@simon33 nvm. I see the actual game now.
11L '41 PGMatt(10) v. Gamerman01(x) no tech, Game 3
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TrJ2
Rolls: 2@1 2@3; Total Hits: 22@1: (2, 2)2@3: (2, 2)
Rolls: 2@2; Total Hits: 02@2: (3, 5)
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Hup
Rolls: 1@1 2@3; Total Hits: 01@1: (5)2@3: (5, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
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Hup2
Rolls: 1@1 2@3; Total Hits: 11@1: (3)2@3: (3, 5)
Rolls: 1@2; Total Hits: 01@2: (5)
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NCM -
Nin - 2 INF (Sui)
FIC - INF (Kwa) 2 FTR (Ind)
Z34 - 2 FTR (TrJ) CV (Z37)
Z50 - CV (Z60) 2 FTR (Phi)
Bry - FTR (Hup) 2 INF (Jpn) (TP orig from 50)
Z37 - TP (Z50)
Z62 - TP (Z61)Collect 56, 57 on hand
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UK 2
Buy w/39: Bm, Ft spend 22 save 17
Combat, none
NCM
DD, TR z45 m z56Build: Ft, Bm UK
Collect: 25 +17 = 42
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I2 with 18, buy 2 INF, ARM, AA (save 1)
Combat moves -
Ukr - 2 CA (Z15) INF (Ita) INF (Egy) FTR (Lib) ARM (Bul)Rolls: 2@1 4@3; Total Hits: 22@1: (1, 4)4@3: (5, 4, 4, 3)
Rolls: 2@2 1@3; Total Hits: 32@2: (2, 2)1@3: (3)
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Sud - INF, ART (Egy)
EPl - ARM (Bul) FTR (Ukr)
Z13 - SS (Z14)
Fra - AA (Ita)Collect 22, 23 on hand
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USA 2
china gets one Inf
USA buy w/48: Ft (x4), Tr spend 47 save 1Combat
china Inf Sik m YunUSA
I can see a case for saving a CV over a fighter so I’ll dice attacker before OOL#1 vs Z62 Ft (x2), DD (x2), Cv
Ft (x4) z56Dice, attacker
Rolls: 4@3; Total Hits: 24@3: (3, 5, 4, 1)
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well, that should be 2 DD I would think
#1 vs Z62 Ft (x2), DD (x2), Cv
Ft (x4) z56Dice, defender
Rolls: 3@2 2@4; Total Hits: 23@2: (1, 3, 6)2@4: (3, 6)
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#1 vs Z62 Ft (x2), Cv
Ft (x2) z56Dice, attacker
Rolls: 2@3; Total Hits: 22@3: (1, 1)
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Well, that helps. I’ll just assume max defense with your option
#1 vs Z62 Ft (x2), Cv
Ft (x2) z56Dice, defender
Rolls: 1@2 2@4; Total Hits: 21@2: (3)2@4: (2, 3)
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#1 vs Z62 Holds with Ft OR Cv, defender choice.
NCM
Inf (x2) Sik m ChiBuild: Ft (x4), Tr z56; Inf Chi
I didn’t spend all my cash, I forgot I had saved, I would like to spend the balance on a DD z56 leaving me with 0.
Collect: 48
map assumes that you’ll keep a fighter in z62 you’ll need to land it somewhere. If you want the CV, go ahead and keep it instead.
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Thanks, and I will keep the CV. Nice of you not to force a casualty choice after your double hit…. Saves me 4 bucks I guess.
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if 4 bucks makes or breaks my entire game, I’m playing the wrong game. Regardless, I didn’t give you the choice knowing you would get to pick and choose with hindsight, and I’m perfectly fine with that.
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@PGMatt:
if 4 bucks makes or breaks my entire game, I’m playing the wrong game. Regardless, I didn’t give you the choice knowing you would get to pick and choose with hindsight, and I’m perfectly fine with that.
Well, keeping the fighter would have had its merits too, so like you’re saying, you’re not giving up much of anything by giving me the hindsight choice. A fighter could better defend Bry or be used to attack in the next turn. Saving the carrier saves me 4 bucks and gives me more forward attack options in the Pacific. It’s kind of a tossup anyway.
You’re behind my Tournament game, and my League game with Bold in priority, but if I get it to where I’m caught up on both of those tonight, I will move this one too. Fun, fun. :-)
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no biggie one way or another; Garg has stalled my S02 tourney game, and I have three games in the league, take your time.
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I appreciate that.
Big G16 against Bold and I’m getting tired……
I’ve predicted Bold’s demise so many times (since he’s predicted mine) I have to make sure I don’t blow it now. He’s trying to tempt me with high risk attacks so he can get back into the game, and I’m baaaaarely laying off…I know you’re reading this Bold. Yes, I almost attacked the Caucasus but it’s a risk I don’t need to take, ultimately. I’ll have to wait for another day for the major deciding battle to take place. Patience… patience…
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how did you RESTRAIN yourself from at least taking a one hit shot at caucusus??? you must be getting soft in your old age :lol:
guess i should only put two fighters there, or maybe it would have taken just one… :roll:
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G3 with 54, buy 5 INF, ARM, 2 FTR, CV
Combat moves -
WAf - ARM (Sud)
Ukr - INF, ARM (EPl) BMB (Lib)
Bel - 2 INF, ART, ARM (EPl) FTR (Z5)
Kar - 4 INF, ART (Fin) FTR (Z5)
BSt - 2 INF, ARM (Ger) CA (Z5) ARM (EPl)
EUk - INF, 3 ARM (EPl)BSt
Rolls: 2@1 3@3; Total Hits: 12@1: (6, 6)3@3: (6, 2, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
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Kar
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (6, 5, 2)2@2: (3, 2)1@3: (4)
Rolls: 2@2; Total Hits: 12@2: (5, 2)