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Wheatbeer (axis) vs kilroynothere (allies) G40 A3

  • 22 21 19 18 17 16

    Ouch!  But… twlo 2inf.

    Bombing Raid

    aa fire
    DiceRolls: 1@1; Total Hits: 01@1: (6)

    Damage:
    DiceRolls: 1@6; Total Hits: 11@6: (6)  +2

  • 22 21 19 18 17 16

    That was my first strat raid!  fun. I’ve placed 6 damage under the NB (that’s as much as possible, right?)

    NCM:
    1inf TANG, 1art KEN to IRQ viat tt z72 to z80
    1ftr ICE to UK
    1tnk IRQ takes NPR
    1inf CON to SUD
    1inf, 1art SAF to KEN via tt z72
    Indian Fleet to z80
    2ftrs IND to z79
    3inf IND to BUR
    1ftr, 1tac to IRQ

    Build:
    2inf, 1art CPR
    2inf, 1mech SFA = 10
    1mnr in IRQ = 12

    Collect:  (first time to do the new convoy raid system…)
    euro Collect 33 minus Raid damage
    PAC collect 14

  • 22 21 19 18 17 16

    Raid on TRJ/EGY

    DiceRolls: 6@3; Total Hits: 26@3: (4, 4, 3, 6, 5, 3)

    Raid on UK/SCO

    DiceRolls: 6@3; Total Hits: 36@3: (5, 5, 3, 1, 4, 3)

  • 22 21 19 18 17 16

    So, minus 3 for EGY/TRJ

    minus 7 for UK/SCO

    Pretty painful!  Those subs are killers…… good work.

    Euro collects 33-10 = 23

  • 22 21 19 18 17 16

    If its not a problem, I am going to NOT do the bombing run and instead sink the Italian tt and land in FWA

  • 22 21 19 18 17 16

  • 17

    no problem

    Italy 3

    Buy (34/34)
    1 dest
    1 carrier
    1 fig

    CM:

    EGY
    3 inf, 1 art, 1 mech, 1 tank, 2 fig alx

    TRJ
    3 inf, 1 art, 2 tank gre load 3x trans SZ97 >> SZ98 unload trj
    trans SZ98 >> SZ99 load 2 inf gre >> SZ98 unload trj

  • 17

    EGY

    A 3 inf, 1 mech, 1 art, 1 tank, 2 fig

    DiceRolls: 3@1 2@2 3@3; Total Hits: 23@1: (6, 2, 5)2@2: (5, 4)3@3: (3, 4, 2)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 17

    NCM:
    2 fig egy SZ97
    1 sub SZ98 >> SZ97
    1 inf, 1 art tun >> alg

    Mobilize:
    1 dest, carrier SZ97
    1 fig sita

    Collect 19 + 15 = 34 IPC

    kilroy vs wheat A3 3gItaly.AAM

  • 17

    Germany 4

    Buy (51/51)
    5 inf
    4 art
    2 fig

    CM:

    BAL
    1 inf, 9 art pol
    8 inf epl

    NUKR
    1 inf epl
    2 fig rom

    BEL
    1 inf epl
    1 fig, 1 tact rom

    BES
    1 inf rom
    1 inf epl
    2 tact sita

    KAR
    2 inf fin
    2 strat wgr

  • 17

    BAL

    A 9 inf, 9 art

    DiceRolls: 18@2; Total Hits: 518@2: (3, 4, 4, 1, 5, 1, 1, 4, 5, 4, 5, 4, 5, 2, 5, 3, 1, 3)

    D 2 inf

    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)

  • 17

    NUKR

    A 1 inf, 2 fig

    DiceRolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (4, 1)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 17

    BEL

    A 1 inf, 1 fig, 1 tact

    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (1)1@4: (4)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 17

    BES

    A 2 inf, 2 tact

    DiceRolls: 2@3; Total Hits: 12@3: (6, 2)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 17

    KAR

    A 2 inf, 2 strat

    DiceRolls: 2@1 2@4; Total Hits: 12@1: (5, 5)2@4: (6, 4)

    D 2 inf

    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)

  • 17

    KAR r2

    A 1 inf, 2 strat

    DiceRolls: 1@1 2@4; Total Hits: 11@1: (6)2@4: (6, 1)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 17

    bal, nukr, bel twol
    bes twlo 1 inf
    kar twlo 1 inf

    NCM:
    1 fig wgr >> SZ112
    2 strat kar >> epl
    1 tact bel >> epl
    1 fig bel >> rom
    2 fig nukr >> rom
    2 tact bes >> epl
    3 sub SZ109 >> SZ112
    2 inf nita load trans SZ95 >> SZ98 unload egy
    2 inf, 2 tank nor >> fin
    4 inf, 1 art, 2 mech, 5 tank, 2 aa gun epl >> bal
    1 tank yugo >> epl
    2 inf, 2 art wgr load 2x trans SZ112 unload nor
    1 art fra >> wgr

    Mobilize:
    5 inf, 4 art rom
    2 fig wgr

    Collect 48 + 10 = 58 IPC

    kilroy vs wheat A3 4aG.AAM

  • 22 21 19 18 17 16

    So, how you feeling on this game? I don’t feel so good as the allies at all… but maybe that’s normal on turn 4. It seems to me that turn 4 is sort of the critical point. Do the allies start to stem the tide or does the axis just roll on…  There are a bunch of choices and critical fights about to happen… hard to say which way this will go. Much fun.

    Russia 4:
    36/36
    8inf = 24
    3art = 12

    CM:
    BEL (1inf)
    2inf NOV
    1ftr, 1tac NOV

    NUKR (1inf)
    2inf BRY
    1ftr, 1tac NOV

    SIB (walk-in)
    1inf AMU

    KOR (walk-in)
    1inf AMU

    MAN (walk-in)
    1inf AMU

    BEL (1inf)
    2inf SUKR
    1bbr NOV

  • 22 21 19 18 17 16

    BEL:
    aDiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 2)1@3: (1)1@4: (4)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    NUKR:
    aDiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 5)1@3: (3)1@4: (4)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    BEL:
    aDiceRolls: 2@1 1@4; Total Hits: 12@1: (4, 5)1@4: (2)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

  • 22 21 19 18 17 16

    BEL twol
    NUKR twol
    BES twlo 1inf.

    NCM:
    6inf YAK to YEN
    1inf, 1art RUS to BRY
    1art SUKR to BRY
    10inf, 4art, 2aa NOV to ARCH
    2inf VOLO to ARCH
    All planes to RUS
    2inf AMU to MAN

    Build:
    1inf NOV
    1inf SUKR
    5inf, 3art RUS
    1inf VOL

    Collect: 39 – KOR (3) convoy damage =

    DiceRolls: 15@3; Total Hits: 515@3: (2, 5, 3, 5, 4, 5, 6, 6, 5, 6, 1, 6, 6, 2, 3)

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