0% for April

L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

  • 2026 25 24 23 22 15 11 10 Official Q&A Mod

    To help you in the future:

    Order of combat per the rulebook, must be:

    1. Strat Bomb Raids
    2. Amphibious assaults
    3. All others

    so Aleutians should have been rolled first

    Don’t re-roll this, the battles are totally unrelated.
    Sometimes the order does have a significant effect

    Now I’ll decide my casualty choices… thank you


  • Destroyer X 2 and damage carrier thanks again

  • 2026 25

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers and 4 destroyers; Remaining resources: 4 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
            1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
            1 battleship and 2 cruisers moved from 26 Sea Zone to 8 Sea Zone
            2 carriers moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from Gibraltar to 93 Sea Zone
            1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from United Kingdom to 93 Sea Zone
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
                Germans defend with 2 fighters; Italians defend with 1 carrier, 1 cruiser, 2 destroyers and 1 transport
                    Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 93 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits
                Units damaged: 1 carrier owned by the Italians
                    Italians roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
                Units damaged: 2 carriers owned by the Americans
                    2 destroyers owned by the Italians lost in 93 Sea Zone
                    Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 93 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 93 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
                    1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 93 Sea Zone
                    1 cruiser owned by the Italians, 2 fighters owned by the Germans and 1 carrier owned by the Italians lost in 93 Sea Zone
                    1 transport owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is 47
                Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers and 1 transport
                Casualties for Americans: 1 carrier and 1 destroyer
                Casualties for Germans: 2 fighters
            Battle in Aleutian Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Aleutian Islands, round 2 : 0/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 2 : 4/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Aleutian Islands
                    2 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            2 carriers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 8 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer and 1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber and 4 fighters moved from 93 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 carriers placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Kansu to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            10 infantry moved from Kansu to Shensi
            16 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer moved from 119 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
    
        Combat - British
            Battle in 125 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 bomber moved from 125 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Egypt to Alexandria
            1 artillery and 2 infantry moved from Trans-Jordan to Egypt
            1 armour moved from British Somaliland to 76 Sea Zone
            1 armour, 1 battleship, 1 cruiser and 2 transports moved from 76 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Egypt
            2 infantry moved from Persia to Eastern Persia
            1 fighter moved from Persia to Bryansk
            1 aaGun and 1 infantry moved from Szechwan to Shensi
            1 armour and 2 mech_infantrys moved from Syria to Northwest Persia
            2 fighters moved from Syria to 98 Sea Zone
            1 tactical_bomber moved from Persia to Shensi
            2 fighters and 1 tactical_bomber moved from Sikang to Shensi
    
        Place Units - British
            1 carrier placed in 98 Sea Zone
            1 destroyer placed in 110 Sea Zone
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 30 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : 1,33
    Japanese regular : 0,33
    Italians regular : -1,00
    Germans regular : -0,33
    British regular : -1,00
    

    Savegame


  • @gamerman01 I remember you told me this a while ago but I forgot about it. Thanks for the reminder!

  • 2026 25 24 23 22 15 11 10 Official Q&A Mod

    6 out of 7 bombards all missed me today, and only 1 of your shots was potentially meaningless :O
    I successfully defended Midway against 3 cruisers, battleship, 4 infantry, mech, and artillery, with 4 infantry defending


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Bessarabia to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Southern France to Southern Italy
            1 infantry moved from Southern France to Northern Italy
            1 artillery and 1 infantry moved from France to Northern Italy
            1 mech_infantry moved from Romania to Yugoslavia
            1 aaGun moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Eastern Poland
            1 artillery moved from Yugoslavia to Romania
            1 infantry moved from Yugoslavia to Romania
            1 infantry moved from Yugoslavia to Northern Italy
            1 infantry moved from Libya to Tobruk
            1 bomber moved from Southern Italy to Western Germany
            1 mech_infantry moved from Libya to Tobruk
    
        Place Units - Italians
            1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
            Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Russians regular : -0.33
    

    Savegame

  • 2026 25

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - ANZAC
            Battle in 16 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC lost in 16 Sea Zone
                    1 submarine owned by the Japanese lost in 16 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 16 Sea Zone to 8 Sea Zone
            1 cruiser moved from 26 Sea Zone to 49 Sea Zone
            1 infantry moved from New South Wales to South Australia
            1 fighter moved from New South Wales to New Zealand
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,83
    ANZAC regular : 1,17
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Yugoslavia to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern France to 93 Sea Zone
            2 fighters moved from Western Germany to 93 Sea Zone
            2 fighters moved from Southern Italy to 93 Sea Zone
            3 bombers moved from Southern Italy to Volgograd
            3 mech_infantrys moved from Ukraine to Volgograd
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble up to 2 fighters from London to 110?


  • And do you also realize that we are on about the same turn in each of our games at the same time lately?

  • 2026 25

    Scramble up to 2 fighters from London to 110?

    No scramble!

    And do you also realize that we are on about the same turn in each of our games at the same time lately?

    No I didn’t. That’s quite funny!


