Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
Don’t feel rushed, and,
I think I’ll move Classic today
Thanks for letting me know - helps!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
Combat - Russians
Non Combat Move - Russians
1 armour moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour and 3 mech_infantrys moved from Russia to Kazakhstan
3 fighters moved from Caucasus to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
1 fighter moved from Caucasus to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Tambov
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Rostov
2 aaGuns and 17 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 fighter moved from Kazakhstan to Bryansk
1 infantry moved from Russia to Samara
Place Units - Russians
3 infantry placed in Volgograd
1 armour, 5 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 fighter
EDIT: Adding units owned by Russians to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 29 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
I started around noon, but interrupted by yardwork because my son came with a chainsaw.
Finishing this J4 soon!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Hopei to Kweichow
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 33 Sea Zone to 16 Sea Zone
2 fighters moved from 33 Sea Zone to 16 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to Kweichow
1 fighter moved from French Indo China to Kweichow
Combat - Japanese
Battle in New Guinea
Battle in Amur
Battle in 8 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win, taking New Guinea from ANZAC, taking Amur from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 aaGun, 5 artilleries and 10 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Anhwe to Japan
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Java to 42 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 5 infantry moved from 37 Sea Zone to Shan State
2 bombers moved from Caroline Islands to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 armour moved from French Indo China to Hunan
1 mech_infantry moved from Hopei to Hunan
1 infantry moved from Jehol to Manchuria
1 fighter moved from Anhwe to Sakha
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Chahar
1 fighter moved from Kweichow to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from Kweichow to Chahar
1 fighter and 2 tactical_bombers moved from French Indo China to Anhwe
Place Units - Japanese
2 destroyers, 4 submarines and 1 transport placed in 6 Sea Zone
Japanese undo move 1.
1 infantry placed in Malaya
2 submarines placed in 37 Sea Zone
2 infantry and 1 mech_infantry placed in French Indo China
1 armour placed in Japan
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.00
Japanese regular : -2.67
Just so you know, I will do the turn in this game next. It is the game with the longest overdue turn. I hope I can post by tomorrow, but it might take more time depending on how difficult it is (haven’t really looked at it yet). I will definitely have it by Sunday.
Thanks! Oh my goodness I’m finally getting caught up on mine and have none to play like you the other day, but don’t stress about meeting your prediction.
I’m supposed to be starting a playoff game with @GeneralDisarray that’s way overdue - my fault
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers and 4 destroyers; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship and 2 cruisers moved from 26 Sea Zone to 8 Sea Zone
2 carriers moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
Germans defend with 2 fighters; Italians defend with 1 carrier, 1 cruiser, 2 destroyers and 1 transport
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 93 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits
Combat Hit Differential Summary :
Americans regular : -0,50
Casualty selection?

To help you in the future:
Order of combat per the rulebook, must be:
so Aleutians should have been rolled first
Don’t re-roll this, the battles are totally unrelated.
