, CA, BB, TAC (Z10) TP, SS, DD, CA (Z26)
Wak - INF, ART, FTR (WUS) 2 INF, 2 FTR (Haw) FTR (Z10) BMB (CUS)
Z54 - SS, DD (Z35)
Z11 - TP, CA (Z101) INF (EUS) ARM (CUS)
CUS - ART, 2 AA (EUS) INF (WUS)
WUS - FTR (EUS)Place NB (Wake)
Place 2 CV (Z10)
Collect 52, 57 on handPeople saying the new AA rule and extra AA on UK stops SeaLion. Â I’m not seeing it. Â I have to move all available units to GBr and buy all men to reduce its viability
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People saying the new AA rule and extra AA on UK stops SeaLion. � I’m not seeing it. � I have to move all available units to GBr and buy all men to reduce its viability
That was the plan.
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Yeah, I could tell. Or a fake - either way, ties UK’s hands. 106 failure is significant, I see
1 change to America
2 infantry from Hawaii to Z54 instead of Wake
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China1 with 12, buy 4 INF
Combat moves -
Yun - 6 INF (Sze)
Hun - FTR (Sze) 2 INF, ART (Kwe)I can’t remember if the Chinese are able to move into Hong Kong or Burma before UK is at war with China, but I’ll just land the tigers in China anyway…
Can’t see anything in the rulebook to prohibit it…
Hun
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (5, 2)1@3: (1)
Rolls: 3@2; Total Hits: 13@2: (2, 3, 4) -
Nice to get a hit with a bid unit
Hun2
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 4)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
Yun
Rolls: 6@1; Total Hits: 06@1: (6, 2, 4, 3, 5, 5)
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Yun2
Rolls: 6@1; Total Hits: 06@1: (5, 4, 2, 4, 3, 2)
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
Yun3
Rolls: 5@1; Total Hits: 15@1: (6, 1, 4, 6, 2)
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
1 for 17 - awesome
the way attacking 1’s usually go when I am depending on themYun4
Rolls: 5@1; Total Hits: 25@1: (3, 1, 3, 4, 1)
Rolls: 1@2; Total Hits: 01@2: (4) -
Well, Japan’s defense was almost non-existent, so we get an average result
Sze - INF (She)
She - 2 INF (Sui) FTR (Hun)Place 4 INF (Sze)
Collect 16, 16 on hand -
UK1 with 29, London buys 9 INF (save 2)
With 17, Calcutta buys 4 INF, MECH (save 1)Combat moves -
Z96 - FTR (Mal) TAC (Z98)
Ethiopia - CA (Z39) INF, ART (Alex) INF, ART (Ind) CA (Z98) MECH (Egy)
Rolls: 1@1 4@2 2@3; Total Hits: 11@1: (6)4@2: (6, 3, 4, 6)2@3: (3, 4)
Rolls: 3@2; Total Hits: 03@2: (3, 3, 3) -
Eth2
Rolls: 1@1 4@2; Total Hits: 11@1: (1)4@2: (5, 5, 5, 5)
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
Eth3
Rolls: 4@2; Total Hits: 14@2: (4, 4, 1, 3)
Rolls: 1@2; Total Hits: 11@2: (1) -
Eth cwlo INF, MECH
Z96
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Egy - INF (Sud) ARM (Alex)
Rho - 2 INF (SAf)
Z106 - TP (Z109)
Z92 - DD (Z109) CA (Z91) CV (Z98) FTR (Z96) FTR (Gib)
Mor - TAC (Z96)
Z94 - DD (Z98)
UK - 2 INF, AA, FTR (Sco)
Que - INF, ART (Ont)
Z37 - DD (Z39)
Z39 - BB (Z37)
Shn - 3 INF (Mal)
Bur - 5 INF, 3 AA (Ind)
Ind - FTR (Bur)
EPr - INF (WInd)
Z81 - DD (Z71)
Z91 - DD (Z106)Place 9 INF (UK)
Place 4 INF, MECH (Ind)
Collect 34, 36 on hand
Collect 17, 18 on hand -
Chinese units cannot leave China until UK is at war with Japan. And I believe that they can only move into Burma and Hong Kong, but don’t remember.
I’ll be busy finishing up school here for the next couple of weeks. I may be able to squeeze Italy in at some point.
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Take your sweet time. 2 Global games might be 1 too many for me, but I’ll manage. Helps if they’re not both going at blazing speed, and I think Karl’s a regular player.
Thanks - that seems right, yeah. Burma and Hong Kong are definitely the only 2 spots.





