TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Thanks, those are nice words -
the dice can make a player look like a genius, or the opposite!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
COMMENT: 1 ANZ and 1 French fighter on 1 US carrier in 91
Italians buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to 92 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
British defend with 1 battleship, 1 cruiser and 1 destroyer; Americans defend with 2 fighters; ANZAC defend with 1 fighter
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
2 fighters owned by the Italians and 2 submarines owned by the Italians lost in 92 Sea Zone
1 destroyer owned by the British lost in 92 Sea Zone
1 bomber owned by the Italians retreated
2 destroyers owned by the Italians and 1 cruiser owned by the Italians retreated to 93 Sea Zone
British win with 1 battleship, 1 cruiser and 3 fighters remaining. Battle score for attacker is -24
Casualties for Italians: 2 fighters and 2 submarines
Casualties for British: 1 destroyer
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Northern Italy to Romania
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to France
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier placed in 93 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by British from Trans-Jordan: 2 fighters
EDIT: Adding units owned by British to Syria: 1 armour, 2 fighters and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.50
British regular : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
COMMENT: 1 ANZ and 1 French fighter on 1 US carrier in 91
Italians buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to 92 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
British defend with 1 battleship, 1 cruiser and 1 destroyer; Americans defend with 2 fighters; ANZAC defend with 1 fighter
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
2 fighters owned by the Italians and 2 submarines owned by the Italians lost in 92 Sea Zone
1 destroyer owned by the British lost in 92 Sea Zone
1 bomber owned by the Italians retreated
2 destroyers owned by the Italians and 1 cruiser owned by the Italians retreated to 93 Sea Zone
British win with 1 battleship, 1 cruiser and 3 fighters remaining. Battle score for attacker is -24
Casualties for Italians: 2 fighters and 2 submarines
Casualties for British: 1 destroyer
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Northern Italy to Romania
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to France
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier placed in 93 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by British from Trans-Jordan: 2 fighters
EDIT: Adding units owned by British to Syria: 1 armour, 2 fighters and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from Yugoslavia: 1 armour and 1 infantry
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Southern France: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.50
British regular : 0.50
I made the edits,
and even though I played against the situation that was later edited, I’ll leave it since I had poor dice and the change doesn’t affect me too much.
I’m not leaving the transport in 97, though.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter and 2 mech_infantrys moved from New South Wales to South Australia
1 fighter moved from New Zealand to Hawaiian Islands
1 cruiser and 1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Morocco to Algeria
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@VictoryFirst Always calculate all possible fighters that can reach in relation to the income of how many carriers the attackers can produce. Also be weary of the allied combo drops. Example. If italy has control of southern France, they drop a carrier on their turn, Germany sends fighters from Western Germany for example to 91 or 92 and land there in 93.
@gamerman01 Friendly reminder Germany is up!
Yep yep, thanks, major stress in immediate family right now, and it was packed Easter weekend
Looking forward to the moves!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Southern Italy to 92 Sea Zone
2 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to 92 Sea Zone
2 bombers moved from Western Germany to 92 Sea Zone
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 tactical_bomber moved from Western Germany to 92 Sea Zone
2 infantry moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
3 armour, 5 artilleries, 20 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
5 armour and 11 mech_infantrys moved from Eastern Poland to Ukraine
Combat - Germans
Combat Hit Differential Summary :
Scramble to 92, and if so, which planes?
