• Liaison TripleA '11 '10

    The problem with WW I variants…

    Not much air power… barely any tanks…  no reason to SANELY attack,  no combined arms.  Not much Naval activity.

    Russia too difficult to represent…

    SLOW game.


  • Ok here is my WW1 Variant:

    Central Powers:
    Germany (german pieces) 16 IPCs (starts with 25)
    Austria-Hungary (japanese pieces) 12 IPCs (starts with 17)
    Ottaman- (italian pieces) 8 IPCs (starts with 15)

    Allies:
    UK (uk pieces) 37 IPCs (starts with 15)
    France (french pieces) 17 IPCs
    Russia (russian Pieces) 38 IPCs (starts with 16)
    USA (american pieces) 48 IPCs (has 10 IPCs, but when goes to war it collects its income)
    Allies Minor (chinese pieces) 27 IPCs (starts with 10 IPCs for 5 Turns)
    Italy (anzac pieces) 9 IPCs

    Turn order: Capaital
    Germany……Berlin
    France…Paris
    Austria-Hungary…Slovakia/Hungary
    Russia… Novogrod
    UK…London
    Allies Minor… Shangai
    Ottoman…Turkey
    USA…DC
    Italy…Rome

    NOTE: France is now Divided into 2 Territories:
    Paris: worth same as France, Bordering South France, and Normady
    Western France: worth nothing, Bordering Western Germany, Benulux, South France, and Switzerland.

    Just get a slip of paper and divide France.

    Germany, Austria-Hungary VS. UK, France, Allies Minor
    USA goes to war on Turn 7
    Italy goes to war on turn 4
    Ottoman goes to war on turn 2
    Russia goes to war on turn 2

    New Neutrals:
    Norway: 2 Infantry
    Korea: 1 Infantry
    Pro-Allies, Australian Territories, New South Wales: 2 Infantry, 1 Artillery
    Ethopia: 1 Infantry

    Unit changes:
    Artillery Cost 5, Attack 3
    Mech., Attack 2
    Bomber-Plane (tac) Attack 4, Defense 2
    Dreadnought (battleship) Cost 23
    Bomber is not a Unit.
    Tank can be built on turn 9, Cost 8, Attack 4, Defend 4, move 2

    Setup:

    Russia:
    Novogrod: 3 Infantry, Major IC, 2 AA gun, Navy Base
    East Poland: 3 Infantry, 2 Artillery
    Belreus: 2 Infantry, 1 Mech
    Bessabaria: 2 Infantry, 1 Artillery
    Western Ukraine: 2 Infantry, 1 Mech
    Ukraine: 2 Infantry
    Caucusus: 2 Infantry
    Volgograd: 3 Infantry, Minor IC
    Bryansk: 1 Infantry
    Smolesk: 1 Infantry
    Russia: 2 Infantry, 1 Artillery, 1 Fighter, Air base, 2 AA gun
    Finnland: 2 Infantry
    Vyborg: 1 Infantry
    Amur: 4 Infantry, 1 Mech, 1 Artillery, 1 AA gun
    115: 1 Dreadnought, 1 Destroyer, 2 Transports
    5: 2 Destroyers, 1 Transports

    USA setup:
    East USA: 1 Infantry, 1 Mech, Major IC, 3 AA guns, Airbase, Navy base
    West USA: 1 Infantry, 1 Fighter, Major IC, 2 AA guns, Navy base, Air base
    Hawaii: 1 Infantry, 1 Fighter, Air base, Navy Base
    Midway: Air base
    Guam: Air base
    Line Island: Air base
    101: 1 Destroyer, 2 Transports
    25: 1 Dreadnought, 2 Destroyers, 2 Transports

    Italy Setup:

    North Italy: 2 Infantry, 1 Mech., 1 Artillery, Minor IC, 2 AA guns, Navy Base
    South Italy: 3 Infantry, 2 Mech., Major IC, 2 AA guns, Airbase, 1 Fighter
    Libya: 2 Infantry
    Italian Somalia: 1 Infantry
    95: 1 Dreadnought, 1 Destroyer, 1 Sub, 1 Transports

    Allies Minor:
    Benulux: 2 Infantry, 1 Artillery
    Kwaingsi: 3 Infantry
    1 Infantry in Yunnan, Hunnan, Hopie, Jehol, and Manchuria

    France:
    France: 3 Infantry, 1 Artillery, 1 Mech., 1 Tank, 1 Fighter, Major IC, 2 AA gun, Airbase
    South France: 2 Infantry, Navy Base
    Normady: 1 Infantry
    Western France: 2 Infantry, 1 Artillery
    1 Infantry in FE Africa, FC Africa, FW Africa, Tunsia, Algeria, French Indochina
    105: Cruiser, 2 Destroyers, 1 Sub, 2 Transports
    93: 1 Destroyer

