Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs12L 1941 Battlingmaxo (+11) v Gamerman01, Game 2
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I don’t know what I was thinking before about retreating and letting fighters splash - didn’t consider transports. Sorry, did not mean to mislead - wasn’t intending to use gamesmanship. Now I have a tough decision…
Of course I know what happened, you lost a tank or fighter in round 2 in WCa… because it never fails
And as far as rolling like me, well, you haven’t seen my other games… I’ve mainly been lucky against you lately, of course :-D
I am losing 3 subs and will disengage
Gib - FTR (Z12)
Z14 - FTR (Z12) DD (Z15)
Fra - 2 BMB (Z12)
EPl - INF, ARM (Bul) 3 ARM (Cze)
Bul - ARM (Ita)
Blk - INF (Ger)
Sud - 2 INF (Cng)Collect 33, 33 on hand
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I thought you go for the transports.
US 8 buy 5inf 3arm cv ftr save 2
CM
inf arm eus/3inf arm eca/bmb uk/ftr z5>>gib
GIB
a
Rolls: 4@1 3@3 1@4; Total Hits: 14@1: (5, 6, 3, 6)3@3: (6, 6, 4)1@4: (1) d
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (1) -
GIB 2
a
Rolls: 3@1 3@3 1@4; Total Hits: 23@1: (3, 6, 4)3@3: (4, 1, 4)1@4: (4)d
Rolls: 1@4; Total Hits: 11@4: (2) -
only I could do that Gib twlo 2inf
NCM
ftr gib/ftr cau/cv 2dd trn z6/dd z10>>z12 bmb gib/ftr z6>>uk ca z6>>z4 3inf art arm wca>>eca inf wus>>wca ftr z56>>z10 fleet z56>>z20
ss z53>>z55
mobilize ftr cv z10 5inf 3arm wus collect 48+2=50
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That was pretty bad… I’ve seen a LOT of BAD OFFENSE today!!! Fortunately it hasn’t just been mine.
Let’s see…
Goo failed to take Phillipines on J1 with 2 infantry, art, armor. I have a man still standing.
I failed to do anything but ding a battleship on UK1 with DD, CA, FTR, BMB against starting Italian fleet. Lost DD and CA in first round
Karl attacked Z110 in 1940 with SS, 2 FTR, 2 TAC, BMB vs. DD, 3 FTR
My defense hit all 4, while he only got 2 hits and had to retreat.
I lose DD, FTR - he loses SS, 2 FTR, TAC. He had overwhelming odds coming in
I attack Cha with 2 infantry and bomber vs. 2 infantry and artillery. I lose everything in 2 rounds - he loses nothing.Oh, and it extended to last night.
R1 vs. goo I attack 2 infantry and artillery in Ukraine with 6 infantry, armor. I lost 6 infantry before (luckily?) taking it.
Going back, he attacked EPl on G1 with 2 INF, ART. Lost everything. I lost nothing.Quite a few bad attacks in the past 24 hours or so, eh?