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Yugoslavia to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern France to 93 Sea Zone
            2 fighters moved from Western Germany to 93 Sea Zone
            2 fighters moved from Southern Italy to 93 Sea Zone
            3 bombers moved from Southern Italy to Volgograd
            3 mech_infantrys moved from Ukraine to Volgograd
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
    
        Combat - Germans
            Battle in Iceland
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 110 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win, taking Iceland from British with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 125 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                    Germans roll dice for 1 fighter in 125 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 125 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 125 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 93 Sea Zone
                Germans attack with 5 fighters and 1 tactical_bomber
                Americans defend with 1 carrier and 1 cruiser
                    Germans roll dice for 5 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    Americans roll dice for 1 carrier and 1 cruiser in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 tactical_bomber owned by the Germans lost in 93 Sea Zone
                    1 cruiser owned by the Americans and 1 carrier owned by the Americans lost in 93 Sea Zone
                Germans win with 5 fighters remaining. Battle score for attacker is 17
                Casualties for Germans: 1 tactical_bomber
                Casualties for Americans: 1 carrier and 1 cruiser
            Battle in Caucasus
                Germans attack with 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 3 bombers and 3 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 3 bombers and 3 mech_infantrys in Volgograd, round 2 : 4/6 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    3 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 8 armour, 5 artilleries, 19 infantry and 8 mech_infantrys moved from Ukraine to Rostov
            1 tactical_bomber moved from Caucasus to Rostov
            3 bombers moved from Volgograd to Rostov
            1 infantry moved from Eastern Poland to Bessarabia
            1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland
            7 infantry moved from Baltic States to Eastern Poland
            1 armour moved from Novgorod to Eastern Poland
            7 mech_infantrys moved from Eastern Poland to Bessarabia
            1 aaGun moved from Bessarabia to Ukraine
            1 mech_infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Bessarabia to Ukraine
            1 fighter moved from 125 Sea Zone to 110 Sea Zone
            5 fighters moved from 93 Sea Zone to Southern Italy
            3 infantry moved from Southern France to Normandy Bordeaux
            1 aaGun moved from France to Normandy Bordeaux
            2 artilleries and 2 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 submarines placed in 110 Sea Zone
            3 infantry placed in Novgorod
            2 fighters and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 57 Optional[PUs]
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Russians regular : -0.33
    Germans regular : 1.33
    British regular : -0.67
    

    Savegame

  • 2026 25

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus
            2 infantry moved from Tambov to Volgograd
            1 infantry moved from Samara to Volgograd
            2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
            2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
            1 fighter moved from Bryansk to Caucasus
            1 armour moved from Egypt to Ethiopia
                  Russians take Ethiopia from Italians
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            10 infantry moved from Bryansk to Ukraine
            3 artilleries moved from Bryansk to Ukraine
            4 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 3 artilleries and 14 infantry
                Germans defend with 1 aaGun, 1 factory_minor, 3 infantry and 2 mech_infantrys; Italians defend with 1 aaGun
                    Russians roll dice for 3 artilleries and 14 infantry in Ukraine, round 2 : 6/17 hits, 3,83 expected hits
                    Germans roll dice for 2 aaGuns, 3 infantry and 2 mech_infantrys in Ukraine, round 2 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    1 aaGun owned by the Germans, 1 aaGun owned by the Italians, 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
                13 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Bryansk
                Germans win with 1 mech_infantry remaining. Battle score for attacker is 20
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 aaGun
                Casualties for Germans: 1 aaGun, 3 infantry and 1 mech_infantry
            Battle in Volgograd
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,17 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Caucasus
                Russians attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 2,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                    Russians roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Belarus
            3 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
            2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
            2 infantry moved from Samara to Kazakhstan
            1 infantry moved from Bryansk to Tambov
            5 infantry moved from Russia to Tambov
            2 armour and 3 mech_infantrys moved from Kazakhstan to Samara
            2 aaGuns and 17 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Dzavhan to Yakut S.S.R.
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            2 infantry moved from Olgiy to Yenisey
            1 infantry moved from Vologda to Samara
            1 armour and 1 mech_infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 armour, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 29 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,33
    Russians regular : 0,00
    

    Savegame


  • I regret to inform you that you made a huge mistake.

    You chose casualties for me in the Ukraine, but I would have chosen to save an AA gun.

    You can’t retreat from an AA gun, so your hit and run failed - your army would win and capture the Ukraine.

    You may re-do your noncombat since the board you played at the end of the combat phase was wrong.
    If you were unaware or completely forgot about this rule and the great danger of attacking the Ukraine, let me know and perhaps we can reach some kind of agreement.


  • @gamerman01 Wow, I was definitely not aware of that. My bad. If I knew this before my turn, I would still have made the attack, but with less units, to make sure my chance of taking the territory after the first round was ~5% (that is, 6 inf and 3 art)

    Other option would be to say I did not attack Ukraine at all.

    Let me know what you think.


  • Great, I’m glad for your answer already

    Based on what you said, I’m in favor of you re-doing your entire turn, dice and all


  • Yes, like 6 infantry, 3 artillery has 6.4% chance of winning in 1 round if AA are held back

    It’s a good thing you learn this valuable less now against me - -

    AAA is more valuable than a lot of players realize

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