@axis-dominion sounds good fire it up whenever you want
11L '41 SouL(+12) v Gamerman01(x) no tech, Game 3
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freebie is always a good start.
man2
a
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (4, 5, 2)2@2: (5, 3)1@3: (3)
d
Rolls: 2@2 1@4; Total Hits: 22@2: (5, 1)1@4: (3) -
man2
a
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (2)2@2: (3, 2)1@3: (3)
d
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (2) -
man twlo 3 inf
ncm:
2 inf arc, 2 inf bel, arm mos -> kar
inf euk -> bel
inf mos -> euk
2 inf kaz -> cau
2 inf nov -> chi
2 inf far, 2 inf stc -> bry
inf yak -> stc
inf eve -> nov
sub 4 -> 6mobilize:
3 inf bmb cau, 2 inf kar, inf moscollect:
26+5=31, has 31 -
J1 with 17, buy INF, 2 TP
Combat moves -
Z35 - 2 FTR (Z61)
Man - 3 INF (Kia) 2 FTR (Z57) FTR (Jpn)
Z50 - CA, BB (Z61) DD (Z51)
Z56 - 2 FTR (Z57)
Bor - 2 INF (Z61)
Bur - 3 INF (FIC)
Kwa - INF (Car) INF (Oki) FTR (For)
Sum - 2 INF (Car)
Phi - INF, ART (Z61) INF, ARM (Jpn)Z50
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (1)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (4) -
Phi
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (5, 3)1@3: (3)
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
Kwa
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (1) -
Kwa2
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2) -
Fighter down, Kwa taken
Man
Rolls: 3@1 3@3; Total Hits: 33@1: (2, 3, 1)3@3: (4, 3, 1)
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 5)1@3: (1) -
Z35
Rolls: 2@3; Total Hits: 12@3: (1, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
Z56
Rolls: 2@3; Total Hits: 02@3: (5, 6)
Rolls: 1@2; Total Hits: 11@2: (1) -
Z56
Rolls: 7@3; Total Hits: 57@3: (1, 3, 3, 5, 2, 2, 5)
Rolls: 7@2; Total Hits: 27@2: (2, 3, 6, 5, 2, 3, 4)
Bur
Rolls: 3@1; Total Hits: 03@1: (3, 2, 3)
Rolls: 1@2; Total Hits: 01@2: (3) -
Bur2
Rolls: 3@1; Total Hits: 13@1: (3, 3, 1)
Rolls: 1@2; Total Hits: 01@2: (6) -
Extremes……
Great luck in Phi, Burma and Manchuria
Bad or very bad luck in Z35, Z56, and Kwa…Z37 - FTR (Z35) CV (Z37)
Z62 - 2 CV (Z57) 3 FTR (Man)Collect 40, 40 on hand
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UK1:
purchase:
3 inf arm cv dd trncombat:
2 inf trj, bmb gbr -> egyegy
a
Rolls: 2@1 1@4; Total Hits: 02@1: (4, 5)1@4: (5)
d
Rolls: 2@3; Total Hits: 22@3: (1, 1) -
pfft.
egy
a
Rolls: 1@4; Total Hits: 11@4: (3)
d
Rolls: 2@3; Total Hits: 12@3: (2, 5) -
at least it makes my choices easier.
ncm:
3 inf art aa ind -> per
2 ftr gbr, dd ca 12, dd 9 -> 2
trn 9 load arm -> 2 unload gbr
inf wca -> eca
dd 41 -> 48
trn 41 -> 43mobilize:
trn cv dd 2, 3 inf arm gbrcollect:
30+0=30, has 30 -
welcome to my world souL - at least you get lucky against me - wait until you see your brilliant defense of france…
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I1 with 10, buy INF, TP
Combat moves -
TrJ - 2 INF (Blk)NCM -
Z15 - 2 CA
Egy - 2 INF
Fra - INF, AA (Ita)
Bul - ARM (Blk) ARM (Ita)Collect 21, 21 on hand
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No complaints there… I just had a LOT of choices to make with gbr. Apparently, the right one was everything to per and the bmb to chi. :)
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US1:
Purchase:
3 sub ftr bmbcombat:
bmb wus -> 61ncm:
trn 56 load inf wus -> 53 unload
bmb eus, ftr 44 -> haw
bmb 61 -> fuk
cv dd 44, ftr wus, ftr eus -> 53
inf cus, inf ala -> wca
inf art eus -> eca
trn dd 10 -> 1China:
conscript 3 infcombat:
inf fuk, ftr yun -> kwa
inf hup, inf sui -> kiakwa
a
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (3)