@gamerman01 Please scramble two ANZAC fighters and one French fighter!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Southern Italy to 92 Sea Zone
2 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to 92 Sea Zone
2 bombers moved from Western Germany to 92 Sea Zone
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 tactical_bomber moved from Western Germany to 92 Sea Zone
2 infantry moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
3 armour, 5 artilleries, 20 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
5 armour and 11 mech_infantrys moved from Eastern Poland to Ukraine
Combat - Germans
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Ukraine
Germans attack with 8 armour, 5 artilleries, 20 infantry and 13 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour, 5 artilleries, 20 infantry and 13 mech_infantrys in Ukraine, round 2 : 13/46 hits, 12.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 8 armour, 5 artilleries, 19 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 tactical_bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in 92 Sea Zone
Germans attack with 3 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 fighter; ANZAC defend with 2 fighters
Germans roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 9/9 hits, 5.50 expected hits
British roll dice for 1 battleship, 1 cruiser and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 3.17 expected hits
2 tactical_bombers owned by the Germans lost in 92 Sea Zone
2 fighters owned by the ANZAC, 1 cruiser owned by the British, 1 battleship owned by the British and 1 fighter owned by the French lost in 92 Sea Zone
Germans win with 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Germans: 2 tactical_bombers
Casualties for ANZAC: 2 fighters
Casualties for French: 1 fighter
Casualties for British: 1 battleship and 1 cruiser
Non Combat Move - Germans
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern Poland to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
1 tactical_bomber moved from 92 Sea Zone to Southern France
3 bombers moved from 92 Sea Zone to Southern Italy
1 tactical_bomber moved from Western Ukraine to Yugoslavia
3 aaGuns moved from Bessarabia to Ukraine
7 infantry moved from Novgorod to Baltic States
1 aaGun and 1 infantry moved from Vyborg to Novgorod
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 aaGun moved from Eastern Poland to Bessarabia
7 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Normandy Bordeaux to France
3 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Belarus to Eastern Poland
Place Units - Germans
1 carrier and 1 submarine placed in 112 Sea Zone
3 infantry placed in Novgorod
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 1.67
Germans regular : 2.17
British regular : -1.17
Lol I hoped you wouldn’t be THAT successful in SZ 92.
And Germany buying a carrier and a submarine this turn is interesting to say the least.
Pretty interesting stuff so far, let’s see if I can react well to it.
Pretty busy right now, I am playing a lot of difficult games that require a lot of thinking time. I will do my turn here probably tomorrow.
Don’t feel rushed, and,
I think I’ll move Classic today
Thanks for letting me know - helps!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
Combat - Russians
Non Combat Move - Russians
1 armour moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour and 3 mech_infantrys moved from Russia to Kazakhstan
3 fighters moved from Caucasus to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
1 fighter moved from Caucasus to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Tambov
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Rostov
2 aaGuns and 17 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 fighter moved from Kazakhstan to Bryansk
1 infantry moved from Russia to Samara
Place Units - Russians
3 infantry placed in Volgograd
1 armour, 5 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 fighter
EDIT: Adding units owned by Russians to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 29 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
I started around noon, but interrupted by yardwork because my son came with a chainsaw.
Finishing this J4 soon!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Hopei to Kweichow
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 33 Sea Zone to 16 Sea Zone
2 fighters moved from 33 Sea Zone to 16 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to Kweichow
1 fighter moved from French Indo China to Kweichow
Combat - Japanese
Battle in New Guinea
Battle in Amur
Battle in 8 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win, taking New Guinea from ANZAC, taking Amur from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 aaGun, 5 artilleries and 10 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Anhwe to Japan
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Java to 42 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 5 infantry moved from 37 Sea Zone to Shan State
2 bombers moved from Caroline Islands to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 armour moved from French Indo China to Hunan
1 mech_infantry moved from Hopei to Hunan
1 infantry moved from Jehol to Manchuria
1 fighter moved from Anhwe to Sakha
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Chahar
1 fighter moved from Kweichow to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from Kweichow to Chahar
1 fighter and 2 tactical_bombers moved from French Indo China to Anhwe
Place Units - Japanese
2 destroyers, 4 submarines and 1 transport placed in 6 Sea Zone
Japanese undo move 1.
1 infantry placed in Malaya
2 submarines placed in 37 Sea Zone
2 infantry and 1 mech_infantry placed in French Indo China
1 armour placed in Japan
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.00
Japanese regular : -2.67
Just so you know, I will do the turn in this game next. It is the game with the longest overdue turn. I hope I can post by tomorrow, but it might take more time depending on how difficult it is (haven’t really looked at it yet). I will definitely have it by Sunday.
Thanks! Oh my goodness I’m finally getting caught up on mine and have none to play like you the other day, but don’t stress about meeting your prediction.
I’m supposed to be starting a playoff game with @GeneralDisarray that’s way overdue - my fault