L26 G40 OOB Zlefin v Farmboy +44


  • I see I’d forgotten to unload those units to malaya, bleh. so many things forgotten and screwed up; I should’ve had the game over by now.

  • 25 23 22 21 20 19 18 17

    @zlefin do you want to unload them to Siam at least?


  • @farmboy
    nah, at this point they may as well just stay where they are and w’ell move on.

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 54 Sea Zone
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 artillery, 2 infantry, 1 mech_infantry and 2 transports
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 transports owned by the Japanese and 1 artillery owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 28
                Casualties for Japanese: 1 artillery, 2 infantry, 1 mech_infantry and 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Malaya
            1 aaGun and 2 infantry moved from New South Wales to Queensland
            2 armour moved from South Australia to Queensland
            2 submarines and 1 transport moved from 29 Sea Zone to 63 Sea Zone
            1 aaGun and 5 infantry moved from South Australia to Queensland
            1 artillery and 2 infantry moved from South Australia to Queensland
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 cruiser and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,3
            ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 14 Optional[PUs]
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 23 22 21 20 19 18 17

    @zlefin said in L26 G40 OOB Zlefin v Farmboy +44:

    I see I’d forgotten to unload those units to malaya, bleh. so many things forgotten and screwed up; I should’ve had the game over by now.

    I think you definitely should have been able to take the game after London. Now, despite my rather wasteful blockers, and the likelihood that you will get London back in a couple of turns, I think you might be in trouble.


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 71 PUs; 
            Germans buy 2 artilleries, 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            3 submarines moved from 91 Sea Zone to 109 Sea Zone
            1 bomber moved from Western Germany to 119 Sea Zone
            6 bombers moved from Western Germany to 104 Sea Zone
            3 infantry moved from Volgograd to Caucasus
            5 armour and 5 mech_infantrys moved from Ukraine to Caucasus
            3 infantry moved from Rostov to Caucasus
            1 artillery and 1 infantry moved from Rostov to Caucasus
            3 artilleries and 7 infantry moved from Germany to Poland
            1 armour and 1 mech_infantry moved from Western Ukraine to Poland
            1 infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Yenisey to Evenkiyskiy
            2 armour and 1 mech_infantry moved from Novosibirsk to Urals
                  Germans take Urals from Russians
            2 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
            1 armour and 1 mech_infantry moved from Tsinghai to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 armour and 2 mech_infantrys moved from Rostov to Caucasus
            10 artilleries and 20 infantry moved from Rostov to Volgograd
    
        Combat - Germans
            Battle in 119 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 119 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 109 Sea Zone
                Germans attack with 3 submarines
                Americans defend with 1 transport; Russians defend with 1 submarine
                1 submarine owned by the Russians submerged
                    1 transport owned by the Americans lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 104 Sea Zone
                Germans attack with 6 bombers, 1 cruiser and 1 destroyer
                Americans defend with 1 carrier and 2 fighters
                    Germans roll dice for 6 bombers, 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 5/8 hits, 4.83 expected hits
                    Americans roll dice for 1 carrier and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 104 Sea Zone
                    1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 104 Sea Zone
                Germans win with 6 bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 1 cruiser and 1 destroyer
                Casualties for Americans: 1 carrier and 2 fighters
            Battle in Caucasus
                Germans attack with 6 armour, 1 artillery, 7 infantry and 7 mech_infantrys
                British defend with 1 artillery and 2 infantry
                    Germans roll dice for 6 armour, 1 artillery, 7 infantry and 7 mech_infantrys in Caucasus, round 2 : 4/21 hits, 5.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Caucasus
                    1 artillery owned by the British and 2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 6 armour, 1 artillery, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 3 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Evenkiyskiy
                Germans attack with 3 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Evenkiyskiy
                Germans win, taking Evenkiyskiy from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 carriers and 8 transports moved from 91 Sea Zone to 110 Sea Zone
            5 artilleries and 4 infantry moved from Holland Belgium to 110 Sea Zone
            5 artilleries, 4 carriers, 4 infantry and 8 transports moved from 110 Sea Zone to 112 Sea Zone
            3 artilleries moved from Western Germany to 112 Sea Zone
            4 infantry moved from Western Germany to 112 Sea Zone
            1 aaGun moved from Holland Belgium to Western Germany
            6 bombers moved from 104 Sea Zone to Western Germany
            1 bomber moved from 119 Sea Zone to Western Germany
            6 fighters moved from Karelia to 112 Sea Zone
            4 tactical_bombers moved from Karelia to Western Germany
            2 fighters moved from Southern Italy to Western Germany
            2 fighters moved from Western Germany to 112 Sea Zone
    
