Scrambles and Kami sz6?
11L '41 DM(+12) v Gamerman01(x) no tech - Game #2
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I plan to move Saturday
Didn’t get 'er done even with an extra hour. I’m too tired to make a move now - shooting for Sunday. Just wanted to let you know I haven’t forgotten and am not trying to stall…. But I have the tournament and the league playoff games that are priority, as you know…
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I6 with 21, buy 4 INF, ART, ARM
Combat moves -
TrJ - ARM (Sud)
EAf - ARM (SAf)
Z6 - 2 FTR (Ita)
Blk - 8 INF, ART, ARM (Ita)Z6
Rolls: 2@3; Total Hits: 02@3: (5, 6)
Rolls: 1@2; Total Hits: 01@2: (6)
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Z6 round 2
Rolls: 2@3; Total Hits: 22@3: (3, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
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Blk
Rolls: 7@1 2@2 1@3; Total Hits: 17@1: (6, 2, 2, 3, 4, 6, 5)2@2: (6, 6)1@3: (2)
Rolls: 2@2 3@3; Total Hits: 32@2: (1, 2)3@3: (6, 1, 4)
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Blk2
Rolls: 4@1 2@2 1@3; Total Hits: 24@1: (4, 1, 2, 3)2@2: (2, 4)1@3: (5)
Rolls: 1@2 3@3; Total Hits: 31@2: (2)3@3: (2, 4, 3)
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Wow. :-o
Some weird dice this game. Luckily for me, you’ve gotten the worst of it. I’m not sure if attacking with 99% odds would even be safe. lol!
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Wow. :-o
Some weird dice this game. Luckily for me, you’ve gotten the worst of it. I’m not sure if attacking with 99% odds would even be safe. lol!
I know! I was about to quit, but then I thought what if I get a 1% result when you attack me? Most people like to play when they’re winning, so I’m guessing you’re fine with continuing……
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Yeah, I don’t mind continuing. I assumed you’d wait for either Berlin or Rome to fall or maybe you were waiting to try and catch an under defended UK and get a sneak attack that way.
I tend to enjoy the early rds of an undecided game the most. IMO once a game is decided (winning or losing) it becomes less fun and depending on how long it goes, it can be tedious. Playing a game for 40 rds, when it is decided in rd 20, isn’t as fun (even if I’m winning). I’d rather call it and spend those extra 20 rds on a new game or two. I like long games if they are truely undecided and toss-ups, but in terms of game playing the fun for me is trying to get to that early leading/winning position. Sometimes taking a capital or wiping out an army is just a formality, so it may not be as fun as the lead up to that battle.
On a side note, I like the challange of playing the Allies in 50 (I loved playing the Axis in Classic and Revised for the same reason) which is why I may under bid them from time to time. And I actually hate doing J1 and 2. Even though I may have standard starts in terms of buys and combat moves, I just hate doing all those battles. lol!
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I forgot, I’ll probablly have US up tonight or tomorrow.
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I forgot, I’ll probablly have US up tonight or tomorrow.
At your convenience - my tournament and playoff games are keeping me pretty busy for now anyway.
No, I totally agree with what you said about playing meaningless rounds…. Yes I am close to quitting, but not until Berlin or Rome falls without a way to get it back…
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I forgot, I’ll probablly have US up tonight or tomorrow.
At your convenience - my tournament and playoff games are keeping me pretty busy for now anyway.
No, I totally agree with what you said about playing meaningless rounds…. Yes I am close to quitting, but not until Berlin or Rome falls without a way to get it back…
Yeah, that totally makes sense. And I do the same thing. Sometimes the major battles can be so costly (to the attacker) it might leave the door open etc…
Yeah, I have a couple games I’ll move in before this one, but I don’t like to leave my turns hanging for too long (if I’m not busy that is), or I forget what I was going to do. lol!
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US Round 6
Buy 1 ac, 2 ftrs, 1 inf, 4 arm
Combat Move
1) SBR on Ger, bom from fra
2) Sz 60 - dd vs. 1 sub (sz 51), 2 ftrs (sz 51)
3) Sz 64 - trn vs. 1 ftr (sz 56)
4) Sz 52 - trn vs. 1 ftr (sz 51)
5) Sz 57 - trn vs. 3 dd (sz 51)
6) mid - 1 inf vs. 2 inf (car), 2 ftrs (1 sz 51, 1 sz 56)
7) Egy - mt vs. 1 inf (lib) -
SBR on Ger
AA-fire
Rolls: 1@1; Total Hits: 01@1: (2)
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Damage
Rolls: 1@6; Total Hits: 11@6: (4)
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Sz 60
1 sub, 2 ftrs
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (3, 6)
1 dd
Rolls: 1@2; Total Hits: 01@2: (3)
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Mid
2 inf, 2 ftrs
Rolls: 2@1 2@3; Total Hits: 22@1: (6, 3)2@3: (3, 2)
1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Results
sbr does 4 damage to ger (8 total)
sz 60 - cleared, wol
sz 64 - cleared, autokill
sz 52 - cleared, autokill
sz 57 - cleared, autokill
mid - taken, wol
egy - taken, walk-inNon-Combat Move
bom to fra
6 ftrs to sz 57
2 ac to sz 57 from sz 51
1 ac to sz 57 from sz 56
2 inf to fra from uk (trn in sz 7)
2 inf to uk from ecan (trn in sz 2)
1 trn, 1 dd to sz 1 from sz 10
1 dd to sz 6 from sz 2
1 aa to wus from wcan
2 ftrs to uk from fra
1 ftr to uk from eus
1 bom to fra from eusPlacement
1 ac, 2 ftrs in Sz 56
1 inf on Eus
4 arm on WusCollect 38 + 15 (NO) = 53 total
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G7 with 16, buy 2 RPR, 3 INF, ARM
Combat moves -
Cze, NWE, Pol - blitz and back
Nwy - INF (Ger)
Z6 - 2 FTR (Z5) 3 FTR (Ger)Rolls: 5@3; Total Hits: 25@3: (3, 3, 5, 4, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
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