    Austria-Hungary setup:

    Slovakia Hungary: 4 Infantry, 2 Mech., 1 Artillery, 1 Fighter, 2 AA guns, Major IC, Airbase
    Greater Southern Germany: 2 Infantry
    Yugoslavia: 3 Infantry, 1 Mech, 1 Artillery, Minor IC
    Romania: 2 Infantry, 1 Artillery, Navy Base
    Bulgaria: 2 Infantry, 1 Mech
    100: 1 Destroyer, 1 Transports
    97: 1 Cruiser, 1 Sub, 2 Transports

    Germany Setup:

    Western Germany: 4 Infantry, 2 Mech, 2 Artillery, 1 Fighter, AA gun, Minor IC, Navy Base
    Germany: 3 Infantry, Major IC, 4 AA guns, Air base
    Poland: 4 Infantry, 3 Mech, 3 Artillery, 2 Fighters, AA gun
    Baltic States: 1 Infantry
    Tanganska: 1 Infantry
    New Guinea: 1 Infantry
    Angola: 1 Infantry
    112: 1 Dreadnought, 1 Cruiser, 2 Destroyers, 1 Sub, 3 Transports
    114: 2 Destroyers
    107: 2 Subs
    117: 1 Sub
    103: 1 Sub
    108: 1 Sub

    Ottoman setup:

    Turkey: 3 Infantry, 1 Artillery, Major IC, 2 AA guns, Air base, Navy Base
    Syria: 1 Infantry
    Trans-Jordan: 3 Infantry, 1 Mech, 1 Artillery, 1 AA gun
    Iraq: 2 Infantry, 1 Mech, 1 Fighter
    Sauda Arabia: 2 Infantry, 1 Artillery
    100: 1 Destroyer, 1 Transport

    UK setup:

    UK: 2 Infantry, 1 Fighter, 1 Bomber-Plane, Major IC, 4 AA guns, Air base, Navy base
    Portugul: 1 Infantry
    Brazil: 2 Infantry
    India: 2 Infantry, 1 Mech
    Burma: 1 Infantry
    Boreo: 1 Infantry
    Belguim Congo: 1 Infantry
    Kenya: 1 Infantry
    South Africa: 2 Infantry, Minor IC, Navy base
    Egypt: 3 Infantry, 1 Artillery, Minor IC
    Albania: 1 Infantry
    Greece: 2 Infantry, 1 Artillery, 1 Mech
    110: 1 Dreadnought, 2 Cruisers, 2 Destroyers, 1 Sub, 1 Transport
    111: 1 Cruiser, 1 Destroyer, 1 sub, 1 Transport

    @Variable:

    Has your setup been play tested? Or do you need help with this?

    No, I have not, but I think it is balanced. If any of you guys could test this out, please. And tell me anything that needs to be changed.


  • Il have to try this out sometime.

    I really don’t like splitting France up :( Even though it may make the game more balanced and/or more historical.

    Can tanks blitz ? Id say historically no ?

    I really dont get the battleship change, were battleships not king of the sea in WWI ? Id say if anything make them cheaper. At 23 why would anyone ever build battleships when you can build cruisers (12) and destroyers (8.)

    Im guessing aircraft carriers have no place in this game ?

    Sorry to poke holes lol.
    Overall i really like it :D


  • Thanks very much for this. I’m excited to try it out.

  • Liaison TripleA '11 '10

    No, I have not, but I think it is balanced

    What?  Are you Larry Harris all of a sudden?


  • Where is Tanganska? I can’t find it on the board.


  • @Uncrustable:

    Il have to try this out sometime.

    I really don’t like splitting France up :( Even though it may make the game more balanced and/or more historical.

    Can tanks blitz ? Id say historically no ?

    I really dont get the battleship change, were battleships not king of the sea in WWI ? Id say if anything make them cheaper. At 23 why would anyone ever build battleships when you can build cruisers (12) and destroyers (8.)

    Im guessing aircraft carriers have no place in this game ?

    Sorry to poke holes lol.
    Overall i really like it :D

    Ok change the price to 20, and Dreadnoughts were kind of the same as bbs
    Aircraft carriers are not a piece, they were not really in WW1

    Splitting france makes it historical, and im trying to make historical.
    @MacNaughton:

    Where is Tanganska? I can’t find it on the board.

    I think i mispelled it, but its in southern africa

    @MacNaughton:

    Thanks very much for this. I’m excited to try it out.

    You welcome! Make sure to tell how it goes!


