Adjust G purchase and unit placement on board.
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AANA_RLP_playetest3_I3.AAM
5 damage markers on mnrIC
I’m actually going to take the ftr instead of the tac as a loss. Still hurts though.
NCM:
Land tac on EGY
1art EGY to CPR via tt z98 to z80 (activate 2 inf)
1inf WIND to SUM via tt
1inf SUD to EGY
1inf, 1ftr SCO to UK
1ftr GIB to UK
1tt z109 to z116
1inf, 1art, 1tnk ALX to EGY
1ftr, 1tac z97 to z81
1ca, 1cv, 1dd z98 to z80
1dd z71 to z58
1inf SAF to RHO
all units IND to BUR
1dd z39 to z37
1bb, 1ca z110 to z107
1ca z91 to z106
1dd, 1tt z109 to z106
1inf, 1art ONT to QUE
Build:
5inf London
1inf, 1art SA
1tt SA
3inf, 2art IND
Collect Europe:
30tt +5NO = 35 + 2 left over = 37 on hand
us, china, uk 1 map
Italy 1
Buy (10/10)
1 inf
1 trans
CM:
YUGO
1 inf, 1 art, 1 tank nita
1 tank alb
1 fig sita
GRE
2 inf alb
1 art nita, 1 inf sita load trans SZ97 unload gre
1 cru, 1 bsh SZ97 bombard gre
2 inf sita load trans SZ95 >> SZ97 unload gre
1 cru SZ95 >> SZ97 bombard gre
1 fig sita
1 strat nita
ALX
3 inf, 1 mech, 1 art, 1 tank tob
SUD
2 inf, 1 art eth
KEN
1 inf iso
YUGO
A 1 inf, 1 art, 2 tank, 1 fig = 13/6 = 2r1
D 2 inf
Rolls: 1@4; Total Hits: 11@4: (4)
yugo twlo 1 inf
GRE
A 5 inf, 1 art, 1 fig, 1 strat, 2 cru, 1 bsh = 25/6 = 4r1
D 4 inf = 8/6 = 1r2
Rolls: 1@2; Total Hits: 01@2: (4)
gre twlo 1 inf
ALX
A 3 inf, 1 mech, 1 art, 1 tank = 10/6
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
alx, sud, ken twol
NCM:
1 inf, 2 aa gun nita >> sfr
1 fig yugo >> sita
1 fig, 1 strat gre >> sita
Mobilize:
1 inf nita
1 trans SZ97
convoy roll sz72
Rolls: 1@3; Total Hits: 11@3: (3)
Collect 16 + 5 - 1 = 20 IPC
ANZAC 1:
Purchase 10/10
2inf, 1art = 10
NCM:
2inf NSW via tt z62 to z42 land JAVA
1ftr QUE to NZ
1dd to z54
2aa NSW to QUE
Build:
2inf, 1art NSW
Collect:
14tt +0NO = 14 on hand
oops forgot to move 1 ANZAC inf from EGY to TRJ
France to follow.
France 1:
1inf WFR to HOL
1dd z72 to z58
France 1 - end of turn 1 Map
Germany 2
Battleship repaired
Buy (69/69)
5 inf
6 art
2 sub
1 dest
1 trans
repair 3 damage to SFR minor IC
CM:
HOL
2 inf wgr
1 fig, 1 tact SZ112
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
WFR
1 art fra
1 fig, 1 tact nita
D 1 art
Rolls: 1@2; Total Hits: 01@2: (3)
hol, wfr twol
NCM:
2 strat sita >> wgr
2 tact wgr >> SZ112
1 fig, 1 tact wfr >> wgr
1 fig, 1 tact hol >> wgr
2 fig wgr >> alx
1 sub SZ103 >> SZ92
1 mech, 1 tank sfr >> yugo
2 mech, 5 tank fra >> yugo
2 art fra >> wgr
1 inf, 1 art nor >> fin
13 inf, 2 art, 3 aa gun hun >> rom
5 inf bul >> rom
2 inf den load trans SZ112 unload nor
Mobilize:
repair 3 damage to SFR
4 inf, 6 art ger
1 inf wgr
1 sub, 1 dest, 1 trans SZ112
1 sub SZ93
Collect 42 + 10 = 52 IPC
Russia 2
Purchase 37/37
4 art = 16
7 inf = 21
R4 vs SUKR
Germany at a minimum could have:
27 inf, 4art, 9arm, 3aa
Russia at a maximum could have:
35inf, 10art, 3arm, 2ftr, 2tac
NCM:
3art NOV to BEL
1inf, 2art SUKR to NUKR
1arm, 1mech BRY to SMO
1arm, 1 mech RUS to SMO
2inf RUS to VOLO
1ftr, 1tac RUS to NOV
1inf, 1art BRY to NUKR
3inf RUS to BRY
2aa BRY to NUKR
2inf ROS to BRY
1inf EPL to NUKR
6 inf BURY to YAK
Build:
2inf NOV
5inf, 4art RUS
Collect 37
Russia 2 map…. and they are getting a little nervous.
I’m not actually taking the time to plan in that depth :-) Though with low luck it makes sense to.
Yeah… I’m so unsure of how to play Russia, I’m just trying to figure out what you might do so I can try desperately to counter it… Maybe I don’t need to think about that, but otherwise, you’ll just run over Russia… Or at least I think you will.
Playing the allies is getting more fun now that I am starting to understand a bit of how the mechanics work of “delay and pull back” then wait for the right opportunity or for forces to be built to start the counter.
And I type my moves up in word and just accidentally copied into the response. You just saw into my mind!!! You should be frightened. :-D And with low luck, I do think you can plan a few moves ahead as you have a much better chance of knowing what units will be there.
hehehe, I was wondering if that was intentional or not
Japan 2
Buy (38/39)
2 mech
1 tank
1 dest
1 carrier
DOW against all Allied powers
CM:
SZ37
1 sub SZ36
1 strat kwa
SZ41
1 fig SZ36
SZ42
1 strat kwa
SZ54
1 dest, 1 fig, 1 tact SZ33
1 fig car
GUA
1 inf jap load 1x trans SZ6 >> SZ17 load 1 inf iwo >> SZ21 unload gua
1 cru, 1 bsh SZ36 >> SZ21 bombard gua
PHI
3 inf, 1 art jap load 2x trans SZ6 >> SZ35 unload phi
1 cru SZ36 >> SZ35 bombard
HON
1 inf, 1 art, 2 fig, 1 tact kwa
JAV
2 fig, 1 tact SZ36
2 inf kwa load trans SZ36 >> SZ42 unload jav
BOR
1 inf kwa load trans SZ36 >> SZ43 unload bor
HOP
6 inf, 2 art anh
KWE
1 inf hun
SUI
2 inf, 1 art cha
1 mech anh
need scramble orders SZ21
SZ37
A 1 sub, 1 strat
D 1 dest
Rolls: 1@2; Total Hits: 11@2: (1)