Yes, it works!!! I can open it. Looking forward to play, gl hf!!!
Wheatbeer (axis) vs kilroynothere (allies) G40 A3
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z96
attack 7 = 1hit
defense
Rolls: 1@2; Total Hits: 11@2: (2) -
there you go… it turns around quickly!
lose the tac… ugh.
bombing run
aa fire
Rolls: 1@1; Total Hits: 01@1: (3) -
damage
2+
Rolls: 1@6; Total Hits: 11@6: (3) -
5 damage markers on mnrIC
I’m actually going to take the ftr instead of the tac as a loss. Still hurts though.
NCM:
Land tac on EGY
1art EGY to CPR via tt z98 to z80 (activate 2 inf)
1inf WIND to SUM via tt
1inf SUD to EGY
1inf, 1ftr SCO to UK
1ftr GIB to UK
1tt z109 to z116
1inf, 1art, 1tnk ALX to EGY
1ftr, 1tac z97 to z81
1ca, 1cv, 1dd z98 to z80
1dd z71 to z58
1inf SAF to RHO
all units IND to BUR
1dd z39 to z37
1bb, 1ca z110 to z107
1ca z91 to z106
1dd, 1tt z109 to z106
1inf, 1art ONT to QUEBuild:
5inf London
1inf, 1art SA
1tt SA
3inf, 2art INDCollect Europe:
30tt +5NO = 35 + 2 left over = 37 on hand -
us, china, uk 1 map
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Italy 1
Buy (10/10)
1 inf
1 transCM:
YUGO
1 inf, 1 art, 1 tank nita
1 tank alb
1 fig sitaGRE
2 inf alb
1 art nita, 1 inf sita load trans SZ97 unload gre
1 cru, 1 bsh SZ97 bombard gre
2 inf sita load trans SZ95 >> SZ97 unload gre
1 cru SZ95 >> SZ97 bombard gre
1 fig sita
1 strat nitaALX
3 inf, 1 mech, 1 art, 1 tank tobSUD
2 inf, 1 art ethKEN
1 inf iso -
YUGO
A 1 inf, 1 art, 2 tank, 1 fig = 13/6 = 2r1
D 2 inf
Rolls: 1@4; Total Hits: 11@4: (4) -
yugo twlo 1 inf
GRE
A 5 inf, 1 art, 1 fig, 1 strat, 2 cru, 1 bsh = 25/6 = 4r1
D 4 inf = 8/6 = 1r2
Rolls: 1@2; Total Hits: 01@2: (4) -
gre twlo 1 inf
ALX
A 3 inf, 1 mech, 1 art, 1 tank = 10/6
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
alx, sud, ken twol
NCM:
1 inf, 2 aa gun nita >> sfr
1 fig yugo >> sita
1 fig, 1 strat gre >> sitaMobilize:
1 inf nita
1 trans SZ97convoy roll sz72
Rolls: 1@3; Total Hits: 11@3: (3) -
Collect 16 + 5 - 1 = 20 IPC
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ANZAC 1:
Purchase 10/10
2inf, 1art = 10NCM:
2inf NSW via tt z62 to z42 land JAVA
1ftr QUE to NZ
1dd to z54
2aa NSW to QUEBuild:
2inf, 1art NSWCollect:
14tt +0NO = 14 on hand -
oops forgot to move 1 ANZAC inf from EGY to TRJ
France to follow.
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France 1:
1inf WFR to HOL
1dd z72 to z58 -
France 1 - end of turn 1 Map
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Germany 2
Battleship repaired
Buy (69/69)
5 inf
6 art
2 sub
1 dest
1 trans
repair 3 damage to SFR minor ICCM:
HOL
2 inf wgr
1 fig, 1 tact SZ112D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)WFR
1 art fra
1 fig, 1 tact nitaD 1 art
Rolls: 1@2; Total Hits: 01@2: (3) -
hol, wfr twol
NCM:
2 strat sita >> wgr
2 tact wgr >> SZ112
1 fig, 1 tact wfr >> wgr
1 fig, 1 tact hol >> wgr
2 fig wgr >> alx
1 sub SZ103 >> SZ92
1 mech, 1 tank sfr >> yugo
2 mech, 5 tank fra >> yugo
2 art fra >> wgr
1 inf, 1 art nor >> fin
13 inf, 2 art, 3 aa gun hun >> rom
5 inf bul >> rom
2 inf den load trans SZ112 unload norMobilize:
repair 3 damage to SFR
4 inf, 6 art ger
1 inf wgr
1 sub, 1 dest, 1 trans SZ112
1 sub SZ93Collect 42 + 10 = 52 IPC
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Russia 2
Purchase 37/37
4 art = 16
7 inf = 21R4 vs SUKR
Germany at a minimum could have:
27 inf, 4art, 9arm, 3aaRussia at a maximum could have:
35inf, 10art, 3arm, 2ftr, 2tacNCM:
3art NOV to BEL
1inf, 2art SUKR to NUKR
1arm, 1mech BRY to SMO
1arm, 1 mech RUS to SMO
2inf RUS to VOLO
1ftr, 1tac RUS to NOV
1inf, 1art BRY to NUKR
3inf RUS to BRY
2aa BRY to NUKR
2inf ROS to BRY
1inf EPL to NUKR
6 inf BURY to YAKBuild:
2inf NOV
5inf, 4art RUSCollect 37
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Russia 2 map…. and they are getting a little nervous.
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I’m not actually taking the time to plan in that depth :-) Though with low luck it makes sense to.





