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Wheatbeer (axis) vs kilroynothere (allies) G40 A3

  • 17

    no problem

    Italy 3

    Buy (34/34)
    1 dest
    1 carrier
    1 fig

    CM:

    EGY
    3 inf, 1 art, 1 mech, 1 tank, 2 fig alx

    TRJ
    3 inf, 1 art, 2 tank gre load 3x trans SZ97 >> SZ98 unload trj
    trans SZ98 >> SZ99 load 2 inf gre >> SZ98 unload trj

  • 17

    EGY

    A 3 inf, 1 mech, 1 art, 1 tank, 2 fig

    DiceRolls: 3@1 2@2 3@3; Total Hits: 23@1: (6, 2, 5)2@2: (5, 4)3@3: (3, 4, 2)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 17

    NCM:
    2 fig egy SZ97
    1 sub SZ98 >> SZ97
    1 inf, 1 art tun >> alg

    Mobilize:
    1 dest, carrier SZ97
    1 fig sita

    Collect 19 + 15 = 34 IPC

    kilroy vs wheat A3 3gItaly.AAM

  • 17

    Germany 4

    Buy (51/51)
    5 inf
    4 art
    2 fig

    CM:

    BAL
    1 inf, 9 art pol
    8 inf epl

    NUKR
    1 inf epl
    2 fig rom

    BEL
    1 inf epl
    1 fig, 1 tact rom

    BES
    1 inf rom
    1 inf epl
    2 tact sita

    KAR
    2 inf fin
    2 strat wgr

  • 17

    BAL

    A 9 inf, 9 art

    DiceRolls: 18@2; Total Hits: 518@2: (3, 4, 4, 1, 5, 1, 1, 4, 5, 4, 5, 4, 5, 2, 5, 3, 1, 3)

    D 2 inf

    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)

  • 17

    NUKR

    A 1 inf, 2 fig

    DiceRolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (4, 1)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 17

    BEL

    A 1 inf, 1 fig, 1 tact

    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (1)1@4: (4)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 17

    BES

    A 2 inf, 2 tact

    DiceRolls: 2@3; Total Hits: 12@3: (6, 2)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 17

    KAR

    A 2 inf, 2 strat

    DiceRolls: 2@1 2@4; Total Hits: 12@1: (5, 5)2@4: (6, 4)

    D 2 inf

    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)

  • 17

    KAR r2

    A 1 inf, 2 strat

    DiceRolls: 1@1 2@4; Total Hits: 11@1: (6)2@4: (6, 1)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 17

    bal, nukr, bel twol
    bes twlo 1 inf
    kar twlo 1 inf

    NCM:
    1 fig wgr >> SZ112
    2 strat kar >> epl
    1 tact bel >> epl
    1 fig bel >> rom
    2 fig nukr >> rom
    2 tact bes >> epl
    3 sub SZ109 >> SZ112
    2 inf nita load trans SZ95 >> SZ98 unload egy
    2 inf, 2 tank nor >> fin
    4 inf, 1 art, 2 mech, 5 tank, 2 aa gun epl >> bal
    1 tank yugo >> epl
    2 inf, 2 art wgr load 2x trans SZ112 unload nor
    1 art fra >> wgr

    Mobilize:
    5 inf, 4 art rom
    2 fig wgr

    Collect 48 + 10 = 58 IPC

    kilroy vs wheat A3 4aG.AAM

  • 22 21 19 18 17 16

    So, how you feeling on this game? I don’t feel so good as the allies at all… but maybe that’s normal on turn 4. It seems to me that turn 4 is sort of the critical point. Do the allies start to stem the tide or does the axis just roll on…  There are a bunch of choices and critical fights about to happen… hard to say which way this will go. Much fun.

