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Wheatbeer (axis) vs kilroynothere (allies) G40 A3

  • 17

    SZ112

    A 1 cru, 1 bsh, 1 fig, 1 tact = 14/6 = 2r2 (no roll needed)

    D 2 cru = 6/6 = 1r0

    sz112 cwol (bsh damaged)

    waiting on scramble orders for SZ111

  • 22 21 19 18 17 16

    That patented wheatbeer sink the french fleet in the med and retreat to ROM moves… I do like them a lot, BTW, and plan on steeling them next I play the Axis. I can definitely see the small battles are harder to outright win now with the subs… interesting.

    I actually think with low luck, it makes sense to scramble the fighter… not completely sure, but let’s mix it up a bit…  so, let’s scramble the fighter and see what happens.

  • 17

    I did go slightly light in 111, lets see

    SZ111

    A 1 sub, 2 fig, 2 tact = 16/6 = 2r4

    DiceRolls: 1@4; Total Hits: 11@4: (3)

    D 1 dest, 1 bsh, 1 fig = 10/6 = 1r4

    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • 17

    SZ111 r2

    A 1 fig, 2 tact = 10/6 = 1r4

    DiceRolls: 1@4; Total Hits: 11@4: (3)

    D 1 bsh (or 1 fig) = 0r4

    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • 17

    sz111 cwlo 1 sub, 1 fig

    NCM:
    1 fig, 1 tact SZ111 >> wgr
    1 tact SZ111 >> SZ112
    1 tact SZ112 >> wgr
    1 fig, 1 tact sfr >> nita
    1 fig, 2 strat SZ93 >> sita
    1 inf rom >> bul (activate 4 inf)
    3 inf nor >> fin (activate 4 inf)
    1 inf, 1 art ger load trans SZ112 >> SZ112 unload nor
    10 inf, 2 art, 3 aa gun ger >> hun
    3 inf pol >> hun

    Mobilize:
    1 dest, 1 carrier SZ112
    2 inf wgr

    Collect 50 + 10 + 19 = 69 IPC

    kilroy vs wheat a3 g2 1aGermany.AAM

  • 17

    I actually didn’t need to roll any attack for r2 of that, sorry, will take getting used to.

  • 22 21 19 18 17 16

    Oops…didn’t realize you had 2 tacs going in… now doesn’t make quite so much sense to me. I read that too quickly.  Oh well.

    I hopefully will have time tonight for my moves. Not so sure yet, but would like to.

  • 17

    If you want to undo it, it wouldn’t require any rerolling, just adding 2 fighters back to the board.  Germany would then only lose the sub and lands the extra fighter in WGR.

  • 22 21 19 18 17 16

    Cool. I’ve changed the board to include 1 german ftr in WGR and 1 UK in SCO

    I do think that the low luck does change a few thoughts on opening moves and future moves… got to rely much more on having more units and much less on luck of first round dice. Maybe it will make me more conservative and play the allies better just because of how things are now calced out. It has changed my opening buys and moves for Russia.

    Russia 1: 37/37

    7inf = 21
    4art = 16

    NCM:
    2inf KAR to NOV
    3inf VYB to NOV
    3inf BAL to BEL
    1inf EPL to NUKR
    1inf BES to NUKR
    3inf SUKR to NUKR
    1ss z127 to z124
    2inf CAU to ROS
    1mech, 1tnk VOL to BRY
    1inf, 1art, 2aa RUS to BRY
    4inf NOV to BEL
    2inf AMU to SIB
    5inf AMU to BURY
    1inf AMU to SAK
    2aa, SAK to BURY
    1inf Arch to BEL

    Build:
    2art, 1inf SUKR
    2art, 1inf NOV
    5inf RUS
    Collect:
    37tt +0NO = 37

  • 22 21 19 18 17 16

  • 17

    Japan 1

    Buy (26/26)
    2 trans
    1 minor IC

    YUN
    2 inf, 1 art kwa
    1 fig, 1 tact ksu
    2 strat jap

    HUN
    3 inf, 1 art ksi
    1 fig for
    1 tact man

    ANH
    3 inf, 1 art sha
    3 inf, 1 art ksu

    CHA
    2 inf, 1 art jeh

  • 17

    YUN

    A 2 inf, 1 art, 1 fig, 1 tact, 2 strat = 20/6 = 3r2

    DiceRolls: 1@2; Total Hits: 01@2: (6)

    D 4 inf = 8/6 = 1r2

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 17

    YUN r2

    A 1 art, 1 fig, 1 tact, 2 strat = 17 no roll needed

    D 1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 17

    yun cwlo 2 inf, 1 art (not taken)

    HUN

    A 3 inf, 1 art, 1 fig, 1 tact = 13/6 = 2r1

    D 2 inf

    DiceRolls: 1@4; Total Hits: 11@4: (2)

  • 17

    NCM:
    1 fig kor >> jeh
    5 inf, 1 art, 1 aa gun, 2 fig, 1 tact man >> jeh
    2 tact SZ6 >> jeh
    1 sub, 1 dest, 1 bsh SZ19 >> SZ36
    1 cru SZ20 >> SZ36
    1 fig, 1 tact, 2 strat yun >> kwa
    1 fig, 1 tact hun >> kwa
    1 mech man >> anh
    4 inf kor >> man
    1 inf man, 1 inf oki load trans SZ19 >> SZ36 unload kwa
    1 inf, 1 art jap load trans SZ6 >> SZ36 unload kwa
    1 trans SZ20 >> SZ6 load 1 inf, 1 tank jap unload kor
    1 sub, 1 bsh SZ6 >> SZ33
    1 dest, 1 cru, 2 carrier, 2 fig SZ6 >> SZ36
    1 fig, 1 tact SZ6 >> car
    1 fig, 1 tact jap >> SZ36
    1 fig oki >> kwa

    Mobilize:
    2 trans SZ6
    1 minor IC ksu

    Collect 29 + 10 = 39 IPC

    kilroy vs wheat a3 g2 1cJapan.AAM

  • 22 21 19 18 17 16

    Damn!  Those chinese are tough! Wild.

    This game just feels different already…

  • 17

    Axis definitely off to a rougher start.  I’m really bummed my submarines didn’t sink either SZ106 or SZ91 when they were favored to win in each, but I guess it’ll even out eventually.

  • 22 21 19 18 17 16

    It usually does….  Definitely a bit different playing low luck. Takes a bit of the risk out of each battle and makes you commit less or more than you normally would. Sort of strange. Going to take a bit of time to get used to.

    US1
    Purchase 52/52
    2cv = 32
    1dd = 8
    2ss = 12

    NCM:
    1tt z10 to z26 with 1inf, 1art
    1tt z26 to z10
    1dd, 1ca, 1bb, 1cv, 1ftr, 1tac z10 to z26
    1ftr WUS to HAW
    1ftr EUS to WUS
    1inf, 1mech, 1tnk CUS to WUS
    1bbr CUS to HAW
    1ftr PHI to GUA
    1dd z35 to z48
    1ss z35 to z54

    Build – all in Pacific

    Collect 52

  • 22 21 19 18 17 16

    China 1
    Purchase 12/12
    3art =12

    NCM:
    1inf KWE to SHE
    2inf SUI to SHE

    Build
    1art SHE
    2art SZE

    Collect 9

  • 22 21 19 18 17 16

    UK1:
    Purchase 26/28 save 2
    1inf, 1art = 7
    1tt = 7
    4inf = 12

    India: 17/17
    3inf, 2art = 17

    CM:
    z96 (1dd)
    1ftr MAL
    1tac z98

    bombing run on SFR

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