0% for April

L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

  • 2026 25

    Lol I hoped you wouldn’t be THAT successful in SZ 92.

    And Germany buying a carrier and a submarine this turn is interesting to say the least.

    Pretty interesting stuff so far, let’s see if I can react well to it.

  • 2026 25

    Pretty busy right now, I am playing a lot of difficult games that require a lot of thinking time. I will do my turn here probably tomorrow.


  • Don’t feel rushed, and,
    I think I’ll move Classic today

    Thanks for letting me know - helps!

  • 2026 25

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 armour moved from Iraq to Egypt
            1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
            1 armour and 3 mech_infantrys moved from Russia to Kazakhstan
            3 fighters moved from Caucasus to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
            1 tactical_bomber moved from Caucasus to Bryansk
            1 fighter moved from Caucasus to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            1 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Rostov to Caucasus
            2 infantry moved from Rostov to Tambov
            2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            4 infantry moved from Russia to Bryansk
            1 infantry moved from Bryansk to Rostov
            2 aaGuns and 17 infantry moved from Yenisey to Timguska
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 fighter moved from Kazakhstan to Bryansk
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 armour, 5 infantry and 1 mech_infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Kazakhstan: 1 fighter
            EDIT: Adding units owned by Russians to Bryansk: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 30 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • I started around noon, but interrupted by yardwork because my son came with a chainsaw.

    Finishing this J4 soon!


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Hopei to Kweichow
            1 artillery moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 submarine moved from 33 Sea Zone to 16 Sea Zone
            2 fighters moved from 33 Sea Zone to 16 Sea Zone
            1 fighter and 2 tactical_bombers moved from Anhwe to Kweichow
            1 fighter moved from French Indo China to Kweichow
    
        Combat - Japanese
            Battle in New Guinea
            Battle in Amur
            Battle in 8 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 8 Sea Zone
                    1 destroyer owned by the Americans lost in 8 Sea Zone
                Japanese win, taking New Guinea from ANZAC, taking Amur from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kweichow
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 aaGun, 5 artilleries and 10 infantry moved from Hunan to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            1 fighter moved from Anhwe to Japan
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from Java to 42 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 5 infantry moved from 37 Sea Zone to Shan State
            2 bombers moved from Caroline Islands to Philippines
            1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
            1 armour moved from French Indo China to Hunan
            1 mech_infantry moved from Hopei to Hunan
            1 infantry moved from Jehol to Manchuria
            1 fighter moved from Anhwe to Sakha
            1 infantry moved from Jehol to Chahar
            1 aaGun moved from Jehol to Chahar
            1 fighter moved from Kweichow to Manchuria
            1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
            1 tactical_bomber moved from French Indo China to Shan State
            1 tactical_bomber moved from Kweichow to Chahar
            1 fighter and 2 tactical_bombers moved from French Indo China to Anhwe
    
        Place Units - Japanese
            2 destroyers, 4 submarines and 1 transport placed in 6 Sea Zone
            Japanese undo move 1.
            1 infantry placed in Malaya
            2 submarines placed in 37 Sea Zone
            2 infantry and 1 mech_infantry placed in French Indo China
            1 armour placed in Japan
            2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.00
    Japanese regular : -2.67
    

    Savegame

  • 2026 25

    Just so you know, I will do the turn in this game next. It is the game with the longest overdue turn. I hope I can post by tomorrow, but it might take more time depending on how difficult it is (haven’t really looked at it yet). I will definitely have it by Sunday.


  • Thanks! Oh my goodness I’m finally getting caught up on mine and have none to play like you the other day, but don’t stress about meeting your prediction.

    I’m supposed to be starting a playoff game with @GeneralDisarray that’s way overdue - my fault

  • 2026 25

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers and 4 destroyers; Remaining resources: 4 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
            1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
            1 battleship and 2 cruisers moved from 26 Sea Zone to 8 Sea Zone
            2 carriers moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from Gibraltar to 93 Sea Zone
            1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from United Kingdom to 93 Sea Zone
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
                Germans defend with 2 fighters; Italians defend with 1 carrier, 1 cruiser, 2 destroyers and 1 transport
                    Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 93 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    

    Savegame

  • 2026 25

    Casualty selection?

    db092731-24ca-4c24-9089-43965c092b3c-image.png

  • 2026 25 24 23 22 15 11 10 Official Q&A Mod

    To help you in the future:

    Order of combat per the rulebook, must be:

    1. Strat Bomb Raids
    2. Amphibious assaults
    3. All others

    so Aleutians should have been rolled first

    Don’t re-roll this, the battles are totally unrelated.
    Sometimes the order does have a significant effect