  • im going to go with tanks cannot blitz ;)


  • Not necessarily  :evil:

    British losses were so high however that plans to equip five Tank Battalions (Light) with 36 Whippets each had to be abandoned. In the end only the 3rd Tank Brigade had Whippets, 48 in each of its two battalions (3rd and 6th TB). Alongside Mark IV and V tanks, they took part in the Amiens offensive (8 August 1918) which was described by the German supreme commander General Ludendorff, as “the Black Day of the German Army”. The Whippets broke through into the German rear areas causing the loss of the artillery in an entire front sector, a devastating blow from which the Germans were unable to recover. During this battle, one Whippet – Musical Box – advanced so far it was cut off behind German lines. For nine hours it roamed at will, destroying an artillery battery, an Observation balloon, the camp of an infantry battalion and a transport column of the German 225. Division, inflicting heavy casualties. At one point one of Musical Box’s fuel tanks was ruptured and fuel leaked into the cabin knee deep. The crew had to wear gas masks to survive the fumes. Eventually, a German shell disabled it and as the crew abandoned the tank one was shot and killed and the other two were taken prisoner.

    http://en.wikipedia.org/wiki/Medium_Mark_A_Whippet

  • Sponsor '17 TripleA '11 '10

    Maybe tanks can blitz after turn 10 then? I remember a set of rules that Imperius Leader wrote for WWI that included a roll to see if your tanks broke down before combat. I think that was more likely than a blitz in WWI…


  • They can move 2, but they cannot blitz, until turn 10


  • I played through a couple rounds on my own, but I made a few changes. I got rid of the Pacific board altogether in order to lessen the Allied powers total income and eleminate their opportunity to gain even more unchallenged income from the Pacific board. I think that was a good decision.

    I didn’t use the Western France space. That seemed to make France too easy a push-over for the Germans. One thing I did like, however, is that Germany seems to start with two options that both seem reasonably possible- take Paris or take London.

    The UK and Russian navies got blown fairly easily, but I think that was dice more than an imbalance.

    While I didn’t play long enough, it seemed to be that the Central Powers have the advantage in the beginning having opportunity to take France, Italy, and African territories, but eventually the US, UK, and Russian economies will dominate if the Central Powers don’t work fast enough…you know, like most Axis and Allies games.

    It is a fun variant. Thanks, Empireman.


  • @MacNaughton:

    I played through a couple rounds on my own, but I made a few changes. I got rid of the Pacific board altogether in order to lessen the Allied powers total income and eleminate their opportunity to gain even more unchallenged income from the Pacific board. I think that was a good decision.

    I didn’t use the Western France space. That seemed to make France too easy a push-over for the Germans. One thing I did like, however, is that Germany seems to start with two options that both seem reasonably possible- take Paris or take London.

    The UK and Russian navies got blown fairly easily, but I think that was dice more than an imbalance.

    While I didn’t play long enough, it seemed to be that the Central Powers have the advantage in the beginning having opportunity to take France, Italy, and African territories, but eventually the US, UK, and Russian economies will dominate if the Central Powers don’t work fast enough…you know, like most Axis and Allies games.

    It is a fun variant. Thanks, Empireman.

    Thanks for playing!

    Yes I think we should get rid of the Pacific.
    Did london or paris fall? How did Ottoman, Austria-Hungary and Italy do? Did the US help alot?


  • Paris fell quickly.
    As I said, I didn’t play too long. Austria-Hungary started making moves into Russia and Italy well. The Ottomans took Egypt and looked good to start taking the rest of Africa. Italy didn’t have much to begin with and wasn’t going to last very long. All-in-all, it isn’t hard for the Central Powers to dominate mainland Europe. It is simply a matter of if they can keep USA and UK from landing.


  • @seththenewb:

    Not necessarily  :evil:

    British losses were so high however that plans to equip five Tank Battalions (Light) with 36 Whippets each had to be abandoned. In the end only the 3rd Tank Brigade had Whippets, 48 in each of its two battalions (3rd and 6th TB). Alongside Mark IV and V tanks, they took part in the Amiens offensive (8 August 1918) which was described by the German supreme commander General Ludendorff, as “the Black Day of the German Army”. The Whippets broke through into the German rear areas causing the loss of the artillery in an entire front sector, a devastating blow from which the Germans were unable to recover. During this battle, one Whippet � Musical Box � advanced so far it was cut off behind German lines. For nine hours it roamed at will, destroying an artillery battery, an Observation balloon, the camp of an infantry battalion and a transport column of the German 225. Division, inflicting heavy casualties. At one point one of Musical Box’s fuel tanks was ruptured and fuel leaked into the cabin knee deep. The crew had to wear gas masks to survive the fumes. Eventually, a German shell disabled it and as the crew abandoned the tank one was shot and killed and the other two were taken prisoner.

