• I am trying to help my cousin if at all possible. He has the Spring 1942 version but before he could play it, his brother lost all the paperwork and dice before he got to play. The only place we can find to buy another game is online (won’t arrive while everyone is still on vacation to figure it out). I am finding different tools on this site, but not certain they are the right one or I am finding them all since I’ve never played myself. If anyone can help, we’d appreciate it!

  • Sponsor '17 '13 '11 '10

    I have rule books and dice.
    Where are you located?
    www.historicalboardgaming.com


  • Thanks, but I’m outside Atlanta GA & it looks like you are in OK.


  • You can buy six sided dice in convenience or hobby stores.  You don’t need special dice.
    I haven’t seen the Spring 1942 rules online, but basically they’re the Anniversary Edition’s rules without technological advancement or national objectives.  (It isn’t “optional” for Spring 1942; it’s just doesn’t exist.)
    The rules are - you are trying to get control of 9 victory cities (the cities on the map that are starred); both Axis and Allies start with 6 each.  You check to see how many victory cities each side controls at the end of the US turn, and at no other time.

    There’s an optional rule that lets you close off Turkey from navy and air.  That’s the only optional rule.

    Since you didn’t mention that you lost the cards, you should be fine for setup.


  • @Bunnies:

    You can buy six sided dice in convenience or hobby stores.  You don’t need special dice.
    I haven’t seen the Spring 1942 rules online, but basically they’re the Anniversary Edition’s rules without technological advancement or national objectives.  (It isn’t “optional” for Spring 1942; it’s just doesn’t exist.)
    The rules are - you are trying to get control of 9 victory cities (the cities on the map that are starred); both Axis and Allies start with 6 each.  You check to see how many victory cities each side controls at the end of the US turn, and at no other time.

    Or 12 VCs. Not that I’ve ever played with that condition though :)

    There’s an optional rule that lets you close off Turkey from navy and air.  That’s the only optional rule.

    Together with the fighter interceptor/escort rule.


  • Thanks. That helps a lot to narrow down what we have and what we need. It looks like the only things we still aren’t sure about are the Victory Cities Chart that shows which powers control which cities at set up and the weapons development chart. If anyone can help with those two things, I think we will be ready to try this out for the first time. So many helpful people here so I’m thinking we might still be able to do it today or tomorrow! Thanks, everyone!!


  • also missing combat board and casualty zone


  • You don’t need a chart to keep track of Victory Cities.  The victory cities are starred on the map.

    Berllin, Rome, Tokyo, look around.

    You don’t need a combat board or whatever.  You need map, starting layout charts, playing pieces, chips, dice, paper, something to write with, and rules.

  • 2024 2023 '22 '21 '20 '19 '18 '17

    Check this thread to download the rule book: http://www.axisandallies.org/forums/index.php?topic=16910

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