    Now I’ll decide my casualty choices… thank you


  • Destroyer X 2 and damage carrier thanks again

  • 2026 25

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers and 4 destroyers; Remaining resources: 4 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
            1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
            1 battleship and 2 cruisers moved from 26 Sea Zone to 8 Sea Zone
            2 carriers moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from Gibraltar to 93 Sea Zone
            1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from United Kingdom to 93 Sea Zone
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
                Germans defend with 2 fighters; Italians defend with 1 carrier, 1 cruiser, 2 destroyers and 1 transport
                    Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 93 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits
                Units damaged: 1 carrier owned by the Italians
                    Italians roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
                Units damaged: 2 carriers owned by the Americans
                    2 destroyers owned by the Italians lost in 93 Sea Zone
                    Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 93 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 93 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
                    1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 93 Sea Zone
                    1 cruiser owned by the Italians, 2 fighters owned by the Germans and 1 carrier owned by the Italians lost in 93 Sea Zone
                    1 transport owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is 47
                Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers and 1 transport
                Casualties for Americans: 1 carrier and 1 destroyer
                Casualties for Germans: 2 fighters
            Battle in Aleutian Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Aleutian Islands, round 2 : 0/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 2 : 4/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Aleutian Islands
                    2 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            2 carriers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 8 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer and 1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber and 4 fighters moved from 93 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 carriers placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Kansu to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            10 infantry moved from Kansu to Shensi
            16 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer moved from 119 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
    
        Combat - British
            Battle in 125 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 bomber moved from 125 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Egypt to Alexandria
            1 artillery and 2 infantry moved from Trans-Jordan to Egypt
            1 armour moved from British Somaliland to 76 Sea Zone
            1 armour, 1 battleship, 1 cruiser and 2 transports moved from 76 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Egypt
            2 infantry moved from Persia to Eastern Persia
            1 fighter moved from Persia to Bryansk
            1 aaGun and 1 infantry moved from Szechwan to Shensi
            1 armour and 2 mech_infantrys moved from Syria to Northwest Persia
            2 fighters moved from Syria to 98 Sea Zone
            1 tactical_bomber moved from Persia to Shensi
            2 fighters and 1 tactical_bomber moved from Sikang to Shensi
    
        Place Units - British
            1 carrier placed in 98 Sea Zone
            1 destroyer placed in 110 Sea Zone
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 30 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : 1,33
    Japanese regular : 0,33
    Italians regular : -1,00
    Germans regular : -0,33
    British regular : -1,00
    

    Savegame


  • @gamerman01 I remember you told me this a while ago but I forgot about it. Thanks for the reminder!

  • 2026 25 24 23 22 15 11 10 Official Q&A Mod

    6 out of 7 bombards all missed me today, and only 1 of your shots was potentially meaningless :O
    I successfully defended Midway against 3 cruisers, battleship, 4 infantry, mech, and artillery, with 4 infantry defending


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Bessarabia to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Southern France to Southern Italy
            1 infantry moved from Southern France to Northern Italy
            1 artillery and 1 infantry moved from France to Northern Italy
            1 mech_infantry moved from Romania to Yugoslavia
            1 aaGun moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Eastern Poland
            1 artillery moved from Yugoslavia to Romania
            1 infantry moved from Yugoslavia to Romania
            1 infantry moved from Yugoslavia to Northern Italy
            1 infantry moved from Libya to Tobruk
            1 bomber moved from Southern Italy to Western Germany
            1 mech_infantry moved from Libya to Tobruk
    
        Place Units - Italians
            1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
            Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Russians regular : -0.33
    

    Savegame

  • 2026 25

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - ANZAC
            Battle in 16 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC lost in 16 Sea Zone
                    1 submarine owned by the Japanese lost in 16 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 16 Sea Zone to 8 Sea Zone
            1 cruiser moved from 26 Sea Zone to 49 Sea Zone
            1 infantry moved from New South Wales to South Australia
            1 fighter moved from New South Wales to New Zealand
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,83
    ANZAC regular : 1,17
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Yugoslavia to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern France to 93 Sea Zone
            2 fighters moved from Western Germany to 93 Sea Zone
            2 fighters moved from Southern Italy to 93 Sea Zone
            3 bombers moved from Southern Italy to Volgograd
            3 mech_infantrys moved from Ukraine to Volgograd
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble up to 2 fighters from London to 110?


  • And do you also realize that we are on about the same turn in each of our games at the same time lately?

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