    http://en.wikipedia.org/wiki/Medium_Mark_A_Whippet

    This is not an example of a blitz IMO

    one tank rampaging around a small area where the soldiers are like
    " what the **** is that thing ?"
    “idk…alien space ship?”
    "how do we kill it? "
    “RPG ?”
    “what the **** is an RPG?”
    “rocket propelled grenade”
    “youve been smoking too much mustard gas”
    “we all have”
    seriously :P

    I doubt this one particular tank got more than 50 miles without breaking down or running out of fuel

    tank divisions could not execute ‘blitzing’ in WWI as the germans did successfully in WWII

    Tanks should not be able to blitz at all in this game, it is totally absurd

    70% of the time they couldn’t even get 100 yards without breaking down :P


  • @Uncrustable:

    @seththenewb:

    Not necessarily  :evil:

    British losses were so high however that plans to equip five Tank Battalions (Light) with 36 Whippets each had to be abandoned. In the end only the 3rd Tank Brigade had Whippets, 48 in each of its two battalions (3rd and 6th TB). Alongside Mark IV and V tanks, they took part in the Amiens offensive (8 August 1918) which was described by the German supreme commander General Ludendorff, as “the Black Day of the German Army”. The Whippets broke through into the German rear areas causing the loss of the artillery in an entire front sector, a devastating blow from which the Germans were unable to recover. During this battle, one Whippet � Musical Box � advanced so far it was cut off behind German lines. For nine hours it roamed at will, destroying an artillery battery, an Observation balloon, the camp of an infantry battalion and a transport column of the German 225. Division, inflicting heavy casualties. At one point one of Musical Box’s fuel tanks was ruptured and fuel leaked into the cabin knee deep. The crew had to wear gas masks to survive the fumes. Eventually, a German shell disabled it and as the crew abandoned the tank one was shot and killed and the other two were taken prisoner.

    http://en.wikipedia.org/wiki/Medium_Mark_A_Whippet

    This is not an example of a blitz IMO

    one tank rampaging around a small area where the soldiers are like
    " what the **** is that thing ?"
    “idk…alien space ship?”
    "how do we kill it? "
    “RPG ?”
    “what the **** is an RPG?”
    “rocket propelled grenade”
    “youve been smoking too much mustard gas”
    “we all have”
    seriously :P

    I doubt this one particular tank got more than 50 miles without breaking down or running out of fuel

    tank divisions could not execute ‘blitzing’ in WWI as the germans did successfully in WWII

    Tanks should not be able to blitz at all in this game, it is totally absurd

    70% of the time they couldn’t even get 100 yards without breaking down :P

    LOL!!! :lol: :lol:

    Yeah tanks cant blitz

    @MacNaughton:

    Paris fell quickly.
    As I said, I didn’t play too long. Austria-Hungary started making moves into Russia and Italy well. The Ottomans took Egypt and looked good to start taking the rest of Africa. Italy didn’t have much to begin with and wasn’t going to last very long. All-in-all, it isn’t hard for the Central Powers to dominate mainland Europe. It is simply a matter of if they can keep USA and UK from landing.

    You should seperate France.
    Italy does not go to war till turn 4, so you at least played 4 rounds, but USA goes to war on turn 7, so you played 7 rounds?

  • Sponsor '17 TripleA '11 '10

    @Uncrustable:

    This is not an example of a blitz IMO

    one tank rampaging around a small area where the soldiers are like
    " what the **** is that thing ?"
    “idk…alien space ship?”
    "how do we kill it? "
    “RPG ?”
    “what the **** is an RPG?”
    “rocket propelled grenade”
    “youve been smoking too much mustard gas”
    “we all have”
    seriously :P

    I doubt this one particular tank got more than 50 miles without breaking down or running out of fuel

    tank divisions could not execute ‘blitzing’ in WWI as the germans did successfully in WWII

    Tanks should not be able to blitz at all in this game, it is totally absurd

    70% of the time they couldn’t even get 100 yards without breaking down :P

    :-P He he. Thanks for the giggle.

    Agreed. This is what I was saying when I mentioned IL’s rule about rolling a die for each tank before a battle. On a certain die roll (make up your own), a tank broke down and could not participate in the battle. It would only be lost if all other units were destroyed in battle. If you win or retreat, you could keep it.


  • could make a system

    roll for ever tank before battles

    6 = tank is broke down completely, it does not participate in the battle, if you lose the battle you lose the tank, if    you retreat you lose the tank

    5 = tank is broke down, it does not participate in the battle, if you lose the battle you lose the tank, however it can retreat.

    4 = tank is having problems, it participates in the battle, at half attack/defend roll

    3 = tank works normally


  • Who takes the unspecified territories?

  • '20

    @MacNaughton Yes. I have made up random WW1 Great Powers and related neutral territories all of which can be placed on a map of sea zones. In this way the map can change from game to game. This does take work to make the physical components. The game itself offers the parameters ( a statisitacal analysis of the map & PF values) to make up your own map.

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