@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseEM (Allies) vs. Jen (Axis) G40A+3 +NO +Tech Game 2
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That was sad….shoulda just left the battleship/battlecruiser at home. lol
Attacker:
Rolls: 4@1; Total Hits: 14@1: (3, 5, 1, 5)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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SZ 16:
Attacker:
Rolls: 2@2 6@4; Total Hits: 82@2: (2, 1)6@4: (1, 3, 4, 3, 4, 4)
Defender:
Rolls: 1@1 1@2; Total Hits: 01@1: (4)1@2: (3)
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I am going to say that was destiny….sheesh!
Sham State:
Attacker:
Rolls: 2@1 4@4; Total Hits: 42@1: (4, 3)4@4: (4, 4, 1, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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Sham State:
Attacker:
Rolls: 2@1 4@4; Total Hits: 32@1: (2, 5)4@4: (5, 3, 1, 3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
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Yunnan:
Atacker:
Rolls: 7@1 10@2 1@3; Total Hits: 37@1: (5, 4, 3, 2, 4, 1, 4)10@2: (5, 2, 5, 4, 6, 4, 6, 4, 6, 4)1@3: (3)
Defender:
Rolls: 2@2; Total Hits: 02@2: (6, 6)
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KSU:
Attacker:
Rolls: 2@1 3@3 3@4; Total Hits: 42@1: (5, 5)3@3: (1, 4, 4)3@4: (4, 1, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Collect 38 IPC
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This game is all over the place, interesting!
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US5 $78
Hire 1 LR, 1 on hand
Rolling 2d6:
(2, 5) -
Forgot to move France…1inf FEA>Sud
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Tech Missed
Purchase $73
4DD, 1TP
2fgt
2inf, 2artCM:
1inf Mor>Alg (mt)SZ16 (1SS, 1DD)
1SS, 1DD, 4fgt sz26Dice…
SZ16 rd1
A: 1SS, 1DD, 4fgt
Rolls: 2@2 4@3; Total Hits: 22@2: (6, 3)4@3: (3, 5, 4, 1)
D: 1SS, 1DD
Rolls: 1@1 1@2; Total Hits: 11@1: (3)1@2: (1)
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Results:
Alg taken (mt)
SZ16 cleared, 1SS lost.Activate Minors:
1art Gib>Brazil via 1TP sz91>sz86NCM: Per Map
Place Units:
2inf, 2art-C.US
2fgt-E. US
1DD, 1TP-SZ101
3DD-SZ10Collect 54+20=74
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China 5
Purchase $7
2inf
Save $1CM:
1inf Kwa>Hun (mt)NCM: Per Map
Place Units:
1inf-Sze
1inf-KwaCollect 4+1=5
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UK5
Eastern:
Purchase $26
4art, 1tnkCM:
Lib (1art)
1inf, 1art Egy via 1tp sz81>sz96
1fgt, 1tac Alx
1BB, 1CA sz81>sz96 bombardmentTob (1inf)
3inf, 2mech, 1art, 2tnk Alx
1tac sz81Bur (1inf)
3inf, 1fgt IndDice…
Lib rd1
A: 1inf, 1art, 1fgt, 1CA, 1tac, 1BB
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 1)2@3: (5, 4)2@4: (4, 6)
D: 1art
Rolls: 1@2; Total Hits: 11@2: (2)
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Tob rd1
A: 3inf, 2mech, 1art, 2tnk, 1tac
Rolls: 4@1 2@2 2@3 1@4; Total Hits: 44@1: (4, 1, 6, 3)2@2: (5, 3)2@3: (3, 2)1@4: (1)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Bur rd1
A: 3inf, 1fgt
Rolls: 3@1 1@3; Total Hits: 03@1: (3, 6, 5)1@3: (6)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3)
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:x :x
Bur rd2
A: 3inf, 1fgt
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 2, 2)1@3: (6)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Results:
Lib taken, 1inf lost.
Tob taken, 1inf lost.
Bur taken, no losses.NCM: Per Map
Place Units:
4art, 1tnk-IndiaCollect
Eastern: 16+10=26 -
I still need ANZAC to go, right?
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Anz 5
1 LR on hand
Rolls: 1@5; Total Hits: 11@5: (4)