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Your fighter and carrier weren’t placed, but never fear - I’ll have it on my next map
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G9 with 49, buy 3 INF, 3 ART, SS, FTR, BMB
Combat moves -
Arc - INF (Bel) 3 INF (Kar) 3 FTR (BSt)
EUk - BMB (Fra) BMB (Egy) FTR (BSt) 3 INF (EPl)
Fin - 5 INF, 2 ARM (Kar)
Nov - ARM (Per)Arc
Rolls: 4@1 3@3; Total Hits: 34@1: (2, 5, 1, 3)3@3: (3, 5, 1)
Rolls: 3@2; Total Hits: 13@2: (2, 4, 6) -
Fin
Rolls: 5@1 2@3; Total Hits: 15@1: (5, 3, 4, 5, 4)2@3: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (6)
EUk
Rolls: 3@1 1@3 2@4; Total Hits: 23@1: (6, 4, 5)1@3: (1)2@4: (3, 6)
Rolls: 3@2; Total Hits: 23@2: (2, 1, 5) -
EUk2
Rolls: 1@1 1@3 2@4; Total Hits: 21@1: (5)1@3: (2)2@4: (6, 1)
Rolls: 1@2; Total Hits: 01@2: (4) -
Kar - 3 FTR (Arc) FTR, 2 BMB (EUk) 6 INF, 2 ARM (BSt)
Bel - INF (EPl)
EPl - 12 INF, ART (Pol)
Pol - 9 INF, ART (Ger)
Kaz - INF (Per)
Ger - INF (Fra)Place 2 ART (Kar)
Place SS (Z5)
Place FTR, BMB (Fra)
Place 3 INF, ART (Ger)
Collect 54, 54 on hand -
Russia 9 buy 5inf save 1
CM
2inf arm eve>>nov
art cau>>ukr
UKR
a
Rolls: 10@2; Total Hits: 210@2: (4, 6, 2, 4, 4, 4, 6, 4, 1, 3) d
Rolls: 10@2; Total Hits: 310@2: (4, 4, 1, 6, 3, 2, 6, 2, 4, 4) -
Never fails Ukr clr, holds
NOV
a
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (4)d
Rolls: 1@3; Total Hits: 01@3: (6) -
I should have used the arm from russia so I had a good escape route shouls I screw up again
a
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 4)1@3: (5)d
Rolls: 1@3; Total Hits: 01@3: (4) -
Rd 3
a
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 6)1@3: (3)d
Rolls: 1@3; Total Hits: 01@3: (5) -
Nov twol
arm eve/empty cau>>rus
mobilize 5inf rus collect 14+1=15 I knew that extra dollar would come in handy.
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J9 with 65, buy 7 INF, 6 ARM, 2 TP
Combat moves -
Cau - INF (Per)
Eve - 3 INF, ARM (Yak) 2 ARM (Far)
Haw - 2 INF, 2 ARM (Phi) 2 FTR (Z50)
NZe - 2 INF (Aus)
Sol - INF, ART (Aus)
Nov - 3 FTR (Per) 2 ARM (Chi) ARM (Kaz)
Rus - SBR (Nin)Rus AA
Rolls: 1@1; Total Hits: 01@1: (4) -
Rus SBR
Rolling 1:
(1)
Haw
Rolls: 2@1 4@3; Total Hits: 22@1: (3, 6)4@3: (1, 2, 6, 6)
Rolls: 1@3; Total Hits: 11@3: (1)
Nov
Rolls: 6@3; Total Hits: 36@3: (5, 1, 6, 1, 2, 4)
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 4)1@3: (3)
Eve
Rolls: 3@1 3@3; Total Hits: 13@1: (5, 3, 4)3@3: (5, 4, 1)
Rolls: 1@2; Total Hits: 11@2: (1) -
Z53 - 3 SS (Z60) SS, DD, CV (Z50) 2 FTR (Haw)
Cau - 15 INF, 2 ART, 3 ARM (Per) 3 ARM (Ind)
Per - 4 ARM (Bur) INF, ART (Sum) AA (Ind) 3 FTR (Nov)
Z14 - 2 DD, CV (Z34)
Z34 - DD (Z38)
Z38 - 3 TP (Z34)
Chi - 2 INF (Nin)
Nin - 2 INF (Sui)
Ind - BMB (Rus)
Z57 - SS (Z62)
Z51 - DD (Z61)
Iwo - 2 BMB (Jpn)Place 3 ARM (Ind)
Place 3 INF, ARM (Sum)
Place 4 INF, 2 ARM (Jpn)
Place 2 TP (Z62)
Collect 74, 74 on hand -
UK 9 buy 5inf art save 4
CM
4inf art arm UK>>arc
bmb inf sbr cau
Damage cau
Rolls: 1@6; Total Hits: 11@6: (1) -
Never fails on the freebie
need to repair 1 on UK only 3 saved
ARC crusiers will bombard
a
Rolls: 3@1 2@2 4@3; Total Hits: 03@1: (5, 3, 2)2@2: (3, 3)4@3: (4, 5, 6, 6) d
Rolls: 3@2; Total Hits: 03@2: (5, 6, 4)