        Place Units - Germans
            1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Russians regular : 1.67
    Germans regular : -1.33
    

    Savegame

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Tambov to Rostov
            2 fighters moved from Novgorod to Rostov
            1 armour, 2 artilleries, 3 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Novgorod to Karelia
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Germans
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
    
        Combat - Russians
            Russians creates battle in territory 109 Sea Zone
            Battle in Karelia
                Russians attack with 1 armour, 2 artilleries, 3 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys
                    Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 5/23 hits, 6.33 expected hits
                    Germans roll dice for 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Karelia, round 2 : 2/11 hits, 4.00 expected hits
                    2 infantry owned by the Russians lost in Karelia
                    5 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber in Karelia, round 3 : 7/21 hits, 6.00 expected hits
                    Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Karelia, round 3 : 5/6 hits, 2.33 expected hits
                    5 infantry owned by the Russians lost in Karelia
                    1 artillery owned by the Germans, 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 armour, 2 artilleries, 3 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Russians: 7 infantry
                Casualties for Germans: 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys
            Battle in Rostov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 2 fighters and 1 infantry in Rostov, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Rostov, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    1 infantry owned by the Germans lost in Rostov
                Russians win with 2 fighters remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 artilleries and 20 infantry moved from Samara to Tambov
            1 submarine moved from 109 Sea Zone to 107 Sea Zone
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Belarus to Archangel
            1 aaGun, 1 artillery and 33 infantry moved from Russia to Tambov
            1 fighter moved from Rostov to Tambov
            1 fighter moved from Rostov to Tambov
            1 infantry moved from Amur to Korea
            1 armour and 1 mech_infantry moved from 97 Sea Zone to Greece
            2 fighters and 1 tactical_bomber moved from Karelia to Russia
            1 fighter moved from Karelia to Norway
    
        Place Units - Russians
            3 infantry placed in Novgorod
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.67
    Russians regular : -3.00
    

    Savegame


  • oh, I didn’t realize those Jap transports were gonna die where they were. I’m just gonna concede, I may well still be able to win, but I just don’t care anymore, the gmae got ruined by my playing while unfocused and throwing a clearly won game; personally, I’m just gona not count the last turn for my own purposes. I’ve been wanting the game to end for some time now, and I don’t want to play another 10 rounds fighting a game that’s already stressed me out, exacerbated my underlying health problems.

  • 25 23 22 21 20 19 18 17

    @zlefin No worries if you want to stop. And I don’t want you to exacerbate any health issues either. Rather than call it we can also just end it here without a declaration. And if down the road you want to continue it or start a new game, just let me know. It was a fun game with some unusual (in a good way) twists and turns.


  • either way’s fine. I’d been meaning to ask btw, does your elo system use a modification that prevents new players from draining too much elo from high ranked players if they win? some elo systems put those in to make sure playing players not previously on the list isn’t a huge elo risk, especially since they may be good and just not calibrated yet. Or maybe all elo systems do that. Aye, it was a fun and interesting one, for awhile at least; I tend to get too stressed when I play tight games thoughtfully.

    I guess that means I won’t be able to get clear enough data on my balance questions, because playing tight enough games to get that will tend to cause me problems.


  • oh andI definitely want to classify that game as ‘over’ and never come back to it. It has to be removed from my plate fully; but just calling it with no result is fine.

  • 25 23 22 21 20 19 18 17

    @zlefin I don’t think there is anything that limits it but I also don’t think the effect would be that dramatic either. @gamerman01 can probably speak more to it. The difference also is limited in that my OOB score is siginficantly lower than my BM score (I’ve just played a lot more BM). I’m guessing I would lose somewhere between 50 and a 100 in a loss.

    And no problem if it is definitely over.

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