0% for April

L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)


  • Don’t feel rushed, and,
    I think I’ll move Classic today

    Thanks for letting me know - helps!

  • 2026 25

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 armour moved from Iraq to Egypt
            1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
            1 armour and 3 mech_infantrys moved from Russia to Kazakhstan
            3 fighters moved from Caucasus to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
            1 tactical_bomber moved from Caucasus to Bryansk
            1 fighter moved from Caucasus to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            1 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Rostov to Caucasus
            2 infantry moved from Rostov to Tambov
            2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            4 infantry moved from Russia to Bryansk
            1 infantry moved from Bryansk to Rostov
            2 aaGuns and 17 infantry moved from Yenisey to Timguska
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 fighter moved from Kazakhstan to Bryansk
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 armour, 5 infantry and 1 mech_infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Kazakhstan: 1 fighter
            EDIT: Adding units owned by Russians to Bryansk: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 30 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • I started around noon, but interrupted by yardwork because my son came with a chainsaw.

    Finishing this J4 soon!


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Hopei to Kweichow
            1 artillery moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 submarine moved from 33 Sea Zone to 16 Sea Zone
            2 fighters moved from 33 Sea Zone to 16 Sea Zone
            1 fighter and 2 tactical_bombers moved from Anhwe to Kweichow
            1 fighter moved from French Indo China to Kweichow
    
        Combat - Japanese
            Battle in New Guinea
            Battle in Amur
            Battle in 8 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 8 Sea Zone
                    1 destroyer owned by the Americans lost in 8 Sea Zone
                Japanese win, taking New Guinea from ANZAC, taking Amur from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kweichow
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 aaGun, 5 artilleries and 10 infantry moved from Hunan to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            1 fighter moved from Anhwe to Japan
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from Java to 42 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 5 infantry moved from 37 Sea Zone to Shan State
            2 bombers moved from Caroline Islands to Philippines
            1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
            1 armour moved from French Indo China to Hunan
            1 mech_infantry moved from Hopei to Hunan
            1 infantry moved from Jehol to Manchuria
            1 fighter moved from Anhwe to Sakha
            1 infantry moved from Jehol to Chahar
            1 aaGun moved from Jehol to Chahar
            1 fighter moved from Kweichow to Manchuria
            1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
            1 tactical_bomber moved from French Indo China to Shan State
            1 tactical_bomber moved from Kweichow to Chahar
            1 fighter and 2 tactical_bombers moved from French Indo China to Anhwe
    
        Place Units - Japanese
            2 destroyers, 4 submarines and 1 transport placed in 6 Sea Zone
            Japanese undo move 1.
            1 infantry placed in Malaya
            2 submarines placed in 37 Sea Zone
            2 infantry and 1 mech_infantry placed in French Indo China
            1 armour placed in Japan
            2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.00
    Japanese regular : -2.67
    

    Savegame

  • 2026 25

    Just so you know, I will do the turn in this game next. It is the game with the longest overdue turn. I hope I can post by tomorrow, but it might take more time depending on how difficult it is (haven’t really looked at it yet). I will definitely have it by Sunday.


  • Thanks! Oh my goodness I’m finally getting caught up on mine and have none to play like you the other day, but don’t stress about meeting your prediction.

    I’m supposed to be starting a playoff game with @GeneralDisarray that’s way overdue - my fault

  • 2026 25

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers and 4 destroyers; Remaining resources: 4 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
            1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
            1 battleship and 2 cruisers moved from 26 Sea Zone to 8 Sea Zone
            2 carriers moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from Gibraltar to 93 Sea Zone
            1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from United Kingdom to 93 Sea Zone
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
                Germans defend with 2 fighters; Italians defend with 1 carrier, 1 cruiser, 2 destroyers and 1 transport
                    Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 93 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    

    Savegame

  • 2026 25

    Casualty selection?

    db092731-24ca-4c24-9089-43965c092b3c-image.png

  • 2026 25 24 23 22 15 11 10 Official Q&A Mod

    To help you in the future:

    Order of combat per the rulebook, must be:

    1. Strat Bomb Raids
    2. Amphibious assaults
    3. All others

    so Aleutians should have been rolled first

    Don’t re-roll this, the battles are totally unrelated.
    Sometimes the order does have a significant effect

    Now I’ll decide my casualty choices… thank you


  • Destroyer X 2 and damage carrier thanks again

  • 2026 25

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers and 4 destroyers; Remaining resources: 4 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
            1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
            1 battleship and 2 cruisers moved from 26 Sea Zone to 8 Sea Zone
            2 carriers moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from Gibraltar to 93 Sea Zone
            1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from United Kingdom to 93 Sea Zone
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
                Germans defend with 2 fighters; Italians defend with 1 carrier, 1 cruiser, 2 destroyers and 1 transport
                    Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 93 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits
                Units damaged: 1 carrier owned by the Italians
                    Italians roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
                Units damaged: 2 carriers owned by the Americans
                    2 destroyers owned by the Italians lost in 93 Sea Zone
                    Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 93 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 93 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
                    1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 93 Sea Zone
                    1 cruiser owned by the Italians, 2 fighters owned by the Germans and 1 carrier owned by the Italians lost in 93 Sea Zone
                    1 transport owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is 47
                Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers and 1 transport
                Casualties for Americans: 1 carrier and 1 destroyer
                Casualties for Germans: 2 fighters
            Battle in Aleutian Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Aleutian Islands, round 2 : 0/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 2 : 4/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Aleutian Islands
                    2 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            2 carriers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 8 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer and 1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber and 4 fighters moved from 93 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 carriers placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Kansu to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            10 infantry moved from Kansu to Shensi
            16 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer moved from 119 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
    