Sometimes the order does have a significant effect
Now I’ll decide my casualty choices… thank you
Destroyer X 2 and damage carrier thanks again
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers and 4 destroyers; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship and 2 cruisers moved from 26 Sea Zone to 8 Sea Zone
2 carriers moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
Germans defend with 2 fighters; Italians defend with 1 carrier, 1 cruiser, 2 destroyers and 1 transport
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 93 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
Units damaged: 2 carriers owned by the Americans
2 destroyers owned by the Italians lost in 93 Sea Zone
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 93 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
Italians roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 93 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 93 Sea Zone
1 cruiser owned by the Italians, 2 fighters owned by the Germans and 1 carrier owned by the Italians lost in 93 Sea Zone
1 transport owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is 47
Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers and 1 transport
Casualties for Americans: 1 carrier and 1 destroyer
Casualties for Germans: 2 fighters
Battle in Aleutian Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Aleutian Islands, round 2 : 0/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 2 : 4/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
2 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 8 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber and 4 fighters moved from 93 Sea Zone to Gibraltar
Place Units - Americans
2 carriers placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Kansu to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
10 infantry moved from Kansu to Shensi
16 infantry moved from Szechwan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
Combat - British
Battle in 125 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 bomber moved from 125 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 armour moved from British Somaliland to 76 Sea Zone
1 armour, 1 battleship, 1 cruiser and 2 transports moved from 76 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
2 infantry moved from Persia to Eastern Persia
1 fighter moved from Persia to Bryansk
1 aaGun and 1 infantry moved from Szechwan to Shensi
1 armour and 2 mech_infantrys moved from Syria to Northwest Persia
2 fighters moved from Syria to 98 Sea Zone
1 tactical_bomber moved from Persia to Shensi
2 fighters and 1 tactical_bomber moved from Sikang to Shensi
Place Units - British
1 carrier placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 1,33
Japanese regular : 0,33
Italians regular : -1,00
Germans regular : -0,33
British regular : -1,00
@gamerman01 I remember you told me this a while ago but I forgot about it. Thanks for the reminder!
6 out of 7 bombards all missed me today, and only 1 of your shots was potentially meaningless :O
I successfully defended Midway against 3 cruisers, battleship, 4 infantry, mech, and artillery, with 4 infantry defending
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Bessarabia to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour moved from Southern France to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from France to Northern Italy
1 mech_infantry moved from Romania to Yugoslavia
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Libya to Tobruk
1 bomber moved from Southern Italy to Western Germany
1 mech_infantry moved from Libya to Tobruk
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Combat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC lost in 16 Sea Zone
1 submarine owned by the Japanese lost in 16 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 16 Sea Zone to 8 Sea Zone
1 cruiser moved from 26 Sea Zone to 49 Sea Zone
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to New Zealand
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,83
ANZAC regular : 1,17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Yugoslavia to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 93 Sea Zone
2 fighters moved from Western Germany to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
3 bombers moved from Southern Italy to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
Combat - Germans
Combat Hit Differential Summary :
Scramble up to 2 fighters from London to 110?
And do you also realize that we are on about the same turn in each of our games at the same time lately?
Scramble up to 2 fighters from London to 110?
No scramble!
And do you also realize that we are on about the same turn in each of our games at the same time lately?
No I didn’t. That’s quite funny!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Yugoslavia to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 93 Sea Zone
2 fighters moved from Western Germany to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
3 bombers moved from Southern Italy to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
Combat - Germans
Battle in Iceland
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 110 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win, taking Iceland from British with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 125 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Germans roll dice for 1 fighter in 125 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 125 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Germans attack with 5 fighters and 1 tactical_bomber
Americans defend with 1 carrier and 1 cruiser
Germans roll dice for 5 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Americans roll dice for 1 carrier and 1 cruiser in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Germans lost in 93 Sea Zone
1 cruiser owned by the Americans and 1 carrier owned by the Americans lost in 93 Sea Zone
Germans win with 5 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 carrier and 1 cruiser
Battle in Caucasus
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 bombers and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 bombers and 3 mech_infantrys in Volgograd, round 2 : 4/6 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
3 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
3 aaGuns, 8 armour, 5 artilleries, 19 infantry and 8 mech_infantrys moved from Ukraine to Rostov
1 tactical_bomber moved from Caucasus to Rostov
3 bombers moved from Volgograd to Rostov
1 infantry moved from Eastern Poland to Bessarabia
1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland
7 infantry moved from Baltic States to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
7 mech_infantrys moved from Eastern Poland to Bessarabia
1 aaGun moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 fighter moved from 125 Sea Zone to 110 Sea Zone
5 fighters moved from 93 Sea Zone to Southern Italy
3 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in Ukraine
3 submarines placed in 110 Sea Zone
3 infantry placed in Novgorod
2 fighters and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 57 Optional[PUs]
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Russians regular : -0.33
Germans regular : 1.33
British regular : -0.67