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11L '41 DM(+12) v Gamerman01(x) no tech - Game #2

  • Mod

    Wow.  :-o

    Some weird dice this game.  Luckily for me, you’ve gotten the worst of it.  I’m not sure if attacking with 99% odds would even be safe.  lol!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @DarthMaximus:

    Wow.   :-o

    Some weird dice this game.  Luckily for me, you’ve gotten the worst of it.  I’m not sure if attacking with 99% odds would even be safe.  lol!

    I know!  I was about to quit, but then I thought what if I get a 1% result when you attack me?  Most people like to play when they’re winning, so I’m guessing you’re fine with continuing……

  • Mod

    Yeah, I don’t mind continuing.  I assumed you’d wait for either Berlin or Rome to fall or maybe you were waiting to try and catch an under defended UK and get a sneak attack that way.

    I tend to enjoy the early rds of an undecided game the most.  IMO once a game is decided  (winning or losing) it becomes less fun and depending on how long it goes, it can be tedious.  Playing a game for 40 rds, when it is decided in rd 20, isn’t as fun (even if I’m winning).  I’d rather call it and spend those extra 20 rds on a new game or two.  I like long games if they are truely undecided and toss-ups, but in terms of game playing the fun for me is trying to get to that early leading/winning position.  Sometimes taking a capital or wiping out an army is just a formality, so it may not be as fun as the lead up to that battle.

    On a side note, I like the challange of playing the Allies in 50 (I loved playing the Axis in Classic and Revised for the same reason) which is why I may under bid them from time to time.  And I actually hate doing J1 and 2.  Even though I may have standard starts in terms of buys and combat moves, I just hate doing all those battles. lol!

  • Mod

    I forgot, I’ll probablly have US up tonight or tomorrow.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @DarthMaximus:

    I forgot, I’ll probablly have US up tonight or tomorrow.

    At your convenience - my tournament and playoff games are keeping me pretty busy for now anyway.

    No, I totally agree with what you said about playing meaningless rounds….  Yes I am close to quitting, but not until Berlin or Rome falls without a way to get it back…

  • Mod

    @Gamerman01:

    @DarthMaximus:

    I forgot, I’ll probablly have US up tonight or tomorrow.

    At your convenience - my tournament and playoff games are keeping me pretty busy for now anyway.

    No, I totally agree with what you said about playing meaningless rounds….  Yes I am close to quitting, but not until Berlin or Rome falls without a way to get it back…

    Yeah, that totally makes sense.  And I do the same thing.  Sometimes the major battles can be so costly (to the attacker) it might leave the door open etc…

    Yeah, I have a couple games I’ll move in before this one, but I don’t like to leave my turns hanging for too long (if I’m not busy that is), or I forget what I was going to do.  lol!

  • Mod

    US Round 6

    Buy 1 ac, 2 ftrs, 1 inf, 4 arm

    Combat Move

    1)  SBR on Ger, bom from fra
    2)  Sz 60 - dd vs. 1 sub (sz 51), 2 ftrs (sz 51)
    3)  Sz 64 - trn vs. 1 ftr (sz 56)
    4)  Sz 52 - trn vs. 1 ftr (sz 51)
    5)  Sz 57 - trn vs. 3 dd (sz 51)
    6)  mid - 1 inf vs. 2 inf (car), 2 ftrs (1 sz 51, 1 sz 56)
    7)  Egy - mt vs. 1 inf (lib)

  • Mod

    SBR on Ger

    AA-fire

    DiceRolls: 1@1; Total Hits: 01@1: (2)

  • Mod

    Damage

    DiceRolls: 1@6; Total Hits: 11@6: (4)

  • Mod

    Sz 60

    1 sub, 2 ftrs

    DiceRolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (3, 6)

    1 dd

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • Mod

    Mid

    2 inf, 2 ftrs

    DiceRolls: 2@1 2@3; Total Hits: 22@1: (6, 3)2@3: (3, 2)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • Mod

    Results

    sbr does 4 damage to ger (8 total)
    sz 60 - cleared, wol
    sz 64 - cleared, autokill
    sz 52 - cleared, autokill
    sz 57 - cleared, autokill
    mid - taken, wol
    egy - taken, walk-in

    Non-Combat Move

    bom to fra
    6 ftrs to sz 57
    2 ac to sz 57 from sz 51
    1 ac to sz 57 from sz 56
    2 inf to fra from uk (trn in sz 7)
    2 inf to uk from ecan (trn in sz 2)
    1 trn, 1 dd to sz 1 from sz 10
    1 dd to sz 6 from sz 2
    1 aa to wus from wcan
    2 ftrs to uk from fra
    1 ftr to uk from eus
    1 bom to fra from eus

    Placement

    1 ac, 2 ftrs in Sz 56
    1 inf on Eus
    4 arm on Wus

    Collect 38 + 15 (NO) = 53 total

    11L_G2_DM(12)_v_Gamerman01(x)_1941_06eUS.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    G7 with 16, buy 2 RPR, 3 INF, ARM

    Combat moves -
    Cze, NWE, Pol - blitz and back
    Nwy - INF (Ger)
    Z6 - 2 FTR (Z5) 3 FTR (Ger)

    DiceRolls: 5@3; Total Hits: 25@3: (3, 3, 5, 4, 6)DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ita - FTR (Z6)
    Ger - 4 FTR (Z6)

    Collect 20, 20 on hand

    11L_G2_DM(12)_v_Gamerman01(x)_1941_07a.AAM

  • Mod

    Russia Round 7

    Buy 1 ftr, 1 arm, 10 inf

    Combat Move

    1)  Cze - mt vs. 1 inf (bul)
    2)  Pol - mt vs. 1 inf (bul)
    3)  Per - 1 arm vs. 2 inf (cauc), 1 arm (ukr)
    4)  Ura - 1 inf vs. 2 inf, 1 rt (mos)
    5)  Novo - 1 inf vs. 2 inf, 1 rt (mos)
    6)  Kaz - 1 inf vs. 2 inf (mos), 1 arm (ukr)

  • Mod

    Per

    2 inf, 1 arm

    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 5)1@3: (1)

    1 arm

    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • Mod

    Ura

    2 inf, 1 rt

    DiceRolls: 1@1 2@2; Total Hits: 21@1: (4)2@2: (1, 1)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • Mod

    Novo

    2 inf, 1 rt

    DiceRolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (5, 6)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • Mod

    Novo

    2 inf, 1 rt

    DiceRolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (6, 3)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • Mod

    Novo

    1 inf, 1 rt

    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (2)

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