        Combat - British
            Battle in 125 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 bomber moved from 125 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Egypt to Alexandria
            1 artillery and 2 infantry moved from Trans-Jordan to Egypt
            1 armour moved from British Somaliland to 76 Sea Zone
            1 armour, 1 battleship, 1 cruiser and 2 transports moved from 76 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Egypt
            2 infantry moved from Persia to Eastern Persia
            1 fighter moved from Persia to Bryansk
            1 aaGun and 1 infantry moved from Szechwan to Shensi
            1 armour and 2 mech_infantrys moved from Syria to Northwest Persia
            2 fighters moved from Syria to 98 Sea Zone
            1 tactical_bomber moved from Persia to Shensi
            2 fighters and 1 tactical_bomber moved from Sikang to Shensi
    
        Place Units - British
            1 carrier placed in 98 Sea Zone
            1 destroyer placed in 110 Sea Zone
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 30 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : 1,33
    Japanese regular : 0,33
    Italians regular : -1,00
    Germans regular : -0,33
    British regular : -1,00
    

    Savegame


  • @gamerman01 I remember you told me this a while ago but I forgot about it. Thanks for the reminder!

  • 2026 25 24 23 22 15 11 10 Official Q&A Mod

    6 out of 7 bombards all missed me today, and only 1 of your shots was potentially meaningless :O
    I successfully defended Midway against 3 cruisers, battleship, 4 infantry, mech, and artillery, with 4 infantry defending


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Bessarabia to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Southern France to Southern Italy
            1 infantry moved from Southern France to Northern Italy
            1 artillery and 1 infantry moved from France to Northern Italy
            1 mech_infantry moved from Romania to Yugoslavia
            1 aaGun moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Eastern Poland
            1 artillery moved from Yugoslavia to Romania
            1 infantry moved from Yugoslavia to Romania
            1 infantry moved from Yugoslavia to Northern Italy
            1 infantry moved from Libya to Tobruk
            1 bomber moved from Southern Italy to Western Germany
            1 mech_infantry moved from Libya to Tobruk
    
        Place Units - Italians
            1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
            Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Russians regular : -0.33
    

    Savegame

  • 2026 25

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - ANZAC
            Battle in 16 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC lost in 16 Sea Zone
                    1 submarine owned by the Japanese lost in 16 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 16 Sea Zone to 8 Sea Zone
            1 cruiser moved from 26 Sea Zone to 49 Sea Zone
            1 infantry moved from New South Wales to South Australia
            1 fighter moved from New South Wales to New Zealand
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,83
    ANZAC regular : 1,17
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Yugoslavia to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern France to 93 Sea Zone
            2 fighters moved from Western Germany to 93 Sea Zone
            2 fighters moved from Southern Italy to 93 Sea Zone
            3 bombers moved from Southern Italy to Volgograd
            3 mech_infantrys moved from Ukraine to Volgograd
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble up to 2 fighters from London to 110?


  • And do you also realize that we are on about the same turn in each of our games at the same time lately?

  • 2026 25

    Scramble up to 2 fighters from London to 110?

    No scramble!

    And do you also realize that we are on about the same turn in each of our games at the same time lately?

    No I didn’t. That’s quite funny!


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Yugoslavia to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern France to 93 Sea Zone
            2 fighters moved from Western Germany to 93 Sea Zone
            2 fighters moved from Southern Italy to 93 Sea Zone
            3 bombers moved from Southern Italy to Volgograd
            3 mech_infantrys moved from Ukraine to Volgograd
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
    
        Combat - Germans
            Battle in Iceland
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 110 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win, taking Iceland from British with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 125 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                    Germans roll dice for 1 fighter in 125 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 125 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 125 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 93 Sea Zone
                Germans attack with 5 fighters and 1 tactical_bomber
                Americans defend with 1 carrier and 1 cruiser
                    Germans roll dice for 5 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    Americans roll dice for 1 carrier and 1 cruiser in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 tactical_bomber owned by the Germans lost in 93 Sea Zone
                    1 cruiser owned by the Americans and 1 carrier owned by the Americans lost in 93 Sea Zone
                Germans win with 5 fighters remaining. Battle score for attacker is 17
                Casualties for Germans: 1 tactical_bomber
                Casualties for Americans: 1 carrier and 1 cruiser
            Battle in Caucasus
                Germans attack with 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 3 bombers and 3 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 3 bombers and 3 mech_infantrys in Volgograd, round 2 : 4/6 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    3 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 8 armour, 5 artilleries, 19 infantry and 8 mech_infantrys moved from Ukraine to Rostov
            1 tactical_bomber moved from Caucasus to Rostov
            3 bombers moved from Volgograd to Rostov
            1 infantry moved from Eastern Poland to Bessarabia
            1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland
            7 infantry moved from Baltic States to Eastern Poland
            1 armour moved from Novgorod to Eastern Poland
            7 mech_infantrys moved from Eastern Poland to Bessarabia
            1 aaGun moved from Bessarabia to Ukraine
            1 mech_infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Bessarabia to Ukraine
            1 fighter moved from 125 Sea Zone to 110 Sea Zone
            5 fighters moved from 93 Sea Zone to Southern Italy
            3 infantry moved from Southern France to Normandy Bordeaux
            1 aaGun moved from France to Normandy Bordeaux
            2 artilleries and 2 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 submarines placed in 110 Sea Zone
            3 infantry placed in Novgorod
            2 fighters and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 57 Optional[PUs]
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Russians regular : -0.33
    Germans regular : 1.33
    British regular : -0.67
    

    Savegame

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