Good luck and have fun!
I cannot open the map.
take out his points then go right up combat value
dmg BB, lose CV, DD, 1 CA
def
Rolls: 2@2 2@3 3@4; Total Hits: 52@2: (1, 4)2@3: (5, 3)3@4: (4, 2, 3)
Lose CV, dmg BB, lose 2 DD
sz80 2
att
Rolls: 3@3 3@4; Total Hits: 53@3: (1, 1, 4)3@4: (3, 4, 2)
Def
Rolls: 1@3 3@4; Total Hits: 31@3: (1)3@4: (1, 6, 1)
Lose 2 fht, 1 bmb
Battle of Bur
6 inf, 3 art vs 1 inf
att
Rolls: 3@1 6@2; Total Hits: 33@1: (3, 5, 2)6@2: (3, 4, 2, 1, 5, 2)
eef
Rolls: 1@2; Total Hits: 01@2: (4)
NCM
Hon to Yun
2 mec, 1 tank
Buy to Cha
1 tank
Cha to Buy
7 inf, 1 art, 1 AA
Amu to Buy
2 inf
sz6 to sz17
1 DD
sz6 to sz18
1 DD
sz6 to sz36
1 CV, 1 sb, 1 tac
sz36 to sz35
1 DD
Jap to sz36
1 tac
Jap to Kwa
2 tac
sz80 to Irq
1 bmb
Place
Ksu
1 mec, 2 bmb
sz6
7 sb
Collect
$44
Map
1 more - forgot to move my TTs. Don’t want to just let them die…
They’ll go to sz38
And the AA from Yun goes to Bur as well.
USA
buy
bomb
ftr
4ss
trn
2inf
dd
2ss
cm
instead of typing out all moves I will basically just be attacking all your dds with combination of ss’s and planes as indicated by the cc designations…… also invading ksu
16
A ss bomb from haw
Rolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (5)
D
Rolls: 1@2; Total Hits: 01@2: (5)
17 ss from 26, ftr tacb from 33
A
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (5)1@4: (1)
D
Rolls: 1@2; Total Hits: 01@2: (6)
18 ss, 2ftr from 33
A
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (2, 4)
D
Rolls: 1@2; Total Hits: 11@2: (1)
35
A ss, 2ftr from 33
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (3, 4)
D
Rolls: 1@2; Total Hits: 01@2: (4)
ksu – 3trn from 33 land 4inf, art, mech
A
Rolls: 4@1 2@2; Total Hits: 24@1: (3, 5, 3, 3)2@2: (2, 2)
D
Rolls: 2@1 1@2; Total Hits: 12@1: (1, 5)1@2: (5)
ok
so
ss lost in 18, inf in ksu
I am going to assume your bomber is out in ksu as obviously this is a do or die raid
16
A
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (5)
D
Rolls: 1@2; Total Hits: 01@2: (4)
ksu
A
Rolls: 3@1 2@2; Total Hits: 13@1: (5, 2, 5)2@2: (3, 1)
D
Rolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (6)
ksu
A
Rolls: 3@1 2@2; Total Hits: 03@1: (2, 4, 6)2@2: (5, 6)
D
Rolls: 1@2; Total Hits: 01@2: (6)
ksu
A
Rolls: 3@1 2@2; Total Hits: 13@1: (4, 1, 2)2@2: (4, 5)
D
Rolls: 1@2; Total Hits: 01@2: (5)
ksu – factory out – well, I guess at China’s turn
ncm
all air back to 33 and car
fleet in 10 to 26, w arm, inf
trn form haw to 33 w/inf,art
trn from 101 to 86, land inf in bra, activate
place
2ss,dd in 10
rest in/off Eus
collect 79
China
buy
2inf
save 1
cc
ahn inf walk in from kwe
she – entire army and ftr
A
Rolls: 12@1 1@3; Total Hits: 112@1: (5, 5, 4, 3, 6, 4, 4, 2, 6, 6, 5, 6)1@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (3)
glad I got that 1
ncm
air to ksu
place
2inf in ksu
collect 9+1=10
UK
ukw-buy
2inf,art
2ftr
ss
uke harbor
save 2
I am going to pull what my A&A pals call s@#$ on you. Alas this game is nuts anyway.
cc
sz80 2tacb, ftr from cpr
A
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 2)1@4: (1)
D
Rolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (6)
Hmm … missed that you could hit Ksu. That was a monumental waste.
Would have been nice to have hit a plane in sz80.
ncm
air in 80 to ken
army in ind to wind
inf in cpr to epr
arm,aa from sud to ken
army in saf to rho
place
harbor in cel (I can assume you know what that’s for…)
2ftrs in uk
ss in 106
inf, art in saf
collect
cvd uk
Rolls: 4@3; Total Hits: 34@3: (2, 2, 2, 4)
collect
ukw 28-6=22
uke 20