Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
SZ112
A 1 cru, 1 bsh, 1 fig, 1 tact = 14/6 = 2r2 (no roll needed)
D 2 cru = 6/6 = 1r0
sz112 cwol (bsh damaged)
waiting on scramble orders for SZ111
That patented wheatbeer sink the french fleet in the med and retreat to ROM moves… I do like them a lot, BTW, and plan on steeling them next I play the Axis. I can definitely see the small battles are harder to outright win now with the subs… interesting.
I actually think with low luck, it makes sense to scramble the fighter… not completely sure, but let’s mix it up a bit… so, let’s scramble the fighter and see what happens.
I did go slightly light in 111, lets see
SZ111
A 1 sub, 2 fig, 2 tact = 16/6 = 2r4
Rolls: 1@4; Total Hits: 11@4: (3)
D 1 dest, 1 bsh, 1 fig = 10/6 = 1r4
Rolls: 1@4; Total Hits: 11@4: (4)
SZ111 r2
A 1 fig, 2 tact = 10/6 = 1r4
Rolls: 1@4; Total Hits: 11@4: (3)
D 1 bsh (or 1 fig) = 0r4
Rolls: 1@4; Total Hits: 01@4: (6)
sz111 cwlo 1 sub, 1 fig
NCM:
1 fig, 1 tact SZ111 >> wgr
1 tact SZ111 >> SZ112
1 tact SZ112 >> wgr
1 fig, 1 tact sfr >> nita
1 fig, 2 strat SZ93 >> sita
1 inf rom >> bul (activate 4 inf)
3 inf nor >> fin (activate 4 inf)
1 inf, 1 art ger load trans SZ112 >> SZ112 unload nor
10 inf, 2 art, 3 aa gun ger >> hun
3 inf pol >> hun
Mobilize:
1 dest, 1 carrier SZ112
2 inf wgr
Collect 50 + 10 + 19 = 69 IPC
I actually didn’t need to roll any attack for r2 of that, sorry, will take getting used to.
Oops…didn’t realize you had 2 tacs going in… now doesn’t make quite so much sense to me. I read that too quickly. Oh well.
I hopefully will have time tonight for my moves. Not so sure yet, but would like to.
If you want to undo it, it wouldn’t require any rerolling, just adding 2 fighters back to the board. Germany would then only lose the sub and lands the extra fighter in WGR.
Cool. I’ve changed the board to include 1 german ftr in WGR and 1 UK in SCO
I do think that the low luck does change a few thoughts on opening moves and future moves… got to rely much more on having more units and much less on luck of first round dice. Maybe it will make me more conservative and play the allies better just because of how things are now calced out. It has changed my opening buys and moves for Russia.
Russia 1: 37/37
7inf = 21
4art = 16
NCM:
2inf KAR to NOV
3inf VYB to NOV
3inf BAL to BEL
1inf EPL to NUKR
1inf BES to NUKR
3inf SUKR to NUKR
1ss z127 to z124
2inf CAU to ROS
1mech, 1tnk VOL to BRY
1inf, 1art, 2aa RUS to BRY
4inf NOV to BEL
2inf AMU to SIB
5inf AMU to BURY
1inf AMU to SAK
2aa, SAK to BURY
1inf Arch to BEL
Build:
2art, 1inf SUKR
2art, 1inf NOV
5inf RUS
Collect:
37tt +0NO = 37
Russia 1 map
Japan 1
Buy (26/26)
2 trans
1 minor IC
YUN
2 inf, 1 art kwa
1 fig, 1 tact ksu
2 strat jap
HUN
3 inf, 1 art ksi
1 fig for
1 tact man
ANH
3 inf, 1 art sha
3 inf, 1 art ksu
CHA
2 inf, 1 art jeh
YUN
A 2 inf, 1 art, 1 fig, 1 tact, 2 strat = 20/6 = 3r2
Rolls: 1@2; Total Hits: 01@2: (6)
D 4 inf = 8/6 = 1r2
Rolls: 1@2; Total Hits: 11@2: (2)
YUN r2
A 1 art, 1 fig, 1 tact, 2 strat = 17 no roll needed
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
yun cwlo 2 inf, 1 art (not taken)
HUN
A 3 inf, 1 art, 1 fig, 1 tact = 13/6 = 2r1
D 2 inf
Rolls: 1@4; Total Hits: 11@4: (2)
NCM:
1 fig kor >> jeh
5 inf, 1 art, 1 aa gun, 2 fig, 1 tact man >> jeh
2 tact SZ6 >> jeh
1 sub, 1 dest, 1 bsh SZ19 >> SZ36
1 cru SZ20 >> SZ36
1 fig, 1 tact, 2 strat yun >> kwa
1 fig, 1 tact hun >> kwa
1 mech man >> anh
4 inf kor >> man
1 inf man, 1 inf oki load trans SZ19 >> SZ36 unload kwa
1 inf, 1 art jap load trans SZ6 >> SZ36 unload kwa
1 trans SZ20 >> SZ6 load 1 inf, 1 tank jap unload kor
1 sub, 1 bsh SZ6 >> SZ33
1 dest, 1 cru, 2 carrier, 2 fig SZ6 >> SZ36
1 fig, 1 tact SZ6 >> car
1 fig, 1 tact jap >> SZ36
1 fig oki >> kwa
Mobilize:
2 trans SZ6
1 minor IC ksu
Collect 29 + 10 = 39 IPC
Damn! Those chinese are tough! Wild.
This game just feels different already…
Axis definitely off to a rougher start. I’m really bummed my submarines didn’t sink either SZ106 or SZ91 when they were favored to win in each, but I guess it’ll even out eventually.
It usually does…. Definitely a bit different playing low luck. Takes a bit of the risk out of each battle and makes you commit less or more than you normally would. Sort of strange. Going to take a bit of time to get used to.
US1
Purchase 52/52
2cv = 32
1dd = 8
2ss = 12
NCM:
1tt z10 to z26 with 1inf, 1art
1tt z26 to z10
1dd, 1ca, 1bb, 1cv, 1ftr, 1tac z10 to z26
1ftr WUS to HAW
1ftr EUS to WUS
1inf, 1mech, 1tnk CUS to WUS
1bbr CUS to HAW
1ftr PHI to GUA
1dd z35 to z48
1ss z35 to z54
Build – all in Pacific
Collect 52
China 1
Purchase 12/12
3art =12
NCM:
1inf KWE to SHE
2inf SUI to SHE
Build
1art SHE
2art SZE
Collect 9
UK1:
Purchase 26/28 save 2
1inf, 1art = 7
1tt = 7
4inf = 12
India: 17/17
3inf, 2art = 17
CM:
z96 (1dd)
1ftr MAL
1tac z98
bombing run on SFR