    Russia 4:
    36/36
    8inf = 24
    3art = 12

    CM:
    BEL (1inf)
    2inf NOV
    1ftr, 1tac NOV

    NUKR (1inf)
    2inf BRY
    1ftr, 1tac NOV

    SIB (walk-in)
    1inf AMU

    KOR (walk-in)
    1inf AMU

    MAN (walk-in)
    1inf AMU

    BEL (1inf)
    2inf SUKR
    1bbr NOV

  • 22 21 19 18 17 16

    BEL:
    aDiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 2)1@3: (1)1@4: (4)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    NUKR:
    aDiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 5)1@3: (3)1@4: (4)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    BEL:
    aDiceRolls: 2@1 1@4; Total Hits: 12@1: (4, 5)1@4: (2)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

  • 22 21 19 18 17 16

    BEL twol
    NUKR twol
    BES twlo 1inf.

    NCM:
    6inf YAK to YEN
    1inf, 1art RUS to BRY
    1art SUKR to BRY
    10inf, 4art, 2aa NOV to ARCH
    2inf VOLO to ARCH
    All planes to RUS
    2inf AMU to MAN

    Build:
    1inf NOV
    1inf SUKR
    5inf, 3art RUS
    1inf VOL

    Collect: 39 – KOR (3) convoy damage =

    DiceRolls: 15@3; Total Hits: 515@3: (2, 5, 3, 5, 4, 5, 6, 6, 5, 6, 1, 6, 6, 2, 3)

  • 22 21 19 18 17 16

    Russia Collects 33

    BTW, we skipped france and ANZAC.  I will do those next and then you can do Japan.

  • 22 21 19 18 17 16

    oops… collect 36. Math not so good…

  • 22 21 19 18 17 16

    ANZAC 3:
    Purchase: 15/15
    1dd = 8
    1inf/1art = 7
    collect: 19

    NCM:
    3ftrs to CAR
    1ss to z33
    1ca to z33
    1inf NZE to NSW via tt
    tt z46 to z62
    1inf NGU to z45
    3inf, 1art, 2aa QUE to SAU
    1inf, 1art NSW to SAU

    Build: NSW and z62

    Collect 14 + 5NO = 19

  • 22 21 19 18 17 16

    Anzac 3, France 3, (Germany 4), Russia 4 map

    kilroy vs wheat A3 4bR.AAM

  • 17

    How this game goes might rest on SZ33 … I think Japan has reasonable odds, but if it loses then the Pacific will crumple.

    Two UK ICs in the middle east are a serious problem for the Axis too.

    Btw, Russia can’t take Manchuria, it’s simply liberated Chinese territory.  And since it borders Mongolia, that means Japan can attack Soviet territory adjacent to Mongolia without Mongolian armies turning Soviet (just want to be sure you know).  Let me know if you still want to liberate Manchuria for China or what.

  • 17

    Japan 4

    Buy (53/53)
    1 minor IC
    3 inf
    2 art
    1 dest
    1 carrier

    SZ33
    1 dest, 1 cru, 1 bsh, 1 carrier, 1 fig, 1 tact SZ35
    3 dest, 1 cru, 1 bsh, 2 carrier, 2 fig, 2 tact SZ6
    1 carrier, 2 fig SZ20
    1 fig, 3 tact, 2 strat kwa

    (fig/tact SZ35 can land on MAR, 2 fig SZ20 can land on carrier off Malaysia during NCM, the remaining planes can land on carriers taking part in the battle)

    SZ43
    1 sub SZ43
    1 dest, 2 fig SZ37

    SUM
    1 trans SZ37 >> SZ43 load 1 inf bor >> SZ41 unload sum

    JAV
    1 inf, 1 art mal load trans SZ37 >> SZ42 unload jav

    CEL
    1 art phi load trans SZ35 >> SZ34 load 1 inf pau >> SZ44 unload cel

    SHN
    1 inf fic

    BUR
    1 inf, 1 art yun
    2 fig, 2 tact

    SZE
    4 inf, 3 art yun
    1 fig kwa

    need scrambling orders SZ33

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