Tried to make a game of my own, but that doesnt work aswell. Very strange! I am already playing vs Captain Walker, so I can play on the forum.
Wheatbeer (axis) vs kilroynothere (allies) G40 A3
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sz111 cwlo 1 sub, 1 fig
NCM:
1 fig, 1 tact SZ111 >> wgr
1 tact SZ111 >> SZ112
1 tact SZ112 >> wgr
1 fig, 1 tact sfr >> nita
1 fig, 2 strat SZ93 >> sita
1 inf rom >> bul (activate 4 inf)
3 inf nor >> fin (activate 4 inf)
1 inf, 1 art ger load trans SZ112 >> SZ112 unload nor
10 inf, 2 art, 3 aa gun ger >> hun
3 inf pol >> hunMobilize:
1 dest, 1 carrier SZ112
2 inf wgrCollect 50 + 10 + 19 = 69 IPC
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I actually didn’t need to roll any attack for r2 of that, sorry, will take getting used to.
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Oops…didn’t realize you had 2 tacs going in… now doesn’t make quite so much sense to me. I read that too quickly. Oh well.
I hopefully will have time tonight for my moves. Not so sure yet, but would like to.
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If you want to undo it, it wouldn’t require any rerolling, just adding 2 fighters back to the board. Germany would then only lose the sub and lands the extra fighter in WGR.
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Cool. I’ve changed the board to include 1 german ftr in WGR and 1 UK in SCO
I do think that the low luck does change a few thoughts on opening moves and future moves… got to rely much more on having more units and much less on luck of first round dice. Maybe it will make me more conservative and play the allies better just because of how things are now calced out. It has changed my opening buys and moves for Russia.
Russia 1: 37/37
7inf = 21
4art = 16NCM:
2inf KAR to NOV
3inf VYB to NOV
3inf BAL to BEL
1inf EPL to NUKR
1inf BES to NUKR
3inf SUKR to NUKR
1ss z127 to z124
2inf CAU to ROS
1mech, 1tnk VOL to BRY
1inf, 1art, 2aa RUS to BRY
4inf NOV to BEL
2inf AMU to SIB
5inf AMU to BURY
1inf AMU to SAK
2aa, SAK to BURY
1inf Arch to BELBuild:
2art, 1inf SUKR
2art, 1inf NOV
5inf RUS
Collect:
37tt +0NO = 37 -
Russia 1 map
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Japan 1
Buy (26/26)
2 trans
1 minor ICYUN
2 inf, 1 art kwa
1 fig, 1 tact ksu
2 strat japHUN
3 inf, 1 art ksi
1 fig for
1 tact manANH
3 inf, 1 art sha
3 inf, 1 art ksuCHA
2 inf, 1 art jeh -
YUN
A 2 inf, 1 art, 1 fig, 1 tact, 2 strat = 20/6 = 3r2
Rolls: 1@2; Total Hits: 01@2: (6)D 4 inf = 8/6 = 1r2
Rolls: 1@2; Total Hits: 11@2: (2) -
YUN r2
A 1 art, 1 fig, 1 tact, 2 strat = 17 no roll needed
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
yun cwlo 2 inf, 1 art (not taken)
HUN
A 3 inf, 1 art, 1 fig, 1 tact = 13/6 = 2r1
D 2 inf
Rolls: 1@4; Total Hits: 11@4: (2) -
NCM:
1 fig kor >> jeh
5 inf, 1 art, 1 aa gun, 2 fig, 1 tact man >> jeh
2 tact SZ6 >> jeh
1 sub, 1 dest, 1 bsh SZ19 >> SZ36
1 cru SZ20 >> SZ36
1 fig, 1 tact, 2 strat yun >> kwa
1 fig, 1 tact hun >> kwa
1 mech man >> anh
4 inf kor >> man
1 inf man, 1 inf oki load trans SZ19 >> SZ36 unload kwa
1 inf, 1 art jap load trans SZ6 >> SZ36 unload kwa
1 trans SZ20 >> SZ6 load 1 inf, 1 tank jap unload kor
1 sub, 1 bsh SZ6 >> SZ33
1 dest, 1 cru, 2 carrier, 2 fig SZ6 >> SZ36
1 fig, 1 tact SZ6 >> car
1 fig, 1 tact jap >> SZ36
1 fig oki >> kwaMobilize:
2 trans SZ6
1 minor IC ksuCollect 29 + 10 = 39 IPC
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Damn! Those chinese are tough! Wild.
This game just feels different already…
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Axis definitely off to a rougher start. I’m really bummed my submarines didn’t sink either SZ106 or SZ91 when they were favored to win in each, but I guess it’ll even out eventually.
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It usually does…. Definitely a bit different playing low luck. Takes a bit of the risk out of each battle and makes you commit less or more than you normally would. Sort of strange. Going to take a bit of time to get used to.
US1
Purchase 52/52
2cv = 32
1dd = 8
2ss = 12NCM:
1tt z10 to z26 with 1inf, 1art
1tt z26 to z10
1dd, 1ca, 1bb, 1cv, 1ftr, 1tac z10 to z26
1ftr WUS to HAW
1ftr EUS to WUS
1inf, 1mech, 1tnk CUS to WUS
1bbr CUS to HAW
1ftr PHI to GUA
1dd z35 to z48
1ss z35 to z54Build – all in Pacific
Collect 52
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China 1
Purchase 12/12
3art =12NCM:
1inf KWE to SHE
2inf SUI to SHEBuild
1art SHE
2art SZECollect 9
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UK1:
Purchase 26/28 save 2
1inf, 1art = 7
1tt = 7
4inf = 12India: 17/17
3inf, 2art = 17CM:
z96 (1dd)
1ftr MAL
1tac z98bombing run on SFR
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z96
attack 7 = 1hit
defense
Rolls: 1@2; Total Hits: 11@2: (2) -
there you go… it turns around quickly!
lose the tac… ugh.
bombing run
aa fire
Rolls: 1@1; Total Hits: 01@1: (3) -
damage
2+
Rolls: 1@6; Total Hits: 11@6: (3) -
5 damage markers on mnrIC
I’m actually going to take the ftr instead of the tac as a loss. Still hurts though.
NCM:
Land tac on EGY
1art EGY to CPR via tt z98 to z80 (activate 2 inf)
1inf WIND to SUM via tt
1inf SUD to EGY
1inf, 1ftr SCO to UK
1ftr GIB to UK
1tt z109 to z116
1inf, 1art, 1tnk ALX to EGY
1ftr, 1tac z97 to z81
1ca, 1cv, 1dd z98 to z80
1dd z71 to z58
1inf SAF to RHO
all units IND to BUR
1dd z39 to z37
1bb, 1ca z110 to z107
1ca z91 to z106
1dd, 1tt z109 to z106
1inf, 1art ONT to QUEBuild:
5inf London
1inf, 1art SA
1tt SA
3inf, 2art INDCollect Europe:
30tt +5NO = 35 + 2 left over = 37 on hand





