70938d33-46c8-42a5-9680-e357e33a08f8-triplea_42321_3fre.tsvg
Wheatbeer (axis) vs kilroynothere (allies) G40 A3
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Just in case you missed it because I posted twice and it shifted to the next page:
page 65 of the Global FAQ will confirm itMaybe the idea was to stop early naval or air bases in the area.
Allies are hard to play no doubt (they are easier with the newest setup though).
My match against Jercules is kinda weird. I thought I was dead because Japan was badly convoy raided for many turns and was expelled from China through US/Soviet cooperation. But the European Axis are probably strong enough to hold off even 100% US focus now.
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I do like Germany’s position in our game … Baltic transports seem to be a better investment than a Romanian major IC. But you have a lot of UK fire power in the Middle East and Africa, plus naval support. My hope is that Britain can’t both save Russia and fight Italy.
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Agreed. I just started a new game with Questioneer and playing the Axis. The initial set up is much more daunting now. Probably a good change as it definitely seemed ever so slightly Axis skewed.
And you are dead on with the UK… can’t fight Italy AND save Russia… Definitely like the tt purchases more than the MjrIC. Gives a bunch more flexibility and options.
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Sorry for the delay….
US will change it’s move to take CEL instead of NGU. I have modified the IPCs on hand for US. Thanks again for bringing that to my attention. Had no idea.
ANZAC 4:
Purchase 13/14 save 1
1tt=7
2inf = 6NCM:
1inf to DGU via tt
3ftr CAR to QUE
1ss, 1ca z33 to z62collect 15 + 1left over = 16 on Hand.
France 5:
1inf CON to SUD -
Russia 5:
Purchase 32/32
8inf = 24
2mech = 8CM:
NUKR (1inf)
2inf BRY
2ftr MOS
a: auto hit
d
Rolls: 1@2; Total Hits: 11@2: (2) -
NCM:
2inf TIM to URA
4inf TIM to NOVO
1inf VOL to ROS
2inf SMO to ARCH
16inf, 2aa, 8art SMO to RUS
11inf, 7art, 2mech, 2arm BRY to RUSBuild:
8inf, 1mech RUS
1mech VOLCollect: 31
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Well, Russia has fallen back as far as it can go! Where are those Western Allies when you need them?!?!?
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It seems in the Russian’s haste, they forgot to update their IPCs and turn.
Revised map
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Japan 5
Buy (65/66)
1 minor IC
1 naval base
3 mech
1 sub
1 bshCM:
SZ25
1 dest, 1 fig, 1 tact sz6SZ44
1 fig sz35SZ45
1 fig sz35CEL
1 art phi load trans sz35 >> sz34 load 1 inf pau >> sz44 unload cel
1 fig sz35YUN
1 inf, 1 art kwe
1 tact ksu
2 fig phiSZE
1 inf kwe
2 strat phiSHN
1 inf phi load trans sz35 >> sz37 unload shn
1 fig, 1 tact sz35 -
SZ25
A 1 dest, 1 fig, 1 tact = auto
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (3)CEL
A 1 inf, 1 art, 1 fig = auto
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)YUN
A 1 inf, 1 art, 2 fig, 1 tact = auto
D 2 inf
Rolls: 1@4; Total Hits: 11@4: (4)SZE
A 1 inf, 2 strat = auto
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)SHN
A 1 inf, 1 fig, 1 tact = auto
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
sz25, sz44, sz45 cwol
cel, sze twol
yun twlo 1 inf
shn cwlo 1 inf (not taken) -
NCM:
1 fig, 1 tact sz25 >> sz6
2 strat sze >> fic
2 fig, 1 tact yun >> fic
1 dest, 1 carrier, 1 tact sz6 >> sz36
1 tact sz6 >> sz37
1 tact shn >> fic
1 fig sz45 >> sz37
1 fig shn >> sz37
1 dest, 1 cru, 2 carrier, 1 tact, 1 bsh sz35 >> sz37
1 fig cel >> sz44
2 dest, 1 carrier sz35 >> sz44
4 inf phi load 2x trans sz35 >> sz36 unload fic
1 art jap load trans sz6 >> sz19 load 1 inf man >> sz36 unload fic
7 inf, 2 art, 1 aa hop >> kwe
4 inf, 1 art ksu >> anh
4 inf man >> jehMobilize:
1 minor IC, 1 naval base fic
3 mech ksu
1 sub, 1 bsh sz6Collect 59 + 5 = 64 IPC (65 total)
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Hey Wheat. Sorry for the delay. Was out of town for a bit and now finding the time again… hope to have my moves in tomorrow. thx
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No problem :-)
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Hey Wheat… crazy week. Sorry for the delay. Lot’s to think about this turn for the Allies… decided it is time for D-Day! Might get pushed back off, but it will be entertaining to say the least. Never have done a D-day or seen one done. So, here we go. Feels a couple of turns too early, but just don’t have much of a choice.
US 5 75/75
EUR: 32
2inf = 6
1art = 4
2tt = 14
1dd = 8PAC: 43
2dd = 16
1tac = 11
1CV = 16CM:
Z110 (1dd)
2dd, 1ca z91 – auto hit
d
Rolls: 1@2; Total Hits: 01@2: (3)WFR (walk – in)
1arm, 1art, 2inf via tt to z110HOL (walk – in)
1mech via ttz25 (1dd)
1ftr, 1tac z26 – auto hit (could also bring in a ss……)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
I’m actually going to take an aa gun instead of 1 mech to GIB.
Build as above
Collect: 57 +25 NO (The NO for WFR is in effect in this version, right?). It keeps changing…. is 82 -
CHINA 5
Purchase 2inf = 6CM:
SUI (walk – in)
1inf KANHOP (walk-in)
1inf SHESZE (1inf)
1inf, 1ftr SIK
a
Rolls: 1@4; Total Hits: 11@4: (3)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
UK5
EUR 30/30
1cv = 16
2mech, 1arm CPR = 14INDIA 9/9
3 inf = 9CM:
YUN (1art)
2inf BUR
1ftr, 1tac IND
a = auto
d
Rolls: 1@2; Total Hits: 01@2: (6)BOR walk-in
1inf IND via ttBBrd FRA
aa fire:
Rolls: 1@1; Total Hits: 01@1: (3)damage
Rolls: 1@6; Total Hits: 11@6: (1) -
ugly damage… :-(
NCM:
1CA z91 to z110
2ftrs UK to z110 (land on CV)
1dd z39 to z80
1inf, 1arm ETH to IRQ via tt
1inf, KEN to ETH
1art SUD to ETH
1art KEN to IRQ via tt
2mech, 1arm SAF to CON
1ftr CPR to RUS
1ftr IRQ to CPR
1ftr IND to z80
All units BUR to IND
1inf, 1art CPR to IRQ
1mech EPR to NPRBuild as above
Collect: EUR 31 – convoy on TRJ
IND: 11 - convoy on SHNTRJ
Rolls: 2@3; Total Hits: 12@3: (2, 4)
SHN: aaa 7@3: -
oops…
SHN
Rolls: 7@3; Total Hits: 37@3: (3, 1, 4, 3, 5, 4, 4)





